Purge
From Terra Invicta Official Wiki
| Purge
| |||
|---|---|---|---|
| |||
| Take a control point from an enemy faction. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 4 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 1 | |
| 4 | Normal Failure | 1 | |
| 0 | Normal Success | 5 | |
| -4 | Critical Success | 5 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| All Control Point-Granting Missions Purge Mission |
Purge Mission Defense | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Attacker's Popular Support | None | (10 + Target Nation's |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of: |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count. |
| Legislature Control Point Attack |
|
3 |
| Party Control Point Attack |
|
3 |
| Target Over |
None | Max(0, 0.33333334 × (Target Faction's |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 3 |
| Control Point's Joint Council Attribute: |
Target is not a Disabled Control Point. | Sum of Attribute of Non- |
| Size of National Economy | None | (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334 |
| Difference in Ideology | Target is owned by some Faction | 2 × Ideological Distance between Target's Faction and Mission Performer's Faction. |
| Disabled Control Point | Target Control Point is Disabled | -10 base, add another -5 for each additional Disabled Control Point in Target's Nation that is owned by the Target's Faction. |
| Defend Interests | Target is |
10, may be increased by certain Technologies |
| Legislature Control Point Defense |
|
3 |
| Party Control Point Defense |
|
3 |
| Control Points in Enemies | Mission Performer's Faction has no Control Points in Target's Nation | 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals or War Enemies of the Target's Nation. |
| Defender's Popular Support | None | (10 + Target Nation's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 10 |
20% |
Affinity: Banned: Not on Market |
||
| 15 |
20% |
Affinity: Banned: Not on Market |
||
| 5 |
5% |
Affinity: Banned: Not on Market |
||
| 1 |
Prominent -400 |
Affinity: Washington Government |
300 | |
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| 1 |
Prominent 2% |
Affinity: Moscow Government |
250 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Tycoon 18-33 |
2-5 1-3 1-3 3-5 7-8 1-4 3-5 4-16 |
Crim: 1% Tech: 5% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Investigator 17-25 |
2-3 7-7 4-5 0-1 1-3 0-2 3-4 5-17 |
Gov: 75% Surv: 10% Vet: 5% |
|||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|



