Game Options

From Terra Invicta Official Wiki
Revision as of 21:46, 12 May 2025 by CacTye (talk | contribs) (76561198008184963 moved page Game options to Game Options: Capitalization)

When starting a new game, a player can choose various options to their liking. Changing some options could disable difficulty-related achievements, and you'll see notification about this.

Scenario

Currently there is only one scenario, which starts in the year 2022.

Solar system

Decides how many stellar bodies will appear in the game. This option affects mining productivity rate, which affects the amount of deposit in mining sites.

  • Full Solar system - 360 Space objects, 100% mining productivity rate
  • Medium Solar system - 250 Space objects, 100% mining productivity rate
  • Light Solar system - 110 Space objects, 130% mining productivity rate
  • Minimum Solar system - 70 Space objects, 210% mining productivity rate

Factions

Decides the number of factions in the game. Removing a faction increases base cap of the control points by 50. The minimal number of factions is 3: which will spawn the Aliens, the Resistance and the Servants. Initiative, Project exodus, The Academy, Humanity first, and The Protectorate is added by increasing number of factions, in that order.

Game Difficulty

Chooses the difficulty of the game, which changes various things like AI bonus and alien behaviors.

  • Cinematic
  • Normal
  • Veteran
  • Brutal

Start Game Buttons

You may start the game without changing advanced options.

Start Long Campaign

Start the game with basic game settings.

Start Accelerated Campaign

Start the game with some changes for more fast-paced game.

  • Research Rate: 200%
  • Alien Progression Rate: 200%
  • Mining Productivity Rate: Double of the base amount set by Solar system setting
  • National investment Rate: 200%

Customize Campaign

You may change various options to your liking.

Starting Councilor Profession

You may choose the profession of your starting Councilor(s). Or you may remove a starting councilor and get 30 influence instead.

Variable Project Unlocks

Show Triggered Projects

Starting Councilor Profession

If selected, your first councilor's home nation will be decided by your PC's regional settings.

Base Control Point Capacity

Decides the number of CP cap each faction starts with, which decides how many nations you can control before triggering the penalty.

AI bonus Control Point Cap

Decides how much CP cap AI factions will receive, in addition to the base CP cap.

Bonus Mission Control

Decides how much bonus MC cap each faction starts with, which decides how many space assets you can control before triggering the penalty.

AI Bonus Mission Control

Decides how much MC cap AI factions will receive, in addition to the base MC cap and bonus MC.

Research Rate

Decides the cost of technologies and projects. 200% Research rate means half cost for every tech and projects.

Alien Progression Rate

Decides how fast the Aliens get access to more advanced technologies.

Mining Productivity Rate

Decides the amount of deposit in mining sites.

National investment Rate

Decides the value of Investment Points required to finish nation priorities, which used to develop nations. 200% means only the half amount of IP is used to finish nation priorities. This option also changes cost of direct investment by set amount. For example, the direct investment cost on 200% National investment Rate is double.

Average Monthly Events

Decides how many events will happen.

Long Campaign Defaults

Change various options to the default settings of Long Campaign. Difficulty-related achievements will be enabled with this setting.

Accelerated Defaults

Change various options to the default settings of Accelerated Campaign. Difficulty-related achievements will be enabled with this setting.

Start Custom Campaign

Start the game with chosen options.