Game Options

From Terra Invicta Official Wiki
Revision as of 20:47, 12 May 2025 by moyang (talk | contribs) (Added new page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

When starting a new game, a player can choose various options to their liking. Changing some options could disable difficulty-related achievements, and you'll see notification about this.

Scenario

Currently there is only one scenario, which starts in the year 2022.

Solar system

Decides how many stellar bodies will appear in the game. This option affects mining productivity rate, which affects the amount of deposit in mining sites.

  • Full Solar system - 360 Space objects, 100% mining productivity rate
  • Medium Solar system - 250 Space objects, 100% mining productivity rate
  • Light Solar system - 110 Space objects, 130% mining productivity rate
  • Minimum Solar system - 70 Space objects, 210% mining productivity rate

Factions

Decides the number of factions in the game. Removing a faction increases base cap of the control points by 50. The minimal number of factions is 3: which will spawn the Aliens, the Resistance and the Servants. Initiative, Project exodus, The Academy, Humanity first, and The Protectorate is added by increasing number of factions, in that order.

Game Difficulty

Chooses the difficulty of the game, which changes various things like AI bonus and alien behaviors.

  • Cinematic
  • Normal
  • Veteran
  • Brutal

Start Long Campaign

Start the game with basic game settings.

Start Accelerated Campaign

Start the game with some changes for more fast-paced game.

  • Research Rate: 200%
  • Alien Progression Rate: 200%
  • Mining Productivity Rate: Double of the base amount set by Solar system setting
  • National investment Rate: 200%