User:ProfaneServitor/orgs

From Terra Invicta Official Wiki
Revision as of 19:57, 12 November 2022 by ProfaneServitor (talk | contribs) (Created page with "{| class="wikitable sortable mw-collapsible" |+ Orgs |- ! Organization ! tier ! Monthly income ! Councilor attributes ! Missions gained ! Cost ! Region ! Government? ! Criminal? ! Banned |- |- | 50px Central Intelligence Agency | 3 | * -400 money * 3 influence * 4 ops | * 1 persuasion * 2 investigation * 3 espionage * 5 administration * 1 science * 2 security | * Assassinate * Unrest * Coup * Purge | * 300 influence | Shenandoah | true | | |- | Fi...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Orgs
Organization tier Monthly income Councilor attributes Missions gained Cost Region Government? Criminal? Banned
Central Intelligence Agency 3
  • -400 money
  • 3 influence
  • 4 ops
  • 1 persuasion
  • 2 investigation
  • 3 espionage
  • 5 administration
  • 1 science
  • 2 security
  • Assassinate
  • Unrest
  • Coup
  • Purge
  • 300 influence
Shenandoah true
Federal Bureau of Investigation 3
  • -250 money
  • 2 ops
  • 4 investigation
  • 2 espionage
  • 2 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • Crackdown
  • 280 influence
Shenandoah true
Secret Service 3
  • -62 money
  • 1 ops
  • 2 investigation
  • 4 security
  • InvestigateCouncilor
  • Protect
  • DefendInterests
  • 200 influence
Shenandoah true
Directorate General for External Security 2
  • -22 money
  • 3 ops
  • 2 investigation
  • 2 espionage
  • 1 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • Crackdown
  • 250 influence
France true
Security Service 2
  • -50 money
  • 1 ops
  • 3 investigation
  • 1 espionage
  • 2 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • Crackdown
  • 200 influence
England true
Secret Intelligence Service 3
  • -50 money
  • 2 ops
  • 2 investigation
  • 2 espionage
  • 2 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Stabilize
  • 250 influence
England true
Special Air Service 2
  • -2 money
  • 3 ops
  • 1 command
  • 1 security
  • Extract
  • Detain
  • AssaultAlienAsset
  • 200 influence
England true
Government Communications Headquarters 2
  • -20 money
  • 1 persuasion
  • 1 investigation
  • 1 espionage
  • InvestigateCouncilor
  • DetectCouncilActivity
  • 200 influence
England true
Bundesnachrichtendienst 2
  • -36 money
  • 1 ops
  • 2 investigation
  • 1 espionage
  • 1 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • 200 influence
Germany true
GSG 9 der Bundespolizei 2
  • -2 money
  • 2 ops
  • 1 command
  • 1 investigation
  • 2 security
  • Extract
  • Detain
  • Protect
  • 200 influence
Germany true
National Security Agency 3
  • -250 money
  • 3 influence
  • 0.05 InformationScience
  • 1 persuasion
  • 3 investigation
  • 1 espionage
  • InvestigateCouncilor
  • DetectCouncilActivity
  • SabotageProject
  • 300 influence
Shenandoah true
Federal Security Service 3
  • -250 money
  • 1 influence
  • 2 ops
  • 0.02 unity
  • 1 persuasion
  • 2 investigation
  • 6 administration
  • 2 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • Crackdown
  • 250 influence
Moskva true
Foreign Intelligence Service 2
  • -30 money
  • 3 ops
  • 1 persuasion
  • 1 investigation
  • 1 espionage
  • 4 administration
  • 1 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Propaganda
  • 250 influence
Moskva true
Main Intelligence Directorate 3
  • -50 money
  • 2 influence
  • 4 ops
  • 0.01 military
  • 0.02 spoils
  • 1 persuasion
  • 1 investigation
  • 3 espionage
  • 4 administration
  • 2 security
  • Assassinate
  • Unrest
  • Coup
  • Purge
  • 250 influence
Moskva true
Federal Protective Service 2
  • -10 money
  • 1 ops
  • 1 command
  • 1 investigation
  • 3 security
  • InvestigateCouncilor
  • Protect
  • DefendInterests
  • 150 influence
Moskva true
National Reconnaissance Office 3
  • -200 money
  • 0.3 boost
  • 2 mc
  • 0.02 SpaceScience
  • 3 investigation
  • 1 science
  • DetectCouncilActivity
  • 200 influence
Shenandoah true
National Geospatial Intelligence Agency 3
  • -140 money
  • 3 mc
  • 10 research
  • 0.03 welfare
  • 0.02 InformationScience
  • 3 command
  • 3 investigation
  • 2 science
  • 1 security
  • DetectCouncilActivity
  • Stabilize
  • 200 influence
Shenandoah true
Ministry of State Security 3
  • -220 money
  • 2 influence
  • 4 ops
  • 2 investigation
  • 3 espionage
  • 6 administration
  • 1 science
  • 3 security
  • InvestigateCouncilor
  • Detain
  • DetectCouncilActivity
  • Crackdown
  • 300 influence
Beijing true
Los Alamos National Laboratory 3
  • -81 money
  • 35 research
  • 0.02 military
  • 0.1 Energy
  • 1
  • 2 science
  • 200 influence
RockyMountains
Lawrence Livermore National Laboratory 3
  • -41 money
  • 35 research
  • 0.02 military
  • 0.1 Energy
  • 1
  • 2 science
  • 200 influence
California
Sandia National Laboratories 3
  • -100 money
  • 35 research
  • 0.02 military
  • 0.1 Energy
  • 1
  • 2 science
  • 200 influence
RockyMountains
Brookhaven National Laboratory 2
  • -14 money
  • 20 research
  • 0.05 Energy
  • 1 science
  • 150 influence
NewYork
CERN 3
  • -28 money
  • 40 research
  • 0.1 Energy
  • 3 science
  • 200 influence
Vienna
Air Force Research Laboratory 2
  • -65 money
  • 25 research
  • 0.2 military
  • 0.02 mc_priority
  • 0.02 space_program
  • 0.08 MilitaryScience
  • 1 science
  • 100 influence
RockyMountains true
Air Force Special Operations Command 2
  • -2 money
  • 3 ops
  • 1 command
  • Extract
  • 80 influence
Dixie true
Voice of America 2
  • -6 money
  • 3 influence
  • 0.01 knowledge
  • 1 persuasion
  • Propaganda
  • 80 influence
Shenandoah true
United States Information Agency 2
  • -14 money
  • 2 influence
  • 1 persuasion
  • Propaganda
  • 60 influence
Shenandoah true
1st U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 command
  • 2 security
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Cascadia true
3rd U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 command
  • 2 security
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Shenandoah true
5th U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 command
  • 2 security
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
RustBelt true
7th U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 command
  • 2 security
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Dixie true
10th U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 command
  • 2 security
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
RockyMountains true
Delta Force 3
  • -3 money
  • 4 ops
  • 2 command
  • 1 security
  • Assassinate
  • Extract
  • Detain
  • AssaultAlienAsset
  • 200 influence
Shenandoah true
SEAL Team Six 3
  • -3 money
  • 4 ops
  • 1 command
  • 1 security
  • Assassinate
  • Extract
  • Detain
  • AssaultAlienAsset
  • 200 influence
Shenandoah true
Mossad 3
  • -75 money
  • 1 influence
  • 3 ops
  • 1 persuasion
  • 1 command
  • 1 investigation
  • 3 espionage
  • 3 security
  • Assassinate
  • Unrest
  • Coup
  • Crackdown
  • 300 influence
Israel true
  • Servants
Research and Analysis Wing 3
  • -25 money
  • 2 ops
  • 2 investigation
  • 2 espionage
  • 1 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • DefendInterests
  • 200 influence
NewDelhi true
Koanchosacho 2
  • -25 money
  • 2 investigation
  • 1 espionage
  • 1 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • 200 influence
Honshu true
Inter-Services Intelligence 2
  • -20 money
  • 1 influence
  • 2 ops
  • 1 espionage
  • 2 security
  • Unrest
  • DetectCouncilActivity
  • 200 influence
Punjab true
Australian Secret Intelligence Service 1
  • -10 money
  • 1 ops
  • 1 investigation
  • 1 espionage
  • 1 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Extract
  • 100 influence
Sydney true
Australian Special Air Service 1
  • -2 money
  • 1 ops
  • 1 command
  • 2 security
  • Extract
  • Detain
  • AssaultAlienAsset
  • 75 influence
Westralia true
Al Mukhabarat Al Aamah 1
  • -10 money
  • 1 ops
  • 1 investigation
  • 2 espionage
  • 1 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • 120 influence
Najd true
Gihaz El Mukhabarat El Amma 1
  • -10 money
  • 1 ops
  • 1 investigation
  • 1 espionage
  • 2 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • 120 influence
Egypt true
Milli Istihbarat Teskilati 1
  • -10 money
  • 1 ops
  • 1 investigation
  • 1 espionage
  • 1 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Unrest
  • 60 influence
Anatolia true
Canadian Security Intelligence Service 1
  • -18 money
  • 1 ops
  • 1 investigation
  • 1 espionage
  • 1 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • 70 influence
Ontario true
National Intelligence Service 1
  • -12 money
  • 1 ops
  • 1 investigation
  • 1 espionage
  • 1 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • DefendInterests
  • 70 influence
SouthKorea true
National Security Bureau 1
  • -12 money
  • 1 ops
  • 1 investigation
  • 1 espionage
  • 1 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • DefendInterests
  • 50 influence
Taiwan true
Interpol 2
  • -4 money
  • 1 ops
  • 2 investigation
  • 2 security
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Crackdown
  • 150 influence
France true
Arma dei Carabinieri 2
  • -2 money
  • 1 ops
  • 1 command
  • 1 investigation
  • 2 security
  • InvestigateCouncilor
  • Stabilize
  • 75 influence
Italy true
Al-Qaida 2
  • 1 influence
  • 2 ops
  • 1 command
  • 1 espionage
  • 1 security
  • Assassinate
  • Unrest
  • SabotageFacilities
  • 25 money
  • 100 influence
  • 10 ops
Peshawar
  • Resistance
  • Academy
  • Exodus
  • Protectorate
Jemaah Islamiyah 1
  • 1 ops
  • Unrest
  • SabotageFacilities
  • 80 influence
  • 5 ops
MoluccasandSulawesi
  • Resistance
  • Academy
  • Exodus
  • Protectorate
Islamic State of Iraq and the Levant 2
  • 2 ops
  • 1 command
  • 1 espionage
  • Assassinate
  • Unrest
  • SabotageFacilities
  • 125 influence
  • 10 ops
Baghdad
  • Resistance
  • Academy
  • Exodus
  • Protectorate
Hezbollah 3
  • 1 influence
  • 3 ops
  • 1 command
  • 2 espionage
  • 2 security
  • Assassinate
  • Unrest
  • SabotageFacilities
  • AssaultAlienAsset
  • 250 influence
Syria true
  • Academy
  • Exodus
  • Protectorate
Quds Force 3
  • 2 money
  • 1 influence
  • 3 ops
  • 1 command
  • 1 espionage
  • 2 security
  • Assassinate
  • Unrest
  • 200 influence
Tehran true
  • Exodus
  • Protectorate
La Cosa Nostra 3
  • 45 money
  • 1 influence
  • 1 ops
  • 0.04 spoils
  • 1 espionage
  • 2 security
  • Assassinate
  • HostileTakeover
  • Detain
  • 80 money
  • 80 influence
  • 5 ops
Naples true
  • Academy
Nedrangheta 3
  • 60 money
  • 2 influence
  • 1 ops
  • 0.05 spoils
  • 1 espionage
  • 2 security
  • Assassinate
  • HostileTakeover
  • 100 money
  • 80 influence
  • 5 ops
Naples true
  • Academy
Camorra 3
  • 40 money
  • 1 influence
  • 1 ops
  • 0.03 spoils
  • 1 espionage
  • 1 security
  • Assassinate
  • 120 money
  • 80 influence
  • 10 ops
Naples true
  • Academy
American Mafia 3
  • 50 money
  • 1 influence
  • 1 ops
  • 0.03 spoils
  • Assassinate
  • HostileTakeover
  • 120 money
  • 120 influence
  • 10 ops
NewYork true
  • Academy
Gulf Cartel 2
  • 40 money
  • 1 influence
  • 1 ops
  • 0.04 spoils
  • 1 espionage
  • 1 security
  • Assassinate
  • Detain
  • 50 money
  • 50 influence
  • 20 ops
Monterrey true
  • Academy
  • Exodus
Sinaloa Cartel 3
  • 80 money
  • 2 influence
  • 2 ops
  • 0.05 spoils
  • 1 espionage
  • 1 security
  • Assassinate
  • Detain
  • 80 money
  • 100 influence
  • 20 ops
Monterrey true
  • Academy
  • Exodus
Los Zetas 2
  • 50 money
  • 1 influence
  • 2 ops
  • 0.03 spoils
  • 1 command
  • 1 espionage
  • 2 security
  • Assassinate
  • Unrest
  • Detain
  • 50 money
  • 40 influence
  • 20 ops
Monterrey true
  • Academy
  • Exodus
Comando Vermelho 2
  • 35 money
  • 1 influence
  • 1 ops
  • 0.03 spoils
  • 1 espionage
  • 1 security
  • 30 money
  • 30 influence
  • 10 ops
SaoPaolo true
  • Academy
  • Exodus
Sumiyoshi-kai 2
  • 30 money
  • 1 influence
  • 1 ops
  • 0.03 spoils
  • 0-1 persuasion
  • 1 espionage
  • 1 security
  • Assassinate
  • HostileTakeover
  • 50 money
  • 50 influence
  • 10 ops
Honshu true
  • Academy
Yamagachi-gumi 3
  • 90 money
  • 2 influence
  • 2 ops
  • 0-0.02 economy
  • 0-0.02 welfare
  • 0.04 spoils
  • 1 persuasion
  • 1 espionage
  • 2 security
  • Assassinate
  • HostileTakeover
  • Stabilize
  • 150 money
  • 80 influence
  • 10 ops
KyushuandShikoku true
  • Academy
Inagawa-kai 2
  • 25 money
  • 1 influence
  • 1 ops
  • 0.02 spoils
  • 1 espionage
  • 1 security
  • HostileTakeover
  • 40 money
  • 50 influence
  • 5 ops
Honshu true
  • Academy
Aizukotetsu-kai 1
  • 10 money
  • 1 influence
  • 1 ops
  • 0.02 spoils
  • 1 security
  • HostileTakeover
  • 30 money
  • 20 influence
  • 5 ops
Honshu true
  • Academy
Hong Kong Triad 3
  • 45 money
  • 2 influence
  • 2 ops
  • 0.04 spoils
  • 2 espionage
  • 2 security
  • 100 money
  • 120 influence
  • 10 ops
Guangzhou true
  • Academy
Golden Triangle Cartel 3
  • 60 money
  • 1 influence
  • 0.06 spoils
  • 1 espionage
  • 2 security
  • 100 money
  • 100 influence
  • 10 ops
Myanmar true
  • Academy
Golden Crescent Cartel 2
  • 45 money
  • 1 influence
  • 0.05 spoils
  • 1 espionage
  • 2 security
  • 90 money
  • 120 influence
  • 10 ops
Afghanistan true
  • Academy
Solntsevskaya Bratva 3
  • 90 money
  • 3 influence
  • 2 ops
  • 0.08 spoils
  • 1 espionage
  • 3 security
  • Assassinate
  • 200 money
  • 200 influence
  • 20 ops
Moskva true
  • Academy
Bratski Krug 2
  • 25 money
  • 1 influence
  • 1 ops
  • 0.05 spoils
  • 1 espionage
  • 1 security
  • Assassinate
  • 150 money
  • 50 influence
  • 10 ops
Moskva true
  • Academy
Azeri Mafia 1
  • 20 money
  • 1 ops
  • 0.02 spoils
  • 1 security
  • 30 money
  • 20 influence
  • 5 ops
Moskva true
  • Academy
Serbian Mafia 1
  • 20 money
  • 0.03 spoils
  • 1 espionage
  • 30 money
  • 20 influence
  • 5 ops
WesternBalkans true
  • Academy
Office 39 2
  • 25 money
  • 1 influence
  • 1 ops
  • 0.02 spoils
  • 1 command
  • 1 espionage
  • 1 security
  • 100 money
  • 100 influence
NorthKorea true
Jet Propulsion Laboratory 3
  • -45 money
  • 1 mc
  • 40 research
  • 0.01 knowledge
  • 0.02 mc_priority
  • 0.03 space_program
  • 0.15 SpaceScience
  • 1
  • 1 science
  • 150 influence
California
Defense Advanced Research Projects Agency 3
  • -95 money
  • 40 research
  • 0.08 military
  • 0.15 MilitaryScience
  • 1
  • 1 science
  • 1 security
  • 200 influence
Shenandoah true
Siberian Tigers 1
  • -1 money
  • 2 ops
  • 1 espionage
  • 1 security
  • Extract
  • Detain
  • Stabilize
  • AssaultAlienAsset
  • 70 influence
Chongqing true
Southern Sword 2
  • -1 money
  • 3 ops
  • 1 espionage
  • 2 security
  • Extract
  • Detain
  • Stabilize
  • AssaultAlienAsset
  • 80 influence
Guangzhou true
Sea Dragon 2
  • -1 money
  • 2 ops
  • 1 command
  • 2 security
  • Protect
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Beijing true
Snow Leopard Commando Group 2
  • -1 money
  • 3 ops
  • 1 command
  • 1 investigation
  • 2 security
  • Stabilize
  • Protect
  • Detain
  • AssaultAlienAsset
  • 120 influence
Beijing true
Fuerza de Guerra Naval Especial 2
  • -1 money
  • 2 ops
  • 1 command
  • 2 security
  • Extract
  • AssaultAlienAsset
  • Detain
  • 100 influence
Spain true
Sayeret Matkal 2
  • -1 money
  • 2 ops
  • 1 espionage
  • 1 security
  • Extract
  • DetectCouncilActivity
  • 120 influence
Israel true
Shayetet 13 1
  • -1 money
  • 2 ops
  • 1 command
  • 2 security
  • Extract
  • Protect
  • AssaultAlienAsset
  • 120 influence
Israel true
National Gendarmerie Intervention Group 2
  • -1 money
  • 2 ops
  • 1 command
  • 2 security
  • Extract
  • AssaultAlienAsset
  • Detain
  • 120 influence
France true
Special Services Group 2
  • -1 money
  • 2 ops
  • 1 command
  • 2 security
  • AssaultAlienAsset
  • Stabilize
  • Unrest
  • 80 influence
Punjab true
GROM 2
  • -1 money
  • 1 ops
  • 1 command
  • 1 security
  • Extract
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Poland true
Special Boat Service 2
  • -1 money
  • 1 ops
  • 1 command
  • 2 security
  • Extract
  • AssaultAlienAsset
  • Protect
  • 100 influence
England true
World Health Organization 3
  • -235 money
  • 20 research
  • 0.1 welfare
  • 0.15 LifeScience
  • 3 science
  • 120 influence
Vienna true
International Monetary Fund 3
  • 2 influence
  • 0.06 economy
  • 0.04 welfare
  • 0.02 knowledge
  • 0.03 spoils
  • 8 administration
  • Advise
  • 250 influence
Shenandoah
UNESCO 3
  • -15 money
  • 3 influence
  • 0.03 knowledge
  • 0.05 SocialScience
  • 2 persuasion
  • Inspire
  • 150 influence
France true
Drug Enforcement Agency 2
  • -85 money
  • 1 ops
  • 1 investigation
  • Detain
  • Crackdown
  • 120 influence
Shenandoah true
U.N. Office for Outer Space Affairs 2
  • -1 money
  • 8 research
  • 0.03 mc_priority
  • 0.02 space_program
  • 0.05 SpaceScience
  • 0.02
  • Advise
  • 120 influence
Vienna true
Communications Security Establishment 1
  • -5 money
  • 1 investigation
  • 1 espionage
  • DetectCouncilActivity
  • 100 influence
Ontario true
Joint Task Force 2 1
  • -2 money
  • 1 ops
  • 1 command
  • 1 security
  • AssaultAlienAsset
  • Protect
  • Extract
  • 100 influence
Ontario true
Directorate General for Internal Security 2
  • -10 money
  • 1 ops
  • 3 investigation
  • InvestigateAlienActivity
  • DetectCouncilActivity
  • Detain
  • 100 influence
France true
Australian Security Intelligence Organization 1
  • -4 money
  • 1 ops
  • 2 investigation
  • 2 security
  • InvestigateAlienActivity
  • DetectCouncilActivity
  • 100 influence
Sydney true
Australian Signals Directorate 1
  • -4 money
  • 2 investigation
  • 1 espionage
  • DetectCouncilActivity
  • 100 influence
Sydney true
Agazi Commandos 1
  • -1 money
  • 1 ops
  • 1 security
  • AssaultAlienAsset
  • Extract
  • 100 influence
Ethiopia true
Compañía de Comandos 601 1
  • -1 money
  • 1 ops
  • 1 security
  • AssaultAlienAsset
  • Extract
  • 80 influence
Pampas true
Jagdkommando 1
  • -1 money
  • 1 ops
  • 1 security
  • AssaultAlienAsset
  • Extract
  • 100 influence
Vienna true
Pathfinders 2
  • -2 money
  • 1 ops
  • 1 command
  • 1 security
  • AssaultAlienAsset
  • Extract
  • 150 influence
SaoPaolo true
Jaeger Corps 1
  • -1 money
  • 1 ops
  • 1 security
  • AssaultAlienAsset
  • Extract
  • 100 influence
Denmark true
Sa'ka Forces 1
  • -1 money
  • 1 ops
  • 1 security
  • AssaultAlienAsset
  • Extract
  • 100 influence
Egypt true
9 Para 2
  • -2 money
  • 2 ops
  • 1 command
  • 2 security
  • AssaultAlienAsset
  • Extract
  • 150 influence
Hyderabad true
Kopassus 1
  • -1 money
  • 1 ops
  • 1 security
  • AssaultAlienAsset
  • Extract
  • 100 influence
Java true
  • Academy
  • Exodus
Denjaka 1
  • -1 money
  • 1 ops
  • 1 security
  • AssaultAlienAsset
  • Extract
  • 100 influence
Java true
Japan Special Forces Group 2
  • -2 money
  • 1 ops
  • 1 command
  • 1 security
  • AssaultAlienAsset
  • Extract
  • 150 influence
Honshu true
Serbian Cobras 1
  • -1 money
  • 1 ops
  • 2 security
  • AssaultAlienAsset
  • Protect
  • Extract
  • Detain
  • 100 influence
WesternBalkans true
Särskilda Operationsgruppen 1
  • -1 money
  • 1 ops
  • 1 security
  • AssaultAlienAsset
  • Extract
  • 100 influence
Sweden true
Life Regiment Hussars 2
  • -2 money
  • 1 ops
  • 1 command
  • 2 security
  • AssaultAlienAsset
  • Protect
  • Extract
  • 150 influence
Sweden true
Airborne Special Service Company 1
  • -1 money
  • 1 ops
  • 1 security
  • AssaultAlienAsset
  • Extract
  • 100 influence
Taiwan true
King's Guard 1
  • -1 money
  • 1 ops
  • 2 security
  • AssaultAlienAsset
  • Protect
  • Extract
  • 100 influence
Thailand true
Special Forces Command 1
  • -1 money
  • 1 ops
  • 1 security
  • AssaultAlienAsset
  • Extract
  • 100 influence
Anatolia true
Lightstar Orbital 2
  • 0.6-0.8 boost
  • 10-20 research
  • 0-0.02 mc_priority
  • 0-0.02 space_program
  • 0.02 SpaceScience
  • 2 science
  • 250-500 money
England
  • Servants
The Madisonian Society 2
  • 2-4 influence
  • 0-0.02 unity
  • 0-0.02 spoils
  • 2 persuasion
  • 0-1 investigation
  • 0-1 security
  • DefendInterests
  • GainInfluence
  • SetNationalPolicy
  • 100-150 influence
Shenandoah
  • Protectorate
  • Servants
Kaiser Securities 2
  • 2-5 money
  • 2-4 influence
  • 10-20 research
  • 0-0.02 spoils
  • 0.02 InformationScience
  • 1-2 espionage
  • 0-3 administration
  • 1-2 science
  • 0-1 security
  • 250-500 money
Prairies
  • Exodus
  • Protectorate
  • Initiative
Fondation Hyde et Hildr 2
  • 3-6 money
  • 2-4 influence
  • 2 persuasion
  • 1 investigation
  • Advise
  • Stabilize
  • GainInfluence
  • 100-150 influence
Lyon
  • Humanity First
  • Initiative
Anarchy Inc. 3
  • 2-5 money
  • 2-4 influence
  • 0-2 ops
  • 0.03 InformationScience
  • 1 persuasion
  • 2 espionage
  • SabotageProject
  • SabotageHabModule
  • SabotageFacilities
  • StealProject
  • 250-750 money
  • 100-150 influence
California
  • Academy
  • Protectorate
  • Servants
  • Alien
Crossing Rivers For Humanity 2
  • 2-5 money
  • 2-4 influence
  • 10-20 research
  • 0.02 InformationScience
  • 1 persuasion
  • 0-1 espionage
  • 1 science
  • 250-500 money
Cascadia
  • Academy
  • Protectorate
  • Initiative
  • Servants
The OLIVER Project 2
  • 20-30 research
  • 0.02 InformationScience
  • 2
  • 1 investigation
  • 0-3 administration
  • 1 science
  • DetectCouncilActivity
  • StealProject
  • InvestigateAlienActivity
  • 250-500 money
England
  • Resistance
  • Humanity First
  • Protectorate
  • Servants
The Templin Institute 3
  • 10-20 research
  • 0.05 SocialScience
  • 3-4 investigation
  • 500-1000 money
Prairies
  • Protectorate
  • Servants
SGI 3
  • 3-4 ops
  • 0-1 mc
  • 10-20 research
  • 0.03 MilitaryScience
  • 2 command
  • 0-1 espionage
  • 2 security
  • 500-1000 money
California
  • Exodus
  • Protectorate
  • Servants
Mechanised Motor Supplies 3
  • 15-35 money
  • 1-2 influence
  • 0-2 ops
  • 0.03 MilitaryScience
  • 0-1 command
  • 4-5 administration
  • 3 security
  • Advise
  • Stabilize
  • 1000-1500 money
England
Wolfhound Forge Corp 1
  • 5-15 money
  • 0-2 ops
  • 0.01 MilitaryScience
  • 1
  • 1 science
  • 1 security
  • 50-100 money
Germany
  • Protectorate
  • Servants
Schinhofen Books 1
  • 2-4 influence
  • 2 persuasion
  • 25-50 money
California
  • Humanity First
  • Protectorate
  • Initiative
  • Servants
CE Heavy Industries Inc. 2
  • 0-15 money
  • 0.03 Energy
  • 2
  • 0-2 security
  • Advise
  • HostileTakeover
  • 500-1000 money
Germany
  • Protectorate
  • Servants
Intrepid Consulting 1
  • 2-5 money
  • 0.01 Materials
  • 5 administration
  • Advise
  • HostileTakeover
  • 750-1250 money
Scotland
  • Exodus
  • Servants
Truculent Logistics 2
  • 0-10 money
  • 2 ops
  • 0.02 MilitaryScience
  • 1 espionage
  • 2 security
  • 250-500 money
Italy
  • Protectorate
  • Servants
Free Federation of Industrial Workers 2
  • 2-4 influence
  • 1
  • 2 persuasion
  • 3-4 administration
  • Propaganda
  • 100-150 influence
NewEngland
  • Humanity First
  • Initiative
  • Servants
Filfla Aeronautics 2
  • 1-1.5 boost
  • 1 mc
  • 0-10 research
  • 0.02 SpaceScience
  • 1
  • 3-4 administration
  • 1 science
  • ControlSpaceAsset
  • Advise
  • 350-700 money
Naples
  • Humanity First
  • Protectorate
  • Servants
Pelican Nanomedicine 2
  • 0-15 money
  • 0-2 influence
  • 20-30 research
  • 0.1 LifeScience
  • 3 science
  • 250-500 money
HighPlains
Hexahedron Processing & Production 2
  • 25-50 money
  • 3-4 administration
  • Inspire
  • 250-500 money
NewYork
East Garden Genetics 1
  • 5-25 money
  • 0-10 research
  • 0.01 LifeScience
  • 1 science
  • 50-100 money
Ontario
steak4all 2
  • 25-50 money
  • 0-3 influence
  • 0-10 research
  • 0.02 InformationScience
  • 1
  • 0-1 persuasion
  • 0-1 investigation
  • 0-1 espionage
  • 3-4 administration
  • 0-1 science
  • Advise
  • 500-1000 money
California
Hyjink's Minions 2
  • 1-5 money
  • 2-3 ops
  • 1 command
  • 1 investigation
  • 0-3 administration
  • AssaultAlienAsset
  • Protect
  • Stabilize
  • 250-500 money
HighPlains
  • Humanity First
  • Initiative
  • Servants
Espero 2
  • 0-15 money
  • 0.75-1.5 boost
  • 3-4 administration
  • 1 science
  • 350-600 money
Texas
  • Protectorate
  • Servants
  • Alien
Pax Robotica 2
  • 2-3 ops
  • 1 command
  • 0-1 espionage
  • 2 security
  • AssaultAlienAsset
  • Assassinate
  • Coup
  • Stabilize
  • 250-500 money
Shenandoah
  • Academy
  • Servants
The Sex Change Company 1
  • 0-5 money
  • 10-20 research
  • 0.05 LifeScience
  • 0-1 persuasion
  • 1 science
  • 50-100 money
Cascadia
Environmental Preservation Union 3
  • 0-15 money
  • 2-5 influence
  • 20-30 research
  • 0.03 LifeScience
  • 2 persuasion
  • 2 science
  • Advise
  • 200-300 influence
Shenandoah
  • Exodus
  • Servants
Formosa Industries 3
  • 20-30 research
  • 0.03 Materials
  • 2
  • 4-5 administration
  • 2 science
  • SabotageProject
  • 1000-1500 money
Taiwan
  • Protectorate
  • Initiative
  • Servants
Fifth Column 2
  • 0-5 money
  • 3-6 influence
  • 1-2 ops
  • 1 persuasion
  • 0-1 investigation
  • 1 espionage
  • 250-500 money
  • 100-150 influence
EastGermany
Ughxalt 2
  • 0-5 money
  • 0-3 influence
  • 2-3 ops
  • 0-5 research
  • 0.02 MilitaryScience
  • 0-1 persuasion
  • 0-1 investigation
  • 1 espionage
  • 1 science
  • 0-1 security
  • Coup
  • Unrest
  • 250-500 money
  • 100-150 influence
  • 5-10 ops
NewZealand
Solaris Automated Industries 3
  • 0-10 money
  • 1.25-1.75 boost
  • 1
  • 3 science
  • 1000-2000 money
BritishWestIndies
  • Academy
  • Protectorate
  • Servants
SpaceTech 3
  • 1.25-1.75 boost
  • 20-30 research
  • 0.03 Energy
  • 3 science
  • 1500-2500 money
Texas
  • Academy
  • Protectorate
  • Servants
  • Alien
The DeSeer Foundation 1
  • 0-5 money
  • 2-4 influence
  • 0.01 LifeScience
  • 0-1 persuasion
  • 0-1 espionage
  • 1 science
  • 25-50 influence
England
  • Exodus
  • Protectorate
  • Servants
Aegis Defense Division 2
  • 1-2 influence
  • 2-3 ops
  • 1-2 command
  • 2 security
  • 1000-1500 money
Shenandoah
  • Protectorate
  • Initiative
  • Servants
  • Alien
Whitefang Industries 3
  • 1.25-1.75 boost
  • 0.03 SpaceScience
  • 4-5 administration
  • 2 science
  • 2000-3000 money
California
Apiary Development Science 2
  • 10-20 research
  • 0.02 LifeScience
  • 1
  • 2 science
  • 0-1 security
  • 250-500 money
Lyon
  • Servants
Babylon's Tower 3
  • 2-3 ops
  • 5-10 research
  • 3 science
  • 250-500 money
  • 100-200 influence
Tehran
Harper Analytics and Logistics 2
  • 0.02 SocialScience
  • 1 persuasion
  • 3-4 administration
  • Advise
  • Stabilize
  • Propaganda
  • 500-1000 money
NewYork
  • Protectorate
  • Initiative
  • Servants
Second Chance 2
  • 2-3 ops
  • 0.02 MilitaryScience
  • 2 persuasion
  • 0-1 investigation
  • 3 security
  • Assassinate
  • AssaultAlienAsset
  • Coup
  • Detain
  • 350-600 money
Germany
  • Protectorate
  • Initiative
  • Servants
  • Alien
Wynford Media Group 2
  • 5-10 money
  • 6-12 influence
  • Propaganda
  • 500-1000 money
NorthernIreland
Libertatem Terrae 2
  • 0.5-1.25 boost
  • 2 mc
  • 0.02 Energy
  • 1
  • 2 science
  • 350-600 money
Sweden
  • Protectorate
  • Initiative
  • Servants
Reddington Agency 2
  • 1-4 influence
  • 2-3 ops
  • 0-5 research
  • 0-1 persuasion
  • 2 investigation
  • 0-1 espionage
  • 350-600 money
England
  • Academy
  • Protectorate
  • Servants
  • Alien
Iron Rose Media 2
  • 3-7 influence
  • 2 persuasion
  • 350-600 money
Shenandoah
  • Humanity First
  • Protectorate
  • Initiative
  • Servants
Laguna Foundation 2
  • 0-10 money
  • 3-6 influence
  • 10-20 research
  • 0.02 SocialScience
  • 1 persuasion
  • 3-4 administration
  • GainInfluence
  • Stabilize
  • Propaganda
  • Turn
  • 350-600 money
California
  • Humanity First
  • Servants
Kinetic Pressure Control Limited 2
  • 0.02 Materials
  • 2
  • 2 science
  • Advise
  • 250-500 money
Texas
Ryan & Company 2
  • 2-5 money
  • 1-3 influence
  • 0.02 SocialScience
  • 1 persuasion
  • 6 administration
  • Advise
  • 1250-1750 money
England
  • Humanity First
  • Servants
Perun 2
  • 2 influence
  • 1 mc
  • 20-30 research
  • 0.01-0.02 military
  • 0.05 SocialScience
  • 2 science
  • Propaganda
  • 250-500 money
Sydney
  • Servants
Orbital Resource Extraction Inc. 2
  • 10-15 money
  • 1.25-1.5 boost
  • 0.02 Energy
  • 0.07-0.1
  • 1
  • 1 science
  • 2 security
  • SeizeSpaceAsset
  • 750-1000 money
RustBelt
  • Servants
  • Protectorate
KazKo Industries 2
  • 7-14 money
  • 2 mc
  • 1 security
  • Assassinate
  • Coup
  • 500-750 money
Almaty true
  • Servants
  • Protectorate
Croslea Biotech 2
  • 20-30 research
  • 0-0.04 welfare
  • 0-0.02 knowledge
  • 0.05 LifeScience
  • 1 persuasion
  • 3 administration
  • 2 science
  • 350-600 money
Ontario
  • Servants
Bolt Games 1
  • 1 command
  • AssaultAlienAsset
  • 50-100 money
Sydney
  • Alien
  • Protectorate
  • Servants
Door Inc. 2
  • 10-20 research
  • 0-0.02 knowledge
  • 0.04 SocialScience
  • 1
  • 3 administration
  • 2 science
  • HostileTakeover
  • Stabilize
  • 350-700 money
RockyMountains
  • Initiative
  • Servants
Mogul Intelligence Broker 2
  • 1-2 ops
  • 2 investigation
  • 2 espionage
  • StealProject
  • 350-700 money
California
Arcturus Heavy Industries 2
  • 0.05-0.1 boost
  • 0-5 research
  • 0.02-0.03 space_program
  • 0.01 SpaceScience
  • 0.05-0.07
  • 1
  • 1 science
  • 750-1250 money
England
Energy Independence Initiative 2
  • 2-5 money
  • 10-15 research
  • 0.02-0.04 welfare
  • 0-0.01 knowledge
  • 0.02 SocialScience
  • 1
  • 1 persuasion
  • 2 science
  • Advise
  • 250-500 money
Texas
Ad Astra Games 1
  • 1-3 money
  • 1-2 research
  • 0.01 MilitaryScience
  • 2 command
  • Advise
  • 50-60 money
NewYork