Features (PVC)

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Revision as of 01:55, 15 January 2026 by TROYTRON INDUSTRIES (talk | contribs) (Created page with "Major features of the mod: * New Factions: Five all-new factions replacing the vanilla seven. Each faction has unique bonuses and penalties. So far, the Enlighten faction is playable with a complete storyline of 24,000 words. * New Tech Tree: All-new global tech tree and faction projects. * Arcologies: Repurposed habs which can be built in regions on Earth. Modules will house populations and affect the stats of their host nations. * Migration: Regional populations are sp...")
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Major features of the mod:

  • New Factions: Five all-new factions replacing the vanilla seven. Each faction has unique bonuses and penalties. So far, the Enlighten faction is playable with a complete storyline of 24,000 words.
  • New Tech Tree: All-new global tech tree and faction projects.
  • Arcologies: Repurposed habs which can be built in regions on Earth. Modules will house populations and affect the stats of their host nations.
  • Migration: Regional populations are split into Citizens, Refugees, and Arcology Dwellers. Refugees are created by wars and disasters; they will attempt to migrate to nicer regions over time.
  • Major National Policies: Special options for the Set National Policy mission which allow factions to set a nation’s long-term policies on issues such as taxation, refugees, conscription, nuclear weapons, trade, and information control.
  • Expanded Regional Facilities: External Power provides extra Power to Arcologies in the region. Space Defenses are rebranded to Fortifications, do not prevent nuclear strikes (but still reduce their effect), now provide military bonuses, and can be built multiple times per region.
  • Rebellions: Nations with high Unrest will have rebels spawn and attempt to secede or overthrow the government. Can be combated (or supported) by councillors and armies. Revolutions no longer occur at 10 Unrest.
  • Environment: Each region tracks an environmental integrity value, which is affected by global temperatures. Global warming no longer damages GDP. Nuclear fallout is now tracked and dissipates over time.
  • New Army Types: Valkyrie Groups are built at Arcologies, have low HP and can’t occupy regions, but move quickly and are equipped with a rapidly regenerating force field, encouraging hit and run tactics. Internal Armies are built automatically by nations as an autonomous backup line of defense. Strategic Bombers can be used to bombard enemy regions to inflict Attrition.
  • Army Experience: Armies accumulate XP from combat and Arcology modules, which improves their combat effectiveness at higher ranks.
  • Councillors: The vanilla councillor professions are replaced with 12 new classes based on anime character archetypes. Councillors have a small chance to become Valkyries, granting access to new trait lines with significant bonuses. Councillors now have HP: the default maximum is 1, and councillors die when their HP falls below 0.
  • United Nations: Factions may propose and vote on resolutions after the requisite tech is researched.
  • The Antagonists: An all-new alien faction dedicated to the extermination of all humanity.
  • And more!