User contributions for 76561199014279152
From Terra Invicta Official Wiki
21 June 2025
- 05:0605:06, 21 June 2025 diff hist +27 m Space Body List →Table of Space Bodies
- 05:0505:05, 21 June 2025 diff hist +54 m Plasma Weapon List →Table of Plasma Weapons
- 05:0405:04, 21 June 2025 diff hist +54 Missile List →Table of Missiles
- 05:0005:00, 21 June 2025 diff hist +54 m Magnetic Gun List →Table of Magnetic Guns
- 05:0005:00, 21 June 2025 diff hist +162 m Laser Weapon List →Table of Laser Weapons
- 04:5904:59, 21 June 2025 diff hist +54 Naval Gun List →Table of Naval Guns
- 04:5704:57, 21 June 2025 diff hist +3 Battery List →Basic Version
- 04:5604:56, 21 June 2025 diff hist +1,070 Battery List →Table of Batteries
- 04:5304:53, 21 June 2025 diff hist +1,598 Ship Armor List →Table of Ship Armors
- 04:5004:50, 21 June 2025 diff hist +27 Radiator List →Table of Radiators
- 04:4804:48, 21 June 2025 diff hist +1,058 Power Plant List →Table of Power Plants
- 04:4604:46, 21 June 2025 diff hist +27 Drive List →Table of Drives
- 04:3804:38, 21 June 2025 diff hist +4 Councilors →Detection awareness
- 04:3704:37, 21 June 2025 diff hist −90 Councilors →Recruiting
- 04:3604:36, 21 June 2025 diff hist −29,877 Councilors No edit summary
- 04:3104:31, 21 June 2025 diff hist +6,408 N Profession List Created page with "<i>This page presents a list of all councilor professions in Terra Invicta, as well as their stats. For a discussion of the game mechanics for councilors see Councilors instead.</i> == Table of Councilor Professions == {{#get_web_data: |url={{filepath:TICouncilorTypeTemplate.csv}} |data= fname=friendlyName, bPer=basePersuasion, rPer=randPersuasion, bCmd=baseCommand, rCmd=randCommand, bEsp=baseEspionage, rEsp=randEspionage, bInv=baseInvestigation, rInv=randInvestig..."
- 03:4303:43, 21 June 2025 diff hist +32 N File:TICouncilorTypeTemplate.csv For Version 0.4.90 current
- 01:5801:58, 21 June 2025 diff hist +1 Template:MissionList No edit summary
- 01:0501:05, 21 June 2025 diff hist +1 Drive List →Table of Drives
- 01:0401:04, 21 June 2025 diff hist +4 Power Plant List →Table of Power Plants
- 01:0301:03, 21 June 2025 diff hist +578 Plasma Weapon List →Table of Plasma Weapons
- 01:0101:01, 21 June 2025 diff hist +1,208 Missile List →Table of Missiles
- 00:5400:54, 21 June 2025 diff hist +629 Naval Gun List →Table of Naval Guns
- 00:5100:51, 21 June 2025 diff hist +635 Magnetic Gun List →Table of Magnetic Guns
- 00:3500:35, 21 June 2025 diff hist −37 Laser Weapon List →Table of Alien Ship Laser Weapons
- 00:3500:35, 21 June 2025 diff hist +4,198 Laser Weapon List →Table of Laser Weapons
- 00:1500:15, 21 June 2025 diff hist +1,329 Spaceships →Armor Penetration
20 June 2025
- 23:5223:52, 20 June 2025 diff hist +137 Spaceships →Lasers
- 23:4823:48, 20 June 2025 diff hist −1,865 Laser Weapon List →Table of Non-Ship Laser Weapons
- 23:4623:46, 20 June 2025 diff hist −1 Laser Weapon List →Table of Alien Ship Laser Weapons
- 23:4523:45, 20 June 2025 diff hist +7,218 Laser Weapon List →Table of Laser Weapons
- 23:4123:41, 20 June 2025 diff hist +263 Spaceships →Lasers
- 23:3423:34, 20 June 2025 diff hist +1 Laser Weapon List →Table of Laser Weapons
- 23:3323:33, 20 June 2025 diff hist +1,011 Laser Weapon List →Table of Laser Weapons
- 23:2823:28, 20 June 2025 diff hist +67 Spaceships →Armor Penetration
- 23:1623:16, 20 June 2025 diff hist +369 Spaceships →Armor Penetration
- 23:1123:11, 20 June 2025 diff hist −9,778 Spaceships →Lasers
- 05:1905:19, 20 June 2025 diff hist +3,204 N Laser Weapon List Created page with "<i>This page presents a list of all laser weapons in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.</i> == Table of Laser Weapons == {{#get_web_data: |url={{fullurl:RawProjectDisplayName|action=raw}} |data=__all }} {{#get_web_data: |url={{filepath:TILaserWeaponTemplate.csv}} |data= fname=friendlyName, project=requiredProjectName, mount=mount, pd=defenseMode, shotpower=shotPower_MJ, cooldown=coo..."
- 04:4404:44, 20 June 2025 diff hist +32 N File:TILaserWeaponTemplate.csv For Version 0.4.90 current
- 03:2903:29, 20 June 2025 diff hist −224 Spaceships →Missiles
- 03:1503:15, 20 June 2025 diff hist +146 Spaceships →Missiles
- 03:1103:11, 20 June 2025 diff hist −2,719 Spaceships →Missiles
- 03:0703:07, 20 June 2025 diff hist +2 Missile List →Table of Missiles
- 02:5402:54, 20 June 2025 diff hist +2 Missile List →Table of Missiles
- 02:5302:53, 20 June 2025 diff hist +5,064 N Missile List Created page with "<i>This page presents a list of all space ship missiles in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.</i> == Table of Missiles == {{#get_web_data: |url={{fullurl:RawMissileDisplayName|action=raw}} |data=__all }} {{#get_web_data: |url={{fullurl:RawProjectDisplayName|action=raw}} |data=__all }} {{#get_web_data: |url={{filepath:TIMissileTemplate.csv}} |data= dname=dataName, project=requiredProj..."
- 02:1002:10, 20 June 2025 diff hist +32 N File:TIMissileTemplate.csv For Version 0.4.90 current
- 02:0902:09, 20 June 2025 diff hist +2,342 N RawMissileDisplayName Created page with "DONOTDELETE=THIS PAGE EXPLANATION=RawMissileDisplayName Explanation KraitMissileBay=Krait Missile Bay AnacondaMissileBay=Anaconda Missile Bay CobraMissileBay=Cobra Missile Bay CopperheadMissileBay=Copperhead Missile Bay HarlequinMissileBay=Harlequin Missile Bay KeelbackMissileBay=Keelback Missile Bay LanceheadMissileBay=Lancehead Missile Bay RacerMissileBay=Racer Missile Bay RattlerMissileBay=Rattler Missile Bay RiverjackMissileBay=Riverjack Missile Bay ViperMissileB..." current
- 02:0702:07, 20 June 2025 diff hist +1,618 N RawMissileDisplayName Explanation Created page with "== Explanation == The RawMissileDisplayName page is a workaround for efficiently converting Missile data names into Missile display names. I previously attempted to use a template file using a <nowiki>#switch function</nowiki>, but it was extremely inefficient since there are so many Missiles to check through one by one, and the template had to be called over and over for every Missile data name on the page that needed to be converted. This method is way faster. ==..." current


