Ship Armor List
From Terra Invicta Official Wiki
This page presents a list of all space ship armors in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.
Table of Ship Armors
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Basic Version
Detailed Version
| Armor | Required Project | Density (kg / m3) | Heat of Vaporization (MJ / kg) | Thickness per point (cm) | Mass (tons) for 0/0/1 Armor on a Gunship | Bonus Resistance | Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) | Half Value (cm) | Armor Needed to Halve Radiation Damage | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| X-Ray | Baryonic | X-Ray | Baryonic | |||||||||||
| Steel Armor | 7850 | 6.8 | 7.493 | 46.2 | 0.75× Chip Damage Taken | 0.0924 (2%) | 4.5276 (98%) | 0 (0%) | 0 (0%) | 2 | 7.5 | 0.267 | 1.001 | |
| Titanium Armor | 4820 | 8.77 | 9.463 | 35.822 | 0.75× Chip Damage Taken | 0 (0%) | 0.1791 (5%) | 3.4031 (95%) | 0 (0%) | 4.2 | 10.5 | 0.444 | 1.11 | |
| Silicon Carbide Armor | 3210 | 9.9 | 12.587 | 31.733 | 1.5867 (50%) | 1.5867 (50%) | 0 (0%) | 0 (0%) | 9.1 | 58 | 0.723 | 4.608 | ||
| Boron Carbide Armor | 2520 | 7.14 | 22.231 | 44 | 0.75× Kinetic Damage Taken | 2.2 (50%) | 2.2 (50%) | 0 (0%) | 0 (0%) | 22.2 | 13.8 | 0.999 | 0.621 | |
| Composite Armor | Composite Armor | 1930 | 15 | 13.817 | 20.944 | 1.0472 (50%) | 0.5236 (25%) | 0.5236 (25%) | 0 (0%) | 15.3 | 72 | 1.107 | 5.211 | |
| Foamed Metal Armor | Foamed Metal Armor | 920 | 24 | 18.116 | 13.09 | 0.75× Chip Damage Taken | 0.1963 (15%) | 0.9163 (70%) | 0.1963 (15%) | 0 (0%) | 29.4 | 134.9 | 1.623 | 7.446 |
| Nanotube Armor | Nanotube Armor | 1720 | 29.6 | 7.857 | 10.613 | 0.6368 (60%) | 0.3715 (35%) | 0.0531 (5%) | 0 (0%) | 19.9 | 155.4 | 2.533 | 19.779 | |
| Adamantine Armor | Adamantine Armor | 1800 | 59.534 | 3.733 | 5.277 | 0.75× Kinetic Damage Taken | 0.2902 (55%) | 0.1847 (35%) | 0.0528 (10%) | 0 (0%) | 18 | 115.8 | 4.822 | 31.023 |
| Exotic Armor | Exotic Armor | 2200 | 70 | 2.597 | 4.488 | 0.1795 (40%) | 0.1885 (42%) | 0.0763 (17%) | 0.0045 (1%) | 5.2 | 12 | 2.002 | 4.62 | |
| Hybrid Armor | Hybrid Armor | 2000 | 80 | 2.5 | 3.927 | 0.75× Laser Damage Taken | 0.1492 (38%) | 0.1767 (45%) | 0.0648 (16.5%) | 0.002 (0.5%) | 4.5 | 11 | 1.8 | 4.4 |
| Alien Diamondoid Armor | Alien Only | 1800 | 59.534 | 3.733 | 5.277 | 0.2902 (55%) | 0.1847 (35%) | 0.0528 (10%) | 0 (0%) | 18 | 115.8 | 4.822 | 31.023 | |
| Alien Exotic Armor | Alien Only | 2200 | 70 | 2.597 | 4.488 | 0.1795 (40%) | 0.1975 (44%) | 0.0673 (15%) | 0.0045 (1%) | 5.2 | 12 | 2.002 | 4.62 | |
New try
| Armor | Required Project | Density (kg/m³) |
Heat of Vaporization (MJ/kg) |
Thickness per point (cm) |
Mass (tons) for 0/0/1 Armor on a Gunship |
Bonus Resistance | Resource Cost for 0/0/1 Armor on a Gunship | Half Value (cm) | Armor Needed to Halve Radiation Damage | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| X-Ray | Baryonic | X-Ray | Baryonic | |||||||||||
| Boron Carbide Armor | 2520 | 7.14 | 22.231 | 44 | 0.75× Kinetic Damage Taken | 2.2 | 2.2 | 0 | 0 | 22.2 | 13.8 | 0.999 | 0.621 | |
| Exotic Armor | Exotic Armor | 2200 | 70 | 2.597 | 4.488 | 0.1795 | 0.1885 | 0.0763 | 0.0045 | 5.2 | 12 | 2.002 | 4.621 | |
| Steel Armor | 7850 | 6.8 | 7.493 | 46.2 | 0.75× Chip Damage Taken | 0.0924 | 4.5276 | 0 | 0 | 2 | 7.5 | 0.267 | 1.001 | |
| Hybrid Armor | Hybrid Armor | 2000 | 80 | 2.5 | 3.927 | 0.75× Laser Damage Taken | 0.1492 | 0.1767 | 0.0648 | 0.002 | 4.5 | 11 | 1.8 | 4.4 |
| Alien Exotic Armor | 2200 | 70 | 2.597 | 4.488 | 0.1795 | 0.1975 | 0.0673 | 0.0045 | 5.2 | 12 | 2.002 | 4.621 | ||
| Alien Diamondoid Armor | 1800 | 59.534 | 3.733 | 5.277 | 0.2902 | 0.1847 | 0.0528 | 0 | 18 | 115.8 | 4.822 | 31.021 | ||
| Composite Armor | Composite Armor | 1930 | 15 | 13.817 | 20.944 | 1.0472 | 0.5236 | 0.5236 | 0 | 15.3 | 72 | 1.107 | 5.211 | |
| Foamed Metal Armor | Foamed Metal Armor | 920 | 24 | 18.116 | 13.09 | 0.75× Chip Damage Taken | 0.1963 | 0.9163 | 0.1963 | 0 | 29.4 | 134.9 | 1.623 | 7.446 |
| Nanotube Armor | Nanotube Armor | 1720 | 29.6 | 7.857 | 10.613 | 0.6368 | 0.3715 | 0.0531 | 0 | 19.9 | 155.4 | 2.533 | 19.779 | |
| Silicon Carbide Armor | 3210 | 9.9 | 12.587 | 31.733 | 1.5867 | 1.5867 | 0 | 0 | 9.1 | 58 | 0.723 | 4.608 | ||
| Titanium Armor | 4820 | 8.77 | 9.463 | 35.822 | 0.75× Chip Damage Taken | 0 | 0.1791 | 3.4031 | 0 | 4.2 | 10.5 | 0.444 | 1.11 | |
| Adamantine Armor | Adamantine Armor | 1800 | 59.534 | 3.733 | 5.277 | 0.75× Kinetic Damage Taken | 0.2902 | 0.1847 | 0.0528 | 0 | 18 | 115.8 | 4.822 | 31.021 |
Effects on Hab Modules
Researching new non-exotic armors also improves the defenses of hab modules.
| Armor | Armor Value for Ground Hab Modules | HP Value for Space Hab Modules | ||||
|---|---|---|---|---|---|---|
| Combat Modules[1] | Critical Modules[2] | Other Modules | Point Defense Array | Layered Defense Array | Battlestation | |
| Alien Diamondoid Armor[3] | 23.81 × Module Tier | 11.91 × Module Tier | 5.95 × Module Tier | 89.301 | 223.2525 | 744.175 |
| Alien Exotic Armor[4] | 28 × Module Tier | 14 × Module Tier | 7 × Module Tier | 105 | 262.5 | 875 |
Sources
This table is computed using data from TIShipArmorTemplate CSV, TIHabModuleTemplate CSV, RawArmorDisplayName, and RawProjectDisplayName.
| Auto-Updating Lists From Template Files | |||
|---|---|---|---|
Each of these pages are automatically updated using Terra Invicta's template files, found in \Terra Invicta\TerraInvicta_Data\StreamingAssets\Templates, whenever newer versions are uploaded to the wiki. Note: For efficiency, the JSONs have to be converted into CSVs before being uploaded. | |||
| Nation Related | Hab Related | Research and Event Related | Councilor Related |
| Ship Related | |||
| Weapons | Utilities | Other Ship Parts | Other |


