Increase Unrest
From Terra Invicta Official Wiki
| Increase Unrest
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|---|---|---|---|
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| Increase unrest in the nation of the targeted region, hurting the economy and making coups, revolutions, and secessions more likely. Success in a region with an independence movement may trigger a secession there instead of a revolution. Weakened effect if unrest is already more than twice the nation's unrest rest value. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 2 |
| Noise | Mission Outcome | Hate | |
| 12 | Critical Failure | 2 | |
| 6 | Normal Failure | 0 | |
| 0 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Increase Unrest Mission |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Attacker's Popular Support | None | (10 + Target Nation's |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Xenoforming in Nation | Mission Performer's Faction is the |
Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty |
| Identity Blocs Control Point |
|
3 |
| Warlords Control Point |
|
6 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| National Cohesion | None | Target Nation's |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Nation Population | None | (Target Nation's |
| Defender's Popular Support | None | (10 + Target Nation's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Criminal23 |
50%: 1 to 2 |
-5 |
Affinity: Banned: Criminal |
500 to 750 |
| 1 |
-10 |
Ankara Government |
60 | |
| 1 |
Prominent 2 |
Affinity: Banned: Tehran Government |
200 | |
| Random Influence32 |
50%: 1 |
50%: 1% to 2% |
Affinity: Arrival Mass Communications |
500 to 1500 |
| 1 |
Prominent -75 |
Banned: Tel Aviv Government |
300 | |
| 2 |
Prominent 1 |
Affinity: Banned: Beirut Government |
250 | |
| Random Criminal22 |
40%: 1 |
50%: -3 |
Affinity: Banned: Criminal |
200 to 400 |
| 1 |
2 |
Affinity: Banned: Peshawar Sociopath |
25 | |
| 1 |
-1 |
Lahore-Islamabad Government |
80 | |
| 1 |
Prominent 3% |
Affinity: Banned: Monterrey Criminal |
50 | |
| 1 |
3% |
Affinity: Atlanta Government |
100 | |
| 1 |
Affinity: Banned: Ambon Sociopath |
80 | ||
| 1 |
3% |
Affinity: Seattle Government |
100 | |
| Random Security33 |
20%: 1 |
Prominent 50%: 10% to 15% |
Affinity: Banned: Arrival Security |
600 to 700 |
| 1 |
2 |
Affinity: Banned: Baghdad Sociopath |
125 | |
| 1 |
3% |
Affinity: Washington Government |
100 | |
| 1 |
Prominent -400 |
Affinity: Washington Government |
300 | |
| 33%: 1 |
2% |
We Are Not Alone |
250 to 500 | |
| Random Vigilante11 |
50%: 1 to 2 |
2% to 7% |
Affinity: Banned: Not on Market |
20 to 40 |
| Random Influence33 |
2 to 3 |
20%: 1% to 2% |
Affinity: Networked Propaganda |
2000 to 4000 |
| 1 |
3% |
Affinity: Chicago Government |
100 | |
| 1 |
3% |
Affinity: Denver Government |
100 | |
| 1 |
-20 |
Lahore-Islamabad Government |
200 | |
| 1 |
Prominent 2% |
Affinity: Moscow Government |
250 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Activist 13-22 |
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16 |
Total: 3% |
Gov: 5% Crim: 10% Martyr: 20% Surv: 1% Vet: 5% |
||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Demagogue | 3 | An influential rabble-rouser who plays to the basest instincts of the public. |
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Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pacifist | 5 | Personally refuses to take part in any violent action. |
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