Terrorize Region
From Terra Invicta Official Wiki
| Terrorize Region
| |||
|---|---|---|---|
| |||
| Attack civilians in this region to force concessions from the national government, gaining a control point for a human faction who regards us as a superior force. This risks hardening opposition to us, however. | |||
| Stat: |
Cost: |
XP: 1 | Resolution Order: 3 |
| Noise | Mission Outcome | Hate | |
| 16 | Critical Failure | 0 | |
| 16 | Normal Failure | 0 | |
| 30 | Normal Success | 0 | |
| 16 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| None |
Terrorize Mission Defense | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Military in Region | Target Region is Fully Occupied | Number of
|
| Otherwise | Sum of:
| |
| Control Point's Joint Council Attribute: |
Target is not a Disabled Control Point. | Sum of Attribute of Non- |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Nation Population | None | (Target Nation's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 3 |
10% |
Affinity: Banned: Not on Market |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|



