Control Point Capacity

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Revision as of 03:50, 3 September 2026 by Alsadius (talk | contribs) (Added note about max CP cap)

This page provides a list of all sources of control pointsControl Point Capacity. For information on the mechanics, see Nations or Resources instead

Campaign Settings

See Game Options for details on how the initial control pointsControl Point Capacity for each Faction is calculated.

Councilors

Every point of AdministrationAdministration, PersuasionPersuasion, or CommandCommand on a Councilor that is not Detain CouncilorDetained adds 1 point of control pointsControl Point Capacity.

Orgs

Orgs do not add control pointsControl Point Capacity directly. They only help by improving Councilor attributes.

Traits

Traits do not add control pointsControl Point Capacity directly. They only help by improving Councilor attributes.

Hab Modules

Hab Module Build Cost Monthly Upkeep Monthly Income Special
Administration Complex 9.6 water 48 volatiles 60 base metals 2.4 noble metals 240 Days
Mass: 1200 tons
90 money 0.5 volatiles 0.5 base metals 0.5 noble metals 12 boost 160 Power consumption 1000 Crew 2 mission control
Administration Node 0.24 water 1.2 volatiles 1.5 base metals 0.06 noble metals 45 Days
Mass: 30 tons
10 money 0.03 volatiles 0.03 base metals 0.03 noble metals 1 boost 10 Power consumption 40 Crew
Administration Tower 1.2 water 6 volatiles 7.5 base metals 0.3 noble metals 120 Days
Mass: 150 tons
30 money 0.1 volatiles 0.1 base metals 0.1 noble metals 4 boost 40 Power consumption 200 Crew 1 mission control

Events

Events do not add control pointsControl Point Capacity.

Techs

Techs do not add control pointsControl Point Capacity.

Projects

Project Type Research
Cost
Full
Cost
control pointsControl Point Capacity Bonus Available To:
Management Research Social Science 1500 1500 5 All
The One True Path Xenology 10000 47800 120 The Servants
Means to an End Xenology 2500 12500 40 The Initiative
Instruments of Soft Power Social Science 2500 45750 10 All
A Cooperative Resolution Xenology 25000 25500 40 The Academy
Regulatory Capture Social Science 1000 8750 10 All
Appease the Invaders Xenology 2500 3000 40 The Protectorate
Crisis Diplomacy Social Science 3000 74750 10 All
Apparatchiks Social Science 3000 129250 10 All
Purify the Earth Xenology 2500 2800 40 Humanity First
Civilian Quantum Computing Information Science 10000 97750 10 All
A Common Concern Social Science 10000 56250 10 The ResistanceThe AcademyProject ExodusThe Servants
Policymaker Behavioral Analysis Xenology 20000 350750 10 Humanity FirstThe ResistanceThe InitiativeThe AcademyProject ExodusThe Protectorate
Institutional Bastions Social Science 5000 25250 10 All
Global Empire Social Science 50000 560250 120 All
Global Command Structure Social Science 2500 12500 40 All
Civilian Photonic Computing Information Science 10000 14500 10 All
Path to Paradise Xenology 2500 2800 40 The Servants
Transnational Investments Social Science 1500 14500 10 All
Predictive Logistics Systems Information Science 20000 147250 10 All
Sentinel Complex Military Science 20000 444875 120 The Protectorate
Algorithmic Economic Management Information Science 10000 204250 10 All
Defend the Earth Xenology 2500 3000 40 The Resistance
Transnational Coordination Information Science 10000 16500 40 All
Enslave the Masters Xenology 75000 325775 120 The Initiative
Global Ambition Social Science 25000 260750 40 All
Loyalty Training Social Science 3000 61250 10 All
Leave the Cradle Xenology 5000 8275 40 Project Exodus
Corridor Diplomacy Social Science 1000 6500 10 All
The Alien Nation Xenology 10000 30000 40 The Servants
Common Cause Social Science 2000 14750 10 All
Transnational Management Information Science 50000 254250 120 All
Total control pointsControl Point Capacity Bonus:
Humanity First The Resistance Project Exodus The Initiative The Academy The Protectorate The Servants
545 555 555 665 555 665 705

To find the maximum possible control point cap, add the faction-specific value above to the base control point cap (125 by default in an eight-faction game), then add 450 for councillor stats (six councilors, each of whom has 25 Persuasion, 25 Command, and 25 Administration) plus 540 from interface bonuses (18 stations in Earth interface orbits, each with an Administration Complex). In a standard game, these will add a total of 1,115 to the faction project bonus.