Control Point Capacity

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Revision as of 09:54, 15 December 2025 by Redwah (talk | contribs) (Created page with "<i>This page provides a list of all sources of Control Point Capacity. For information on the mechanics, see Nations or Resources instead</i> == Campaign Settings == See Game_Options for details on how the initial Control Point Capacity for each Faction is calculated. == Councilors == Every point of {{icon|administration}}Administration, {{icon|persuasion}}Persuasion, or {{icon|command}}Command on a Councilor that i...")
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This page provides a list of all sources of Control Point Capacity. For information on the mechanics, see Nations or Resources instead

Campaign Settings

See Game_Options for details on how the initial Control Point Capacity for each Faction is calculated.

Councilors

Every point of AdministrationAdministration, PersuasionPersuasion, or CommandCommand on a Councilor that is not No such iconDetained adds 1 point of Control Point Capacity.

Orgs

Orgs do not add Control Point Capacity directly. They only help by improving Councilor attributes.

Hab Modules

TODO

Projects

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