Ship Armor List

From Terra Invicta Official Wiki

This page presents a list of all space ship armors in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.

Table of Ship Armors

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Basic Version

Armor Mass (tons) for 0/0/1 Armor on a Gunship Bonus Resistance Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) Armor Needed to Halve Radiation Damage
Volatiles Base Metals Noble Metals Exotics X-Ray Baryonic
Steel Armor 46.2 0.75× Chip Damage Taken 0.0924 (2%) 4.5276 (98%) 0 (0%) 0 (0%) 0.267 1.001
Titanium Armor 35.822 0.75× Chip Damage Taken 0 (0%) 0.1791 (5%) 3.4031 (95%) 0 (0%) 0.444 1.11
Silicon Carbide Armor 31.733 1.5867 (50%) 1.5867 (50%) 0 (0%) 0 (0%) 0.723 4.608
Boron Carbide Armor 44 0.75× Kinetic Damage Taken 2.2 (50%) 2.2 (50%) 0 (0%) 0 (0%) 0.999 0.621
Composite Armor 20.944 1.0472 (50%) 0.5236 (25%) 0.5236 (25%) 0 (0%) 1.107 5.211
Foamed Metal Armor 13.09 0.75× Chip Damage Taken 0.1963 (15%) 0.9163 (70%) 0.1963 (15%) 0 (0%) 1.623 7.446
Nanotube Armor 10.613 0.6368 (60%) 0.3715 (35%) 0.0531 (5%) 0 (0%) 2.533 19.779
Adamantine Armor 5.277 0.75× Kinetic Damage Taken 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 4.822 31.023
Exotic Armor 4.488 0.1795 (40%) 0.1885 (42%) 0.0763 (17%) 0.0045 (1%) 2.002 4.62
Hybrid Armor 3.927 0.75× Laser Damage Taken 0.1492 (38%) 0.1767 (45%) 0.0648 (16.5%) 0.002 (0.5%) 1.8 4.4
Alien Diamondoid Armor 5.277 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 4.822 31.023
Alien Exotic Armor 4.488 0.1795 (40%) 0.1975 (44%) 0.0673 (15%) 0.0045 (1%) 2.002 4.62

Detailed Version

Armor Required Project Density (kg / m3) Heat of Vaporization (MJ / kg) Thickness per point (cm) Mass (tons) for 0/0/1 Armor on a Gunship Bonus Resistance Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) Half Value (cm) Armor Needed to Halve Radiation Damage
Volatiles Base Metals Noble Metals Exotics X-Ray Baryonic X-Ray Baryonic
Steel Armor 7850 6.8 7.493 46.2 0.75× Chip Damage Taken 0.0924 (2%) 4.5276 (98%) 0 (0%) 0 (0%) 2 7.5 0.267 1.001
Titanium Armor 4820 8.77 9.463 35.822 0.75× Chip Damage Taken 0 (0%) 0.1791 (5%) 3.4031 (95%) 0 (0%) 4.2 10.5 0.444 1.11
Silicon Carbide Armor 3210 9.9 12.587 31.733 1.5867 (50%) 1.5867 (50%) 0 (0%) 0 (0%) 9.1 58 0.723 4.608
Boron Carbide Armor 2520 7.14 22.231 44 0.75× Kinetic Damage Taken 2.2 (50%) 2.2 (50%) 0 (0%) 0 (0%) 22.2 13.8 0.999 0.621
Composite Armor Composite Armor 1930 15 13.817 20.944 1.0472 (50%) 0.5236 (25%) 0.5236 (25%) 0 (0%) 15.3 72 1.107 5.211
Foamed Metal Armor Foamed Metal Armor 920 24 18.116 13.09 0.75× Chip Damage Taken 0.1963 (15%) 0.9163 (70%) 0.1963 (15%) 0 (0%) 29.4 134.9 1.623 7.446
Nanotube Armor Nanotube Armor 1720 29.6 7.857 10.613 0.6368 (60%) 0.3715 (35%) 0.0531 (5%) 0 (0%) 19.9 155.4 2.533 19.779
Adamantine Armor Adamantine Armor 1800 59.534 3.733 5.277 0.75× Kinetic Damage Taken 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 18 115.8 4.822 31.023
Exotic Armor Exotic Armor 2200 70 2.597 4.488 0.1795 (40%) 0.1885 (42%) 0.0763 (17%) 0.0045 (1%) 5.2 12 2.002 4.62
Hybrid Armor Hybrid Armor 2000 80 2.5 3.927 0.75× Laser Damage Taken 0.1492 (38%) 0.1767 (45%) 0.0648 (16.5%) 0.002 (0.5%) 4.5 11 1.8 4.4
Alien Diamondoid Armor Alien Only 1800 59.534 3.733 5.277 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 18 115.8 4.822 31.023
Alien Exotic Armor Alien Only 2200 70 2.597 4.488 0.1795 (40%) 0.1975 (44%) 0.0673 (15%) 0.0045 (1%) 5.2 12 2.002 4.62

New try

Armor Mass (tons)
for 0/0/1 Armor on a Gunship
Bonus Resistance Resource Cost for 0/0/1 Armor on a Gunship Armor Needed to Halve Radiation Damage
volatiles Volatiles base metals Base Metals noble metals Noble Metals exotics Exotics X-Ray Baryonic
Boron Carbide Armor 44 0.75× Kinetic Damage Taken 2.2 2.2 0 0 0.999 0.621
Exotic Armor 4.488 0.1795 0.1885 0.0763 0.0045 2.002 4.621
Steel Armor 46.2 0.75× Chip Damage Taken 0.0924 4.5276 0 0 0.267 1.001
Hybrid Armor 3.927 0.75× Laser Damage Taken 0.1492 0.1767 0.0648 0.002 1.8 4.4
Alien Exotic Armor 4.488 0.1795 0.1975 0.0673 0.0045 2.002 4.621
Alien Diamondoid Armor 5.277 0.2902 0.1847 0.0528 0 4.822 31.021
Composite Armor 20.944 1.0472 0.5236 0.5236 0 1.107 5.211
Foamed Metal Armor 13.09 0.75× Chip Damage Taken 0.1963 0.9163 0.1963 0 1.623 7.446
Nanotube Armor 10.613 0.6368 0.3715 0.0531 0 2.533 19.779
Silicon Carbide Armor 31.733 1.5867 1.5867 0 0 0.723 4.608
Titanium Armor 35.822 0.75× Chip Damage Taken 0 0.1791 3.4031 0 0.444 1.11
Adamantine Armor 5.277 0.75× Kinetic Damage Taken 0.2902 0.1847 0.0528 0 4.822 31.021

Armor Required Project Density
(kg/m³)
Heat of Vaporization
(MJ/kg)
Thickness per point
(cm)
Mass (tons)
for 0/0/1 Armor on a Gunship
Bonus Resistance Resource Cost for 0/0/1 Armor on a Gunship Half Value (cm) Armor Needed to Halve Radiation Damage
volatiles Volatiles base metals Base Metals noble metals Noble Metals exotics Exotics X-Ray Baryonic X-Ray Baryonic
Boron Carbide Armor 2520 7.14 22.231 44 0.75× Kinetic Damage Taken 2.2 2.2 0 0 22.2 13.8 0.999 0.621
Exotic Armor Exotic Armor 2200 70 2.597 4.488 0.1795 0.1885 0.0763 0.0045 5.2 12 2.002 4.621
Steel Armor 7850 6.8 7.493 46.2 0.75× Chip Damage Taken 0.0924 4.5276 0 0 2 7.5 0.267 1.001
Hybrid Armor Hybrid Armor 2000 80 2.5 3.927 0.75× Laser Damage Taken 0.1492 0.1767 0.0648 0.002 4.5 11 1.8 4.4
Alien Exotic Armor The AliensAlien Only 2200 70 2.597 4.488 0.1795 0.1975 0.0673 0.0045 5.2 12 2.002 4.621
Alien Diamondoid Armor The AliensAlien Only 1800 59.534 3.733 5.277 0.2902 0.1847 0.0528 0 18 115.8 4.822 31.021
Composite Armor Composite Armor 1930 15 13.817 20.944 1.0472 0.5236 0.5236 0 15.3 72 1.107 5.211
Foamed Metal Armor Foamed Metal Armor 920 24 18.116 13.09 0.75× Chip Damage Taken 0.1963 0.9163 0.1963 0 29.4 134.9 1.623 7.446
Nanotube Armor Nanotube Armor 1720 29.6 7.857 10.613 0.6368 0.3715 0.0531 0 19.9 155.4 2.533 19.779
Silicon Carbide Armor 3210 9.9 12.587 31.733 1.5867 1.5867 0 0 9.1 58 0.723 4.608
Titanium Armor 4820 8.77 9.463 35.822 0.75× Chip Damage Taken 0 0.1791 3.4031 0 4.2 10.5 0.444 1.11
Adamantine Armor Adamantine Armor 1800 59.534 3.733 5.277 0.75× Kinetic Damage Taken 0.2902 0.1847 0.0528 0 18 115.8 4.822 31.021

Effects on Hab Modules

Researching new non-exotic armors also improves the defenses of hab modules.

Armor Armor Value for Ground Hab Modules HP Value for Space Hab Modules
Combat Modules[1] Critical Modules[2] Other Modules Point Defense Array Layered Defense Array Battlestation
Alien Diamondoid Armor[3] 23.81 × Module Tier 11.91 × Module Tier 5.95 × Module Tier 89.301 223.2525 744.175
Alien Exotic Armor[4] 28 × Module Tier 14 × Module Tier 7 × Module Tier 105 262.5 875
  1. ↑ Specifically:
    • Powered Marine Modules
    • Powered Defense Modules
  2. ↑ Specifically:
    • Unpowered Marine Modules
    • Unpowered Defense Modules
    • Power Plants
    • Hab Core
  3. ↑ Used by Alien Habs that are not near the Wormhole
  4. ↑ Used by Alien Habs that are near the Wormhole

Sources

This table is computed using data from TIShipArmorTemplate CSV, TIHabModuleTemplate CSV, RawArmorDisplayName, and RawProjectDisplayName.