Habs
Stations
Stations are built in an orbit. You can build various modules on them to get benefits, and some modules have additional benefits if the station is in one of the Earth's interface orbits.
When the game starts there are two existing tier 1 stations, each with a unique orbit around Earth: The International Space Station (controlled by the Academy), with two Solar Collectors and one Space Science Lab, and Tiangong Station (controlled by Project Exodus), with no modules beyond the core. Those two factions start with innate
boost income to support the upkeep of those staion.
A hostile fleet may board or destroy the station. But if the station has defense module(s), the hostile fleet should fight a battle first and destroy the defense module(s). When destroying undefended station, it takes 15 minutes per each tier of the module to destroy a module.
Stations use the following core modules. They require the council engineering project with the same name to be constructed.
| Module | Tier | Build Cost | Monthly Upkeep[1] |
|---|---|---|---|
| Platform Core |
1 | 0.75 |
2 |
| Orbital Core |
2 | 3.75 |
3 |
| Ring Core |
3 | 30 |
4 |
| Automated Platform Core |
1 | 0.8 |
1 |
Particle Colliders
Particle Colliders are used to produce
antimatter. They also produce Energy Research but once the bonus goes above 50% it suffers diminishing returns.
Colliders can only be built in orbit.
Antimatter Capture
Antimatter capture modules can only be constructed in orbits that have
antimatter. Only one antimatter capture module can operate in each antimatter orbit, regardless of faction.
The amount of natural antimatter production is so small that it is in practice useless. For example, medium earth orbit has 33a monthly output, which is 0.000000000000000033 units of antimatter per month with the 100% efficient Antimatter Farm doing the harvesting. The largest antimatter value in the solar system is medium Saturn orbit at 2p, which is 0.000000000002.
Campaign Modules
Campaign Modules are tier 3 modules that can only be constructed by certain factions once certain campaign objectives have been completed. Constructing it will allow the faction to complete its final objective.
- ↑ Does not include crew upkeep. Each crew consumes 0.35
and 0.35
per year. Human crew also consume 0.1
per year.


