Turn Councilor

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Revision as of 03:23, 2 June 2025 by Redwah (talk | contribs) (Replaced content with "{{MissionList|Turn}}")
Turn Councilor

Turn an enemy councilor to our cause, giving us a wealth of intelligence and control over whether the councilor's missions succeed or fail. We must know the target's actual Loyalty attribute to attempt this mission.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
12 Critical Failure 3
6 Normal Failure 3
0 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Turn Councilor Mission
None
Mission Outcome Detailed Effects
Normal Success Turn the Target Councilor to work as a mole for the Acting Faction.
Critical Success Turn the Target Councilor to work as a mole for the Acting Faction.

The Acting Faction also gains research Research equal to 30 days of the Target Faction's research Research output.

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Local Xenoforming (Alien and Servant Only) Mission Performer's Faction is the The AliensAliens or The ServantsThe Servants. Xenoflora Growth Levels in Target Region / 20 × Difficulty
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 15
Target's Attribute: LoyaltyLoyalty None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Difference in Ideology Target is owned by some Faction 2 × Ideological Distance between Target's Faction and Mission Performer's Faction.
Pherocyte Resistance Mission Performer's Faction is the Aliens 2 × Number of Following Projects researched by Target Faction:

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Laguna Foundation
1 Persuasion 3 to 4 Administration
Control NationControl Nation
Stabilize NationStabilize Nation
Public CampaignPublic Campaign
Turn CouncilorTurn Councilor
2% Social Science 50%: 1 to 10 money 3 to 6 influence 10 to 20 research Affinity: Project ExodusThe ProtectorateThe Academy
Banned: Humanity FirstThe Servants
350 to 600 money
Random
Cult11
50%: 1 to 2 Persuasion 50%: 1 to 2 Espionage 25%: 1 to 2 Security
Turn CouncilorTurn Councilor
Public CampaignPublic Campaign
25%: 1% to 2% Unity priority 25%: 1% to 3% Spoils priority 1% Social Science 25%: 1 to 2 money 1 to 2 influence 25%: 1 to 2 ops Affinity: The Servants
Banned: The ResistanceThe ProtectorateHumanity FirstProject ExodusThe Academy
Not on Market
40 to 70 influence 0 to 1 ops

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only
Professor
SciencePersuasion
17-29
4-7Persuasion
5-6Investigation
1-4Espionage
0-1Command
1-4Administration
5-6Science
1-1Security
5-17Loyalty
Control NationInspireTurn Councilor




Advise

Surveil LocationInvestigate Alien Activity
Energy: 10%
Information Science: 10%
Life Science: 10%
Material Science: 10%
Military Science: 10%
Social Science: 20%
Space Science: 10%
Total: 80%
Gov: 1%

Martyr: 3%

Inno: 28.98%


Vet: 5%
Humanity First: Bad


The Initiative: Bad
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Diplomat
PersuasionAdministration
22-33
5-7Persuasion
3-5Investigation
4-6Espionage
2-3Command
4-6Administration
0-1Science
4-5Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor


Stabilize Nation

Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 100%


Surv: 1%


Tech: 10%
Vet: 5%
Humanity First: Bad
The Resistance: Good


The Academy: Good
The Protectorate: Good

The Aliens: Ban
Celebrity
PersuasionSecurity
14-23
7-8Persuasion
1-3Investigation
0-1Espionage
0-1Command
3-5Administration
0-1Science
3-4Security
4-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor















Gov: 1%
Crim: 5%
Martyr: 5%




Vet: 5%







The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Pherocyte Mass Emitter 17 A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. 0%
Educator 20 Develops national educational systems. 0%
  • Grants AdviseInspireTurn Councilor
  • 5% Knowledge priority
  • 20 XP
  • Upgrades from Teacher
Teacher 20 Conveys knowledge to willing minds.
Profession Chance
Professor 59.75%
Astronaut 0.18%
Scientist 3%
Activist 0.06%
Executive 0.1%
Officer 0.08%
  • Grants InspireTurn Councilor
  • 2% Knowledge priority
Pherocyte Emitter 17 We adapt the aliens' biological advantage for our own uses. 0%

Blocking Traits

Trait Group Description Initial Chances Effects Requirements