Ship Hull List: Difference between revisions

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== Derived quantities ==
== Derived quantities ==


While most of the above properties are self-explanatory, the length, width, construction tier, and structural integrity of the ship also have significant impacts on the following game mechanics:


While most of the above properties are self-explanatory, the length, width, construction tier, and structural integrity of the ship also have significant impacts on the following game mechanics:
=== Hate ===
* The amount of [[Diplomacy#Combat|Faction Hate gained from killing the ship]]:
* The amount of [[Diplomacy#Combat|Faction Hate gained from killing the ship]]:
<pre>Hate = 0.35 × Hull Structural Integrity</pre>
<pre>Hate = 0.35 × Hull Structural Integrity</pre>
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<pre>Hate Vent = Hull Construction Tier</pre>
<pre>Hate Vent = Hull Construction Tier</pre>


=== Health ===
* The health of several [[Spaceships#Ship_Systems|Ship Systems]] is equal to the Hull Structural Integrity.
* The health of several [[Spaceships#Ship_Systems|Ship Systems]] is equal to the Hull Structural Integrity.


=== Turning ===
* The ability of the ship to turn in combat:
* The ability of the ship to turn in combat:
<pre>Angular Acceleration (rads / s²) = 2500000 (kg m / s²) × 12 (rads) / Ship Mass (kg) / Hull Length (m) </pre>
<pre>Angular Acceleration (rads / s²) = 2500000 (kg m / s²) × 12 (rads) / Ship Mass (kg) / Hull Length (m) </pre>
<pre>Max Angular Velocity (rads / s) = (4G × 9.80665(m/s²/G) × 0.5 × Hull Length (m) ) ^ 0.5 / Hull Length (m) × 2 (rads) </pre>
<pre>Max Angular Velocity (rads / s) = (4G × 9.80665(m/s²/G) × 0.5 × Hull Length (m) ) ^ 0.5 / Hull Length (m) × 2 (rads) </pre>


=== Armor ===
* The maximum armor thickness of the ship:
* The maximum armor thickness of the ship:
<pre>Maximum Nose or Tail Armor Thickness (cm) = Hull Length (m) × 100 (cm/m) × 3.6 </pre>
<pre>Maximum Nose or Tail Armor Thickness (cm) = Hull Length (m) × 100 (cm/m) × 3.6 </pre>
<pre>Maximum Side Armor Thickness (cm) = Hull Width (m) × 100 (cm/m) × 12 </pre>
<pre>Maximum Side Armor Thickness (cm) = Hull Width (m) × 100 (cm/m) × 12 </pre>


Note: Exofighters have half the maximum nose and side armor thickness, and cannot have any tail armor.
Exofighters have half the maximum nose and side armor thickness, and cannot have any tail armor.
 
Certain utility modules may increase this maximum.


* The volume of armor on the ship (each point of chip damage removes 1 cubic meter of armor volume):
* The volume of armor on the ship (each point of chip damage removes 1 cubic meter of armor volume):
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<pre>Armor Mass (kg) = Armor Volume (m³) × Armor Density (kg / m³) </pre>
<pre>Armor Mass (kg) = Armor Volume (m³) × Armor Density (kg / m³) </pre>


=== Range ===
* Bonus range for point defenses:
* Bonus range for point defenses:
<pre>Bonus Point Defense Range (m) = Hull Length (m) × 100 </pre>
<pre>Bonus Point Defense Range (m) = Hull Length (m) × 100 </pre>


=== Volume ===
* The volume of the ship:
* The volume of the ship:
<pre>Ship Volume (m³) = Hull Length (m) × (Hull Width (m) / 2) ^ 2 × 3.1415927 </pre>
<pre>Ship Volume (m³) = Hull Length (m) × (Hull Width (m) / 2) ^ 2 × 3.1415927 </pre>


Note: The volume of the ship is mainly used for calculating the damage when two ships collide. Smaller ships deal disproportionately less damage to larger ships.
Note: The volume of the ship is mainly used for calculating the damage when two ships collide. Smaller ships deal disproportionately less damage to larger ships.
=== Others ===


Other impact like [[Spaceships#Construction|Construction]], [[Spaceships#Repairs|Repair]], and [[Spaceships#Refits|Refit]] times for the ship, are discussed in dedicated sections.
Other impact like [[Spaceships#Construction|Construction]], [[Spaceships#Repairs|Repair]], and [[Spaceships#Refits|Refit]] times for the ship, are discussed in dedicated sections.

Revision as of 00:41, 1 December 2025

This page presents a list of all space ship hulls in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.


Table of Ship Hulls

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Basic Version

Ship Hull Hard Points Structural Integrity Max Officers[1] Construction Time (days)[2] Rough Armor Cost Multiplier[3]
Nose Hull Utility T1 T2 T3 Nose/Tail Side
Gunship 1 2 4 1 60 48 21.6 79 1571
Escort 2 2 7 1 90 72 32.4 79 1571
Corvette 1 1 3 8 2 90 72 32.4 177 3063
Frigate 1 2 5 12 3 120 96 43.2 314 6283
Monitor 4 3 16 3 180 120 72 314 7854
Destroyer 2 2 5 18 3 202.5 135 81 314 7854
Cruiser 2 3 7 20 4 270 180 108 314 10996
Battlecruiser 3 2 5 24 4 270 180 108 314 10996
Battleship 2 6 6 40 5 450 300 200 491 15708
Lancer 4 3 7 36 5 540 360 240 804 25133
Dreadnought 3 8 7 48 5 540 360 240 962 30238
Titan 4 6 9 64 6 607.5 405 270 962 32987
STO Fighter 1 1 1 3 60 48 21.6 50 628
Alien Gunship 1 3 6 64 48 16 79 1571
Alien Escort 2 4 10 96 72 24 79 2356
Alien Corvette 1 1 4 10 96 72 24 79 2356
Alien Frigate 1 3 5 20 128 96 32 177 5890
Alien Monitor 1 4 5 22 384 256 128 177 7069
Alien Destroyer 2 2 5 24 384 256 128 177 7069
Alien Cruiser 2 4 7 36 480 320 160 314 12566
Alien Battlecruiser 3 3 6 48 540 360 180 491 19242
Alien Battleship 2 6 7 60 540 360 180 491 19635
Alien Lancer 6 4 7 52 540 360 180 491 21598
Alien Dreadnought 4 8 9 72 720 480 240 707 28274
Alien Titan 6 8 7 90 1080 720 480 707 37699
Alien Assault Carrier 6 6 90 1080 720 480 707 28274
Alien Mothership 4 16 7 512 1152 768 512 2827 113097
Salamander Gunship 1 1 1 3 60 45 15 50 880

Detailed Version

Ship Hull Required Project Hard Points Structural Integrity Max Officers[1] Dimensions Maximum Armor Thickness (cm) Rough Armor Cost Multiplier[3] Construction[2] Crew Mass (tons)[4] Resources[4] Upkeep Costs
Nose Hull Utility Length Width Nose Side Tail Nose/Tail Side Base Days Ship Tier T1 T2 T3 mission control MC money Money
Gunship Interplanetary Warships 1 2 4 1 50 10 180 120 180 79 1571 60 1 60 48 21.6 3 178 1.78 12.46 3.56 0 1 1
Escort Interplanetary Warships 2 2 7 1 50 10 180 120 180 79 1571 90 1 90 72 32.4 4 350 3.5 24.5 7 0 1 2
Corvette Interplanetary Warships 1 1 3 8 2 65 15 234 180 234 177 3063 90 1 90 72 32.4 8 400 4 28 8 0 1 3
Frigate Patrol Vessels 1 2 5 12 3 100 20 360 240 360 314 6283 120 1 120 96 43.2 20 600 6 42 12 0 2 4
Monitor Patrol Vessels 4 3 16 3 125 20 450 240 450 314 7854 120 2 180 120 72 35 800 8 56 16 0 2 4
Destroyer Patrol Vessels 2 2 5 18 3 125 20 450 240 450 314 7854 135 2 202.5 135 81 40 825 8.25 57.75 16.5 0 2 5
Cruiser Fleet Combatants 2 3 7 20 4 175 20 630 240 630 314 10996 180 2 270 180 108 60 1000 10 70 20 0 3 10
Battlecruiser Fleet Combatants 3 2 5 24 4 175 20 630 240 630 314 10996 180 2 270 180 108 70 1200 12 84 24 0 3 12
Battleship Fleet Combatants 2 6 6 40 5 200 25 720 300 720 491 15708 200 3 450 300 200 80 1600 16 112 32 0 3 15
Lancer Ships of the Line 4 3 7 36 5 250 32 900 384 900 804 25133 240 3 540 360 240 100 2000 20 140 40 0 4 20
Dreadnought Ships of the Line 3 8 7 48 5 275 35 990 420 990 962 30238 240 3 540 360 240 120 2400 24 168 48 0 4 25
Titan Titans 4 6 9 64 6 300 35 1080 420 1080 962 32987 270 3 607.5 405 270 120 3200 32 224 64 0 5 30
STO Fighter 1 1 1 3 25 8 45 48 0 50 628 60 1 60 48 21.6 2 30 0 0 0 0 Expression error: Missing operand for -.
Alien Gunship Alien Only 1 3 6 50 10 180 120 180 79 1571 64 1 64 48 16 1 192 1.92 13.44 3.84 0 1 Expression error: Missing operand for -.
Alien Escort Alien Only 2 4 10 75 10 270 120 270 79 2356 96 1 96 72 24 2 288 2.88 20.16 5.76 0 1 Expression error: Missing operand for -.
Alien Corvette Alien Only 1 1 4 10 75 10 270 120 270 79 2356 96 1 96 72 24 3 288 2.88 20.16 5.76 0 1 Expression error: Missing operand for -.
Alien Frigate Alien Only 1 3 5 20 125 15 450 180 450 177 5890 128 1 128 96 32 10 576 5.76 40.32 11.52 0 1 Expression error: Missing operand for -.
Alien Monitor Alien Only 1 4 5 22 150 15 540 180 540 177 7069 256 2 384 256 128 16 672 6.72 47.04 13.44 0 1 Expression error: Missing operand for -.
Alien Destroyer Alien Only 2 2 5 24 150 15 540 180 540 177 7069 256 2 384 256 128 20 672 6.72 47.04 13.44 0 1 Expression error: Missing operand for -.
Alien Cruiser Alien Only 2 4 7 36 200 20 720 240 720 314 12566 320 2 480 320 160 25 1056 10.56 63.36 31.68 0 1 Expression error: Missing operand for -.
Alien Battlecruiser Alien Only 3 3 6 48 245 25 882 300 882 491 19242 360 2 540 360 180 35 1440 14.4 86.4 43.2 0 1 Expression error: Missing operand for -.
Alien Battleship Alien Only 2 6 7 60 250 25 900 300 900 491 19635 360 2 540 360 180 40 1536 15.36 92.16 46.08 0 1 Expression error: Missing operand for -.
Alien Lancer Alien Only 6 4 7 52 275 25 990 300 990 491 21598 360 2 540 360 180 40 1536 15.36 92.16 46.08 0 1 Expression error: Missing operand for -.
Alien Dreadnought Alien Only 4 8 9 72 300 30 1080 360 1080 707 28274 480 2 720 480 240 50 2016 20.16 120.96 60.48 0 1 Expression error: Missing operand for -.
Alien Titan Alien Only 6 8 7 90 400 30 1440 360 1440 707 37699 480 3 1080 720 480 60 2304 23.04 138.24 69.12 0 1 Expression error: Missing operand for -.
Alien Assault Carrier Alien Only 6 6 90 300 30 1080 360 1080 707 28274 480 3 1080 720 480 80 2688 26.88 161.28 80.64 0 1 Expression error: Missing operand for -.
Alien Mothership Alien Only 4 16 7 512 600 60 2160 720 2160 2827 113097 512 3 1152 768 512 100 7680 76.8 460.8 145.92 7.68 1 Expression error: Missing operand for -.
Salamander Gunship Alien Only 1 1 1 3 35 8 63 48 0 50 880 60 1 60 45 15 1 20 0 0 0 0 Expression error: Missing operand for -.
  1. ↑ 1.0 1.1 Note: Certain officers can exceed this limit.
  2. ↑ 2.0 2.1 Before any Shipbuilding Speed modifiers
  3. ↑ 3.0 3.1 This value is not quite accurate because Armor costs per point actually increase with each additional point of side armor. See Spaceships#Armor for details.
  4. ↑ 4.0 4.1 Not including the mass/cost of the crew. Each crew would add 4 tons of mass in the form of 0.2 water Water and 0.2 volatiles Volatiles.

Derived quantities

While most of the above properties are self-explanatory, the length, width, construction tier, and structural integrity of the ship also have significant impacts on the following game mechanics:

Hate

Hate = 0.35 × Hull Structural Integrity
Hate Vent = Hull Construction Tier

Health

  • The health of several Ship Systems is equal to the Hull Structural Integrity.

Turning

  • The ability of the ship to turn in combat:
Angular Acceleration (rads / s²) = 2500000 (kg m / s²) × 12 (rads) / Ship Mass (kg) / Hull Length (m) 
Max Angular Velocity (rads / s) = (4G × 9.80665(m/s²/G) × 0.5 × Hull Length (m) ) ^ 0.5 / Hull Length (m) × 2 (rads) 

Armor

  • The maximum armor thickness of the ship:
Maximum Nose or Tail Armor Thickness (cm) = Hull Length (m) × 100 (cm/m) × 3.6 
Maximum Side Armor Thickness (cm) = Hull Width (m) × 100 (cm/m) × 12 

Exofighters have half the maximum nose and side armor thickness, and cannot have any tail armor.

Certain utility modules may increase this maximum.

  • The volume of armor on the ship (each point of chip damage removes 1 cubic meter of armor volume):
Nose Armor Volume (m³) = Nose Armor Thickness (m) × 3.1415927 × (Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 
Tail Armor Volume (m³) = Tail Armor Thickness (m) × 3.1415927 × (Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 
Side Armor Volume (m³) = 3.1415927 × Hull Length (m) × ((Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 - (Hull Width (m) / 2) ^ 2) 

These volumes are then multiplied by the following game customization ship scaling modifiers:

Armor Volume Multipliers
Cinematic Realistic
Nose/Tail 1 3
Side 0.75 0.5
  • The mass of armor on the ship, which in turn determines the cost:
Armor Mass (kg) = Armor Volume (m³) × Armor Density (kg / m³) 

Range

  • Bonus range for point defenses:
Bonus Point Defense Range (m) = Hull Length (m) × 100 

Volume

  • The volume of the ship:
Ship Volume (m³) = Hull Length (m) × (Hull Width (m) / 2) ^ 2 × 3.1415927 

Note: The volume of the ship is mainly used for calculating the damage when two ships collide. Smaller ships deal disproportionately less damage to larger ships.

Others

Other impact like Construction, Repair, and Refit times for the ship, are discussed in dedicated sections.

Sources

This page is computed using data from TIShipHullTemplate CSV, TIHabModuleTemplate CSV, and RawProjectDisplayName.