The Servants: Difference between revisions

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Revision as of 22:48, 27 September 2025

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The Servants
The Servants
Ideology Submit
Description This group has determined the aliens are of divine origin and has declared itself their heralds ... and defenders.
Goal Support the aliens by any means necessary
Ideological Position
(Important for Missions and Public Opinion.)
Leader
Name Judith Howell
Leader Title Superior
Leader Quote "They are here to cleanse our sick world. The aliens are our saviors, and all who oppose them are enemies of the future."

Faction Leader

The leader of The Servants is Superior Judith Howell. She attended Southwestern Baptist Theological Seminary in Fort Worth, Texas, which she departed in 2012 without a degree. Charged with incitement and transporting controlled substances related to the mass suicide of members of the Eternal Source cult in Arizona in 2014, the charges were later dropped. Since 2015, she has worked as a content manager for a collection of California-based New Age web sites predicting alien arrival in the coming decades, during which time she became a popular public speaker and self-help guru.

Interaction with Other Factions

Factions with Similar Ideology

The Servants are most aligned with The Protectorate. Both wish to appease the aliens to prevent their destruction, but The Servants are much more active in their support of the xeno-sapients. Importantly, where The Servants are willing to work directly for the aliens, the Protectorate prefers to deal with them at arm's length in the hopes of maintaining a degree of independence.

Factions with Opposite Ideology

The Servants naturally find themselves opposed to Humanity First, who see the aliens as monsters to be slain and their supporters as no better.

Similarly, due to their inherent antagonism towards the aliens The Resistance consider The Servants to be quislings and traitors.

Project Type Research
Cost
Full
Cost
Base Unlock Chance Available To: Guaranteed Unlock for:
Path to Paradise Xenology 2500 2800 100% The Servants
The One True Path Xenology 10000 47800 100% The Servants
Hydra Diplomacy Xenology 10000 20000 100% The ProtectorateThe AcademyThe Servants
The Immortals Military Science 10000 235550 100% The Servants
One People Social Science 500 22275 100% The Servants
Talent Development Social Science 500 1025 100% The Servants
Appeals to Fear Messaging Social Science 5000 46750 100% Humanity FirstThe InitiativeThe ServantsThe Protectorate
The Alien Nation Xenology 10000 30000 100% The Servants
Psyops Military Science 5000 23750 80% All The Servants
Their Demands Xenology 5000 25000 100% The ProtectorateThe AcademyThe Servants
A Common Concern Social Science 10000 56250 10% The ResistanceThe AcademyProject ExodusThe Servants The Resistance
Loyalty Training Social Science 3000 61250 100% All The Servants
Alien Bandwidth Xenology 2500 25300 100% The Servants
Xenotourism Xenology 5000 16750 40% The ServantsThe Protectorate The Servants
Integrated Human-Hydra Economy Xenology 50000 298550 100% The Servants
Xenofauna Harmony Xenology 10000 10500 40% The ServantsThe Protectorate The Servants
Hydra Direct Support Network Xenology 5000 25250 100% The Servants
Total War Framing Social Science 5000 41250 100% The ServantsHumanity FirstThe Initiative Humanity First
Coordinated Resource Support Xenology 10000 89550 100% The Servants

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Hacker
EspionageScience
18-29
2-4Persuasion
4-5Investigation
5-6Espionage
0-1Command
1-3Administration
4-6Science
2-4Security
4-16Loyalty
Public Campaign
CrackdownInvestigate Councilor
Sabotage Hab ModuleSabotage ProjectSteal Project
Increase Unrest



Surveil Location

Information Science: 50%





Total: 50%
Gov: 5%
Crim: 25%

Surv: 5%



Vet: 5%



The Initiative: Good


The Servants: Good
The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Tech Mogul
AdministrationScience
20-31
4-6Persuasion
2-4Investigation
1-3Espionage
1-2Command
4-6Administration
5-6Science
3-4Security
5-17Loyalty
Control Space AssetControl NationPublic Campaign
Investigate Councilor
Steal Project

Hostile Takeover
Advise

Surveil LocationInvestigate Alien Activity
Energy: 5%
Information Science: 25%

Material Science: 5%

Social Science: 5%

Total: 40%




Inno: 18.92%
projects: 20%
Tech: 10%
Vet: 5%


Project Exodus: Good
The Initiative: Good


The Servants: Good
The Aliens: Ban

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Astronaut
CommandScience
23-36
3-5Persuasion
1-4Investigation
1-2Espionage
6-7Command
3-6Administration
5-6Science
4-6Security
6-16Loyalty
Control Space AssetControl NationInspirePublic Campaign

Sabotage Hab Module
Assault Enemy Space Asset

Advise

Investigate Alien Activity
Energy: 20%
Information Science: 5%
Life Science: 5%
Material Science: 5%
Military Science: 20%

Space Science: 30%
Total: 85%
Gov: 100%

Martyr: 1%
Surv: 10%

projects: 5%
Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Scientist
ScienceInvestigation
17-28
1-5Persuasion
4-6Investigation
0-2Espionage
0-0Command
3-5Administration
7-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage ProjectSteal Project


Advise

Investigate Alien Activity
Energy: 15%
Information Science: 15%
Life Science: 15%
Material Science: 15%
Military Science: 10%
Social Science: 15%
Space Science: 15%
Total: 100%
Gov: 5%


Surv: 3%
Inno: 28.98%

Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

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