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| Line 2: |
Line 2: |
|
| |
|
| == Table of Ship Armors == | | == Table of Ship Armors == |
| {{#get_external_data:text={{:RawArmorDisplayName}} }}
| | <tabber> |
| {{#get_external_data:text={{:RawProjectDisplayName}} }}
| | |-|Basic View= |
| {{#get_external_data:text={{:TIShipArmorTemplate_CSV}}
| | {{#invoke:ShipArmorLister|ListBasicArmor}} |
| |data= | | |-|Detailed View= |
| dataname=dataName,
| | {{#invoke:ShipArmorLister|ListDetailedArmor}} |
| project=requiredProjectName,
| | </tabber> |
| density=density_kgm3,
| |
| vapor=heatofVaporization_MJkg,
| |
| specialty=specialties/2/armorSpecialty,
| |
| specialtyval=specialties/2/value,
| |
| volatiles=weightedBuildMaterials/volatiles,
| |
| metals=weightedBuildMaterials/metals,
| |
| nobles=weightedBuildMaterials/nobleMetals,
| |
| exotics=weightedBuildMaterials/exotics,
| |
| xrayhv=xRayHalfValue_cm,
| |
| baryonhv=baryonicHalfValue_cm,
| |
| }}
| |
| {{#get_web_data:
| |
| |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=PointDefenseArray | |
| |data=h1mass=baseMass_tons,
| |
| }}
| |
| {{#get_web_data:
| |
| |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=LayeredDefenseArray
| |
| |data=h2mass=baseMass_tons,
| |
| }}
| |
| {{#get_web_data: | |
| |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=Battlestations
| |
| |data=h3mass=baseMass_tons, | |
| }} | |
| {{#get_web_data:
| |
| |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=AlienPointDefenseArray | |
| |data=a1mass=baseMass_tons,
| |
| }}
| |
| {{#get_web_data:
| |
| |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=AlienLayeredDefenseArray
| |
| |data=a2mass=baseMass_tons,
| |
| }}
| |
| {{#get_web_data:
| |
| |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=AlienBattlestations
| |
| |data=a3mass=baseMass_tons,
| |
| }}
| |
| === Basic Version ===
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
| |
| ! rowspan=2|Armor !! rowspan=2|Mass (tons) for 0/0/1 Armor on a Gunship !! rowspan=2|Bonus Resistance !! colspan=4| Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) !! colspan=2|Armor Needed to Halve Radiation Damage
| |
| |-
| |
| ! [[File:ICO volatiles.png|25px]] Volatiles !! [[File:ICO metal.png|25px]] Base Metals !! [[File:ICO metal noble.png|25px]] Noble Metals !! [[File:ICO exotics.png|25px]] Exotics !! X-Ray !! Baryonic
| |
| |-
| |
| {{#for_external_table:|
| |
| {{!}}-
| |
| {{!}} {{#external_value:{{{dataname}}} }}
| |
| {{!}} {{#expr: 4 / {{{vapor}}} * 5 * 5 * 3.1415927 round 3}}
| |
| {{!}} {{#switch: {{{specialty}}}
| |
| | None=
| |
| | ChippingResistance={{{specialtyval}}}× Chip Damage Taken
| |
| | KineticsResistance={{{specialtyval}}}× Kinetic Damage Taken
| |
| | LaserResistance={{{specialtyval}}}× Laser Damage Taken
| |
| }}
| |
| {{!}} {{#iferror: {{#expr: {{{volatiles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{volatiles}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{metals}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{metals}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{nobles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{nobles}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{exotics}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{exotics}}} * 100}} | 0}}%)
| |
| {{!}} {{#expr: {{{xrayhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}}
| |
| {{!}} {{#expr: {{{baryonhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}}
| |
| {{!}}-
| |
| }}
| |
| |}
| |
| | |
| === Detailed Version ===
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
| |
| ! rowspan=2|Armor !! rowspan=2|Required Project !! rowspan=2|Density (kg / m<sup>3</sup>) !! rowspan=2|Heat of Vaporization (MJ / kg) !! rowspan=2|Thickness per point (cm) !! rowspan=2|Mass (tons) for 0/0/1 Armor on a Gunship !! rowspan=2|Bonus Resistance !! colspan=4| Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) !! colspan=2|Half Value (cm) !! colspan=2|Armor Needed to Halve Radiation Damage
| |
| |-
| |
| ! [[File:ICO volatiles.png|25px]] Volatiles !! [[File:ICO metal.png|25px]] Base Metals !! [[File:ICO metal noble.png|25px]] Noble Metals !! [[File:ICO exotics.png|25px]] Exotics !! X-Ray !! Baryonic !! X-Ray !! Baryonic
| |
| |-
| |
| {{#for_external_table:|
| |
| {{!}}-
| |
| {{!}} {{#external_value:{{{dataname}}} }}
| |
| {{!}} {{#ifeq: {{{project}}} | | | [[{{#external_value:{{{project}}} | Alien Only}}]] }}
| |
| {{!}} {{{density}}}
| |
| {{!}} {{{vapor}}}
| |
| {{!}} {{#expr: 400000 / {{{vapor}}} / {{{density}}} round 3}}
| |
| {{!}} {{#expr: 4 / {{{vapor}}} * 5 * 5 * 3.1415927 round 3}}
| |
| {{!}} {{#switch: {{{specialty}}}
| |
| | None=
| |
| | ChippingResistance={{{specialtyval}}}× Chip Damage Taken
| |
| | KineticsResistance={{{specialtyval}}}× Kinetic Damage Taken
| |
| | LaserResistance={{{specialtyval}}}× Laser Damage Taken
| |
| }}
| |
| {{!}} {{#iferror: {{#expr: {{{volatiles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{volatiles}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{metals}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{metals}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{nobles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{nobles}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{exotics}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{exotics}}} * 100}} | 0}}%)
| |
| {{!}} {{{xrayhv}}}
| |
| {{!}} {{{baryonhv}}}
| |
| {{!}} {{#expr: {{{xrayhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}}
| |
| {{!}} {{#expr: {{{baryonhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}}
| |
| {{!}}-
| |
| }}
| |
| |}
| |
|
| |
|
| === Effects on Hab Modules === | | === Effects on Hab Modules === |
| Line 105: |
Line 13: |
| Researching new non-exotic armors also improves the defenses of hab modules. | | Researching new non-exotic armors also improves the defenses of hab modules. |
|
| |
|
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center; | | {{#invoke:ShipArmorLister|ListHabEffects}} |
| ! rowspan=2|Armor !! colspan=3| Armor Value for Ground Hab Modules !! colspan=3|HP Value for Space Hab Modules
| | |
| |-
| | Combat module are |
| ! Combat Modules<ref>Specifically:
| | *Powered Marine Modules |
| * Powered Marine Modules | | *Powered Defense Modules |
| * Powered Defense Modules</ref> !! Critical Modules<ref>Specifically: | | |
| * Unpowered Marine Modules | | Critical modules are |
| * Unpowered Defense Modules | | *Unpowered Marine Modules |
| * Power Plants | | *Unpowered Defense Modules |
| * Hab Core</ref> !! Other Modules !! Point Defense Array !! Layered Defense Array !! Battlestation | | *Power Plants |
| |-
| | *Hab Core |
| {{#for_external_table:|
| |
| {{#ifeq: {{{exotics}}} | 0 |
| |
| {{#ifeq: {{{project}}} | Project_AlienMasterProject | |
| |
| {{!}}-
| |
| {{!}} {{#external_value:{{{dataname}}} }}
| |
| {{!}} {{#expr: {{{vapor}}} / 2.5 round 2}} × Module Tier
| |
| {{!}} {{#expr: {{{vapor}}} / 5 round 2}} × Module Tier
| |
| {{!}} {{#expr: {{{vapor}}} / 10 round 2}} × Module Tier
| |
| {{!}} {{#expr: 0.3 * {{#external_value:h1mass}} / 1 / 20 * {{{vapor}}} }}
| |
| {{!}} {{#expr: 0.3 * {{#external_value:h2mass}} / 2 / 20 * {{{vapor}}} }}
| |
| {{!}} {{#expr: 0.3 * {{#external_value:h3mass}} / 3 / 20 * {{{vapor}}} }}
| |
| {{!}}-
| |
| }}
| |
| | }}
| |
| }}
| |
| |-
| |
| | {{#external_value:AlienAdamantaneArmor}}<ref>Used by Alien Habs that are not near the Wormhole</ref> {{#get_web_data:
| |
| |url={{filepath:TIShipArmorTemplate.csv}}
| |
| |filters=dataName=AlienAdamantaneArmor,
| |
| |data=
| |
| avapor=heatofVaporization_MJkg,
| |
| }}
| |
| | {{#expr: {{#external_value:avapor}} / 2.5 round 2}} × Module Tier
| |
| | {{#expr: {{#external_value:avapor}} / 5 round 2}} × Module Tier
| |
| | {{#expr: {{#external_value:avapor}} / 10 round 2}} × Module Tier
| |
| | {{#expr: 0.3 * {{#external_value:a1mass}} / 1 / 20 * {{#external_value:avapor}} }}
| |
| | {{#expr: 0.3 * {{#external_value:a2mass}} / 2 / 20 * {{#external_value:avapor}} }}
| |
| | {{#expr: 0.3 * {{#external_value:a3mass}} / 3 / 20 * {{#external_value:avapor}} }}
| |
| |-
| |
| | {{#external_value:AlienExoticArmor}}<ref>Used by Alien Habs that are near the Wormhole</ref> {{#get_web_data:
| |
| |url={{filepath:TIShipArmorTemplate.csv}}
| |
| |filters=dataName=AlienExoticArmor,
| |
| |data=
| |
| evapor=heatofVaporization_MJkg,
| |
| }}
| |
| | {{#expr: {{#external_value:evapor}} / 2.5 round 2}} × Module Tier
| |
| | {{#expr: {{#external_value:evapor}} / 5 round 2}} × Module Tier
| |
| | {{#expr: {{#external_value:evapor}} / 10 round 2}} × Module Tier
| |
| | {{#expr: 0.3 * {{#external_value:a1mass}} / 1 / 20 * {{#external_value:evapor}} }}
| |
| | {{#expr: 0.3 * {{#external_value:a2mass}} / 2 / 20 * {{#external_value:evapor}} }}
| |
| | {{#expr: 0.3 * {{#external_value:a3mass}} / 3 / 20 * {{#external_value:evapor}} }}
| |
| |-
| |
| |}
| |
|
| |
|
| <references />
| | Alien Diamondoid Armor is used by Alien Habs that are not near the Wormhole while Alien Exotic Armor is used by Alien Habs that are near the Wormhole |
|
| |
|
| == Sources == | | == Sources == |
This page presents a list of all space ship armors in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.
Table of Ship Armors
Effects on Hab Modules
Researching new non-exotic armors also improves the defenses of hab modules.
| Armor
|
Armor Value for Ground Hab Modules
|
HP Value for Space Hab Modules
|
| Combat Modules
|
Critical Modules
|
Other Modules
|
Point Defense Array
|
Layered Defense Array
|
Battlestation
|
| Boron Carbide Armor
|
2.86 × Module Tier
|
1.43 × Module Tier
|
0.71 × Module Tier
|
10.71
|
26.78
|
142.8
|
| Steel Armor
|
2.72 × Module Tier
|
1.36 × Module Tier
|
0.68 × Module Tier
|
10.2
|
25.5
|
136
|
| Composite Armor
|
6 × Module Tier
|
3 × Module Tier
|
1.5 × Module Tier
|
22.5
|
56.25
|
300
|
| Foamed Metal Armor
|
9.6 × Module Tier
|
4.8 × Module Tier
|
2.4 × Module Tier
|
36
|
90
|
480
|
| Nanotube Armor
|
11.84 × Module Tier
|
5.92 × Module Tier
|
2.96 × Module Tier
|
44.4
|
111
|
592
|
| Silicon Carbide Armor
|
3.96 × Module Tier
|
1.98 × Module Tier
|
0.99 × Module Tier
|
14.85
|
37.13
|
198
|
| Titanium Armor
|
3.51 × Module Tier
|
1.75 × Module Tier
|
0.88 × Module Tier
|
13.16
|
32.89
|
175.4
|
| Adamantine Armor
|
23.81 × Module Tier
|
11.91 × Module Tier
|
5.95 × Module Tier
|
89.3
|
223.25
|
1190.68
|
| Alien Diamondoid Armor
|
23.81 × Module Tier
|
11.91 × Module Tier
|
5.95 × Module Tier
|
89.3
|
223.25
|
744.18
|
| Alien Exotic Armor
|
28 × Module Tier
|
14 × Module Tier
|
7 × Module Tier
|
105
|
262.5
|
875
|
Combat module are
- Powered Marine Modules
- Powered Defense Modules
Critical modules are
- Unpowered Marine Modules
- Unpowered Defense Modules
- Power Plants
- Hab Core
Alien Diamondoid Armor is used by Alien Habs that are not near the Wormhole while Alien Exotic Armor is used by Alien Habs that are near the Wormhole
Sources
This table is computed using data from TIShipArmorTemplate CSV, TIHabModuleTemplate CSV, RawArmorDisplayName, and RawProjectDisplayName.
| Auto-Updating Lists From Template Files
|
Each of these pages are automatically updated using Terra Invicta's template files, found in \Terra Invicta\TerraInvicta_Data\StreamingAssets\Templates , whenever newer versions are uploaded to the wiki.
Note: For efficiency, the JSONs have to be converted into CSVs before being uploaded.
|
| Nation Related |
Hab Related |
Research and Event Related |
Councilor Related
|
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| Ship Related
|
| Weapons |
Utilities |
Other Ship Parts |
Other
|
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