Ship Armor List: Difference between revisions
Tag: Reverted |
No edit summary Tags: Manual revert Reverted |
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== Table of Ship Armors == | == Table of Ship Armors == | ||
{{#get_web_data: | |||
|-| | |url={{fullurl:RawArmorDisplayName|action=raw}} | ||
{{# | |data=__all | ||
|-|Detailed | }} | ||
{{# | {{#get_web_data: | ||
|url={{fullurl:RawProjectDisplayName|action=raw}} | |||
|data=__all | |||
}} | |||
{{#get_web_data: | |||
|url={{fullurl:Special:GetData/TIShipArmorTemplate_CSV}} | |||
|data= | |||
dataname=dataName, | |||
project=requiredProjectName, | |||
density=density_kgm3, | |||
vapor=heatofVaporization_MJkg, | |||
specialty=specialties/2/armorSpecialty, | |||
specialtyval=specialties/2/value, | |||
volatiles=weightedBuildMaterials/volatiles, | |||
metals=weightedBuildMaterials/metals, | |||
nobles=weightedBuildMaterials/nobleMetals, | |||
exotics=weightedBuildMaterials/exotics, | |||
xrayhv=xRayHalfValue_cm, | |||
baryonhv=baryonicHalfValue_cm, | |||
}} | |||
{{#get_web_data: | |||
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=PointDefenseArray | |||
|data=h1mass=baseMass_tons, | |||
}} | |||
{{#get_web_data: | |||
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=LayeredDefenseArray | |||
|data=h2mass=baseMass_tons, | |||
}} | |||
{{#get_web_data: | |||
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=Battlestations | |||
|data=h3mass=baseMass_tons, | |||
}} | |||
{{#get_web_data: | |||
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=AlienPointDefenseArray | |||
|data=a1mass=baseMass_tons, | |||
}} | |||
{{#get_web_data: | |||
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=AlienLayeredDefenseArray | |||
|data=a2mass=baseMass_tons, | |||
}} | |||
{{#get_web_data: | |||
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=AlienBattlestations | |||
|data=a3mass=baseMass_tons, | |||
}} | |||
=== Basic Version === | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center; | |||
! rowspan=2|Armor !! rowspan=2|Mass (tons) for 0/0/1 Armor on a Gunship !! rowspan=2|Bonus Resistance !! colspan=4| Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) !! colspan=2|Armor Needed to Halve Radiation Damage | |||
|- | |||
! [[File:ICO volatiles.png|25px]] Volatiles !! [[File:ICO metal.png|25px]] Base Metals !! [[File:ICO metal noble.png|25px]] Noble Metals !! [[File:ICO exotics.png|25px]] Exotics !! X-Ray !! Baryonic | |||
|- | |||
{{#for_external_table:| | |||
{{!}}- | |||
{{!}} {{#external_value:{{{dataname}}} }} | |||
{{!}} {{#expr: 4 / {{{vapor}}} * 5 * 5 * 3.1415927 round 3}} | |||
{{!}} {{#switch: {{{specialty}}} | |||
| None= | |||
| ChippingResistance={{{specialtyval}}}× Chip Damage Taken | |||
| KineticsResistance={{{specialtyval}}}× Kinetic Damage Taken | |||
| LaserResistance={{{specialtyval}}}× Laser Damage Taken | |||
}} | |||
{{!}} {{#iferror: {{#expr: {{{volatiles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{volatiles}}} * 100}} | 0}}%) | |||
{{!}} {{#iferror: {{#expr: {{{metals}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{metals}}} * 100}} | 0}}%) | |||
{{!}} {{#iferror: {{#expr: {{{nobles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{nobles}}} * 100}} | 0}}%) | |||
{{!}} {{#iferror: {{#expr: {{{exotics}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{exotics}}} * 100}} | 0}}%) | |||
{{!}} {{#expr: {{{xrayhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}} | |||
{{!}} {{#expr: {{{baryonhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}} | |||
{{!}}- | |||
}} | |||
|} | |||
=== Detailed Version === | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center; | |||
! rowspan=2|Armor !! rowspan=2|Required Project !! rowspan=2|Density (kg / m<sup>3</sup>) !! rowspan=2|Heat of Vaporization (MJ / kg) !! rowspan=2|Thickness per point (cm) !! rowspan=2|Mass (tons) for 0/0/1 Armor on a Gunship !! rowspan=2|Bonus Resistance !! colspan=4| Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) !! colspan=2|Half Value (cm) !! colspan=2|Armor Needed to Halve Radiation Damage | |||
|- | |||
! [[File:ICO volatiles.png|25px]] Volatiles !! [[File:ICO metal.png|25px]] Base Metals !! [[File:ICO metal noble.png|25px]] Noble Metals !! [[File:ICO exotics.png|25px]] Exotics !! X-Ray !! Baryonic !! X-Ray !! Baryonic | |||
|- | |||
{{#for_external_table:| | |||
{{!}}- | |||
{{!}} {{#external_value:{{{dataname}}} }} | |||
{{!}} {{#ifeq: {{{project}}} | | | [[{{#external_value:{{{project}}} | Alien Only}}]] }} | |||
{{!}} {{{density}}} | |||
{{!}} {{{vapor}}} | |||
{{!}} {{#expr: 400000 / {{{vapor}}} / {{{density}}} round 3}} | |||
{{!}} {{#expr: 4 / {{{vapor}}} * 5 * 5 * 3.1415927 round 3}} | |||
{{!}} {{#switch: {{{specialty}}} | |||
| None= | |||
| ChippingResistance={{{specialtyval}}}× Chip Damage Taken | |||
| KineticsResistance={{{specialtyval}}}× Kinetic Damage Taken | |||
| LaserResistance={{{specialtyval}}}× Laser Damage Taken | |||
}} | |||
{{!}} {{#iferror: {{#expr: {{{volatiles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{volatiles}}} * 100}} | 0}}%) | |||
{{!}} {{#iferror: {{#expr: {{{metals}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{metals}}} * 100}} | 0}}%) | |||
{{!}} {{#iferror: {{#expr: {{{nobles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{nobles}}} * 100}} | 0}}%) | |||
{{!}} {{#iferror: {{#expr: {{{exotics}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{exotics}}} * 100}} | 0}}%) | |||
{{!}} {{{xrayhv}}} | |||
{{!}} {{{baryonhv}}} | |||
{{!}} {{#expr: {{{xrayhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}} | |||
{{!}} {{#expr: {{{baryonhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}} | |||
{{!}}- | |||
}} | |||
|} | |||
=== Effects on Hab Modules === | === Effects on Hab Modules === | ||
| Line 13: | Line 112: | ||
Researching new non-exotic armors also improves the defenses of hab modules. | Researching new non-exotic armors also improves the defenses of hab modules. | ||
{ | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center; | ||
! rowspan=2|Armor !! colspan=3| Armor Value for Ground Hab Modules !! colspan=3|HP Value for Space Hab Modules | |||
Combat | |- | ||
*Powered Marine Modules | ! Combat Modules<ref>Specifically: | ||
*Powered Defense Modules | * Powered Marine Modules | ||
* Powered Defense Modules</ref> !! Critical Modules<ref>Specifically: | |||
Critical | * Unpowered Marine Modules | ||
*Unpowered Marine Modules | * Unpowered Defense Modules | ||
*Unpowered Defense Modules | * Power Plants | ||
*Power Plants | * Hab Core</ref> !! Other Modules !! Point Defense Array !! Layered Defense Array !! Battlestation | ||
*Hab Core | |- | ||
{{#for_external_table:| | |||
{{#ifeq: {{{exotics}}} | 0 | | |||
{{#ifeq: {{{project}}} | Project_AlienMasterProject | | | |||
{{!}}- | |||
{{!}} {{#external_value:{{{dataname}}} }} | |||
{{!}} {{#expr: {{{vapor}}} / 2.5 round 2}} × Module Tier | |||
{{!}} {{#expr: {{{vapor}}} / 5 round 2}} × Module Tier | |||
{{!}} {{#expr: {{{vapor}}} / 10 round 2}} × Module Tier | |||
{{!}} {{#expr: 0.3 * {{#external_value:h1mass}} / 1 / 20 * {{{vapor}}} }} | |||
{{!}} {{#expr: 0.3 * {{#external_value:h2mass}} / 2 / 20 * {{{vapor}}} }} | |||
{{!}} {{#expr: 0.3 * {{#external_value:h3mass}} / 3 / 20 * {{{vapor}}} }} | |||
{{!}}- | |||
}} | |||
| }} | |||
}} | |||
|- | |||
| {{#external_value:AlienAdamantaneArmor}}<ref>Used by Alien Habs that are not near the Wormhole</ref> {{#get_web_data: | |||
|url={{filepath:TIShipArmorTemplate.csv}} | |||
|filters=dataName=AlienAdamantaneArmor, | |||
|data= | |||
avapor=heatofVaporization_MJkg, | |||
}} | |||
| {{#expr: {{#external_value:avapor}} / 2.5 round 2}} × Module Tier | |||
| {{#expr: {{#external_value:avapor}} / 5 round 2}} × Module Tier | |||
| {{#expr: {{#external_value:avapor}} / 10 round 2}} × Module Tier | |||
| {{#expr: 0.3 * {{#external_value:a1mass}} / 1 / 20 * {{#external_value:avapor}} }} | |||
| {{#expr: 0.3 * {{#external_value:a2mass}} / 2 / 20 * {{#external_value:avapor}} }} | |||
| {{#expr: 0.3 * {{#external_value:a3mass}} / 3 / 20 * {{#external_value:avapor}} }} | |||
|- | |||
| {{#external_value:AlienExoticArmor}}<ref>Used by Alien Habs that are near the Wormhole</ref> {{#get_web_data: | |||
|url={{filepath:TIShipArmorTemplate.csv}} | |||
|filters=dataName=AlienExoticArmor, | |||
|data= | |||
evapor=heatofVaporization_MJkg, | |||
}} | |||
| {{#expr: {{#external_value:evapor}} / 2.5 round 2}} × Module Tier | |||
| {{#expr: {{#external_value:evapor}} / 5 round 2}} × Module Tier | |||
| {{#expr: {{#external_value:evapor}} / 10 round 2}} × Module Tier | |||
| {{#expr: 0.3 * {{#external_value:a1mass}} / 1 / 20 * {{#external_value:evapor}} }} | |||
| {{#expr: 0.3 * {{#external_value:a2mass}} / 2 / 20 * {{#external_value:evapor}} }} | |||
| {{#expr: 0.3 * {{#external_value:a3mass}} / 3 / 20 * {{#external_value:evapor}} }} | |||
|- | |||
|} | |||
<references /> | |||
== Sources == | == Sources == | ||
Revision as of 22:00, 21 September 2025
This page presents a list of all space ship armors in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.
Table of Ship Armors
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Basic Version
Detailed Version
| Armor | Required Project | Density (kg / m3) | Heat of Vaporization (MJ / kg) | Thickness per point (cm) | Mass (tons) for 0/0/1 Armor on a Gunship | Bonus Resistance | Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) | Half Value (cm) | Armor Needed to Halve Radiation Damage | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| X-Ray | Baryonic | X-Ray | Baryonic | |||||||||||
| Error: no local variable "SteelArmor" has been set. | 7850 | 6.8 | 7.493 | 46.2 | 0.75× Chip Damage Taken | 0.0924 (2%) | 4.5276 (98%) | 0 (0%) | 0 (0%) | 2 | 7.5 | 0.267 | 1.001 | |
| Error: no local variable "TitaniumArmor" has been set. | 4820 | 8.77 | 9.463 | 35.822 | 0.75× Chip Damage Taken | 0 (0%) | 0.1791 (5%) | 3.4031 (95%) | 0 (0%) | 4.2 | 10.5 | 0.444 | 1.11 | |
| Error: no local variable "SiliconCarbideArmor" has been set. | 3210 | 9.9 | 12.587 | 31.733 | 1.5867 (50%) | 1.5867 (50%) | 0 (0%) | 0 (0%) | 9.1 | 58 | 0.723 | 4.608 | ||
| Error: no local variable "BoronCarbideArmor" has been set. | 2520 | 7.14 | 22.231 | 44 | 0.75× Kinetic Damage Taken | 2.2 (50%) | 2.2 (50%) | 0 (0%) | 0 (0%) | 22.2 | 13.8 | 0.999 | 0.621 | |
| Error: no local variable "CompositeArmor" has been set. | Composite Armor | 1930 | 15 | 13.817 | 20.944 | 1.0472 (50%) | 0.5236 (25%) | 0.5236 (25%) | 0 (0%) | 15.3 | 72 | 1.107 | 5.211 | |
| Error: no local variable "FoamedMetalArmor" has been set. | Foamed Metal Armor | 920 | 24 | 18.116 | 13.09 | 0.75× Chip Damage Taken | 0.1963 (15%) | 0.9163 (70%) | 0.1963 (15%) | 0 (0%) | 29.4 | 134.9 | 1.623 | 7.446 |
| Error: no local variable "NanotubeArmor" has been set. | Nanotube Armor | 1720 | 29.6 | 7.857 | 10.613 | 0.6368 (60%) | 0.3715 (35%) | 0.0531 (5%) | 0 (0%) | 19.9 | 155.4 | 2.533 | 19.779 | |
| Error: no local variable "AdamantaneArmor" has been set. | Adamantine Armor | 1800 | 59.534 | 3.733 | 5.277 | 0.75× Kinetic Damage Taken | 0.2902 (55%) | 0.1847 (35%) | 0.0528 (10%) | 0 (0%) | 18 | 115.8 | 4.822 | 31.023 |
| Error: no local variable "ExoticArmor" has been set. | Exotic Armor | 2200 | 70 | 2.597 | 4.488 | 0.1795 (40%) | 0.1885 (42%) | 0.0763 (17%) | 0.0045 (1%) | 5.2 | 12 | 2.002 | 4.62 | |
| Error: no local variable "HybridArmor" has been set. | Hybrid Armor | 2000 | 80 | 2.5 | 3.927 | 0.75× Laser Damage Taken | 0.1492 (38%) | 0.1767 (45%) | 0.0648 (16.5%) | 0.002 (0.5%) | 4.5 | 11 | 1.8 | 4.4 |
| Error: no local variable "AlienAdamantaneArmor" has been set. | Alien Only | 1800 | 59.534 | 3.733 | 5.277 | 0.2902 (55%) | 0.1847 (35%) | 0.0528 (10%) | 0 (0%) | 18 | 115.8 | 4.822 | 31.023 | |
| Error: no local variable "AlienExoticArmor" has been set. | Alien Only | 2200 | 70 | 2.597 | 4.488 | 0.1795 (40%) | 0.1975 (44%) | 0.0673 (15%) | 0.0045 (1%) | 5.2 | 12 | 2.002 | 4.62 | |
Effects on Hab Modules
Researching new non-exotic armors also improves the defenses of hab modules.
| Armor | Armor Value for Ground Hab Modules | HP Value for Space Hab Modules | ||||
|---|---|---|---|---|---|---|
| Combat Modules[1] | Critical Modules[2] | Other Modules | Point Defense Array | Layered Defense Array | Battlestation | |
| Error: no local variable "AlienAdamantaneArmor" has been set.[3] | 23.81 × Module Tier | 11.91 × Module Tier | 5.95 × Module Tier | 89.301 | 223.2525 | 744.175 |
| Error: no local variable "AlienExoticArmor" has been set.[4] | 28 × Module Tier | 14 × Module Tier | 7 × Module Tier | 105 | 262.5 | 875 |
Sources
This table is computed using data from TIShipArmorTemplate CSV, TIHabModuleTemplate CSV, RawArmorDisplayName, and RawProjectDisplayName.
| Auto-Updating Lists From Template Files | |||
|---|---|---|---|
Each of these pages are automatically updated using Terra Invicta's template files, found in \Terra Invicta\TerraInvicta_Data\StreamingAssets\Templates, whenever newer versions are uploaded to the wiki. Note: For efficiency, the JSONs have to be converted into CSVs before being uploaded. | |||
| Nation Related | Hab Related | Research and Event Related | Councilor Related |
| Ship Related | |||
| Weapons | Utilities | Other Ship Parts | Other |


