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| == Table of Ship Armors == | | == Table of Ship Armors == |
| {{#get_external_data:text={{:RawArmorDisplayName}} }}
| |
| {{#get_external_data:text={{:RawProjectDisplayName}} }}
| |
| {{#get_external_data:text={{:TIShipArmorTemplate_CSV}}
| |
| |data=
| |
| dataname=dataName,
| |
| project=requiredProjectName,
| |
| density=density_kgm3,
| |
| vapor=heatofVaporization_MJkg,
| |
| specialty=specialties/2/armorSpecialty,
| |
| specialtyval=specialties/2/value,
| |
| volatiles=weightedBuildMaterials/volatiles,
| |
| metals=weightedBuildMaterials/metals,
| |
| nobles=weightedBuildMaterials/nobleMetals,
| |
| exotics=weightedBuildMaterials/exotics,
| |
| xrayhv=xRayHalfValue_cm,
| |
| baryonhv=baryonicHalfValue_cm,
| |
| }}
| |
| {{#get_web_data:
| |
| |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=PointDefenseArray
| |
| |data=h1mass=baseMass_tons,
| |
| }}
| |
| {{#get_web_data:
| |
| |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=LayeredDefenseArray
| |
| |data=h2mass=baseMass_tons,
| |
| }}
| |
| {{#get_web_data:
| |
| |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=Battlestations
| |
| |data=h3mass=baseMass_tons,
| |
| }}
| |
| {{#get_web_data:
| |
| |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=AlienPointDefenseArray
| |
| |data=a1mass=baseMass_tons,
| |
| }}
| |
| {{#get_web_data:
| |
| |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=AlienLayeredDefenseArray
| |
| |data=a2mass=baseMass_tons,
| |
| }}
| |
| {{#get_web_data:
| |
| |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=AlienBattlestations
| |
| |data=a3mass=baseMass_tons,
| |
| }}
| |
| === Basic Version ===
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
| |
| ! rowspan=2|Armor !! rowspan=2|Mass (tons) for 0/0/1 Armor on a Gunship !! rowspan=2|Bonus Resistance !! colspan=4| Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) !! colspan=2|Armor Needed to Halve Radiation Damage
| |
| |-
| |
| ! [[File:ICO volatiles.png|25px]] Volatiles !! [[File:ICO metal.png|25px]] Base Metals !! [[File:ICO metal noble.png|25px]] Noble Metals !! [[File:ICO exotics.png|25px]] Exotics !! X-Ray !! Baryonic
| |
| |-
| |
| {{#for_external_table:|
| |
| {{!}}-
| |
| {{!}} {{#external_value:{{{dataname}}} }}
| |
| {{!}} {{#expr: 4 / {{{vapor}}} * 5 * 5 * 3.1415927 round 3}}
| |
| {{!}} {{#switch: {{{specialty}}}
| |
| | None=
| |
| | ChippingResistance={{{specialtyval}}}× Chip Damage Taken
| |
| | KineticsResistance={{{specialtyval}}}× Kinetic Damage Taken
| |
| | LaserResistance={{{specialtyval}}}× Laser Damage Taken
| |
| }}
| |
| {{!}} {{#iferror: {{#expr: {{{volatiles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{volatiles}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{metals}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{metals}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{nobles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{nobles}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{exotics}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{exotics}}} * 100}} | 0}}%)
| |
| {{!}} {{#expr: {{{xrayhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}}
| |
| {{!}} {{#expr: {{{baryonhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}}
| |
| {{!}}-
| |
| }}
| |
| |}
| |
|
| |
| === Detailed Version ===
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
| |
| ! rowspan=2|Armor !! rowspan=2|Required Project !! rowspan=2|Density (kg / m<sup>3</sup>) !! rowspan=2|Heat of Vaporization (MJ / kg) !! rowspan=2|Thickness per point (cm) !! rowspan=2|Mass (tons) for 0/0/1 Armor on a Gunship !! rowspan=2|Bonus Resistance !! colspan=4| Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) !! colspan=2|Half Value (cm) !! colspan=2|Armor Needed to Halve Radiation Damage
| |
| |-
| |
| ! [[File:ICO volatiles.png|25px]] Volatiles !! [[File:ICO metal.png|25px]] Base Metals !! [[File:ICO metal noble.png|25px]] Noble Metals !! [[File:ICO exotics.png|25px]] Exotics !! X-Ray !! Baryonic !! X-Ray !! Baryonic
| |
| |-
| |
| {{#for_external_table:|
| |
| {{!}}-
| |
| {{!}} {{#external_value:{{{dataname}}} }}
| |
| {{!}} {{#ifeq: {{{project}}} | | | [[{{#external_value:{{{project}}} | Alien Only}}]] }}
| |
| {{!}} {{{density}}}
| |
| {{!}} {{{vapor}}}
| |
| {{!}} {{#expr: 400000 / {{{vapor}}} / {{{density}}} round 3}}
| |
| {{!}} {{#expr: 4 / {{{vapor}}} * 5 * 5 * 3.1415927 round 3}}
| |
| {{!}} {{#switch: {{{specialty}}}
| |
| | None=
| |
| | ChippingResistance={{{specialtyval}}}× Chip Damage Taken
| |
| | KineticsResistance={{{specialtyval}}}× Kinetic Damage Taken
| |
| | LaserResistance={{{specialtyval}}}× Laser Damage Taken
| |
| }}
| |
| {{!}} {{#iferror: {{#expr: {{{volatiles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{volatiles}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{metals}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{metals}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{nobles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{nobles}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{exotics}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10 round 4}} | 0}} ({{#iferror: {{#expr: {{{exotics}}} * 100}} | 0}}%)
| |
| {{!}} {{{xrayhv}}}
| |
| {{!}} {{{baryonhv}}}
| |
| {{!}} {{#expr: {{{xrayhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}}
| |
| {{!}} {{#expr: {{{baryonhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}}
| |
| {{!}}-
| |
| }}
| |
| |}
| |
|
| |
| === New try ===
| |
|
| |
| <tabber> | | <tabber> |
| |-|Basic View= | | |-|Basic View= |
This page presents a list of all space ship armors in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.
Table of Ship Armors
Effects on Hab Modules
Researching new non-exotic armors also improves the defenses of hab modules.
| Armor |
Armor Value for Ground Hab Modules |
HP Value for Space Hab Modules
|
| Combat Modules[1] |
Critical Modules[2] |
Other Modules |
Point Defense Array |
Layered Defense Array |
Battlestation
|
Error: no local variable "AlienAdamantaneArmor" has been set.[3] Error while fetching data from URL https://wiki.hoodedhorse.com/images/mbhh_ti/5/5e/TIShipArmorTemplate.csv: $2. There was a problem during the HTTP request: 403 Forbidden Error while fetching data from URL https://wiki.hoodedhorse.com/images/mbhh_ti/5/5e/TIShipArmorTemplate.csv: <!DOCTYPE html>
<html class="no-js" lang="en-US">
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<script type="5090725e488303b4740e2a28-text/javascript">
window._cf_translation = {};
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<script src="/cdn-cgi/scripts/7d0fa10a/cloudflare-static/rocket-loader.min.js" data-cf-settings="5090725e488303b4740e2a28-|49" defer></script><script type="module" src="https://static.cloudflareinsights.com/beacon.min.js/v31edd6df95cf4e85bb4c19e7a9bdbcba1788362987495" integrity="sha512-iIg7k2xntmwu6/uSb5tpc/hySgZc4eoL31yB29W6tJFo2akwjPWcEqnCEdJvGexCL0KEQwVYv5BlowfhVz26hg==" data-cf-beacon='{"version":"2024.11.0","token":"51862476f1994747843f52d73cd5e123","spa":2}' crossorigin="anonymous"></script>
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|
Expression error: Unexpected < operator. × Module Tier
|
Expression error: Unexpected < operator. × Module Tier
|
Expression error: Unexpected < operator. × Module Tier
|
Expression error: Unexpected < operator.
|
Expression error: Unexpected < operator.
|
Expression error: Unexpected < operator.
|
| Error: no local variable "AlienExoticArmor" has been set.[4]
|
28 × Module Tier
|
14 × Module Tier
|
7 × Module Tier
|
Expression error: Unexpected < operator.
|
Expression error: Unexpected < operator.
|
Expression error: Unexpected < operator.
|
- ↑ Specifically:
- Powered Marine Modules
- Powered Defense Modules
- ↑ Specifically:
- Unpowered Marine Modules
- Unpowered Defense Modules
- Power Plants
- Hab Core
- ↑ Used by Alien Habs that are not near the Wormhole
- ↑ Used by Alien Habs that are near the Wormhole
Sources
This table is computed using data from TIShipArmorTemplate CSV, TIHabModuleTemplate CSV, RawArmorDisplayName, and RawProjectDisplayName.
| Auto-Updating Lists From Template Files
|
Each of these pages are automatically updated using Terra Invicta's template files, found in \Terra Invicta\TerraInvicta_Data\StreamingAssets\Templates , whenever newer versions are uploaded to the wiki.
Note: For efficiency, the JSONs have to be converted into CSVs before being uploaded.
|
| Nation Related |
Hab Related |
Research and Event Related |
Councilor Related
|
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|
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| Ship Related
|
| Weapons |
Utilities |
Other Ship Parts |
Other
|
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