Many of councilors' '''Attributes''' determine how good they are at Missions. The eight Attributes councilors have are:
# Persuasion
# Investigation
# Espionage
# Command
# Administration
# Science
# Security
# Loyalty
The first four are typically used in Missions – Control Nation, for example, uses Persuasion, while Assassinate Councilor uses Espionage and Assault Alien Asset uses Command.
The first four are typically used in Missions – Control Nation, for example, uses Persuasion, while Assassinate Councilor uses Espionage and Assault Alien Asset uses Command.
Revision as of 22:05, 3 October 2022
Council view
Councilors are a faction's primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.
Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.
Factions can recruit councilors by spending Influence. Each month there is a new group of potetial recruits to choose from. You can also turn councilors from other factions to work for you.
The name and appearance of recruired councilors can be changed at any time.
Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to aliens.
Profession
Base stats
Available missions
Description
Activist
4-8
3-5
1-5
0-1
0-1
0-1
0-1
0-16
Control Nation Control Space Asset Coup d'Etat Increase Unrest Inspire Public Campaign Turn Councilor
An Activist seeks social change through persuasion rather than violence.
Astronaut
1-5
2-4
0-2
5-7
0-6
4-6
2-6
0-16
Advise Assault Enemy Space Asset Control Nation Control Space Asset Inspire Investigate Alien Activity Public Campaign Sabotage Hab Module
Astronauts are among the lucky few who have been to space and often merge military and scientific backgrounds.
Celebrity
6-8
0-3
0-1
0-1
2-6
0-1
2-4
0-16
Control Nation Control Space Asset Inspire Public Campaign Turn Councilor
An influential entertainer, artist, athlete or scion with a substantial public following.
Investigators gather scattered bits of information and piece together the truth, usually for a private audience.
Journalist
4-8
6
1-5
0
0-2
0-3
0-1
0-17
Crackdown Increase Unrest Inspire Investigate Alien Activity Investigate Councilor Public Campaign Stabilize Nation Steal Project Surveil Location Turn Councilor
Journalists uncover hidden information and deliver it to the public, sometimes challenging powerful interests.
Judge
3-7
4-6
0-3
0-2
1-5
0-1
2-4
0-17
Advise Control Nation Control Space Asset Crackdown Defend Interests Detain Councilor Investigate Alien Activity Investigate Councilor Purge Stabilize Nation
A judge is a government official with the power to interpret law and order the arrest of powerful people.
The mysterious Hydra operatives reveal little about their capabilities or purpose.
Attributes
A councilor has eight attributes. They determine success chances on missions or offer bonuses to incomes.
Attribute
Effects
Description
Persuation
+1% Influence Generation per Persuation point
Increases the success chance of Control Nation missions
Increases the success chance of Control Space Asset missions
Increases the success chance of Inspire missions
Increases the success chance of Public Campaign missions
Increases the success chance of Turn Councilor missions
Persuasion is the ability to shape the opinions of others to your own.
Investigation
Increases the chance to spot other factions' councilors
Increases the success chance of Crackdown missions
Increases the success chance of Detain Councilor missions
Increases the success chance of Investigate Councilor missions
Investigation is the councilor's ability to discover information someone would prefer to keep hidden.
Espionage
Increases the chance to avoid being spotted by other factions
Increases the success chance of Assassinate missions
Increases the success chance of Purge missions
Increases the success chance of Sabotage Facilities missions
Increases the success chance of Sabotage Hab Module missions
Increases the success chance of Sabotage Project missions
Increases the success chance of Steal Project missions
Decreases the success chance of enemy Investigate Councilor missions
Espionage is the ability to move in secret and conduct covert operations.
Command
Administration
Science
Security
Loyalty
Councilor Characteristics and Stats
Councilors have Attributes, Traits, Incomes and Orgs.
Attributes
The first four are typically used in Missions – Control Nation, for example, uses Persuasion, while Assassinate Councilor uses Espionage and Assault Alien Asset uses Command.
Persuasion, Command, Administration and Science grant bonuses to your councilor’s influence, ops, money, and research incomes.
Administration also sets how many Orgs you can control. Security and Loyalty are defensive stats.
Traits
Traits are characteristics of the councilor that provide conditional bonuses to Missions, Incomes, and occasionally penalties and restrictions to the councilor’s Missions and movements. The Demagogue trait, for example, grants an Influence Income, plus bonus persuasion in nations with low education, but penalizes persuasion in high-education nations.
Orgs
Organizations, or Orgs, are essentially your councilors’ gear. These are government agencies, NGOs, criminal organizations, and private companies under a given councilor’s control. These are acquired with money, influence and rarely ops (typically for criminal cartels). They provide stat bonuses, incomes, missions, bonuses to research, and bonuses to certain priorities for nations under your control. The U.S. Air Force Research Laboratory, for example, grants a bonus to faction research, a bonus to the science stat for the individual councilor, and helps your nations develop their military and spaceflight programs more quickly.
Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Councilors gain experience from successful missions, which can be spent on improving the councilor by improving their attributes, adding missions, or adding or removing certain traits.