Template:HabModuleSpecial: Difference between revisions
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<includeonly | <includeonly>{{#switch: {{{1}}} | ||
| DropTroops = {{icon|marine}}Marine strength can be used offensively. | | DropTroops = {{icon|marine}}Marine strength can be used offensively. | ||
| Cost_Scales_With_Gravity = Build cost and {{icon|power consumption}} scale with escape velocity and distance from home space body. | | Cost_Scales_With_Gravity = Build cost and {{icon|power consumption}} scale with escape velocity and distance from home space body. | ||
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| EarthLEOOnly = Need [[Earth]] interface orbit. | | EarthLEOOnly = Need [[Earth]] interface orbit. | ||
| HarvestAntimatter = Harvests {{#expr: {{{specialRulesValue}}} * 100}}% of Orbit's {{icon|antimatter|bgcolor=DarkSlateGray}}Antimatter. Max one per orbit. | | HarvestAntimatter = Harvests {{#expr: {{{specialRulesValue}}} * 100}}% of Orbit's {{icon|antimatter|bgcolor=DarkSlateGray}}Antimatter. Max one per orbit. | ||
| Farm = Removes {{icon|water}}water and {{icon|volatiles}}volatiles upkeep for up to {{{specialRulesValue}}} | | Farm = Removes [[Habs|Hab's]] {{icon|water}}water and {{icon|volatiles}}volatiles upkeep for up to {{{specialRulesValue}}} crew. | ||
| AlienWormhole = Alien Wormhole. Cannot be destroyed. | | AlienWormhole = Alien Wormhole. Cannot be destroyed. | ||
| MoneyIfNotBuilding = Produces {{icon|money}}money if no modules under construction. Otherwise {{{constructionTimeModifier}}}× base time modifier to hab module construction. | | MoneyIfNotBuilding = Produces {{icon|money}}money if no modules under construction. Otherwise {{{constructionTimeModifier}}}× base time modifier to hab module construction. | ||
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| AtrocityToKill = Destroyer commits an [[Factions#Atrocity|Atrocity]]. | | AtrocityToKill = Destroyer commits an [[Factions#Atrocity|Atrocity]]. | ||
| AtrocityToKill_Populous = Destroyer commits an [[Factions#Atrocity|Atrocity]] if ≥50000 system {{icon|pop}}population. | | AtrocityToKill_Populous = Destroyer commits an [[Factions#Atrocity|Atrocity]] if ≥50000 system {{icon|pop}}population. | ||
| Stability = Add {{{specialRulesValue}}} defense against [[Control Space Asset]] and | | Stability = Add {{{specialRulesValue}}} defense against [[Control Space Asset]] and module's crew has zero {{icon|money}}money upkeep. | ||
| Efficiency = Add +{{#expr: {{{specialRulesValue}}} * 100}}% bonus to {{icon|money}}{{icon|influence|bgcolor=DarkSlateGray}}{{icon|ops|bgcolor=DarkSlateGray}}{{icon|research}}{{icon|water}}{{icon|volatiles}}{{icon|metals}}{{icon|noble metals}}{{icon|fissiles}} income. | | Efficiency = Add +{{#expr: {{{specialRulesValue}}} * 100}}% bonus to [[Habs|Hab's]] {{icon|money}}{{icon|influence|bgcolor=DarkSlateGray}}{{icon|ops|bgcolor=DarkSlateGray}}{{icon|research}}{{icon|water}}{{icon|volatiles}}{{icon|metals}}{{icon|noble metals}}{{icon|fissiles}} income. | ||
| HarvestHelium3 = Harvest He3. | | HarvestHelium3 = Harvest He3. | ||
| UsesHelium3 = If He3 Harvesting Active, then change {{icon|fissile}} build cost and upkeep into {{icon|water}}. | | UsesHelium3 = If He3 Harvesting Active, then change {{icon|fissile}} build cost and upkeep into {{icon|water}}. | ||
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| RepairsHabKitShipModules = Allows building and repairing [[Spaceships|Ship]] [[Spaceships#Kit|colony kits]]. | | RepairsHabKitShipModules = Allows building and repairing [[Spaceships|Ship]] [[Spaceships#Kit|colony kits]]. | ||
| StaticHab = Part of an Unchangeable [[Habs|Hab]]. | | StaticHab = Part of an Unchangeable [[Habs|Hab]]. | ||
| AlienSurveillance = [[Aliens#Earth_Surveillance_Habs|Alien Surveillance]]. | |||
| #default = {{{1}}}. | | #default = {{{1}}}. | ||
}}</span></includeonly><noinclude> | }}</span></includeonly><noinclude> | ||
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|- | |- | ||
| StaticHab || || {{HabModuleSpecial| StaticHab }} | | StaticHab || || {{HabModuleSpecial| StaticHab }} | ||
|- | |||
| AlienSurveillance || || {{HabModuleSpecial| AlienSurveillance }} | |||
|- | |- | ||
|} | |} | ||
</noinclude> | </noinclude> | ||
Revision as of 03:09, 18 July 2025
A template for translating Hab Module Special Rules into human readable format.
Usage
To get the Solar_Power_Variable_Output Special Rule for example:
{{HabModuleSpecial|Solar_Power_Variable_Output}}
This would output:
Power scales with proximity to Sun.
Words for Special Rules are shown in the following table. Some special rules require additional parameters.
Resources
| name | parameter(s) | output |
|---|---|---|
| DropTroops | ||
| Cost_Scales_With_Gravity | Build cost and | |
| Shipyard | constructionTimeModifier=0.5 | Builds Ships with 0.5× base time modifier. |
| Requires_Colonized_Body | Need ≥10000 system | |
| Requires_Inhabited_Body | Need ≥50000 system | |
| Requires_GasGiant_Orbit | Need gas giant orbit. | |
| Requires_Interface_Orbit | Need interface orbit. | |
| Solar_Power_Variable_Output | ||
| CanFoundTier1Habs | Allows founding platforms and outposts. | |
| CanFoundTier2Habs | Allows founding orbitals and settlements. | |
| CanFoundTier3Habs | Allows founding rings and colonies. | |
| MarinePlatoon | specialRulesValue=3 | Add 3 |
| MarineCompany | specialRulesValue=3 | Add 3 |
| MarineBattalion | specialRulesValue=3 | Add 3 |
| Griffins | specialRulesValue=3 | Add 3 |
| WarDogs | specialRulesValue=3 | Add 3 |
| Salamanders | specialRulesValue=3 | Add 3 |
| PowerFirst | Cannot depower. | |
| SentinelModule | Enables the Dominate Nation mission. | |
| InterstellarLaunchModule | Victory module for | |
| EarthLEOOnly | Need Earth interface orbit. | |
| HarvestAntimatter | specialRulesValue=3 | Harvests 300% of Orbit's |
| Farm | specialRulesValue=3 | Removes Hab's |
| AlienWormhole | Alien Wormhole. Cannot be destroyed. | |
| MoneyIfNotBuilding | constructionTimeModifier=0.5 | Produces |
| NotInIrradiated | Cannot be built in irradiated locations. | |
| ConsumesMCWhenUnpowered | Has | |
| TechBonusDiminishingReturns | techBonus=0.1 techCat=energy |
Adds +10% |
| LEOBonusArmyCombatValue | specialRulesValue=3 | Adds +3 to the |
| LEOBonusPropagandaStrength | specialRulesValue=3 | Adds +3 strength to our Public Campaigns if in Earth interface orbit. Capped at +9. |
| LEOBonusAlienDetection | specialRulesValue=3 | Add +3 bonus to alien detection on Earth if in Earth interface orbit. Capped at +9. |
| LEOBonusMiltech | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusWelfare | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusLaunchFacilities | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusKnowledge | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusMissionControl | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusEconomy | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusUnity | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusOppression | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusEnvironment | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusGovernment | specialRulesValue=3 | Add +300% bonus to the |
| LEOControlPointCapacity | controlPointCapacity | Add 3 |
| AtrocityToKill | Destroyer commits an Atrocity. | |
| AtrocityToKill_Populous | Destroyer commits an Atrocity if ≥50000 system | |
| Stability | specialRulesValue=3 | Add 3 defense against Control Space Asset and module's crew has zero |
| Efficiency | specialRulesValue=3 | Add +300% bonus to Hab's |
| HarvestHelium3 | Harvest He3. | |
| UsesHelium3 | If He3 Harvesting Active, then change | |
| RepairsMarineShipModules | Allows building and repairing Ship | |
| RepairsHabKitShipModules | Allows building and repairing Ship colony kits. | |
| StaticHab | Part of an Unchangeable Hab. | |
| AlienSurveillance | Alien Surveillance. |


