Ship Hull List: Difference between revisions

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== Sources ==
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Revision as of 22:31, 30 June 2025

This page presents a list of all space ship hulls in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.

Table of Ship Hulls

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Basic Version

Ship Hull Hard Points Structural Integrity Max Officers[1] Construction Time (days)[2] Rough Armor Cost Multiplier[3]
Nose Hull Utility T1 T2 T3 Nose/Tail Side
Gunship 1 2 4 1 60 48 21.6 79 1571
Escort 2 2 7 1 90 72 32.4 79 1571
Corvette 1 1 3 8 2 90 72 32.4 177 3063
Frigate 1 2 5 12 3 120 96 43.2 314 6283
Monitor 4 3 16 3 180 120 72 314 7854
Destroyer 2 2 5 18 3 202.5 135 81 314 7854
Cruiser 2 3 7 20 4 270 180 108 314 10996
Battlecruiser 3 2 5 24 4 270 180 108 314 10996
Battleship 2 6 6 40 5 450 300 200 491 15708
Lancer 4 3 7 36 5 540 360 240 804 25133
Dreadnought 3 8 7 48 5 540 360 240 962 30238
Titan 4 6 9 64 6 607.5 405 270 962 32987
STOFighter 1 1 1 3 60 48 21.6 50 628
AlienGunship 1 3 6 64 48 16 79 1571
AlienEscort 2 4 10 96 72 24 79 2356
AlienCorvette 1 1 4 10 96 72 24 79 2356
AlienFrigate 1 3 5 20 128 96 32 177 5890
AlienMonitor 1 4 5 22 384 256 128 177 7069
AlienDestroyer 2 2 5 24 384 256 128 177 7069
AlienCruiser 2 4 7 36 480 320 160 314 12566
AlienBattlecruiser 3 3 6 48 540 360 180 491 19242
AlienBattleship 2 6 7 60 540 360 180 491 19635
AlienLancer 6 4 7 52 540 360 180 491 21598
AlienDreadnought 4 8 9 72 720 480 240 707 28274
AlienTitan 6 8 7 90 1080 720 480 707 37699
AlienAssaultCarrier 6 6 90 1080 720 480 707 28274
AlienMothership 4 16 7 512 1152 768 512 2827 113097
SalamanderGunship 1 1 1 3 60 45 15 50 880

Detailed Version

Ship Hull Required Project Hard Points Structural Integrity Max Officers[1] Dimensions Maximum Armor Thickness (cm) Rough Armor Cost Multiplier[3] Construction[2] Crew Mass (tons)[4] Resources[4] Upkeep Costs
Nose Hull Utility Length Width Nose Side Tail Nose/Tail Side Base Days Ship Tier T1 T2 T3 mission control MC money Money
Gunship Interplanetary Warships 1 2 4 1 50 10 180 120 180 79 1571 60 1 60 48 21.6 3 178 1.78 12.46 3.56 0 1 1
Escort Interplanetary Warships 2 2 7 1 50 10 180 120 180 79 1571 90 1 90 72 32.4 4 350 3.5 24.5 7 0 1 2
Corvette Interplanetary Warships 1 1 3 8 2 65 15 234 180 234 177 3063 90 1 90 72 32.4 8 400 4 28 8 0 1 3
Frigate Patrol Vessels 1 2 5 12 3 100 20 360 240 360 314 6283 120 1 120 96 43.2 20 600 6 42 12 0 2 4
Monitor Patrol Vessels 4 3 16 3 125 20 450 240 450 314 7854 120 2 180 120 72 35 800 8 56 16 0 2 4
Destroyer Patrol Vessels 2 2 5 18 3 125 20 450 240 450 314 7854 135 2 202.5 135 81 40 825 8.25 57.75 16.5 0 2 5
Cruiser Fleet Combatants 2 3 7 20 4 175 20 630 240 630 314 10996 180 2 270 180 108 60 1000 10 70 20 0 3 10
Battlecruiser Fleet Combatants 3 2 5 24 4 175 20 630 240 630 314 10996 180 2 270 180 108 70 1200 12 84 24 0 3 12
Battleship Fleet Combatants 2 6 6 40 5 200 25 720 300 720 491 15708 200 3 450 300 200 80 1600 16 112 32 0 3 15
Lancer Ships of the Line 4 3 7 36 5 250 32 900 384 900 804 25133 240 3 540 360 240 100 2000 20 140 40 0 4 20
Dreadnought Ships of the Line 3 8 7 48 5 275 35 990 420 990 962 30238 240 3 540 360 240 120 2400 24 168 48 0 4 25
Titan Titans 4 6 9 64 6 300 35 1080 420 1080 962 32987 270 3 607.5 405 270 120 3200 32 224 64 0 5 30
STOFighter 1 1 1 3 25 8 45 48 0 50 628 60 1 60 48 21.6 2 30 0 0 0 0 Expression error: Missing operand for -.
AlienGunship Alien Only 1 3 6 50 10 180 120 180 79 1571 64 1 64 48 16 1 192 1.92 13.44 3.84 0 1 Expression error: Missing operand for -.
AlienEscort Alien Only 2 4 10 75 10 270 120 270 79 2356 96 1 96 72 24 2 288 2.88 20.16 5.76 0 1 Expression error: Missing operand for -.
AlienCorvette Alien Only 1 1 4 10 75 10 270 120 270 79 2356 96 1 96 72 24 3 288 2.88 20.16 5.76 0 1 Expression error: Missing operand for -.
AlienFrigate Alien Only 1 3 5 20 125 15 450 180 450 177 5890 128 1 128 96 32 10 576 5.76 40.32 11.52 0 1 Expression error: Missing operand for -.
AlienMonitor Alien Only 1 4 5 22 150 15 540 180 540 177 7069 256 2 384 256 128 16 672 6.72 47.04 13.44 0 1 Expression error: Missing operand for -.
AlienDestroyer Alien Only 2 2 5 24 150 15 540 180 540 177 7069 256 2 384 256 128 20 672 6.72 47.04 13.44 0 1 Expression error: Missing operand for -.
AlienCruiser Alien Only 2 4 7 36 200 20 720 240 720 314 12566 320 2 480 320 160 25 1056 10.56 63.36 31.68 0 1 Expression error: Missing operand for -.
AlienBattlecruiser Alien Only 3 3 6 48 245 25 882 300 882 491 19242 360 2 540 360 180 35 1440 14.4 86.4 43.2 0 1 Expression error: Missing operand for -.
AlienBattleship Alien Only 2 6 7 60 250 25 900 300 900 491 19635 360 2 540 360 180 40 1536 15.36 92.16 46.08 0 1 Expression error: Missing operand for -.
AlienLancer Alien Only 6 4 7 52 275 25 990 300 990 491 21598 360 2 540 360 180 40 1536 15.36 92.16 46.08 0 1 Expression error: Missing operand for -.
AlienDreadnought Alien Only 4 8 9 72 300 30 1080 360 1080 707 28274 480 2 720 480 240 50 2016 20.16 120.96 60.48 0 1 Expression error: Missing operand for -.
AlienTitan Alien Only 6 8 7 90 400 30 1440 360 1440 707 37699 480 3 1080 720 480 60 2304 23.04 138.24 69.12 0 1 Expression error: Missing operand for -.
AlienAssaultCarrier Alien Only 6 6 90 300 30 1080 360 1080 707 28274 480 3 1080 720 480 80 2688 26.88 161.28 80.64 0 1 Expression error: Missing operand for -.
AlienMothership Alien Only 4 16 7 512 600 60 2160 720 2160 2827 113097 512 3 1152 768 512 100 7680 76.8 460.8 145.92 7.68 1 Expression error: Missing operand for -.
SalamanderGunship Alien Only 1 1 1 3 35 8 63 48 0 50 880 60 1 60 45 15 1 20 0 0 0 0 Expression error: Missing operand for -.
  1. ↑ 1.0 1.1 Note: Certain officers can exceed this limit.
  2. ↑ 2.0 2.1 Before any Shipbuilding Speed modifiers
  3. ↑ 3.0 3.1 This value is not quite accurate because Armor costs per point actually increase with each additional point of side armor. See Spaceships#Armor for details.
  4. ↑ 4.0 4.1 Not including the mass/cost of the crew. Each crew would add 4 tons of mass in the form of 0.2 water Water and 0.2 volatiles Volatiles

Sources

This page is computed using data from TIShipHullTemplate CSV and RawProjectDisplayName.