Ship Armor List: Difference between revisions

From Terra Invicta Official Wiki
Redwah (talk | contribs)
Redwah (talk | contribs)
Line 83: Line 83:
}}
}}
|}
|}
=== Effects on Hab Modules ===
Researching new non-exotic armors also improves the defenses of hab modules.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
! rowspan=2|Armor !! colspan=3| Armor Value for Ground Hab Modules !! colspan=3|HP Value for Space Hab Modules
|-
! Combat Modules<ref>Specifically:
* Powered Marine Modules
* Powered Defense Modules</ref> !! Critical Modules<ref>Specifically:
* Unpowered Marine Modules
* Unpowered Defense Modules
* Power Plants
* Hab Core</ref> !! Other Modules !! Point Defense Array !! Layered Defense Array !! Battlestation
|-
{{#for_external_table:|
{{#ifeq: {{{exotics}}} | 0 |
{{#ifeq: {{{project}}} | Project_AlienMasterProject | |
{{!}}-
{{!}} {{#external_value:{{{dataname}}} }}
{{!}} {{#expr: {{{vapor}}} / 2.5 round 2}} × Module Tier
{{!}} {{#expr: {{{vapor}}} / 5 round 2}} × Module Tier
{{!}} {{#expr: {{{vapor}}} / 10 round 2}} × Module Tier
{{!}} {{#expr: 0.3 * 150 / 1 / 20 * {{{vapor}}} }}
{{!}} {{#expr: 0.3 * 750 / 2 / 20 * {{{vapor}}} }}
{{!}} {{#expr: 0.3 * 6000 / 3 / 20 * {{{vapor}}} }}
{{!}}-
}}
| }}
}}
|-
| {{#external_value:AlienAdamantaneArmor}}<ref>Used by Alien Habs that are not near the Wormhole</ref> {{#get_web_data:
|url={{filepath:TIShipArmorTemplate.csv}}
|filters=dataName=AlienAdamantaneArmor,
|data=
avapor=heatofVaporization_MJkg,
}}
| {{#expr: {{#external_value:avapor}} / 2.5 round 2}} × Module Tier
| {{#expr: {{#external_value:avapor}} / 5 round 2}} × Module Tier
| {{#expr: {{#external_value:avapor}} / 10 round 2}} × Module Tier
| {{#expr: 0.3 * 100 / 1 / 20 * {{#external_value:avapor}} }}
| {{#expr: 0.3 * 500 / 2 / 20 * {{#external_value:avapor}} }}
| {{#expr: 0.3 * 2500 / 3 / 20 * {{#external_value:avapor}} }}
|-
| {{#external_value:AlienExoticArmor}}<ref>Used by Alien Habs that are near the Wormhole</ref> {{#get_web_data:
|url={{filepath:TIShipArmorTemplate.csv}}
|filters=dataName=AlienExoticArmor,
|data=
evapor=heatofVaporization_MJkg,
}}
| {{#expr: {{#external_value:evapor}} / 2.5 round 2}} × Module Tier
| {{#expr: {{#external_value:evapor}} / 5 round 2}} × Module Tier
| {{#expr: {{#external_value:evapor}} / 10 round 2}} × Module Tier
| {{#expr: 0.3 * 100 / 1 / 20 * {{#external_value:evapor}} }}
| {{#expr: 0.3 * 500 / 2 / 20 * {{#external_value:evapor}} }}
| {{#expr: 0.3 * 2500 / 3 / 20 * {{#external_value:evapor}} }}
|-
|}
<references />


== Sources ==
== Sources ==

Revision as of 01:16, 25 June 2025

This page presents a list of all space ship armors in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.

Table of Ship Armors

Error while fetching data from URL https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=RawArmorDisplayName&action=raw: $2.
There was a problem during the HTTP request: 403 Forbidden
Error while fetching data from URL https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=RawArmorDisplayName&action=raw:
<!DOCTYPE html>
 <html class="no-js" lang="en-US"> 
<head>
<title>Attention Required! | Cloudflare</title>
<meta charset="UTF-8" />
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=Edge" />
<meta name="robots" content="noindex, nofollow" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<link rel="stylesheet" id="cf_styles-css" href="/cdn-cgi/styles/cf.errors.css" />
<style>body{margin:0;padding:0}</style>


<script type="4233928d5d6a19d7d26f21ab-text/javascript">
  if (!navigator.cookieEnabled) {
    window.addEventListener('DOMContentLoaded', function () {
      var cookieEl = document.getElementById('cookie-alert');
      cookieEl.style.display = 'block';
    })
  }
</script>

</head>
<body>
  

Sorry, you have been blocked

You are unable to access hoodedhorse.com

Why have I been blocked?

This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.

What can I do to resolve this?

You can email the site owner to let them know you were blocked. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page.

<script type="4233928d5d6a19d7d26f21ab-text/javascript"> window._cf_translation = {}; </script> <script src="/cdn-cgi/scripts/7d0fa10a/cloudflare-static/rocket-loader.min.js" data-cf-settings="4233928d5d6a19d7d26f21ab-|49" defer></script><script type="module" src="https://static.cloudflareinsights.com/beacon.min.js/v31edd6df95cf4e85bb4c19e7a9bdbcba1788362987495" integrity="sha512-iIg7k2xntmwu6/uSb5tpc/hySgZc4eoL31yB29W6tJFo2akwjPWcEqnCEdJvGexCL0KEQwVYv5BlowfhVz26hg==" data-cf-beacon='{"version":"2024.11.0","token":"51862476f1994747843f52d73cd5e123","spa":2}' crossorigin="anonymous"></script> <script>(function(){function c(){var b=a.contentDocument||(a.contentWindow&&a.contentWindow.document);if(b){var d=b.createElement('script');d.innerHTML="window.__CF$cv$params={r:'a414cdc46af0f5b1',t:'MTc5MDQ1MjI5MQ=='};var a=document.createElement('script');a.src='/cdn-cgi/challenge-platform/scripts/jsd/main.js';document.getElementsByTagName('head')[0].appendChild(a);";b.getElementsByTagName('head')[0].appendChild(d)}}if(document.body){var a=document.createElement('iframe');a.height=1;a.width=1;a.style.position='absolute';a.style.top=0;a.style.left=0;a.style.border='none';a.style.visibility='hidden';document.body.appendChild(a);if('loading'!==document.readyState)c();else if(window.addEventListener)document.addEventListener('DOMContentLoaded',c);else{var e=document.onreadystatechange||function(){};document.onreadystatechange=function(b){e(b);'loading'!==document.readyState&&(document.onreadystatechange=e,c())}}}})();</script></body> </html>
.


Basic Version

Armor Mass (tons) for 0/0/1 Armor on a Gunship Bonus Resistance Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) Armor Needed to Halve Radiation Damage
Volatiles Base Metals Noble Metals Exotics X-Ray Baryonic
Error: no local variable "SteelArmor" has been set. 46.2 0.75× Chip Damage Taken 0.0924 (2%) 4.5276 (98%) 0 (0%) 0 (0%) 0.267 1.001
Error: no local variable "TitaniumArmor" has been set. 35.822 0.75× Chip Damage Taken 0 (0%) 0.1791 (5%) 3.4031 (95%) 0 (0%) 0.444 1.11
Error: no local variable "SiliconCarbideArmor" has been set. 31.733 1.5867 (50%) 1.5867 (50%) 0 (0%) 0 (0%) 0.723 4.608
Error: no local variable "BoronCarbideArmor" has been set. 44 0.75× Kinetic Damage Taken 2.2 (50%) 2.2 (50%) 0 (0%) 0 (0%) 0.999 0.621
Error: no local variable "CompositeArmor" has been set. 20.944 1.0472 (50%) 0.5236 (25%) 0.5236 (25%) 0 (0%) 1.107 5.211
Error: no local variable "FoamedMetalArmor" has been set. 13.09 0.75× Chip Damage Taken 0.3927 (30%) 0.6545 (50%) 0.2618 (20%) 0 (0%) 1.623 7.446
Error: no local variable "NanotubeArmor" has been set. 10.613 0.6368 (60%) 0.3715 (35%) 0.0531 (5%) 0 (0%) 2.533 19.779
Error: no local variable "AdamantaneArmor" has been set. 5.277 0.75× Kinetic Damage Taken 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 4.822 31.023
Error: no local variable "ExoticArmor" has been set. 4.488 0.1795 (40%) 0.1885 (42%) 0.0718 (16%) 0.009 (2%) 2.002 4.62
Error: no local variable "HybridArmor" has been set. 3.927 0.75× Laser Damage Taken 0.1492 (38%) 0.1767 (45%) 0.0628 (16%) 0.0039 (1%) 1.8 4.4
Error: no local variable "AlienAdamantaneArmor" has been set. 5.277 0.75× Kinetic Damage Taken 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 4.822 31.023
Error: no local variable "AlienExoticArmor" has been set. 4.488 0.75× Laser Damage Taken 0.1795 (40%) 0.1975 (44%) 0.0628 (14%) 0.009 (2%) 2.002 4.62

Detailed Version

Armor Required Project Density (kg / m3) Heat of Vaporization (MJ / kg) Thickness per point (cm) Mass (tons) for 0/0/1 Armor on a Gunship Bonus Resistance Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) Half Value (cm) Armor Needed to Halve Radiation Damage
Volatiles Base Metals Noble Metals Exotics X-Ray Baryonic X-Ray Baryonic
Error: no local variable "SteelArmor" has been set. 7850 6.8 7.493 46.2 0.75× Chip Damage Taken 0.0924 (2%) 4.5276 (98%) 0 (0%) 0 (0%) 2 7.5 0.267 1.001
Error: no local variable "TitaniumArmor" has been set. 4820 8.77 9.463 35.822 0.75× Chip Damage Taken 0 (0%) 0.1791 (5%) 3.4031 (95%) 0 (0%) 4.2 10.5 0.444 1.11
Error: no local variable "SiliconCarbideArmor" has been set. 3210 9.9 12.587 31.733 1.5867 (50%) 1.5867 (50%) 0 (0%) 0 (0%) 9.1 58 0.723 4.608
Error: no local variable "BoronCarbideArmor" has been set. 2520 7.14 22.231 44 0.75× Kinetic Damage Taken 2.2 (50%) 2.2 (50%) 0 (0%) 0 (0%) 22.2 13.8 0.999 0.621
Error: no local variable "CompositeArmor" has been set. Composite Armor 1930 15 13.817 20.944 1.0472 (50%) 0.5236 (25%) 0.5236 (25%) 0 (0%) 15.3 72 1.107 5.211
Error: no local variable "FoamedMetalArmor" has been set. Foamed Metal Armor 920 24 18.116 13.09 0.75× Chip Damage Taken 0.3927 (30%) 0.6545 (50%) 0.2618 (20%) 0 (0%) 29.4 134.9 1.623 7.446
Error: no local variable "NanotubeArmor" has been set. Nanotube Armor 1720 29.6 7.857 10.613 0.6368 (60%) 0.3715 (35%) 0.0531 (5%) 0 (0%) 19.9 155.4 2.533 19.779
Error: no local variable "AdamantaneArmor" has been set. Adamantine Armor 1800 59.534 3.733 5.277 0.75× Kinetic Damage Taken 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 18 115.8 4.822 31.023
Error: no local variable "ExoticArmor" has been set. Exotic Armor 2200 70 2.597 4.488 0.1795 (40%) 0.1885 (42%) 0.0718 (16%) 0.009 (2%) 5.2 12 2.002 4.62
Error: no local variable "HybridArmor" has been set. Hybrid Armor 2000 80 2.5 3.927 0.75× Laser Damage Taken 0.1492 (38%) 0.1767 (45%) 0.0628 (16%) 0.0039 (1%) 4.5 11 1.8 4.4
Error: no local variable "AlienAdamantaneArmor" has been set. Alien Only 1800 59.534 3.733 5.277 0.75× Kinetic Damage Taken 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 18 115.8 4.822 31.023
Error: no local variable "AlienExoticArmor" has been set. Alien Only 2200 70 2.597 4.488 0.75× Laser Damage Taken 0.1795 (40%) 0.1975 (44%) 0.0628 (14%) 0.009 (2%) 5.2 12 2.002 4.62

Effects on Hab Modules

Researching new non-exotic armors also improves the defenses of hab modules.

Armor Armor Value for Ground Hab Modules HP Value for Space Hab Modules
Combat Modules[1] Critical Modules[2] Other Modules Point Defense Array Layered Defense Array Battlestation
Error: no local variable "AlienAdamantaneArmor" has been set.[3] 23.81 × Module Tier 11.91 × Module Tier 5.95 × Module Tier 89.301 223.2525 744.175
Error: no local variable "AlienExoticArmor" has been set.[4] 28 × Module Tier 14 × Module Tier 7 × Module Tier 105 262.5 875
  1. ↑ Specifically:
    • Powered Marine Modules
    • Powered Defense Modules
  2. ↑ Specifically:
    • Unpowered Marine Modules
    • Unpowered Defense Modules
    • Power Plants
    • Hab Core
  3. ↑ Used by Alien Habs that are not near the Wormhole
  4. ↑ Used by Alien Habs that are near the Wormhole

Sources

This table is computed using data from File:TIShipArmorTemplate.csv.