Ship Armor List: Difference between revisions

From Terra Invicta Official Wiki
Redwah (talk | contribs)
Redwah (talk | contribs)
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=== Basic Version ===
=== Basic Version ===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
! rowspan=2|Armor !! rowspan=2|Mass (tons) for 0/0/1 Armor on a Gunship !! rowspan=2|Bonus Resistance !! colspan=4| Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) !! colspan=2|Half Value (cm)
! rowspan=2|Armor !! rowspan=2|Mass (tons) for 0/0/1 Armor on a Gunship !! rowspan=2|Bonus Resistance !! colspan=4| Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) !! colspan=2|Armor Needed to Halve Radiation Damage
|-
|-
! [[File:ICO volatiles.png|25px]] Volatiles !! [[File:ICO metal.png|25px]] Base Metals !! [[File:ICO metal noble.png|25px]] Noble Metals !! [[File:ICO exotics.png|25px]] Exotics !!  X-Ray !! Baryonic
! [[File:ICO volatiles.png|25px]] Volatiles !! [[File:ICO metal.png|25px]] Base Metals !! [[File:ICO metal noble.png|25px]] Noble Metals !! [[File:ICO exotics.png|25px]] Exotics !!  X-Ray !! Baryonic
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{{!}} {{#iferror: {{#expr: {{{nobles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10  round 4}} | 0}} ({{#iferror: {{#expr: {{{nobles}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{nobles}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10  round 4}} | 0}} ({{#iferror: {{#expr: {{{nobles}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{exotics}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10  round 4}} | 0}} ({{#iferror: {{#expr: {{{exotics}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{exotics}}} * 4 / {{{vapor}}} * 5 * 5 * 3.1415927 / 10  round 4}} | 0}} ({{#iferror: {{#expr: {{{exotics}}} * 100}} | 0}}%)
{{!}} {{{xrayhv}}}
{{!}} {{#expr: {{{xrayhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}}
{{!}} {{{baryonhv}}}
{{!}} {{#expr: {{{baryonhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}}
{{!}}-  
{{!}}-  
}}
}}
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=== Detailed Version ===
=== Detailed Version ===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
! rowspan=2|Armor !! rowspan=2|Required Project !! rowspan=2|Density (kg / m<sup>3</sup>) !! rowspan=2|Heat of Vaporization (MJ / kg) !! rowspan=2|Thickness per point (cm) !! rowspan=2|Mass (tons) for 0/0/1 Armor on a Gunship !! rowspan=2|Bonus Resistance !! colspan=4| Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) !! colspan=2|Half Value (cm)
! rowspan=2|Armor !! rowspan=2|Required Project !! rowspan=2|Density (kg / m<sup>3</sup>) !! rowspan=2|Heat of Vaporization (MJ / kg) !! rowspan=2|Thickness per point (cm) !! rowspan=2|Mass (tons) for 0/0/1 Armor on a Gunship !! rowspan=2|Bonus Resistance !! colspan=4| Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) !! colspan=2|Half Value (cm) !! colspan=2|Armor Needed to Halve Radiation Damage
|-
|-
! [[File:ICO volatiles.png|25px]] Volatiles !! [[File:ICO metal.png|25px]] Base Metals !! [[File:ICO metal noble.png|25px]] Noble Metals !! [[File:ICO exotics.png|25px]] Exotics !! X-Ray !! Baryonic
! [[File:ICO volatiles.png|25px]] Volatiles !! [[File:ICO metal.png|25px]] Base Metals !! [[File:ICO metal noble.png|25px]] Noble Metals !! [[File:ICO exotics.png|25px]] Exotics !! X-Ray !! Baryonic !! X-Ray !! Baryonic
|-
|-
{{#for_external_table:|  
{{#for_external_table:|  
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{{!}} {{{xrayhv}}}
{{!}} {{{xrayhv}}}
{{!}} {{{baryonhv}}}
{{!}} {{{baryonhv}}}
{{!}} {{#expr: {{{xrayhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}}
{{!}} {{#expr: {{{baryonhv}}} / (400000 / {{{vapor}}} / {{{density}}}) round 3}}
{{!}}-  
{{!}}-  
}}
}}

Revision as of 19:51, 24 June 2025

This page presents a list of all space ship armors in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.

Table of Ship Armors

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Basic Version

Armor Mass (tons) for 0/0/1 Armor on a Gunship Bonus Resistance Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) Armor Needed to Halve Radiation Damage
Volatiles Base Metals Noble Metals Exotics X-Ray Baryonic
Error: no local variable "SteelArmor" has been set. 46.2 0.75× Chip Damage Taken 0.0924 (2%) 4.5276 (98%) 0 (0%) 0 (0%) 0.267 1.001
Error: no local variable "TitaniumArmor" has been set. 35.822 0.75× Chip Damage Taken 0 (0%) 0.1791 (5%) 3.4031 (95%) 0 (0%) 0.444 1.11
Error: no local variable "SiliconCarbideArmor" has been set. 31.733 1.5867 (50%) 1.5867 (50%) 0 (0%) 0 (0%) 0.723 4.608
Error: no local variable "BoronCarbideArmor" has been set. 44 0.75× Kinetic Damage Taken 2.2 (50%) 2.2 (50%) 0 (0%) 0 (0%) 0.999 0.621
Error: no local variable "CompositeArmor" has been set. 20.944 1.0472 (50%) 0.5236 (25%) 0.5236 (25%) 0 (0%) 1.107 5.211
Error: no local variable "FoamedMetalArmor" has been set. 13.09 0.75× Chip Damage Taken 0.3927 (30%) 0.6545 (50%) 0.2618 (20%) 0 (0%) 1.623 7.446
Error: no local variable "NanotubeArmor" has been set. 10.613 0.6368 (60%) 0.3715 (35%) 0.0531 (5%) 0 (0%) 2.533 19.779
Error: no local variable "AdamantaneArmor" has been set. 5.277 0.75× Kinetic Damage Taken 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 4.822 31.023
Error: no local variable "ExoticArmor" has been set. 4.488 0.1795 (40%) 0.1885 (42%) 0.0718 (16%) 0.009 (2%) 2.002 4.62
Error: no local variable "HybridArmor" has been set. 3.927 0.75× Laser Damage Taken 0.1492 (38%) 0.1767 (45%) 0.0628 (16%) 0.0039 (1%) 1.8 4.4
Error: no local variable "AlienAdamantaneArmor" has been set. 5.277 0.75× Kinetic Damage Taken 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 4.822 31.023
Error: no local variable "AlienExoticArmor" has been set. 4.488 0.75× Laser Damage Taken 0.1795 (40%) 0.1975 (44%) 0.0628 (14%) 0.009 (2%) 2.002 4.62

Detailed Version

Armor Required Project Density (kg / m3) Heat of Vaporization (MJ / kg) Thickness per point (cm) Mass (tons) for 0/0/1 Armor on a Gunship Bonus Resistance Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) Half Value (cm) Armor Needed to Halve Radiation Damage
Volatiles Base Metals Noble Metals Exotics X-Ray Baryonic X-Ray Baryonic
Error: no local variable "SteelArmor" has been set. 7850 6.8 7.493 46.2 0.75× Chip Damage Taken 0.0924 (2%) 4.5276 (98%) 0 (0%) 0 (0%) 2 7.5 0.267 1.001
Error: no local variable "TitaniumArmor" has been set. 4820 8.77 9.463 35.822 0.75× Chip Damage Taken 0 (0%) 0.1791 (5%) 3.4031 (95%) 0 (0%) 4.2 10.5 0.444 1.11
Error: no local variable "SiliconCarbideArmor" has been set. 3210 9.9 12.587 31.733 1.5867 (50%) 1.5867 (50%) 0 (0%) 0 (0%) 9.1 58 0.723 4.608
Error: no local variable "BoronCarbideArmor" has been set. 2520 7.14 22.231 44 0.75× Kinetic Damage Taken 2.2 (50%) 2.2 (50%) 0 (0%) 0 (0%) 22.2 13.8 0.999 0.621
Error: no local variable "CompositeArmor" has been set. Composite Armor 1930 15 13.817 20.944 1.0472 (50%) 0.5236 (25%) 0.5236 (25%) 0 (0%) 15.3 72 1.107 5.211
Error: no local variable "FoamedMetalArmor" has been set. Foamed Metal Armor 920 24 18.116 13.09 0.75× Chip Damage Taken 0.3927 (30%) 0.6545 (50%) 0.2618 (20%) 0 (0%) 29.4 134.9 1.623 7.446
Error: no local variable "NanotubeArmor" has been set. Nanotube Armor 1720 29.6 7.857 10.613 0.6368 (60%) 0.3715 (35%) 0.0531 (5%) 0 (0%) 19.9 155.4 2.533 19.779
Error: no local variable "AdamantaneArmor" has been set. Adamantine Armor 1800 59.534 3.733 5.277 0.75× Kinetic Damage Taken 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 18 115.8 4.822 31.023
Error: no local variable "ExoticArmor" has been set. Exotic Armor 2200 70 2.597 4.488 0.1795 (40%) 0.1885 (42%) 0.0718 (16%) 0.009 (2%) 5.2 12 2.002 4.62
Error: no local variable "HybridArmor" has been set. Hybrid Armor 2000 80 2.5 3.927 0.75× Laser Damage Taken 0.1492 (38%) 0.1767 (45%) 0.0628 (16%) 0.0039 (1%) 4.5 11 1.8 4.4
Error: no local variable "AlienAdamantaneArmor" has been set. Alien Only 1800 59.534 3.733 5.277 0.75× Kinetic Damage Taken 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 18 115.8 4.822 31.023
Error: no local variable "AlienExoticArmor" has been set. Alien Only 2200 70 2.597 4.488 0.75× Laser Damage Taken 0.1795 (40%) 0.1975 (44%) 0.0628 (14%) 0.009 (2%) 5.2 12 2.002 4.62

Sources

This table is computed using data from File:TIShipArmorTemplate.csv.