Naval Gun List: Difference between revisions

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=== Basic Version ===
=== Basic Version ===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
! rowspan=2|Naval Gun !! rowspan=2|Can PD !! rowspan=2|Warhead Mass (kg) !! rowspan=2|Muzzle Velocity (km/s) !! rowspan=2|Stationary Damage !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km)
! rowspan=2|Naval Gun !! rowspan=2|Can PD !! rowspan=2|Warhead Mass (kg) !! rowspan=2|Muzzle Velocity (km/s) !! rowspan=2|Stationary Damage<ref name="stationary">Stationary Damage is the amount of damage that a single hit would do if both the shooter and the target remain stationary relative to each other, and so the projectile would hit with Impact Velocity equal to the weapon's Muzzle Velocity.</ref> !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km)
|-
|-
{{#for_external_table:|  
{{#for_external_table:|  
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=== Detailed Version ===
=== Detailed Version ===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
! rowspan=2|Naval Gun !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Warhead Mass (kg) !! rowspan=2|Muzzle Velocity (km/s) !! rowspan=2|Stationary Damage !! rowspan=2|Chip % !! rowspan=2|Salvo !! rowspan=2|Full Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km) !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=3| Non-Ammo Build Resources (% of total cost) !! rowspan=2|Magazine !! rowspan=2|Ammo Mass (kg) !! colspan=3| Full Ammo Resources (% of total cost)
! rowspan=2|Naval Gun !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Warhead Mass (kg) !! rowspan=2|Muzzle Velocity (km/s) !! rowspan=2|Stationary Damage<ref name="stationary" /> !! rowspan=2|Chip % !! rowspan=2|Salvo !! rowspan=2|Full Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km) !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=3| Non-Ammo Build Resources (% of total cost) !! rowspan=2|Magazine !! rowspan=2|Ammo Mass (kg) !! colspan=3| Full Ammo Resources (% of total cost)
|-
|-
! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]]  !! [[File:ICO metal noble.png|25px]] !! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]]  !! [[File:ICO metal noble.png|25px]]
! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]]  !! [[File:ICO metal noble.png|25px]] !! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]]  !! [[File:ICO metal noble.png|25px]]
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}}
}}
|}
|}
<references />


== Sources ==
== Sources ==

Revision as of 05:18, 22 June 2025

This page presents a list of all space ship naval guns in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.

Table of Naval Guns

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Basic Version

Naval Gun Can PD Warhead Mass (kg) Muzzle Velocity (km/s) Stationary Damage[1] Fire Rate (shots per minute) Range (km)
30mm Autocannon true 3.5 1.35 0.16 70.6 200
35mm Autocannon true 5.5 2 0.55 43.6 200
40mm Autocannon true 6 2.6 1.01 46.5 350
6-inch Cannon true 22.5 1.4 1.1 13.3 250
8-inch Cannon false 50 1.4 2.45 10.7 250
10-inch Cannon false 90 1.4 4.41 8.2 250
12-inch Cannon false 160 1.4 7.84 4.8 250

Detailed Version

Naval Gun Required Project Hard Points Can PD Warhead Mass (kg) Muzzle Velocity (km/s) Stationary Damage[1] Chip % Salvo Full Cooldown (s) Fire Rate (shots per minute) Range (km) Crew Mass (tons) Non-Ammo Build Resources (% of total cost) Magazine Ammo Mass (kg) Full Ammo Resources (% of total cost)
30mm Autocannon Alien Only One Hull Slot true 3.5 1.35 0.16 Expression error: Unexpected * operator.% 10 8.5 70.6 200 1 3 0.015 (5%) 0.255 (85%) 0.03 (10%) 3000 5.5 0.825 (50%) 0.825 (50%) 0 (0%)
35mm Autocannon Half Nose Slot true 5.5 2 0.55 Expression error: Unexpected * operator.% 4 5.5 43.6 200 1 0.005 (5%) 0.085 (85%) 0.01 (10%) 200 10 0.1 (50%) 0.1 (50%) 0 (0%)
40mm Autocannon Alien Only One Hull Slot true 6 2.6 1.01 2.5% 6 7.75 46.5 350 1 25 0.125 (5%) 1.875 (75%) 0.5 (20%) 2000 10 1 (50%) 0.99 (49.5%) 0.01 (0.5%)
6-inch Cannon Alien Only One Hull Slot true 22.5 1.4 1.1 15% 4 18 13.3 250 3 25 0.125 (5%) 2.125 (85%) 0.25 (10%) 600 45 1.35 (50%) 1.35 (50%) 0 (0%)
8-inch Cannon Alien Only Two Hull Slots false 50 1.4 2.45 20% 4 22.5 10.7 250 4 50 0.25 (5%) 4.25 (85%) 0.5 (10%) 400 100 2 (50%) 2 (50%) 0 (0%)
10-inch Cannon Alien Only One Nose Slot false 90 1.4 4.41 25% 3 22 8.2 250 4 125 0.625 (5%) 10.625 (85%) 1.25 (10%) 300 180 2.7 (50%) 2.7 (50%) 0 (0%)
12-inch Cannon Alien Only Two Nose Slots false 160 1.4 7.84 30% 2 25 4.8 250 5 225 1.125 (5%) 19.125 (85%) 2.25 (10%) 250 320 4 (50%) 4 (50%) 0 (0%)
  1. ↑ 1.0 1.1 Stationary Damage is the amount of damage that a single hit would do if both the shooter and the target remain stationary relative to each other, and so the projectile would hit with Impact Velocity equal to the weapon's Muzzle Velocity.

Sources

This table is computed using data from File:TIGunTemplate.csv.