Laser Weapon List: Difference between revisions
| Line 29: | Line 29: | ||
}} | }} | ||
=== Table of Human Ship Laser Weapons === | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
! rowspan=2|Laser Weapon !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Damage !! rowspan=2|Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km) !! rowspan=2|Wavelength (nm) !! rowspan=2|Mirror Radius (cm) !! rowspan=2|Beam Quality !! rowspan=2|Jitter Radius !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=4| Build Resources (% of total cost) !! rowspan=2|Efficiency !! rowspan=2| Power Consumed Per Shot (GJ) !! rowspan=2| Power Consumed Per Minute (GJ/min) !! colspan=4|Minimum Armor to Block at Range | ! rowspan=2|Laser Weapon !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Damage !! rowspan=2|Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km) !! rowspan=2|Wavelength (nm) !! rowspan=2|Mirror Radius (cm) !! rowspan=2|Beam Quality !! rowspan=2|Jitter Radius !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=4| Build Resources (% of total cost) !! rowspan=2|Efficiency !! rowspan=2| Power Consumed Per Shot (GJ) !! rowspan=2| Power Consumed Per Minute (GJ/min) !! colspan=4|Minimum Armor to Block at Range | ||
| Line 34: | Line 35: | ||
! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]] !! [[File:ICO metal noble.png|25px]] !! [[File:ICO exotics.png|25px]] !! 200km !! 400km !! 600km !! 800km | ! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]] !! [[File:ICO metal noble.png|25px]] !! [[File:ICO exotics.png|25px]] !! 200km !! 400km !! 600km !! 800km | ||
|- | |- | ||
{{#for_external_table:| | {{#for_external_table:| {{#ifeq: {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }} | Alien Only | | {{#switch: {{{mount}}} | ||
{{!}}- | | RegionDefense = | ||
| T1BaseDefense = | |||
| T2BaseDefense = | |||
| T3BaseDefense = | |||
| #default = {{!}}- | |||
{{!}} {{{fname}}} | {{!}} {{{fname}}} | ||
{{!}} {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }} | {{!}} {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }} | ||
| Line 75: | Line 80: | ||
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (800000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}} | {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (800000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}} | ||
{{!}}- | {{!}}- | ||
}} | |||
}} | |||
}} | |||
|} | |||
=== Table of Alien Ship Laser Weapons === | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
! rowspan=2|Laser Weapon !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Damage !! rowspan=2|Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km) !! rowspan=2|Wavelength (nm) !! rowspan=2|Mirror Radius (cm) !! rowspan=2|Beam Quality !! rowspan=2|Jitter Radius !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=4| Build Resources (% of total cost) !! rowspan=2|Efficiency !! rowspan=2| Power Consumed Per Shot (GJ) !! rowspan=2| Power Consumed Per Minute (GJ/min) !! colspan=4|Minimum Armor to Block at Range | |||
|- | |||
! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]] !! [[File:ICO metal noble.png|25px]] !! [[File:ICO exotics.png|25px]] !! 200km !! 400km !! 600km !! 800km | |||
|- | |||
{{#for_external_table:| {{#ifeq: {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }} | Alien Only | {{#switch: {{{mount}}} | |||
| RegionDefense = | |||
| T1BaseDefense = | |||
| T2BaseDefense = | |||
| T3BaseDefense = | |||
| #default = {{!}}- | |||
{{!}} {{{fname}}} | |||
{{!}} {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }} | |||
{{!}} {{#switch: {{{mount}}} | |||
| OneHull = One Hull Slot | |||
| TwoHullHoriz = Two Hull Slots | |||
| FourHull = Four Hull Slots | |||
| HalfNose = Half Nose Slot | |||
| OneNose = One Nose Slot | |||
| TwoNoseVert = Two Nose Slots | |||
| ThreeNoseAngle = Three Nose Slots | |||
| FourNose = Four Nose Slots | |||
| RegionDefense = Region Space Defenses | |||
| T1BaseDefense = Point Defense Array Ground Laser | |||
| T2BaseDefense = Layered Defense Array Ground Laser | |||
| T3BaseDefense = Battlestation Ground Laser | |||
}} | |||
{{!}} {{{pd}}} | |||
{{!}} {{#expr: {{{shotpower}}} / 20}} | |||
{{!}} {{{cooldown}}} | |||
{{!}} {{#expr: 60 / {{{cooldown}}} round 1}} | |||
{{!}} {{{range}}} | |||
{{!}} {{{wavelength}}} | |||
{{!}} {{{mirror}}} | |||
{{!}} {{{beam}}} | |||
{{!}} {{{jitter}}} | |||
{{!}} {{{crew}}} | |||
{{!}} {{{mass}}} | |||
{{!}} {{#iferror: {{#expr: {{{wvolatiles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wvolatiles}}} * 100}} | 0}}%) | |||
{{!}} {{#iferror: {{#expr: {{{wmetals}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wmetals}}} * 100}} | 0}}%) | |||
{{!}} {{#iferror: {{#expr: {{{wnobles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wnobles}}} * 100}} | 0}}%) | |||
{{!}} {{#iferror: {{#expr: {{{wexotics}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wexotics}}} * 100}} | 0}}%) | |||
{{!}} {{{eff}}} | |||
{{!}} {{#iferror: {{#expr: {{{shotpower}}} / {{{eff}}} / 1000 round 3}} | }} | |||
{{!}} {{#iferror: {{#expr: 60 / {{{cooldown}}} * {{{shotpower}}} / {{{eff}}} / 1000 round 3}} | }} | |||
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}} | |||
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (400000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}} | |||
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (600000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}} | |||
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (800000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}} | |||
{{!}}- | |||
}} | |||
| }} | |||
}} | |||
|} | |||
=== Table of Non-Ship Laser Weapons === | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
! rowspan=2|Laser Weapon !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Damage !! rowspan=2|Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km) !! rowspan=2|Wavelength (nm) !! rowspan=2|Mirror Radius (cm) !! rowspan=2|Beam Quality !! rowspan=2|Jitter Radius !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=4| Build Resources (% of total cost) !! rowspan=2|Efficiency !! rowspan=2| Power Consumed Per Shot (GJ) !! rowspan=2| Power Consumed Per Minute (GJ/min) !! colspan=4|Minimum Armor to Block at Range | |||
|- | |||
! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]] !! [[File:ICO metal noble.png|25px]] !! [[File:ICO exotics.png|25px]] !! 200km !! 400km !! 600km !! 800km | |||
|- | |||
{{#for_external_table:| {{#switch: {{{mount}}} | |||
| RegionDefense | |||
| T1BaseDefense | |||
| T2BaseDefense | |||
| T3BaseDefense = | |||
{{!}} {{{fname}}} | |||
{{!}} {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }} | |||
{{!}} {{#switch: {{{mount}}} | |||
| OneHull = One Hull Slot | |||
| TwoHullHoriz = Two Hull Slots | |||
| FourHull = Four Hull Slots | |||
| HalfNose = Half Nose Slot | |||
| OneNose = One Nose Slot | |||
| TwoNoseVert = Two Nose Slots | |||
| ThreeNoseAngle = Three Nose Slots | |||
| FourNose = Four Nose Slots | |||
| RegionDefense = Region Space Defenses | |||
| T1BaseDefense = Point Defense Array Ground Laser | |||
| T2BaseDefense = Layered Defense Array Ground Laser | |||
| T3BaseDefense = Battlestation Ground Laser | |||
}} | |||
{{!}} {{{pd}}} | |||
{{!}} {{#expr: {{{shotpower}}} / 20}} | |||
{{!}} {{{cooldown}}} | |||
{{!}} {{#expr: 60 / {{{cooldown}}} round 1}} | |||
{{!}} {{{range}}} | |||
{{!}} {{{wavelength}}} | |||
{{!}} {{{mirror}}} | |||
{{!}} {{{beam}}} | |||
{{!}} {{{jitter}}} | |||
{{!}} {{{crew}}} | |||
{{!}} {{{mass}}} | |||
{{!}} {{#iferror: {{#expr: {{{wvolatiles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wvolatiles}}} * 100}} | 0}}%) | |||
{{!}} {{#iferror: {{#expr: {{{wmetals}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wmetals}}} * 100}} | 0}}%) | |||
{{!}} {{#iferror: {{#expr: {{{wnobles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wnobles}}} * 100}} | 0}}%) | |||
{{!}} {{#iferror: {{#expr: {{{wexotics}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wexotics}}} * 100}} | 0}}%) | |||
{{!}} {{{eff}}} | |||
{{!}} {{#iferror: {{#expr: {{{shotpower}}} / {{{eff}}} / 1000 round 3}} | }} | |||
{{!}} {{#iferror: {{#expr: 60 / {{{cooldown}}} * {{{shotpower}}} / {{{eff}}} / 1000 round 3}} | }} | |||
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}} | |||
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (400000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}} | |||
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (600000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}} | |||
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (800000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}} | |||
{{!}}- | |||
}} | |||
}} | }} | ||
|} | |} | ||
Revision as of 23:45, 20 June 2025
This page presents a list of all laser weapons in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.
Table of Laser Weapons
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Table of Human Ship Laser Weapons
Table of Alien Ship Laser Weapons
Table of Non-Ship Laser Weapons
Sources
This table is computed using data from File:TILaserWeaponTemplate.csv.
| Auto-Updating Lists From Template Files | |||
|---|---|---|---|
Each of these pages are automatically updated using Terra Invicta's template files, found in \Terra Invicta\TerraInvicta_Data\StreamingAssets\Templates, whenever newer versions are uploaded to the wiki. Note: For efficiency, the JSONs have to be converted into CSVs before being uploaded. | |||
| Nation Related | Hab Related | Research and Event Related | Councilor Related |
| Ship Related | |||
| Weapons | Utilities | Other Ship Parts | Other |


