Laser Weapon List: Difference between revisions

From Terra Invicta Official Wiki
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=== Table of Human Ship Laser Weapons ===
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! rowspan=2|Laser Weapon !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Damage !! rowspan=2|Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km) !! rowspan=2|Wavelength (nm) !! rowspan=2|Mirror Radius (cm) !! rowspan=2|Beam Quality !! rowspan=2|Jitter Radius !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=4| Build Resources (% of total cost) !! rowspan=2|Efficiency !! rowspan=2| Power Consumed Per Shot (GJ) !! rowspan=2| Power Consumed Per Minute (GJ/min) !! colspan=4|Minimum Armor to Block at Range
! rowspan=2|Laser Weapon !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Damage !! rowspan=2|Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km) !! rowspan=2|Wavelength (nm) !! rowspan=2|Mirror Radius (cm) !! rowspan=2|Beam Quality !! rowspan=2|Jitter Radius !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=4| Build Resources (% of total cost) !! rowspan=2|Efficiency !! rowspan=2| Power Consumed Per Shot (GJ) !! rowspan=2| Power Consumed Per Minute (GJ/min) !! colspan=4|Minimum Armor to Block at Range
Line 34: Line 35:
! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]] !! [[File:ICO metal noble.png|25px]] !! [[File:ICO exotics.png|25px]] !! 200km !! 400km !! 600km !! 800km
! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]] !! [[File:ICO metal noble.png|25px]] !! [[File:ICO exotics.png|25px]] !! 200km !! 400km !! 600km !! 800km
|-
|-
{{#for_external_table:|  
{{#for_external_table:| {{#ifeq: {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }} | Alien Only | | {{#switch: {{{mount}}}
{{!}}-
| RegionDefense =
| T1BaseDefense =
| T2BaseDefense =
| T3BaseDefense =
| #default = {{!}}-
{{!}} {{{fname}}}
{{!}} {{{fname}}}
{{!}} {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }}
{{!}} {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }}
Line 75: Line 80:
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (800000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (800000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
{{!}}-  
{{!}}-  
}}
}}
}}
|}
=== Table of Alien Ship Laser Weapons ===
{| class="wikitable sortable mw-collapsible mw-collapsed"
! rowspan=2|Laser Weapon !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Damage !! rowspan=2|Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km) !! rowspan=2|Wavelength (nm) !! rowspan=2|Mirror Radius (cm) !! rowspan=2|Beam Quality !! rowspan=2|Jitter Radius !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=4| Build Resources (% of total cost) !! rowspan=2|Efficiency !! rowspan=2| Power Consumed Per Shot (GJ) !! rowspan=2| Power Consumed Per Minute (GJ/min) !! colspan=4|Minimum Armor to Block at Range
|-
! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]] !! [[File:ICO metal noble.png|25px]] !! [[File:ICO exotics.png|25px]] !! 200km !! 400km !! 600km !! 800km
|-
{{#for_external_table:| {{#ifeq: {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }} | Alien Only | {{#switch: {{{mount}}}
| RegionDefense =
| T1BaseDefense =
| T2BaseDefense =
| T3BaseDefense =
| #default = {{!}}-
{{!}} {{{fname}}}
{{!}} {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }}
{{!}} {{#switch: {{{mount}}}
| OneHull = One Hull Slot
| TwoHullHoriz = Two Hull Slots
| FourHull = Four Hull Slots
| HalfNose = Half Nose Slot
| OneNose = One Nose Slot
| TwoNoseVert = Two Nose Slots
| ThreeNoseAngle = Three Nose Slots
| FourNose = Four Nose Slots
| RegionDefense = Region Space Defenses
| T1BaseDefense = Point Defense Array Ground Laser
| T2BaseDefense = Layered Defense Array Ground Laser
| T3BaseDefense = Battlestation Ground Laser
}}
{{!}} {{{pd}}} 
{{!}} {{#expr: {{{shotpower}}} / 20}}
{{!}} {{{cooldown}}} 
{{!}} {{#expr: 60 / {{{cooldown}}} round 1}}
{{!}} {{{range}}}
{{!}} {{{wavelength}}}
{{!}} {{{mirror}}}
{{!}} {{{beam}}}
{{!}} {{{jitter}}}
{{!}} {{{crew}}}
{{!}} {{{mass}}}
{{!}} {{#iferror: {{#expr: {{{wvolatiles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wvolatiles}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{wmetals}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wmetals}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{wnobles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wnobles}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{wexotics}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wexotics}}} * 100}} | 0}}%)
{{!}} {{{eff}}}
{{!}} {{#iferror: {{#expr: {{{shotpower}}} / {{{eff}}} / 1000 round 3}} | }}
{{!}} {{#iferror: {{#expr: 60 / {{{cooldown}}} * {{{shotpower}}} / {{{eff}}} / 1000 round 3}} | }}
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (400000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (600000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (800000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
{{!}}-
}}
| }}
}}
|}
=== Table of Non-Ship Laser Weapons ===
{| class="wikitable sortable mw-collapsible mw-collapsed"
! rowspan=2|Laser Weapon !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Damage !! rowspan=2|Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km) !! rowspan=2|Wavelength (nm) !! rowspan=2|Mirror Radius (cm) !! rowspan=2|Beam Quality !! rowspan=2|Jitter Radius !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=4| Build Resources (% of total cost) !! rowspan=2|Efficiency !! rowspan=2| Power Consumed Per Shot (GJ) !! rowspan=2| Power Consumed Per Minute (GJ/min) !! colspan=4|Minimum Armor to Block at Range
|-
! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]] !! [[File:ICO metal noble.png|25px]] !! [[File:ICO exotics.png|25px]] !! 200km !! 400km !! 600km !! 800km
|-
{{#for_external_table:| {{#switch: {{{mount}}}
| RegionDefense
| T1BaseDefense
| T2BaseDefense
| T3BaseDefense =
{{!}} {{{fname}}}
{{!}} {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }}
{{!}} {{#switch: {{{mount}}}
| OneHull = One Hull Slot
| TwoHullHoriz = Two Hull Slots
| FourHull = Four Hull Slots
| HalfNose = Half Nose Slot
| OneNose = One Nose Slot
| TwoNoseVert = Two Nose Slots
| ThreeNoseAngle = Three Nose Slots
| FourNose = Four Nose Slots
| RegionDefense = Region Space Defenses
| T1BaseDefense = Point Defense Array Ground Laser
| T2BaseDefense = Layered Defense Array Ground Laser
| T3BaseDefense = Battlestation Ground Laser
}}
{{!}} {{{pd}}} 
{{!}} {{#expr: {{{shotpower}}} / 20}}
{{!}} {{{cooldown}}} 
{{!}} {{#expr: 60 / {{{cooldown}}} round 1}}
{{!}} {{{range}}}
{{!}} {{{wavelength}}}
{{!}} {{{mirror}}}
{{!}} {{{beam}}}
{{!}} {{{jitter}}}
{{!}} {{{crew}}}
{{!}} {{{mass}}}
{{!}} {{#iferror: {{#expr: {{{wvolatiles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wvolatiles}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{wmetals}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wmetals}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{wnobles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wnobles}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{wexotics}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wexotics}}} * 100}} | 0}}%)
{{!}} {{{eff}}}
{{!}} {{#iferror: {{#expr: {{{shotpower}}} / {{{eff}}} / 1000 round 3}} | }}
{{!}} {{#iferror: {{#expr: 60 / {{{cooldown}}} * {{{shotpower}}} / {{{eff}}} / 1000 round 3}} | }}
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (400000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (600000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
{{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (800000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
{{!}}-
}}
}}
}}
|}
|}

Revision as of 23:45, 20 June 2025

This page presents a list of all laser weapons in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.

Table of Laser Weapons

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Table of Human Ship Laser Weapons

Laser Weapon Required Project Hard Points Can PD Damage Cooldown (s) Fire Rate (shots per minute) Range (km) Wavelength (nm) Mirror Radius (cm) Beam Quality Jitter Radius Crew Mass (tons) Build Resources (% of total cost) Efficiency Power Consumed Per Shot (GJ) Power Consumed Per Minute (GJ/min) Minimum Armor to Block at Range
200km 400km 600km 800km

Table of Alien Ship Laser Weapons

Laser Weapon Required Project Hard Points Can PD Damage Cooldown (s) Fire Rate (shots per minute) Range (km) Wavelength (nm) Mirror Radius (cm) Beam Quality Jitter Radius Crew Mass (tons) Build Resources (% of total cost) Efficiency Power Consumed Per Shot (GJ) Power Consumed Per Minute (GJ/min) Minimum Armor to Block at Range
200km 400km 600km 800km
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Table of Non-Ship Laser Weapons

Laser Weapon Required Project Hard Points Can PD Damage Cooldown (s) Fire Rate (shots per minute) Range (km) Wavelength (nm) Mirror Radius (cm) Beam Quality Jitter Radius Crew Mass (tons) Build Resources (% of total cost) Efficiency Power Consumed Per Shot (GJ) Power Consumed Per Minute (GJ/min) Minimum Armor to Block at Range
200km 400km 600km 800km

Sources

This table is computed using data from File:TILaserWeaponTemplate.csv.