Naval Gun List: Difference between revisions

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project=requiredProjectName,
project=requiredProjectName,
mount=mount,
mount=mount,
chip=flatChipping,
pd=defenseMode,
pd=defenseMode,
cooldown=cooldown_s,
cooldown=cooldown_s,
Line 32: Line 33:


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! rowspan=2|Naval Gun !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Warhead Mass (kg) !! rowspan=2|Muzzle Velocity (km/s) !! rowspan=2|Stationary Damage !! rowspan=2|Salvo !! rowspan=2|Full Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km) !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=3| Non-Ammo Build Resources (% of total cost) !! rowspan=2|Magazine !! rowspan=2|Ammo Mass (kg) !! colspan=3| Full Ammo Resources (% of total cost)
! rowspan=2|Naval Gun !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Warhead Mass (kg) !! rowspan=2|Muzzle Velocity (km/s) !! rowspan=2|Stationary Damage !! rowspan=2|Chip % !! rowspan=2|Salvo !! rowspan=2|Full Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km) !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=3| Non-Ammo Build Resources (% of total cost) !! rowspan=2|Magazine !! rowspan=2|Ammo Mass (kg) !! colspan=3| Full Ammo Resources (% of total cost)
|-
|-
! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]]  !! [[File:ICO metal noble.png|25px]] !! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]]  !! [[File:ICO metal noble.png|25px]]
! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]]  !! [[File:ICO metal noble.png|25px]] !! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]]  !! [[File:ICO metal noble.png|25px]]
Line 51: Line 52:
{{!}} {{{muzzle}}}
{{!}} {{{muzzle}}}
{{!}} {{#expr: {{{wmass}}} * {{{muzzle}}} ^ 2 / 40 round 2}}
{{!}} {{#expr: {{{wmass}}} * {{{muzzle}}} ^ 2 / 40 round 2}}
{{!}} {{#expr: {{{chip}}} * 100}}%
{{!}} {{{salvo}}}  
{{!}} {{{salvo}}}  
{{!}} {{#expr: {{{cooldown}}} + {{{salvo}}} * {{{scooldown}}} - {{{scooldown}}} }}  
{{!}} {{#expr: {{{cooldown}}} + {{{salvo}}} * {{{scooldown}}} - {{{scooldown}}} }}  

Revision as of 06:38, 19 June 2025

This page presents a list of all space ship naval guns in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.

Table of Naval Guns

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Naval Gun Required Project Hard Points Can PD Warhead Mass (kg) Muzzle Velocity (km/s) Stationary Damage Chip % Salvo Full Cooldown (s) Fire Rate (shots per minute) Range (km) Crew Mass (tons) Non-Ammo Build Resources (% of total cost) Magazine Ammo Mass (kg) Full Ammo Resources (% of total cost)
30mm Autocannon Alien Only One Hull Slot true 3.5 1.35 0.16 Expression error: Unexpected * operator.% 10 8.5 70.6 200 1 3 0.015 (5%) 0.255 (85%) 0.03 (10%) 3000 5.5 0.825 (50%) 0.825 (50%) 0 (0%)
35mm Autocannon Half Nose Slot true 5.5 2 0.55 Expression error: Unexpected * operator.% 4 5.5 43.6 200 1 0.005 (5%) 0.085 (85%) 0.01 (10%) 200 10 0.1 (50%) 0.1 (50%) 0 (0%)
40mm Autocannon Alien Only One Hull Slot true 6 2.6 1.01 2.5% 6 7.75 46.5 350 1 25 0.125 (5%) 1.875 (75%) 0.5 (20%) 2000 10 1 (50%) 0.99 (49.5%) 0.01 (0.5%)
6-inch Cannon Alien Only One Hull Slot true 22.5 1.4 1.1 15% 4 18 13.3 250 3 25 0.125 (5%) 2.125 (85%) 0.25 (10%) 600 45 1.35 (50%) 1.35 (50%) 0 (0%)
8-inch Cannon Alien Only Two Hull Slots false 50 1.4 2.45 20% 4 22.5 10.7 250 4 50 0.25 (5%) 4.25 (85%) 0.5 (10%) 400 100 2 (50%) 2 (50%) 0 (0%)
10-inch Cannon Alien Only One Nose Slot false 90 1.4 4.41 25% 3 22 8.2 250 4 125 0.625 (5%) 10.625 (85%) 1.25 (10%) 300 180 2.7 (50%) 2.7 (50%) 0 (0%)
12-inch Cannon Alien Only Two Nose Slots false 160 1.4 7.84 30% 2 25 4.8 250 5 225 1.125 (5%) 19.125 (85%) 2.25 (10%) 250 320 4 (50%) 4 (50%) 0 (0%)

Sources

This table is computed using data from File:TIGunTemplate.csv.