Terrorize Region: Difference between revisions

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Created page with " {{Mission | TerrorizeRegion | Terrorize Region | Attack civilians in this region to force concessions from the national government, gaining a control point for a human faction who regards us as a superior force. This risks hardening opposition to us, however. | File:ICO_terrorizeregion_on.png | None | | FALSE | TIMissionCondition_TargetInRange | TIMissionCondition_Alien | TIMissionCondition_TerrorizeVulnerableControlPoint | TIMissionCondition_CouncilorOnE..."
 
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Replaced content with "{{MissionList|TerrorizeRegion}}"
Tag: Replaced
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{{Mission
{{MissionList|TerrorizeRegion}}
| TerrorizeRegion  
| Terrorize Region
| Attack civilians in this region to force concessions from the national government, gaining a control point for a human faction who regards us as a superior force. This risks hardening opposition to us, however.
| [[File:ICO_terrorizeregion_on.png]]
| None
| 
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Alien
| TIMissionCondition_TerrorizeVulnerableControlPoint
| TIMissionCondition_CouncilorOnEarth
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Terrorize Mission Defense
| Terrorize Region
| 0
| 0
| 0
| 0
| 0
| 0
| Salamander Autopsy
| EarthOnly
| MoveToTarget
| 0
| 16
| 16
| 0
| 30
| 16
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Resources Spent
| 
| 
| 
| 
| 
| 
| 
| Military in Region
| 
| 
| Council
| Command
| Protect Mission:
| Command
| Nation Population
| 
| 
| 
| 
| 
| 
| 
| 
| 3
| TIMissionTarget_Region
| TIMissionEffect_TerrorizeRegion
| TIMissionTargeting_Region
| FALSE
| 1
| None
| None
| Salamander Shock Troop Unit<br>
| None
}}

Revision as of 03:12, 2 June 2025

Terrorize Region

Attack civilians in this region to force concessions from the national government, gaining a control point for a human faction who regards us as a superior force. This risks hardening opposition to us, however.
Stat: Command Cost: ops XP: 1 Resolution
Order: 3
Noise Mission Outcome Hate
16 Critical Failure 0
16 Normal Failure 0
30 Normal Success 0
16 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
None
Terrorize Mission Defense
Mission Outcome Detailed Effects
Critical Failure Applies 0.01 to 0.07 strength region damage to the Target Region.

Also applies Propaganda of strength -10 for The Protectorate in the Target Nation.
Normal Failure Applies 0.01 to 0.07 strength region damage to the Target Region.
Normal Success Applies 0.01 to 0.07 strength region damage to the Target Region.

The leftmost control point in the Target Nation that is not already owned by The Servants or The Protectorate is given to The Protectorate. The executive can never be targeted unless it is the only control point in the nation.
Also applies Propaganda of strength 20 for The Protectorate in the Target Nation.
Critical Success Applies 0.01 to 0.07 strength region damage to the Target Region.

The leftmost control point in the Target Nation that is not already owned by The Servants or The Protectorate is given to The Protectorate. The executive can never be targeted unless it is the only control point in the nation.
Also applies Propaganda of strength 40 for The Protectorate in the Target Nation.

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: CommandCommand None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent

Defending Modifiers

Mission Modifier Conditions Value
Military in Region Target Region is Fully Occupied Number of ArmyArmies in Target Region that are:
  • Enemies of the Target Nation.
  • Not owned by the Mission Performer's Faction.
Otherwise Sum of:
  • 3 × Target Nation's Military TechnologyMiltech.
  • Target Nation's Military TechnologyMiltech × Number of ArmyArmies in Target Region that are:
    • Owned by Target Nation.
    • Not owned by the Mission Performer's Faction.
  • Number of ArmyArmies in Target Region that are:
    • Owned by National Allies of the Target Nation.
    • Not owned by the Mission Performer's Faction.
  • +2 if Target Region is the Capital regionCapital of Target Nation.
  • -1 if Target Region is a Colony regionColony Region.
Control Point's Joint Council Attribute: CommandCommand Target is not a Disabled Control Point. Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Target's Faction / 12
Protect Mission: Attribute: CommandCommand Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Nation Population None (Target Nation's PopulationPopulation in Millions) ^ 0.4

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Salamander Shock Troops
3 Security
Terrorize RegionTerrorize Region
Extract CouncilorExtract Councilor
10% Oppression priority 8 ops Affinity: The Aliens
Banned: Humanity FirstThe ServantsThe ProtectorateProject ExodusThe InitiativeThe ResistanceThe Academy
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements