Template:MissionList: Difference between revisions
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| | | Transfers all regions in the Target Nation to the [[Aliens#Alien_Administration|Alien Nation]].<br><br>If the Acting Faction has unlocked {{icon|exotics}} Exotics, then transfer up to roughly (10 × (Target Nation GDP in Billions ^ 0.25 / 2) ^ 2) {{icon|exotics}} Exotics from the [[Aliens]] to the Acting Faction. Otherwise, the Acting Faction gains roughly (100 × (Target Nation GDP in Billions ^ 0.25 / 2) ^ 2) {{icon|research}} Research instead. | ||
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| | | Builds an [[Aliens#Alien_Facility|Alien Facility]] in the Target Region. | ||
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| | | Gives the Target Faction (40 × Campaign Duration in Years × [[Aliens#Alien_Progression_Rate|Alien Progression Speed]]) {{icon|research}} Research. <br><br> If the Target Faction has unlocked {{icon|exotics}} Exotics, then also transfer up to 10 {{icon|exotics}} Exotics from Acting Faction to Target Faction. | ||
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| | | Applies the Acting Councilor's {{icon|administration}} Administration, {{icon|science}} Science, and {{icon|command}} Command Attributes to the Target in the form of bonuses for the rest of the turn. <br><br> Nations receive +({{icon|administration}} Administration)% to [[Nations#Nations#Monthly_Investment_Points|IP production]], +( {{icon|science}} Science)% to [[Nations#Research|Research]] output, and +({{icon|command}} Command / 10) to their [[Nations#Miltech|Miltech]]. <br><br> Habs receive +({{icon|administration}} Administration)% to their {{icon|money}} Money, {{icon|water}} Water, {{icon|volatiles}} Volatiles, {{icon|metals}} Metals, {{icon|nobles}} Noble Metals, and {{icon|fissiles}} Fissile outputs, +( {{icon|science}} Science)% to their {{icon|research}} Research output, and +({{icon|command}} Command)% to their Marine Assault Combat Value. <br><br> Multiple Advisors on the same target give diminishing returns, with the x-th advisor giving only 1/x of their bonus. | ||
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| | | Attempts to [[Diplomacy#Contact_with_Other_Factions|Contact]] the Target Faction. <br><br> May allow trading. <br> May allow completion of story milestones and objectives if the Target Faction is the [[Aliens]]. | ||
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| | | The Acting Councilor moves from its location in orbit to the Target Region. | ||
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| | | Reveal all [[Aliens#Alien_Xenoforming|Xenoforming]] and [[Aliens:Alien_Facility|Alien Facilities]] in the Target Region and its Adjacent Regions.<br><br>For the rest of the turn, all other faction's councilor missions within those regions are significantly easier to [[Councilors#Detection|detect]]. | ||
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| | | Reduces the amount of [[Councilors#Intel_on_target|intel]] that every faction has on the Acting Councilor by 50% + 3% per {{icon|espionage}} Espionage. | ||
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| | | Investigates the Target Alien Activity, increasing the Acting Faction's [[Aliens#Alien_Activity_Investigation|Alien Activity Investigations]] by 1. <br><br> May complete certain story milestones and objectives. | ||
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| | | The Acting Councilor moves from its location on earth to the Target. | ||
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| | | Applies the Acting Councilor's {{icon|command}} Command and {{icon|security}} Security Attributes to the Target in the form of bonuses for the rest of the turn. This typically greatly increases the [[Missions#Mission_Modifiers|defense modifiers]] of the target against Enemy Councilor Missions. | ||
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| | | Allows the Acting Faction to [[Nations#Policies|set a policy]] in the Target Nation. | ||
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| | | The Acting Councilor moves from its location to the Target. | ||
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| | | The Acting Faction wins the game. | ||
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| | | The Acting Faction wins the game. | ||
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| | | The Acting Faction wins the game. | ||
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| | | The Acting Faction wins the game. | ||
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| | | The Acting Faction wins the game. | ||
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| | | The Acting Faction wins the game. | ||
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| | | The Acting Faction wins the game. | ||
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| Appease Winner<br> | | Appease Winner<br> | ||
| None | | None | ||
| | | Takes over the leftmost control point in the Target Nation that the Acting Faction does not already own. <br> Also applies 0.9 strength region damage to the Target Nation's capital region. | ||
| | | Takes over the leftmost control point in the Target Nation that the Acting Faction does not already own. <br> Also applies 0.4 strength region damage to the Target Nation's capital region. | ||
| | | Takes over the leftmost control point in the Target Nation that the Acting Faction does not already own. | ||
| | | Takes over the leftmost control point in the Target Nation that the Acting Faction does not already own. <br> Also applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 15 for the Acting Faction in the Target Nation. | ||
}} | EnthrallOrg= {{Mission | }} | EnthrallOrg= {{Mission | ||
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| | | Steals the Target Org. | ||
| | | Steals the Target Org and 50 {{icon|money}} Money from the Target Faction. | ||
}} | TerrorizeRegion= {{Mission | }} | TerrorizeRegion= {{Mission | ||
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| Salamander Shock Troop Unit<br> | | Salamander Shock Troop Unit<br> | ||
| None | | None | ||
| | | Applies 0.01 to 0.07 strength region damage to the Target Region. <br><br> Also applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength -10 for [[The Protectorate]] in the Target Nation. | ||
| | | Applies 0.01 to 0.07 strength region damage to the Target Region. | ||
| | | Applies 0.01 to 0.07 strength region damage to the Target Region. <br><br> The leftmost control point in the Target Nation that is not already owned by [[The Servants]] or [[The Protectorate]] is given to [[The Protectorate]]. The executive can never be targeted unless it is the only control point in the nation. <br> Also applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 20 for [[The Protectorate]] in the Target Nation. | ||
| | | Applies 0.01 to 0.07 strength region damage to the Target Region. <br><br> The leftmost control point in the Target Nation that is not already owned by [[The Servants]] or [[The Protectorate]] is given to [[The Protectorate]]. The executive can never be targeted unless it is the only control point in the nation. <br> Also applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 40 for [[The Protectorate]] in the Target Nation. | ||
}} | Abductions= {{Mission | }} | Abductions= {{Mission | ||
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| | | Increases the [[Aliens#Alien_Abductions|Abductions]] in the Target Region by 2 / (Turns Per Month), rounded up to nearest integer. | ||
| | | Increases the [[Aliens#Alien_Abductions|Abductions]] in the Target Region by 4 / (Turns Per Month), rounded up to nearest integer. | ||
}} | EnthrallElites= {{Mission | }} | EnthrallElites= {{Mission | ||
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| | | The Target Control Point is given to [[The Servants]]. <br><br> If there are multiple factions performing this mission (or the [[Purge]] mission) on the same control point, then subsequent missions will abort after one succeeds. | ||
| | | The Target Control Point is given to [[The Servants]]. <br><br> If there are multiple factions performing this mission (or the [[Purge]] mission) on the same control point, then subsequent missions will abort after one succeeds. <br> Also applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion / 2) for the [[Aliens]] in the Target Nation. | ||
}} | EnthrallPublic= {{Mission | }} | EnthrallPublic= {{Mission | ||
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| | | Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion + (Target Region [[Aliens#Alien_Abductions|Abductions]], capped at 60) × [[Aliens#Effects_2|Difficulty Scaling]] × 4 × Target Region population fraction of nation / number of turns per month) for the [[Aliens]] in the Target Nation. | ||
| | | Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion + (Target Region [[Aliens#Alien_Abductions|Abductions]], capped at 60) × [[Aliens#Effects_2|Difficulty Scaling]] × 8 × Target Region population fraction of nation / number of turns per month) for the [[Aliens]] in the Target Nation. | ||
}} | EnthrallUnalignedElites= {{Mission | }} | EnthrallUnalignedElites= {{Mission | ||
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| | | The Target Control Point is given to [[The Servants]]. | ||
| | | The Target Control Point is given to [[The Servants]]. <br> Also applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion / 2) for the [[Aliens]] in the Target Nation. | ||
}} | Assassinate= {{Mission | }} | Assassinate= {{Mission | ||
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| Central Intelligence Agency<br>Main Intelligence Directorate<br>Delta Force<br>SEAL Team Six<br>Mossad<br>Research and Analysis Wing<br>Al-Qaida<br>Islamic State of Iraq and the Levant<br>Hezbollah<br>Quds Force<br>La Cosa Nostra<br>Nedrangheta<br>Camorra<br>American Mafia<br>Gulf Cartel<br>Sinaloa Cartel<br>Los Zetas<br>Sumiyoshi-kai<br>Yamagachi-gumi<br>Solntsevskaya Bratva<br>Bratski Krug<br>Destroy Special<br>RandomSecurity32<br>RandomSecurity33<br>RandomSecurity42<br>RandomSecurity43<br>RandomCriminal21<br>RandomCriminal22<br>RandomCriminal23<br>Pax Robotica<br>Second Chance<br>KazKo Industries<br> | | Central Intelligence Agency<br>Main Intelligence Directorate<br>Delta Force<br>SEAL Team Six<br>Mossad<br>Research and Analysis Wing<br>Al-Qaida<br>Islamic State of Iraq and the Levant<br>Hezbollah<br>Quds Force<br>La Cosa Nostra<br>Nedrangheta<br>Camorra<br>American Mafia<br>Gulf Cartel<br>Sinaloa Cartel<br>Los Zetas<br>Sumiyoshi-kai<br>Yamagachi-gumi<br>Solntsevskaya Bratva<br>Bratski Krug<br>Destroy Special<br>RandomSecurity32<br>RandomSecurity33<br>RandomSecurity42<br>RandomSecurity43<br>RandomCriminal21<br>RandomCriminal22<br>RandomCriminal23<br>Pax Robotica<br>Second Chance<br>KazKo Industries<br> | ||
| Ethical<br>Pacifist<br> | | Ethical<br>Pacifist<br> | ||
| | | If the Target Councilor has the [[Beloved]] trait, then commit an [[Factions#Atrocity|Atrocity]]. <br><br> If the Target Councilor has the [[Untouchable]] or [[Prominent]] traits, then the Acting Councilor gains the [[Marked]] trait. <br><br> If the Target Councilor is not Detained and the Acting Councilor has no [[Protect_Target|Protectors]], then the Acting Councilor is Detained for 3 turns (unless they are alien). If the Target Councilor also has the [[Hard Target]] trait, then kill the Acting Councilor (even if they are alien). | ||
| | | If the Target Councilor has the [[Beloved]] trait, then commit an [[Factions#Atrocity|Atrocity]]. <br><br> If the Target Councilor has the [[Untouchable]] or [[Prominent]] traits, then the Acting Councilor gains the [[Marked]] trait. | ||
| | | If the Target Councilor has the [[Beloved]] trait, then commit an [[Factions#Atrocity|Atrocity]]. <br><br> If the Target Councilor has the [[Untouchable]] or [[Prominent]] traits, then the Acting Councilor gains the [[Marked]] trait. <br><br> Kill the Target Councilor. <br><br> If the Target Councilor is [[Aliens|Alien]], this may complete certain story milestones and objectives, and may trigger [[Aliens#Retaliation|Retaliation]]. | ||
| | | Kill the Target Councilor. <br><br> If the Target Councilor is [[Aliens|Alien]], this may complete certain story milestones and objectives, but '''cannot''' trigger [[Aliens#Retaliation|Retaliation]]. | ||
}} | AssaultAlienAsset= {{Mission | }} | AssaultAlienAsset= {{Mission | ||
| AssaultAlienAsset | | AssaultAlienAsset | ||
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| Special Air Service<br>1st U.S. Special Forces Group<br>3rd U.S. Special Forces Group<br>5th U.S. Special Forces Group<br>7th U.S. Special Forces Group<br>10th U.S. Special Forces Group<br>Delta Force<br>SEAL Team Six<br>Australian Special Air Service<br>Hezbollah<br>Siberian Tigers<br>Southern Sword<br>Sea Dragon<br>Snow Leopard Commando Group<br>Fuerza de Guerra Naval Especial<br>Shayetet 13<br>National Gendarmerie Intervention Group<br>Special Services Group<br>GROM<br>Special Boat Service<br>Joint Task Force 2<br>Agazi Commandos<br>Compañía de Comandos 601<br>Jagdkommando<br>Pathfinders<br>Jaeger Corps<br>Sa'ka Forces<br>9 Para<br>Kopassus<br>Denjaka<br>Japan Special Forces Group<br>Serbian Cobras<br>Särskilda Operationsgruppen<br>Life Regiment Hussars<br>Airborne Special Service Company<br>King's Guard<br>Special Forces Command<br>Resist Special<br>Destroy Special<br>RandomSecurity41<br>RandomSecurity42<br>RandomSecurity43<br>Hyjinks' Minions<br>Pax Robotica<br>Second Chance<br>Jolt Games<br> | | Special Air Service<br>1st U.S. Special Forces Group<br>3rd U.S. Special Forces Group<br>5th U.S. Special Forces Group<br>7th U.S. Special Forces Group<br>10th U.S. Special Forces Group<br>Delta Force<br>SEAL Team Six<br>Australian Special Air Service<br>Hezbollah<br>Siberian Tigers<br>Southern Sword<br>Sea Dragon<br>Snow Leopard Commando Group<br>Fuerza de Guerra Naval Especial<br>Shayetet 13<br>National Gendarmerie Intervention Group<br>Special Services Group<br>GROM<br>Special Boat Service<br>Joint Task Force 2<br>Agazi Commandos<br>Compañía de Comandos 601<br>Jagdkommando<br>Pathfinders<br>Jaeger Corps<br>Sa'ka Forces<br>9 Para<br>Kopassus<br>Denjaka<br>Japan Special Forces Group<br>Serbian Cobras<br>Särskilda Operationsgruppen<br>Life Regiment Hussars<br>Airborne Special Service Company<br>King's Guard<br>Special Forces Command<br>Resist Special<br>Destroy Special<br>RandomSecurity41<br>RandomSecurity42<br>RandomSecurity43<br>Hyjinks' Minions<br>Pax Robotica<br>Second Chance<br>Jolt Games<br> | ||
| Pacifist<br> | | Pacifist<br> | ||
| | | If the Acting Councilor has no [[Protect_Target|Protectors]] and the Target is not [[Aliens#Alien_Xenoforming|Xenoforming]], then kill the Acting Councilor. | ||
| | | If the Target is an [[Aliens#Alien_Facility|Alien Facility]] or a [[Aliens#Alien_Assault_Carrier|Landed UFO]], then do some amount of damage to it, making it easier for future attacks to destroy it. | ||
| | | If the Target is [[Aliens#Alien_Xenoforming|Xenoforming]], then remove ((20 to 40) / (Turns per Month)) Xenoflora Growth Levels.<br><br>If the Target is an [[Aliens#Alien_Facility|Alien Facility]], then destroy it: gaining 2.25 to 3.75 {{icon|exotics}} Exotics and removing 20% of the region's [[Aliens#Alien_Abductions|Abductions]]. May also complete [[Aliens#Destruction|certain]] story milestones and objectives.<br><br>If the Target is a [[Aliens#Alien_Assault_Carrier|Landed UFO]], then destroy it. May also complete [[Aliens#Effects_6|certain]] story milestones and objectives. | ||
| | | If the Target is [[Aliens#Alien_Xenoforming|Xenoforming]], then remove ((40 to 80) / (Turns per Month)) Xenoflora Growth Levels.<br><br>If the Target is an [[Aliens#Alien_Facility|Alien Facility]], then destroy it: gaining 2.25 to 3.75 {{icon|exotics}} Exotics and removing 20% of the region's [[Aliens#Alien_Abductions|Abductions]]. May also complete [[Aliens#Destruction|certain]] story milestones and objectives.<br><br>If the Target is a [[Aliens#Alien_Assault_Carrier|Landed UFO]], then destroy it. May also complete [[Aliens#Effects_6|certain]] story milestones and objectives. | ||
}} | ControlSpaceAsset= {{Mission | }} | ControlSpaceAsset= {{Mission | ||
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| Exploit Special<br>Cooperate Special<br>Escape Special<br>Resist Space Group<br>Exploit Space Group<br>Cooperate Space Group<br>Submit Space Group<br>Appease Space Group<br>Escape Space Group<br>Filfla Aeronautics<br> | | Exploit Special<br>Cooperate Special<br>Escape Special<br>Resist Space Group<br>Exploit Space Group<br>Cooperate Space Group<br>Submit Space Group<br>Appease Space Group<br>Escape Space Group<br>Filfla Aeronautics<br> | ||
| Earthbound<br> | | Earthbound<br> | ||
| | | If the Target is a Hab, then Detain the Acting Councilor for 5 turns and give the hab defended status for +6 months.<br><br>If the Target is a docked Ship, then Detain the Acting Councilor for 5 turns on the Hab.<br><br>If the Target is an undocked Ship, then kill the Acting Councilor. | ||
| | | If the Target is a Tier 1 Hab, then Detain the Acting Councilor for 5 turns. <br><br> If the Target is a hab, give the hab defended status for +6 months.<br><br>If the Target is a docked Ship, then Detain the Acting Councilor for 3 turns on the Hab.<br><br>If the Target is an undocked Ship, then kill the Acting Councilor. | ||
| | | Steals the Target Hab or Ship. May give [[Habs#Capturing_Habs|moderate rewards]] if the Target is a Hab. | ||
| | | Steals the Target Hab or Ship. May give [[Habs#Capturing_Habs|massive rewards]] if the Target is a Hab. | ||
}} | Coup= {{Mission | }} | Coup= {{Mission | ||
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| Central Intelligence Agency<br>Main Intelligence Directorate<br>Mossad<br>RandomCriminal23<br>Pax Robotica<br>Ughxalt<br>Second Chance<br>KazKo Industries<br> | | Central Intelligence Agency<br>Main Intelligence Directorate<br>Mossad<br>RandomCriminal23<br>Pax Robotica<br>Ughxalt<br>Second Chance<br>KazKo Industries<br> | ||
| None | | None | ||
| Pick a random Control Point in the Target Nation. <br><br> If that Control Point is empty, then applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength -5 for the Acting Faction in the Target Nation. <br><br> If that Control Point is not owned by the Acting Faction, then Detain the Acting Councilor for 3 turns. | |||
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| | | Throws a Coup in the Target Nation, distributing its Control Points to whichever Factions raised the most Unrest, and gaining 1 Bonus Control Point for the Acting Faction. | ||
| Throws a Coup in the Target Nation, distributing its Control Points to whichever Factions raised the most Unrest, and gaining 2 Bonus Control Points for the Acting Faction. | |||
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}} | Crackdown= {{Mission | }} | Crackdown= {{Mission | ||
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| Federal Bureau of Investigation<br>Directorate General for External Security<br>Security Service<br>Federal Security Service<br>Ministry of State Security<br>Mossad<br>Interpol<br>Drug Enforcement Administration<br>Appease Special<br> | | Federal Bureau of Investigation<br>Directorate General for External Security<br>Security Service<br>Federal Security Service<br>Ministry of State Security<br>Mossad<br>Interpol<br>Drug Enforcement Administration<br>Appease Special<br> | ||
| None | | None | ||
| Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion - 11, capped between -1 and -11) for the Acting Faction in the Target Nation. | |||
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| | | Disables the Target Control Point for +1 Month. | ||
| Disables the Target Control Point for +2 Months. | |||
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}} | Detain= {{Mission | }} | Detain= {{Mission | ||
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| Federal Bureau of Investigation<br>Directorate General for External Security<br>Security Service<br>Special Air Service<br>Bundesnachrichtendienst<br>GSG 9 der Bundespolizei<br>Federal Security Service<br>Ministry of State Security<br>Delta Force<br>SEAL Team Six<br>Australian Special Air Service<br>Al Mukhabarat Al Aamah<br>Interpol<br>La Cosa Nostra<br>Gulf Cartel<br>Sinaloa Cartel<br>Los Zetas<br>Siberian Tigers<br>Southern Sword<br>Snow Leopard Commando Group<br>Fuerza de Guerra Naval Especial<br>National Gendarmerie Intervention Group<br>Drug Enforcement Administration<br>Directorate General for Internal Security<br>Serbian Cobras<br>RandomInvestigations11<br>RandomInvestigations12<br>RandomInvestigations13<br>RandomInvestigations23<br>Second Chance<br> | | Federal Bureau of Investigation<br>Directorate General for External Security<br>Security Service<br>Special Air Service<br>Bundesnachrichtendienst<br>GSG 9 der Bundespolizei<br>Federal Security Service<br>Ministry of State Security<br>Delta Force<br>SEAL Team Six<br>Australian Special Air Service<br>Al Mukhabarat Al Aamah<br>Interpol<br>La Cosa Nostra<br>Gulf Cartel<br>Sinaloa Cartel<br>Los Zetas<br>Siberian Tigers<br>Southern Sword<br>Snow Leopard Commando Group<br>Fuerza de Guerra Naval Especial<br>National Gendarmerie Intervention Group<br>Drug Enforcement Administration<br>Directorate General for Internal Security<br>Serbian Cobras<br>RandomInvestigations11<br>RandomInvestigations12<br>RandomInvestigations13<br>RandomInvestigations23<br>Second Chance<br> | ||
| None | | None | ||
| If the Target Councilor has the [[Hard Target]] trait and the Acting Councilor has no [[Protect_Target|Protectors]], then kill the Acting Councilor (unless they are alien). | |||
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| | | If Target Councilor is Human, then Detain the Target Councilor for 2 turns.<br><br> If Target Councilor is Alien, then retire the Target Councilor. This may complete certain story milestones and objectives. This also increases the amount of Hate generated from 2 to 10. | ||
| If Target Councilor is Human, then Detain the Target Councilor for 4 turns.<br><br> If Target Councilor is Alien, then retire the Target Councilor. This may complete certain story milestones and objectives. This also decreases the amount of Hate generated from 3 to 0. | |||
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}} | Extract= {{Mission | }} | Extract= {{Mission | ||
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| Special Air Service<br>GSG 9 der Bundespolizei<br>Air Force Special Operations Command<br>Delta Force<br>SEAL Team Six<br>Australian Secret Intelligence Service<br>Australian Special Air Service<br>Siberian Tigers<br>Southern Sword<br>Fuerza de Guerra Naval Especial<br>Sayeret Matkal<br>Shayetet 13<br>National Gendarmerie Intervention Group<br>GROM<br>Special Boat Service<br>Joint Task Force 2<br>Agazi Commandos<br>Compañía de Comandos 601<br>Jagdkommando<br>Pathfinders<br>Jaeger Corps<br>Sa'ka Forces<br>9 Para<br>Kopassus<br>Denjaka<br>Japan Special Forces Group<br>Serbian Cobras<br>Särskilda Operationsgruppen<br>Life Regiment Hussars<br>Airborne Special Service Company<br>King's Guard<br>Special Forces Command<br>Salamander Shock Troop Unit<br>RandomSecurity21<br>RandomSecurity22<br>RandomSecurity23<br>RandomSecurity42<br>RandomSecurity43<br> | | Special Air Service<br>GSG 9 der Bundespolizei<br>Air Force Special Operations Command<br>Delta Force<br>SEAL Team Six<br>Australian Secret Intelligence Service<br>Australian Special Air Service<br>Siberian Tigers<br>Southern Sword<br>Fuerza de Guerra Naval Especial<br>Sayeret Matkal<br>Shayetet 13<br>National Gendarmerie Intervention Group<br>GROM<br>Special Boat Service<br>Joint Task Force 2<br>Agazi Commandos<br>Compañía de Comandos 601<br>Jagdkommando<br>Pathfinders<br>Jaeger Corps<br>Sa'ka Forces<br>9 Para<br>Kopassus<br>Denjaka<br>Japan Special Forces Group<br>Serbian Cobras<br>Särskilda Operationsgruppen<br>Life Regiment Hussars<br>Airborne Special Service Company<br>King's Guard<br>Special Forces Command<br>Salamander Shock Troop Unit<br>RandomSecurity21<br>RandomSecurity22<br>RandomSecurity23<br>RandomSecurity42<br>RandomSecurity43<br> | ||
| None | | None | ||
| Detain the Acting Councilor for 3 turns. | |||
| | | | ||
| | | Release the Target Councilor. | ||
| Release the Target Councilor and gain some intel on the Detaining Faction. | |||
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}} | GainInfluence= {{Mission | }} | GainInfluence= {{Mission | ||
| Line 2,845: | Line 2,845: | ||
| Exploit Special<br>Cooperate Special<br>Submit Special<br>Exploit Winner<br>RandomInfluence21<br>RandomInfluence22<br>RandomInfluence23<br>RandomInfluence33<br>The Madisonian Society<br>Fondation Hyde et Hildr<br>Laguna Foundation<br> | | Exploit Special<br>Cooperate Special<br>Submit Special<br>Exploit Winner<br>RandomInfluence21<br>RandomInfluence22<br>RandomInfluence23<br>RandomInfluence33<br>The Madisonian Society<br>Fondation Hyde et Hildr<br>Laguna Foundation<br> | ||
| None | | None | ||
| Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion - 11, capped between -1 and -11) for the Acting Faction in the Target Nation. | |||
| | | | ||
| | | Takes over the leftmost empty control point in the Target Nation. <br><br> If there are multiple factions performing this mission on the same nation, then subsequent missions will '''shift''' the control points that were taken by prior missions. | ||
| | | Takes over the leftmost empty control point in the Target Nation. <br><br> If there are multiple factions performing this mission on the same nation, then subsequent missions will '''shift''' the control points that were taken by prior missions. <br><br> Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 5 for the Acting Faction in the Target Nation. | ||
| | |||
}} | HostileTakeover= {{Mission | }} | HostileTakeover= {{Mission | ||
| Line 2,924: | Line 2,924: | ||
| | | | ||
| | | | ||
| | | Steals the Target Org. | ||
| | | Steals the Target Org and 50 {{icon|money}} Money from the Target Faction. | ||
}} | Inspire= {{Mission | }} | Inspire= {{Mission | ||
| Line 2,999: | Line 2,999: | ||
| UNESCO<br>Hexahedron Processing & Production<br> | | UNESCO<br>Hexahedron Processing & Production<br> | ||
| Furtive<br>Inscrutable<br>Lone Wolf<br>Awkward Genius<br>Cynic<br>Suspicious<br>Paranoid<br>Extorted<br> | | Furtive<br>Inscrutable<br>Lone Wolf<br>Awkward Genius<br>Cynic<br>Suspicious<br>Paranoid<br>Extorted<br> | ||
| | | Changes the Target Councilor's {{icon|loyalty}} Loyalty by -3 to -1.<br><br>Changes the Target Councilor's Apparent {{icon|loyalty}} Loyalty by -2. <br><br>Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new {{icon|loyalty}}, then un-turn the Target Councilor if they were turned. | ||
| | | Changes the Target Councilor's {{icon|loyalty}} Loyalty by -1 to 1.<br><br>Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new {{icon|loyalty}}, then un-turn the Target Councilor if they were turned. | ||
| | | Changes the Target Councilor's {{icon|loyalty}} Loyalty by 1 to 3.<br><br>Changes the Target Councilor's Apparent {{icon|loyalty}} Loyalty by 2. <br><br>Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new {{icon|loyalty}}, then un-turn the Target Councilor if they were turned. | ||
| | | Changes the Target Councilor's {{icon|loyalty}} Loyalty by 2 to 4.<br><br>Changes the Target Councilor's Apparent {{icon|loyalty}} Loyalty by 3. <br><br>Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new {{icon|loyalty}}, then un-turn the Target Councilor if they were turned. | ||
}} | InvestigateCouncilor= {{Mission | }} | InvestigateCouncilor= {{Mission | ||
| Line 3,076: | Line 3,076: | ||
| Federal Bureau of Investigation<br>Secret Service<br>Directorate General for External Security<br>Security Service<br>Secret Intelligence Service<br>Government Communications Headquarters<br>Bundesnachrichtendienst<br>National Security Agency<br>Federal Security Service<br>Foreign Intelligence Service<br>Federal Protective Service<br>Ministry of State Security<br>Research and Analysis Wing<br>Koanchosacho<br>Australian Secret Intelligence Service<br>Al Mukhabarat Al Aamah<br>Gihaz El Mukhabarat El Amma<br>Milli Istihbarat Teskilati<br>Canadian Security Intelligence Service<br>National Intelligence Service<br>National Security Bureau<br>Interpol<br>Arma dei Carabinieri<br>RandomInvestigations11<br>RandomInvestigations12<br>RandomInvestigations13<br>RandomInvestigations31<br>RandomInvestigations32<br>RandomInvestigations33<br>Children of the Cog<br> | | Federal Bureau of Investigation<br>Secret Service<br>Directorate General for External Security<br>Security Service<br>Secret Intelligence Service<br>Government Communications Headquarters<br>Bundesnachrichtendienst<br>National Security Agency<br>Federal Security Service<br>Foreign Intelligence Service<br>Federal Protective Service<br>Ministry of State Security<br>Research and Analysis Wing<br>Koanchosacho<br>Australian Secret Intelligence Service<br>Al Mukhabarat Al Aamah<br>Gihaz El Mukhabarat El Amma<br>Milli Istihbarat Teskilati<br>Canadian Security Intelligence Service<br>National Intelligence Service<br>National Security Bureau<br>Interpol<br>Arma dei Carabinieri<br>RandomInvestigations11<br>RandomInvestigations12<br>RandomInvestigations13<br>RandomInvestigations31<br>RandomInvestigations32<br>RandomInvestigations33<br>Children of the Cog<br> | ||
| None | | None | ||
| Rolls a random integer between 0 and 10 inclusive. If this roll is smaller than the Target Councilor's {{icon|loyalty}} Loyalty and the Target Faction is the same as the Acting Faction, then decrease the Target Councilor's Apparent and True {{icon|loyalty}} Loyalty by 1. | |||
| | | | ||
| | | Gain (25% + 0.5% per Acting Councilor's {{icon|investigation}} Investigation) [[Councilors#Intel_on_target|intel]] on the Target Councilor. | ||
| | | Gain (50% + 1% per Acting Councilor's {{icon|investigation}} Investigation) [[Councilors#Intel_on_target|intel]] on the Target Councilor. | ||
| | |||
}} | Propaganda= {{Mission | }} | Propaganda= {{Mission | ||
| Line 3,153: | Line 3,153: | ||
| Foreign Intelligence Service<br>Voice of America<br>United States Information Agency<br>Exploit Special<br>Appease Special<br>Exploit Winner<br>RandomInfluence11<br>RandomInfluence12<br>RandomInfluence13<br>RandomInfluence31<br>RandomInfluence32<br>RandomInfluence33<br>RandomInformationTechnology22<br>RandomInformationTechnology23<br>RandomCult11<br>Free Federation of Industrial Workers<br>Harper Analytics and Logistics<br>Wynford Media Group<br>Laguna Foundation<br>Perun<br> | | Foreign Intelligence Service<br>Voice of America<br>United States Information Agency<br>Exploit Special<br>Appease Special<br>Exploit Winner<br>RandomInfluence11<br>RandomInfluence12<br>RandomInfluence13<br>RandomInfluence31<br>RandomInfluence32<br>RandomInfluence33<br>RandomInformationTechnology22<br>RandomInformationTechnology23<br>RandomCult11<br>Free Federation of Industrial Workers<br>Harper Analytics and Logistics<br>Wynford Media Group<br>Laguna Foundation<br>Perun<br> | ||
| Awkward Genius<br>Marked<br> | | Awkward Genius<br>Marked<br> | ||
| Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion - 11, capped between -1 and -11) for the Acting Faction in the Target Nation. | |||
| | | | ||
| | | Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 6.5 to 13.5 for the Acting Faction in the Target Nation. Strength can be greatly [[Nations#Sources_of_Propaganda|increased]]. | ||
| | | Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 16.5 to 23.5 for the Acting Faction in the Target Nation. Strength can be greatly [[Nations#Sources_of_Propaganda|increased]]. | ||
| | |||
}} | Purge= {{Mission | }} | Purge= {{Mission | ||
| Line 3,230: | Line 3,230: | ||
| Central Intelligence Agency<br>Main Intelligence Directorate<br>Destroy Special<br>Exploit Special<br>Submit Special<br>Exploit Winner<br> | | Central Intelligence Agency<br>Main Intelligence Directorate<br>Destroy Special<br>Exploit Special<br>Submit Special<br>Exploit Winner<br> | ||
| None | | None | ||
| Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion - 11, capped between -1 and -11) for the Acting Faction in the Target Nation. | |||
| | | | ||
| | | Takes over the Target Control Point. <br><br> If there are multiple factions performing this mission (or the [[Enthrall Elites]] mission) on the same control point, then subsequent missions will abort after one succeeds. | ||
| | | Takes over the Target Control Point. <br><br> If there are multiple factions performing this mission (or the [[Enthrall Elites]] mission) on the same control point, then subsequent missions will abort after one succeeds. <br><br> Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 5 for the Acting Faction in the Target Nation. | ||
| | |||
}} | SabotageFacilities= {{Mission | }} | SabotageFacilities= {{Mission | ||
| Line 3,307: | Line 3,307: | ||
| Al-Qaida<br>Jemaah Islamiyah<br>Islamic State of Iraq and the Levant<br>Hezbollah<br>RandomSecurity31<br>RandomSecurity32<br>RandomSecurity33<br>Anarchy Inc.<br> | | Al-Qaida<br>Jemaah Islamiyah<br>Islamic State of Iraq and the Levant<br>Hezbollah<br>RandomSecurity31<br>RandomSecurity32<br>RandomSecurity33<br>Anarchy Inc.<br> | ||
| Pacifist<br> | | Pacifist<br> | ||
| Pick a random Control Point in the Target Nation. <br><br> If that Control Point is empty, then applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength -5 for the Acting Faction in the Target Nation. <br><br> If that Control Point is not owned by the Acting Faction, then Detain the Acting Councilor for 3 turns. | |||
| | | | ||
| | | If the Target is a [[Nations#Boost|Boost]] Facility, then reduce the Annual {{icon|boost}} Boost by 1.<br>If the Target is a [[Nations#Mission_Control|Mission Control]] Facility, then reduce the {{icon|mc}} Mission Control by 1.<br>If the Target is a [[Nations#Space_Defenses|Space Defense]] Facility, then destroy it. | ||
| | | If the Target is a [[Nations#Boost|Boost]] Facility, then reduce the Annual {{icon|boost}} Boost by 2.<br>If the Target is a [[Nations#Mission_Control|Mission Control]] Facility, then reduce the {{icon|mc}} Mission Control by 2.<br>If the Target is a [[Nations#Space_Defenses|Space Defense]] Facility, then destroy it. | ||
| | |||
}} | SabotageHabModule= {{Mission | }} | SabotageHabModule= {{Mission | ||
| Line 3,384: | Line 3,384: | ||
| Anarchy Inc.<br> | | Anarchy Inc.<br> | ||
| None | | None | ||
| Detain the Acting Councilor for 5 turns. | |||
| | | | ||
| | | Destroy the Target Hab Module. | ||
| Destroy the Target Hab Module. | |||
| | |||
}} | SabotageProject= {{Mission | }} | SabotageProject= {{Mission | ||
| Line 3,461: | Line 3,461: | ||
| National Security Agency<br>RandomInvestigations21<br>RandomInvestigations22<br>RandomInvestigations23<br>RandomInformationTechnology23<br>Anarchy Inc.<br>Formosa Industries<br>DragonTech IT Services<br> | | National Security Agency<br>RandomInvestigations21<br>RandomInvestigations22<br>RandomInvestigations23<br>RandomInformationTechnology23<br>Anarchy Inc.<br>Formosa Industries<br>DragonTech IT Services<br> | ||
| None | | None | ||
| Detain the Acting Councilor for 3 turns. | |||
| | | | ||
| | | Sabotage a chosen target Project, removing 5000 or half their invested {{icon|research}} Research, whichever is less.<br><br>A project cannot be sabotaged by this mission more than once. | ||
| | | Sabotage a chosen target Project, removing 5000 or half their invested {{icon|research}} Research, whichever is less.<br><br>A project cannot be sabotaged by this mission more than once.<br><br>Also transfers 50 {{icon|research}} from the Target Faction to the Acting Faction. (This removes a total of 50 {{icon|research}} from the Target Faction's Projects without affecting the One-Sabotage-Per-Project limit, and then gives the amount removed to the Acting Faction.) | ||
| | |||
}} | SeizeSpaceAsset= {{Mission | }} | SeizeSpaceAsset= {{Mission | ||
| Line 3,538: | Line 3,538: | ||
| Resist Winner<br>Destroy Winner<br>Cooperate Winner<br>Appease Winner<br>Resist Space Group<br>Destroy Space Group<br>Submit Space Group<br>Orbital Resource Extraction Inc.<br> | | Resist Winner<br>Destroy Winner<br>Cooperate Winner<br>Appease Winner<br>Resist Space Group<br>Destroy Space Group<br>Submit Space Group<br>Orbital Resource Extraction Inc.<br> | ||
| Pacifist<br>Earthbound<br> | | Pacifist<br>Earthbound<br> | ||
| | | If the Acting Councilor has no [[Protect_Target|Protectors]], then Kill the Acting Councilor. Otherwise, Detain the Acting Councilor for 5 turns. | ||
| | | Detain the Acting Councilor for 5 turns. | ||
| | | Steals the Target Hab. May give [[Habs#Capturing_Habs|minor rewards]]. | ||
| | | Steals the Target Hab. May give [[Habs#Capturing_Habs|major rewards]]. | ||
}} | Stabilize= {{Mission | }} | Stabilize= {{Mission | ||
| Line 3,615: | Line 3,615: | ||
| Secret Intelligence Service<br>National Geospatial Intelligence Agency<br>1st U.S. Special Forces Group<br>3rd U.S. Special Forces Group<br>5th U.S. Special Forces Group<br>7th U.S. Special Forces Group<br>10th U.S. Special Forces Group<br>Arma dei Carabinieri<br>Yamagachi-gumi<br>Siberian Tigers<br>Southern Sword<br>Sea Dragon<br>Snow Leopard Commando Group<br>Special Services Group<br>GROM<br>Resist Special<br>RandomSecurity22<br>RandomSecurity23<br>RandomSecurity24<br>RandomSecurity34<br>RandomInfluence13<br>RandomNGO11<br>RandomNGO12<br>RandomNGO13<br>RandomNGO41<br>RandomNGO42<br>RandomNGO43<br>Fondation Hyde et Hildr<br>Mechanised Motor Supplies<br>Hyjinks' Minions<br>Pax Robotica<br>Harper Analytics and Logistics<br>Laguna Foundation<br>Door Inc.<br>Shield Initative<br> | | Secret Intelligence Service<br>National Geospatial Intelligence Agency<br>1st U.S. Special Forces Group<br>3rd U.S. Special Forces Group<br>5th U.S. Special Forces Group<br>7th U.S. Special Forces Group<br>10th U.S. Special Forces Group<br>Arma dei Carabinieri<br>Yamagachi-gumi<br>Siberian Tigers<br>Southern Sword<br>Sea Dragon<br>Snow Leopard Commando Group<br>Special Services Group<br>GROM<br>Resist Special<br>RandomSecurity22<br>RandomSecurity23<br>RandomSecurity24<br>RandomSecurity34<br>RandomInfluence13<br>RandomNGO11<br>RandomNGO12<br>RandomNGO13<br>RandomNGO41<br>RandomNGO42<br>RandomNGO43<br>Fondation Hyde et Hildr<br>Mechanised Motor Supplies<br>Hyjinks' Minions<br>Pax Robotica<br>Harper Analytics and Logistics<br>Laguna Foundation<br>Door Inc.<br>Shield Initative<br> | ||
| None | | None | ||
| Increase [[Nations#Unrest|Unrest]] in the Target Nation by 0.1 | |||
| | | | ||
| | | Decrease [[Nations#Unrest|Unrest]] in the Target Nation by (1 / Turns Per Month), Divide by 2 if Target Nation's [[Nations#Unrest|Unrest]] is already below half of its [[Nations#Base_Unrest|base unrest value]]. | ||
| | | Decrease [[Nations#Unrest|Unrest]] in the Target Nation by (2 / Turns Per Month), Divide by 2 if Target Nation's [[Nations#Unrest|Unrest]] is already below half of its [[Nations#Base_Unrest|base unrest value]]. | ||
| | |||
}} | StealProject= {{Mission | }} | StealProject= {{Mission | ||
| Line 3,692: | Line 3,692: | ||
| RandomInvestigations22<br>RandomInvestigations23<br>RandomInformationTechnology21<br>RandomInformationTechnology22<br>RandomInformationTechnology23<br>Anarchy Inc.<br>The OLIVER Project<br>Mogul Intelligence Broker<br>DragonTech IT Services<br> | | RandomInvestigations22<br>RandomInvestigations23<br>RandomInformationTechnology21<br>RandomInformationTechnology22<br>RandomInformationTechnology23<br>Anarchy Inc.<br>The OLIVER Project<br>Mogul Intelligence Broker<br>DragonTech IT Services<br> | ||
| None | | None | ||
| Detain the Acting Councilor for 3 turns. | |||
| | | | ||
| | | [[Technology#Stealing_Projects|Steals]] (only makes available) a chosen target project. <br><br>If the Target Faction is producing more {{icon|research}} than the Acting Faction, then the Acting Faction also gains {{icon|research}} Research equal to 10 days of the Target Faction's {{icon|research}} Research output minus the Acting Faction's {{icon|research}} Research output. | ||
| | | [[Technology#Stealing_Projects|Steals]] (only makes available) a chosen target project. <br><br>If the Target Faction is producing more {{icon|research}} than the Acting Faction, then the Acting Faction also gains {{icon|research}} Research equal to 20 days of the Target Faction's {{icon|research}} Research output + 25 minus the Acting Faction's {{icon|research}} Research output. | ||
| | |||
}} | Turn= {{Mission | }} | Turn= {{Mission | ||
| Line 3,771: | Line 3,771: | ||
| | | | ||
| | | | ||
| | | [[Councilors#Turn_councilor|Turn]] the Target Councilor to work as a mole for the Acting Faction. | ||
| | | [[Councilors#Turn_councilor|Turn]] the Target Councilor to work as a mole for the Acting Faction.<br><br>The Acting Faction also gains {{icon|research}} Research equal to 30 days of the Target Faction's {{icon|research}} Research output. | ||
}} | Unrest= {{Mission | }} | Unrest= {{Mission | ||
| Line 3,846: | Line 3,846: | ||
| Central Intelligence Agency<br>Main Intelligence Directorate<br>1st U.S. Special Forces Group<br>3rd U.S. Special Forces Group<br>5th U.S. Special Forces Group<br>7th U.S. Special Forces Group<br>10th U.S. Special Forces Group<br>Mossad<br>Inter-Services Intelligence<br>Milli Istihbarat Teskilati<br>Al-Qaida<br>Jemaah Islamiyah<br>Islamic State of Iraq and the Levant<br>Hezbollah<br>Quds Force<br>Los Zetas<br>Special Services Group<br>RandomSecurity33<br>RandomInfluence32<br>RandomInfluence33<br>RandomCriminal22<br>RandomCriminal23<br>RandomVigilante11<br>Ughxalt<br> | | Central Intelligence Agency<br>Main Intelligence Directorate<br>1st U.S. Special Forces Group<br>3rd U.S. Special Forces Group<br>5th U.S. Special Forces Group<br>7th U.S. Special Forces Group<br>10th U.S. Special Forces Group<br>Mossad<br>Inter-Services Intelligence<br>Milli Istihbarat Teskilati<br>Al-Qaida<br>Jemaah Islamiyah<br>Islamic State of Iraq and the Levant<br>Hezbollah<br>Quds Force<br>Los Zetas<br>Special Services Group<br>RandomSecurity33<br>RandomInfluence32<br>RandomInfluence33<br>RandomCriminal22<br>RandomCriminal23<br>RandomVigilante11<br>Ughxalt<br> | ||
| Pacifist<br> | | Pacifist<br> | ||
| Pick a random Control Point in the Target Nation. <br><br> If that Control Point is empty, then applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength -5 for the Acting Faction in the Target Nation. <br><br> If that Control Point is not owned by the Acting Faction, then Commit an [[Factions#Atrocity|Atrocity]] and Detain the Acting Councilor for 3 turns. | |||
| | | | ||
| | | Increase [[Nations#Unrest|Unrest]] in the Target Nation by (1 / Turns Per Month), Divide by 2 if Target Nation's [[Nations#Unrest|Unrest]] is already more than double its [[Nations#Base_Unrest|base unrest value]]. <br><br> May trigger [[Nations#Post-Unrest_Secession_Check|Secession]]. | ||
| | | Increase [[Nations#Unrest|Unrest]] in the Target Nation by (2 / Turns Per Month), Divide by 2 if Target Nation's [[Nations#Unrest|Unrest]] is already more than double its [[Nations#Base_Unrest|base unrest value]]. <br><br> May trigger [[Nations#Post-Unrest_Secession_Check|Secession]]. | ||
| | |||
}} }} </includeonly> | }} }} </includeonly> | ||
Revision as of 03:04, 2 June 2025
This is the page that actually contains all of the mission data that is used by the individual mission pages. The data is just hidden inside an <includeonly> tag.
This allows all of the individual mission pages to be updated at once just by editing the data that is hidden within this page.
Usage
{{MissionList|dataName}}


