Template:MissionList: Difference between revisions

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| Transfers all regions in the Target Nation to the [[Aliens#Alien_Administration|Alien Nation]].<br><br>If the Acting Faction has unlocked {{icon|exotics}} Exotics, then transfer up to roughly (10 × (Target Nation GDP in Billions ^ 0.25 / 2) ^ 2) {{icon|exotics}} Exotics from the [[Aliens]] to the Acting Faction. Otherwise, the Acting Faction gains roughly (100 × (Target Nation GDP in Billions ^ 0.25 / 2) ^ 2) {{icon|research}} Research instead.
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| Builds an [[Aliens#Alien_Facility|Alien Facility]] in the Target Region.
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| Gives the Target Faction (40 × Campaign Duration in Years × [[Aliens#Alien_Progression_Rate|Alien Progression Speed]]) {{icon|research}} Research. <br><br> If the Target Faction has unlocked {{icon|exotics}} Exotics, then also transfer up to 10 {{icon|exotics}} Exotics from Acting Faction to Target Faction.
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| Applies the Acting Councilor's {{icon|administration}} Administration, {{icon|science}} Science, and {{icon|command}} Command Attributes to the Target in the form of bonuses for the rest of the turn. <br><br> Nations receive +({{icon|administration}} Administration)% to [[Nations#Nations#Monthly_Investment_Points|IP production]], +( {{icon|science}} Science)% to [[Nations#Research|Research]] output, and +({{icon|command}} Command / 10) to their [[Nations#Miltech|Miltech]]. <br><br> Habs receive +({{icon|administration}} Administration)% to their {{icon|money}} Money, {{icon|water}} Water, {{icon|volatiles}} Volatiles, {{icon|metals}} Metals, {{icon|nobles}} Noble Metals, and {{icon|fissiles}} Fissile outputs, +( {{icon|science}} Science)% to their {{icon|research}} Research output, and +({{icon|command}} Command)% to their Marine Assault Combat Value. <br><br> Multiple Advisors on the same target give diminishing returns, with the x-th advisor giving only 1/x of their bonus.
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| Attempts to [[Diplomacy#Contact_with_Other_Factions|Contact]] the Target Faction. <br><br> May allow trading. <br> May allow completion of story milestones and objectives if the Target Faction is the [[Aliens]].
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| The Acting Councilor moves from its location in orbit to the Target Region.
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| Reveal all [[Aliens#Alien_Xenoforming|Xenoforming]] and [[Aliens:Alien_Facility|Alien Facilities]] in the Target Region and its Adjacent Regions.<br><br>For the rest of the turn, all other faction's councilor missions within those regions are significantly easier to [[Councilors#Detection|detect]].
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| Reduces the amount of [[Councilors#Intel_on_target|intel]] that every faction has on the Acting Councilor by 50% + 3% per {{icon|espionage}} Espionage.
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| Investigates the Target Alien Activity, increasing the Acting Faction's [[Aliens#Alien_Activity_Investigation|Alien Activity Investigations]] by 1. <br><br> May complete certain story milestones and objectives.
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| The Acting Councilor moves from its location on earth to the Target.
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| Applies the Acting Councilor's {{icon|command}} Command and {{icon|security}} Security Attributes to the Target in the form of bonuses for the rest of the turn. This typically greatly increases the [[Missions#Mission_Modifiers|defense modifiers]] of the target against Enemy Councilor Missions.
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| Allows the Acting Faction to [[Nations#Policies|set a policy]] in the Target Nation.
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| The Acting Councilor moves from its location to the Target.
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| The Acting Faction wins the game.
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| The Acting Faction wins the game.
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| The Acting Faction wins the game.
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| The Acting Faction wins the game.
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| The Acting Faction wins the game.
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| The Acting Faction wins the game.
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| The Acting Faction wins the game.
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| Appease Winner<br>  
| Appease Winner<br>  
| None  
| None  
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| Takes over the leftmost control point in the Target Nation that the Acting Faction does not already own. <br> Also applies 0.9 strength region damage to the Target Nation's capital region.
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| Takes over the leftmost control point in the Target Nation that the Acting Faction does not already own. <br> Also applies 0.4 strength region damage to the Target Nation's capital region.
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| Takes over the leftmost control point in the Target Nation that the Acting Faction does not already own.  
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| Takes over the leftmost control point in the Target Nation that the Acting Faction does not already own. <br> Also applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 15 for the Acting Faction in the Target Nation.


}} | EnthrallOrg= {{Mission  
}} | EnthrallOrg= {{Mission  
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| Steals the Target Org.
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| Steals the Target Org and 50 {{icon|money}} Money from the Target Faction.


}} | TerrorizeRegion= {{Mission  
}} | TerrorizeRegion= {{Mission  
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| Salamander Shock Troop Unit<br>  
| Salamander Shock Troop Unit<br>  
| None  
| None  
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| Applies 0.01 to 0.07 strength region damage to the Target Region. <br><br> Also applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength -10 for [[The Protectorate]] in the Target Nation.
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| Applies 0.01 to 0.07 strength region damage to the Target Region.
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| Applies 0.01 to 0.07 strength region damage to the Target Region. <br><br> The leftmost control point in the Target Nation that is not already owned by [[The Servants]] or [[The Protectorate]] is given to [[The Protectorate]]. The executive can never be targeted unless it is the only control point in the nation. <br> Also applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 20 for [[The Protectorate]] in the Target Nation.
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| Applies 0.01 to 0.07 strength region damage to the Target Region. <br><br> The leftmost control point in the Target Nation that is not already owned by [[The Servants]] or [[The Protectorate]] is given to [[The Protectorate]]. The executive can never be targeted unless it is the only control point in the nation. <br> Also applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 40 for [[The Protectorate]] in the Target Nation.


}} | Abductions= {{Mission  
}} | Abductions= {{Mission  
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| Increases the [[Aliens#Alien_Abductions|Abductions]] in the Target Region by 2 / (Turns Per Month), rounded up to nearest integer.
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| Increases the [[Aliens#Alien_Abductions|Abductions]] in the Target Region by 4 / (Turns Per Month), rounded up to nearest integer.


}} | EnthrallElites= {{Mission  
}} | EnthrallElites= {{Mission  
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| The Target Control Point is given to [[The Servants]]. <br><br> If there are multiple factions performing this mission (or the [[Purge]] mission) on the same control point, then subsequent missions will abort after one succeeds.
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| The Target Control Point is given to [[The Servants]]. <br><br> If there are multiple factions performing this mission (or the [[Purge]] mission) on the same control point, then subsequent missions will abort after one succeeds. <br> Also applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion / 2) for the [[Aliens]] in the Target Nation.


}} | EnthrallPublic= {{Mission  
}} | EnthrallPublic= {{Mission  
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| Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion + (Target Region [[Aliens#Alien_Abductions|Abductions]], capped at 60) × [[Aliens#Effects_2|Difficulty Scaling]] × 4 × Target Region population fraction of nation / number of turns per month) for the [[Aliens]] in the Target Nation.
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| Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion + (Target Region [[Aliens#Alien_Abductions|Abductions]], capped at 60) × [[Aliens#Effects_2|Difficulty Scaling]] × 8 × Target Region population fraction of nation / number of turns per month) for the [[Aliens]] in the Target Nation.


}} | EnthrallUnalignedElites= {{Mission  
}} | EnthrallUnalignedElites= {{Mission  
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| The Target Control Point is given to [[The Servants]].
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| The Target Control Point is given to [[The Servants]]. <br> Also applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion / 2) for the [[Aliens]] in the Target Nation.


}} | Assassinate= {{Mission  
}} | Assassinate= {{Mission  
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| Central Intelligence Agency<br>Main Intelligence Directorate<br>Delta Force<br>SEAL Team Six<br>Mossad<br>Research and Analysis Wing<br>Al-Qaida<br>Islamic State of Iraq and the Levant<br>Hezbollah<br>Quds Force<br>La Cosa Nostra<br>Nedrangheta<br>Camorra<br>American Mafia<br>Gulf Cartel<br>Sinaloa Cartel<br>Los Zetas<br>Sumiyoshi-kai<br>Yamagachi-gumi<br>Solntsevskaya Bratva<br>Bratski Krug<br>Destroy Special<br>RandomSecurity32<br>RandomSecurity33<br>RandomSecurity42<br>RandomSecurity43<br>RandomCriminal21<br>RandomCriminal22<br>RandomCriminal23<br>Pax Robotica<br>Second Chance<br>KazKo Industries<br>  
| Central Intelligence Agency<br>Main Intelligence Directorate<br>Delta Force<br>SEAL Team Six<br>Mossad<br>Research and Analysis Wing<br>Al-Qaida<br>Islamic State of Iraq and the Levant<br>Hezbollah<br>Quds Force<br>La Cosa Nostra<br>Nedrangheta<br>Camorra<br>American Mafia<br>Gulf Cartel<br>Sinaloa Cartel<br>Los Zetas<br>Sumiyoshi-kai<br>Yamagachi-gumi<br>Solntsevskaya Bratva<br>Bratski Krug<br>Destroy Special<br>RandomSecurity32<br>RandomSecurity33<br>RandomSecurity42<br>RandomSecurity43<br>RandomCriminal21<br>RandomCriminal22<br>RandomCriminal23<br>Pax Robotica<br>Second Chance<br>KazKo Industries<br>  
| Ethical<br>Pacifist<br>  
| Ethical<br>Pacifist<br>  
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| If the Target Councilor has the [[Beloved]] trait, then commit an [[Factions#Atrocity|Atrocity]]. <br><br> If the Target Councilor has the [[Untouchable]] or [[Prominent]] traits, then the Acting Councilor gains the [[Marked]] trait. <br><br> If the Target Councilor is not Detained and the Acting Councilor has no [[Protect_Target|Protectors]], then the Acting Councilor is Detained for 3 turns (unless they are alien). If the Target Councilor also has the [[Hard Target]] trait, then kill the Acting Councilor (even if they are alien).
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| If the Target Councilor has the [[Beloved]] trait, then commit an [[Factions#Atrocity|Atrocity]]. <br><br> If the Target Councilor has the [[Untouchable]] or [[Prominent]] traits, then the Acting Councilor gains the [[Marked]] trait.  
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| If the Target Councilor has the [[Beloved]] trait, then commit an [[Factions#Atrocity|Atrocity]]. <br><br> If the Target Councilor has the [[Untouchable]] or [[Prominent]] traits, then the Acting Councilor gains the [[Marked]] trait. <br><br> Kill the Target Councilor. <br><br> If the Target Councilor is [[Aliens|Alien]], this may complete certain story milestones and objectives, and may trigger [[Aliens#Retaliation|Retaliation]].
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| Kill the Target Councilor. <br><br> If the Target Councilor is [[Aliens|Alien]], this may complete certain story milestones and objectives, but '''cannot''' trigger [[Aliens#Retaliation|Retaliation]].
 
 
}} | AssaultAlienAsset= {{Mission  
}} | AssaultAlienAsset= {{Mission  
| AssaultAlienAsset  
| AssaultAlienAsset  
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| Special Air Service<br>1st U.S. Special Forces Group<br>3rd U.S. Special Forces Group<br>5th U.S. Special Forces Group<br>7th U.S. Special Forces Group<br>10th U.S. Special Forces Group<br>Delta Force<br>SEAL Team Six<br>Australian Special Air Service<br>Hezbollah<br>Siberian Tigers<br>Southern Sword<br>Sea Dragon<br>Snow Leopard Commando Group<br>Fuerza de Guerra Naval Especial<br>Shayetet 13<br>National Gendarmerie Intervention Group<br>Special Services Group<br>GROM<br>Special Boat Service<br>Joint Task Force 2<br>Agazi Commandos<br>Compañía de Comandos 601<br>Jagdkommando<br>Pathfinders<br>Jaeger Corps<br>Sa'ka Forces<br>9 Para<br>Kopassus<br>Denjaka<br>Japan Special Forces Group<br>Serbian Cobras<br>Särskilda Operationsgruppen<br>Life Regiment Hussars<br>Airborne Special Service Company<br>King's Guard<br>Special Forces Command<br>Resist Special<br>Destroy Special<br>RandomSecurity41<br>RandomSecurity42<br>RandomSecurity43<br>Hyjinks' Minions<br>Pax Robotica<br>Second Chance<br>Jolt Games<br>  
| Special Air Service<br>1st U.S. Special Forces Group<br>3rd U.S. Special Forces Group<br>5th U.S. Special Forces Group<br>7th U.S. Special Forces Group<br>10th U.S. Special Forces Group<br>Delta Force<br>SEAL Team Six<br>Australian Special Air Service<br>Hezbollah<br>Siberian Tigers<br>Southern Sword<br>Sea Dragon<br>Snow Leopard Commando Group<br>Fuerza de Guerra Naval Especial<br>Shayetet 13<br>National Gendarmerie Intervention Group<br>Special Services Group<br>GROM<br>Special Boat Service<br>Joint Task Force 2<br>Agazi Commandos<br>Compañía de Comandos 601<br>Jagdkommando<br>Pathfinders<br>Jaeger Corps<br>Sa'ka Forces<br>9 Para<br>Kopassus<br>Denjaka<br>Japan Special Forces Group<br>Serbian Cobras<br>Särskilda Operationsgruppen<br>Life Regiment Hussars<br>Airborne Special Service Company<br>King's Guard<br>Special Forces Command<br>Resist Special<br>Destroy Special<br>RandomSecurity41<br>RandomSecurity42<br>RandomSecurity43<br>Hyjinks' Minions<br>Pax Robotica<br>Second Chance<br>Jolt Games<br>  
| Pacifist<br>  
| Pacifist<br>  
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| If the Acting Councilor has no [[Protect_Target|Protectors]] and the Target is not [[Aliens#Alien_Xenoforming|Xenoforming]], then kill the Acting Councilor.
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| If the Target is an [[Aliens#Alien_Facility|Alien Facility]] or a [[Aliens#Alien_Assault_Carrier|Landed UFO]], then do some amount of damage to it, making it easier for future attacks to destroy it.
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| If the Target is [[Aliens#Alien_Xenoforming|Xenoforming]], then remove ((20 to 40) / (Turns per Month)) Xenoflora Growth Levels.<br><br>If the Target is an [[Aliens#Alien_Facility|Alien Facility]], then destroy it: gaining 2.25 to 3.75 {{icon|exotics}} Exotics and removing 20% of the region's [[Aliens#Alien_Abductions|Abductions]]. May also complete [[Aliens#Destruction|certain]] story milestones and objectives.<br><br>If the Target is a [[Aliens#Alien_Assault_Carrier|Landed UFO]], then destroy it. May also complete [[Aliens#Effects_6|certain]] story milestones and objectives.
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| If the Target is [[Aliens#Alien_Xenoforming|Xenoforming]], then remove ((40 to 80) / (Turns per Month)) Xenoflora Growth Levels.<br><br>If the Target is an [[Aliens#Alien_Facility|Alien Facility]], then destroy it: gaining 2.25 to 3.75 {{icon|exotics}} Exotics and removing 20% of the region's [[Aliens#Alien_Abductions|Abductions]]. May also complete [[Aliens#Destruction|certain]] story milestones and objectives.<br><br>If the Target is a [[Aliens#Alien_Assault_Carrier|Landed UFO]], then destroy it. May also complete [[Aliens#Effects_6|certain]] story milestones and objectives.


}} | ControlSpaceAsset= {{Mission  
}} | ControlSpaceAsset= {{Mission  
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| Exploit Special<br>Cooperate Special<br>Escape Special<br>Resist Space Group<br>Exploit Space Group<br>Cooperate Space Group<br>Submit Space Group<br>Appease Space Group<br>Escape Space Group<br>Filfla Aeronautics<br>  
| Exploit Special<br>Cooperate Special<br>Escape Special<br>Resist Space Group<br>Exploit Space Group<br>Cooperate Space Group<br>Submit Space Group<br>Appease Space Group<br>Escape Space Group<br>Filfla Aeronautics<br>  
| Earthbound<br>  
| Earthbound<br>  
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| If the Target is a Hab, then Detain the Acting Councilor for 5 turns and give the hab defended status for +6 months.<br><br>If the Target is a docked Ship, then Detain the Acting Councilor for 5 turns on the Hab.<br><br>If the Target is an undocked Ship, then kill the Acting Councilor.
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| If the Target is a Tier 1 Hab, then Detain the Acting Councilor for 5 turns. <br><br> If the Target is a hab, give the hab defended status for +6 months.<br><br>If the Target is a docked Ship, then Detain the Acting Councilor for 3 turns on the Hab.<br><br>If the Target is an undocked Ship, then kill the Acting Councilor.
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| Steals the Target Hab or Ship. May give [[Habs#Capturing_Habs|moderate rewards]] if the Target is a Hab.
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| Steals the Target Hab or Ship. May give [[Habs#Capturing_Habs|massive rewards]] if the Target is a Hab.


}} | Coup= {{Mission  
}} | Coup= {{Mission  
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| Central Intelligence Agency<br>Main Intelligence Directorate<br>Mossad<br>RandomCriminal23<br>Pax Robotica<br>Ughxalt<br>Second Chance<br>KazKo Industries<br>  
| Central Intelligence Agency<br>Main Intelligence Directorate<br>Mossad<br>RandomCriminal23<br>Pax Robotica<br>Ughxalt<br>Second Chance<br>KazKo Industries<br>  
| None  
| None  
| Pick a random Control Point in the Target Nation. <br><br> If that Control Point is empty, then applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength -5 for the Acting Faction in the Target Nation. <br><br> If that Control Point is not owned by the Acting Faction, then Detain the Acting Councilor for 3 turns.
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| Throws a Coup in the Target Nation, distributing its Control Points to whichever Factions raised the most Unrest, and gaining 1 Bonus Control Point for the Acting Faction.
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| Throws a Coup in the Target Nation, distributing its Control Points to whichever Factions raised the most Unrest, and gaining 2 Bonus Control Points for the Acting Faction.
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}} | Crackdown= {{Mission  
}} | Crackdown= {{Mission  
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| Federal Bureau of Investigation<br>Directorate General for External Security<br>Security Service<br>Federal Security Service<br>Ministry of State Security<br>Mossad<br>Interpol<br>Drug Enforcement Administration<br>Appease Special<br>  
| Federal Bureau of Investigation<br>Directorate General for External Security<br>Security Service<br>Federal Security Service<br>Ministry of State Security<br>Mossad<br>Interpol<br>Drug Enforcement Administration<br>Appease Special<br>  
| None  
| None  
| Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion - 11, capped between -1 and -11) for the Acting Faction in the Target Nation.
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| Disables the Target Control Point for +1 Month.
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| Disables the Target Control Point for +2 Months.
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}} | Detain= {{Mission  
}} | Detain= {{Mission  
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| Federal Bureau of Investigation<br>Directorate General for External Security<br>Security Service<br>Special Air Service<br>Bundesnachrichtendienst<br>GSG 9 der Bundespolizei<br>Federal Security Service<br>Ministry of State Security<br>Delta Force<br>SEAL Team Six<br>Australian Special Air Service<br>Al Mukhabarat Al Aamah<br>Interpol<br>La Cosa Nostra<br>Gulf Cartel<br>Sinaloa Cartel<br>Los Zetas<br>Siberian Tigers<br>Southern Sword<br>Snow Leopard Commando Group<br>Fuerza de Guerra Naval Especial<br>National Gendarmerie Intervention Group<br>Drug Enforcement Administration<br>Directorate General for Internal Security<br>Serbian Cobras<br>RandomInvestigations11<br>RandomInvestigations12<br>RandomInvestigations13<br>RandomInvestigations23<br>Second Chance<br>  
| Federal Bureau of Investigation<br>Directorate General for External Security<br>Security Service<br>Special Air Service<br>Bundesnachrichtendienst<br>GSG 9 der Bundespolizei<br>Federal Security Service<br>Ministry of State Security<br>Delta Force<br>SEAL Team Six<br>Australian Special Air Service<br>Al Mukhabarat Al Aamah<br>Interpol<br>La Cosa Nostra<br>Gulf Cartel<br>Sinaloa Cartel<br>Los Zetas<br>Siberian Tigers<br>Southern Sword<br>Snow Leopard Commando Group<br>Fuerza de Guerra Naval Especial<br>National Gendarmerie Intervention Group<br>Drug Enforcement Administration<br>Directorate General for Internal Security<br>Serbian Cobras<br>RandomInvestigations11<br>RandomInvestigations12<br>RandomInvestigations13<br>RandomInvestigations23<br>Second Chance<br>  
| None  
| None  
| If the Target Councilor has the [[Hard Target]] trait and the Acting Councilor has no [[Protect_Target|Protectors]], then kill the Acting Councilor (unless they are alien).
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| If Target Councilor is Human, then Detain the Target Councilor for 2 turns.<br><br> If Target Councilor is Alien, then retire the Target Councilor. This may complete certain story milestones and objectives. This also increases the amount of Hate generated from 2 to 10.
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| If Target Councilor is Human, then Detain the Target Councilor for 4 turns.<br><br> If Target Councilor is Alien, then retire the Target Councilor. This may complete certain story milestones and objectives. This also decreases the amount of Hate generated from 3 to 0.
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}} | Extract= {{Mission  
}} | Extract= {{Mission  
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| Special Air Service<br>GSG 9 der Bundespolizei<br>Air Force Special Operations Command<br>Delta Force<br>SEAL Team Six<br>Australian Secret Intelligence Service<br>Australian Special Air Service<br>Siberian Tigers<br>Southern Sword<br>Fuerza de Guerra Naval Especial<br>Sayeret Matkal<br>Shayetet 13<br>National Gendarmerie Intervention Group<br>GROM<br>Special Boat Service<br>Joint Task Force 2<br>Agazi Commandos<br>Compañía de Comandos 601<br>Jagdkommando<br>Pathfinders<br>Jaeger Corps<br>Sa'ka Forces<br>9 Para<br>Kopassus<br>Denjaka<br>Japan Special Forces Group<br>Serbian Cobras<br>Särskilda Operationsgruppen<br>Life Regiment Hussars<br>Airborne Special Service Company<br>King's Guard<br>Special Forces Command<br>Salamander Shock Troop Unit<br>RandomSecurity21<br>RandomSecurity22<br>RandomSecurity23<br>RandomSecurity42<br>RandomSecurity43<br>  
| Special Air Service<br>GSG 9 der Bundespolizei<br>Air Force Special Operations Command<br>Delta Force<br>SEAL Team Six<br>Australian Secret Intelligence Service<br>Australian Special Air Service<br>Siberian Tigers<br>Southern Sword<br>Fuerza de Guerra Naval Especial<br>Sayeret Matkal<br>Shayetet 13<br>National Gendarmerie Intervention Group<br>GROM<br>Special Boat Service<br>Joint Task Force 2<br>Agazi Commandos<br>Compañía de Comandos 601<br>Jagdkommando<br>Pathfinders<br>Jaeger Corps<br>Sa'ka Forces<br>9 Para<br>Kopassus<br>Denjaka<br>Japan Special Forces Group<br>Serbian Cobras<br>Särskilda Operationsgruppen<br>Life Regiment Hussars<br>Airborne Special Service Company<br>King's Guard<br>Special Forces Command<br>Salamander Shock Troop Unit<br>RandomSecurity21<br>RandomSecurity22<br>RandomSecurity23<br>RandomSecurity42<br>RandomSecurity43<br>  
| None  
| None  
| Detain the Acting Councilor for 3 turns.
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| Release the Target Councilor.
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| Release the Target Councilor and gain some intel on the Detaining Faction.
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}} | GainInfluence= {{Mission  
}} | GainInfluence= {{Mission  
Line 2,845: Line 2,845:
| Exploit Special<br>Cooperate Special<br>Submit Special<br>Exploit Winner<br>RandomInfluence21<br>RandomInfluence22<br>RandomInfluence23<br>RandomInfluence33<br>The Madisonian Society<br>Fondation Hyde et Hildr<br>Laguna Foundation<br>  
| Exploit Special<br>Cooperate Special<br>Submit Special<br>Exploit Winner<br>RandomInfluence21<br>RandomInfluence22<br>RandomInfluence23<br>RandomInfluence33<br>The Madisonian Society<br>Fondation Hyde et Hildr<br>Laguna Foundation<br>  
| None  
| None  
| Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion - 11, capped between -1 and -11) for the Acting Faction in the Target Nation.
|   
|   
|   
| Takes over the leftmost empty control point in the Target Nation. <br><br> If there are multiple factions performing this mission on the same nation, then subsequent missions will '''shift''' the control points that were taken by prior missions.  
|
| Takes over the leftmost empty control point in the Target Nation. <br><br> If there are multiple factions performing this mission on the same nation, then subsequent missions will '''shift''' the control points that were taken by prior missions. <br><br> Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 5 for the Acting Faction in the Target Nation.
|  


}} | HostileTakeover= {{Mission  
}} | HostileTakeover= {{Mission  
Line 2,924: Line 2,924:
|   
|   
|   
|   
|
| Steals the Target Org.
|  
| Steals the Target Org and 50 {{icon|money}} Money from the Target Faction.


}} | Inspire= {{Mission  
}} | Inspire= {{Mission  
Line 2,999: Line 2,999:
| UNESCO<br>Hexahedron Processing & Production<br>  
| UNESCO<br>Hexahedron Processing & Production<br>  
| Furtive<br>Inscrutable<br>Lone Wolf<br>Awkward Genius<br>Cynic<br>Suspicious<br>Paranoid<br>Extorted<br>  
| Furtive<br>Inscrutable<br>Lone Wolf<br>Awkward Genius<br>Cynic<br>Suspicious<br>Paranoid<br>Extorted<br>  
|
| Changes the Target Councilor's {{icon|loyalty}} Loyalty by -3 to -1.<br><br>Changes the Target Councilor's Apparent {{icon|loyalty}} Loyalty by -2. <br><br>Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new {{icon|loyalty}}, then un-turn the Target Councilor if they were turned.
|
| Changes the Target Councilor's {{icon|loyalty}} Loyalty by -1 to 1.<br><br>Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new {{icon|loyalty}}, then un-turn the Target Councilor if they were turned.
|
| Changes the Target Councilor's {{icon|loyalty}} Loyalty by 1 to 3.<br><br>Changes the Target Councilor's Apparent {{icon|loyalty}} Loyalty by 2. <br><br>Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new {{icon|loyalty}}, then un-turn the Target Councilor if they were turned.
|  
| Changes the Target Councilor's {{icon|loyalty}} Loyalty by 2 to 4.<br><br>Changes the Target Councilor's Apparent {{icon|loyalty}} Loyalty by 3. <br><br>Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new {{icon|loyalty}}, then un-turn the Target Councilor if they were turned.


}} | InvestigateCouncilor= {{Mission  
}} | InvestigateCouncilor= {{Mission  
Line 3,076: Line 3,076:
| Federal Bureau of Investigation<br>Secret Service<br>Directorate General for External Security<br>Security Service<br>Secret Intelligence Service<br>Government Communications Headquarters<br>Bundesnachrichtendienst<br>National Security Agency<br>Federal Security Service<br>Foreign Intelligence Service<br>Federal Protective Service<br>Ministry of State Security<br>Research and Analysis Wing<br>Koanchosacho<br>Australian Secret Intelligence Service<br>Al Mukhabarat Al Aamah<br>Gihaz El Mukhabarat El Amma<br>Milli Istihbarat Teskilati<br>Canadian Security Intelligence Service<br>National Intelligence Service<br>National Security Bureau<br>Interpol<br>Arma dei Carabinieri<br>RandomInvestigations11<br>RandomInvestigations12<br>RandomInvestigations13<br>RandomInvestigations31<br>RandomInvestigations32<br>RandomInvestigations33<br>Children of the Cog<br>  
| Federal Bureau of Investigation<br>Secret Service<br>Directorate General for External Security<br>Security Service<br>Secret Intelligence Service<br>Government Communications Headquarters<br>Bundesnachrichtendienst<br>National Security Agency<br>Federal Security Service<br>Foreign Intelligence Service<br>Federal Protective Service<br>Ministry of State Security<br>Research and Analysis Wing<br>Koanchosacho<br>Australian Secret Intelligence Service<br>Al Mukhabarat Al Aamah<br>Gihaz El Mukhabarat El Amma<br>Milli Istihbarat Teskilati<br>Canadian Security Intelligence Service<br>National Intelligence Service<br>National Security Bureau<br>Interpol<br>Arma dei Carabinieri<br>RandomInvestigations11<br>RandomInvestigations12<br>RandomInvestigations13<br>RandomInvestigations31<br>RandomInvestigations32<br>RandomInvestigations33<br>Children of the Cog<br>  
| None  
| None  
| Rolls a random integer between 0 and 10 inclusive. If this roll is smaller than the Target Councilor's {{icon|loyalty}} Loyalty and the Target Faction is the same as the Acting Faction, then decrease the Target Councilor's Apparent and True {{icon|loyalty}} Loyalty by 1.
|   
|   
|
| Gain (25% + 0.5% per Acting Councilor's {{icon|investigation}} Investigation) [[Councilors#Intel_on_target|intel]] on the Target Councilor.
|
| Gain (50% + 1% per Acting Councilor's {{icon|investigation}} Investigation) [[Councilors#Intel_on_target|intel]] on the Target Councilor.
|  


}} | Propaganda= {{Mission  
}} | Propaganda= {{Mission  
Line 3,153: Line 3,153:
| Foreign Intelligence Service<br>Voice of America<br>United States Information Agency<br>Exploit Special<br>Appease Special<br>Exploit Winner<br>RandomInfluence11<br>RandomInfluence12<br>RandomInfluence13<br>RandomInfluence31<br>RandomInfluence32<br>RandomInfluence33<br>RandomInformationTechnology22<br>RandomInformationTechnology23<br>RandomCult11<br>Free Federation of Industrial Workers<br>Harper Analytics and Logistics<br>Wynford Media Group<br>Laguna Foundation<br>Perun<br>  
| Foreign Intelligence Service<br>Voice of America<br>United States Information Agency<br>Exploit Special<br>Appease Special<br>Exploit Winner<br>RandomInfluence11<br>RandomInfluence12<br>RandomInfluence13<br>RandomInfluence31<br>RandomInfluence32<br>RandomInfluence33<br>RandomInformationTechnology22<br>RandomInformationTechnology23<br>RandomCult11<br>Free Federation of Industrial Workers<br>Harper Analytics and Logistics<br>Wynford Media Group<br>Laguna Foundation<br>Perun<br>  
| Awkward Genius<br>Marked<br>  
| Awkward Genius<br>Marked<br>  
| Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion - 11, capped between -1 and -11) for the Acting Faction in the Target Nation.
|   
|   
|
| Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 6.5 to 13.5 for the Acting Faction in the Target Nation. Strength can be greatly [[Nations#Sources_of_Propaganda|increased]].
|
| Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 16.5 to 23.5 for the Acting Faction in the Target Nation. Strength can be greatly [[Nations#Sources_of_Propaganda|increased]].
|  


}} | Purge= {{Mission  
}} | Purge= {{Mission  
Line 3,230: Line 3,230:
| Central Intelligence Agency<br>Main Intelligence Directorate<br>Destroy Special<br>Exploit Special<br>Submit Special<br>Exploit Winner<br>  
| Central Intelligence Agency<br>Main Intelligence Directorate<br>Destroy Special<br>Exploit Special<br>Submit Special<br>Exploit Winner<br>  
| None  
| None  
| Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength (Acting Councilor's {{icon|persuasion}} Persuasion - 11, capped between -1 and -11) for the Acting Faction in the Target Nation.
|   
|   
|
| Takes over the Target Control Point. <br><br> If there are multiple factions performing this mission (or the [[Enthrall Elites]] mission) on the same control point, then subsequent missions will abort after one succeeds.
|
| Takes over the Target Control Point. <br><br> If there are multiple factions performing this mission (or the [[Enthrall Elites]] mission) on the same control point, then subsequent missions will abort after one succeeds. <br><br> Applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength 5 for the Acting Faction in the Target Nation.
|  


}} | SabotageFacilities= {{Mission  
}} | SabotageFacilities= {{Mission  
Line 3,307: Line 3,307:
| Al-Qaida<br>Jemaah Islamiyah<br>Islamic State of Iraq and the Levant<br>Hezbollah<br>RandomSecurity31<br>RandomSecurity32<br>RandomSecurity33<br>Anarchy Inc.<br>  
| Al-Qaida<br>Jemaah Islamiyah<br>Islamic State of Iraq and the Levant<br>Hezbollah<br>RandomSecurity31<br>RandomSecurity32<br>RandomSecurity33<br>Anarchy Inc.<br>  
| Pacifist<br>  
| Pacifist<br>  
| Pick a random Control Point in the Target Nation. <br><br> If that Control Point is empty, then applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength -5 for the Acting Faction in the Target Nation. <br><br> If that Control Point is not owned by the Acting Faction, then Detain the Acting Councilor for 3 turns.
|   
|   
|
| If the Target is a [[Nations#Boost|Boost]] Facility, then reduce the Annual {{icon|boost}} Boost by 1.<br>If the Target is a [[Nations#Mission_Control|Mission Control]] Facility, then reduce the {{icon|mc}} Mission Control by 1.<br>If the Target is a [[Nations#Space_Defenses|Space Defense]] Facility, then destroy it.
|
| If the Target is a [[Nations#Boost|Boost]] Facility, then reduce the Annual {{icon|boost}} Boost by 2.<br>If the Target is a [[Nations#Mission_Control|Mission Control]] Facility, then reduce the {{icon|mc}} Mission Control by 2.<br>If the Target is a [[Nations#Space_Defenses|Space Defense]] Facility, then destroy it.
|  


}} | SabotageHabModule= {{Mission  
}} | SabotageHabModule= {{Mission  
Line 3,384: Line 3,384:
| Anarchy Inc.<br>  
| Anarchy Inc.<br>  
| None  
| None  
| Detain the Acting Councilor for 5 turns.
|   
|   
|
| Destroy the Target Hab Module.
| 
| Destroy the Target Hab Module.
|  


}} | SabotageProject= {{Mission  
}} | SabotageProject= {{Mission  
Line 3,461: Line 3,461:
| National Security Agency<br>RandomInvestigations21<br>RandomInvestigations22<br>RandomInvestigations23<br>RandomInformationTechnology23<br>Anarchy Inc.<br>Formosa Industries<br>DragonTech IT Services<br>  
| National Security Agency<br>RandomInvestigations21<br>RandomInvestigations22<br>RandomInvestigations23<br>RandomInformationTechnology23<br>Anarchy Inc.<br>Formosa Industries<br>DragonTech IT Services<br>  
| None  
| None  
| Detain the Acting Councilor for 3 turns.
|   
|   
|
| Sabotage a chosen target Project, removing 5000 or half their invested {{icon|research}} Research, whichever is less.<br><br>A project cannot be sabotaged by this mission more than once.
|
| Sabotage a chosen target Project, removing 5000 or half their invested {{icon|research}} Research, whichever is less.<br><br>A project cannot be sabotaged by this mission more than once.<br><br>Also transfers 50 {{icon|research}} from the Target Faction to the Acting Faction. (This removes a total of 50 {{icon|research}} from the Target Faction's Projects without affecting the One-Sabotage-Per-Project limit, and then gives the amount removed to the Acting Faction.)
|  


}} | SeizeSpaceAsset= {{Mission  
}} | SeizeSpaceAsset= {{Mission  
Line 3,538: Line 3,538:
| Resist Winner<br>Destroy Winner<br>Cooperate Winner<br>Appease Winner<br>Resist Space Group<br>Destroy Space Group<br>Submit Space Group<br>Orbital Resource Extraction Inc.<br>  
| Resist Winner<br>Destroy Winner<br>Cooperate Winner<br>Appease Winner<br>Resist Space Group<br>Destroy Space Group<br>Submit Space Group<br>Orbital Resource Extraction Inc.<br>  
| Pacifist<br>Earthbound<br>  
| Pacifist<br>Earthbound<br>  
|
| If the Acting Councilor has no [[Protect_Target|Protectors]], then Kill the Acting Councilor. Otherwise, Detain the Acting Councilor for 5 turns.
|
| Detain the Acting Councilor for 5 turns.
|
| Steals the Target Hab. May give [[Habs#Capturing_Habs|minor rewards]].
|  
| Steals the Target Hab. May give [[Habs#Capturing_Habs|major rewards]].


}} | Stabilize= {{Mission  
}} | Stabilize= {{Mission  
Line 3,615: Line 3,615:
| Secret Intelligence Service<br>National Geospatial Intelligence Agency<br>1st U.S. Special Forces Group<br>3rd U.S. Special Forces Group<br>5th U.S. Special Forces Group<br>7th U.S. Special Forces Group<br>10th U.S. Special Forces Group<br>Arma dei Carabinieri<br>Yamagachi-gumi<br>Siberian Tigers<br>Southern Sword<br>Sea Dragon<br>Snow Leopard Commando Group<br>Special Services Group<br>GROM<br>Resist Special<br>RandomSecurity22<br>RandomSecurity23<br>RandomSecurity24<br>RandomSecurity34<br>RandomInfluence13<br>RandomNGO11<br>RandomNGO12<br>RandomNGO13<br>RandomNGO41<br>RandomNGO42<br>RandomNGO43<br>Fondation Hyde et Hildr<br>Mechanised Motor Supplies<br>Hyjinks' Minions<br>Pax Robotica<br>Harper Analytics and Logistics<br>Laguna Foundation<br>Door Inc.<br>Shield Initative<br>  
| Secret Intelligence Service<br>National Geospatial Intelligence Agency<br>1st U.S. Special Forces Group<br>3rd U.S. Special Forces Group<br>5th U.S. Special Forces Group<br>7th U.S. Special Forces Group<br>10th U.S. Special Forces Group<br>Arma dei Carabinieri<br>Yamagachi-gumi<br>Siberian Tigers<br>Southern Sword<br>Sea Dragon<br>Snow Leopard Commando Group<br>Special Services Group<br>GROM<br>Resist Special<br>RandomSecurity22<br>RandomSecurity23<br>RandomSecurity24<br>RandomSecurity34<br>RandomInfluence13<br>RandomNGO11<br>RandomNGO12<br>RandomNGO13<br>RandomNGO41<br>RandomNGO42<br>RandomNGO43<br>Fondation Hyde et Hildr<br>Mechanised Motor Supplies<br>Hyjinks' Minions<br>Pax Robotica<br>Harper Analytics and Logistics<br>Laguna Foundation<br>Door Inc.<br>Shield Initative<br>  
| None  
| None  
| Increase [[Nations#Unrest|Unrest]] in the Target Nation by 0.1
|   
|   
|
| Decrease [[Nations#Unrest|Unrest]] in the Target Nation by (1 / Turns Per Month), Divide by 2 if Target Nation's [[Nations#Unrest|Unrest]] is already below half of its [[Nations#Base_Unrest|base unrest value]].
|
| Decrease [[Nations#Unrest|Unrest]] in the Target Nation by (2 / Turns Per Month), Divide by 2 if Target Nation's [[Nations#Unrest|Unrest]] is already below half of its [[Nations#Base_Unrest|base unrest value]].
|  


}} | StealProject= {{Mission  
}} | StealProject= {{Mission  
Line 3,692: Line 3,692:
| RandomInvestigations22<br>RandomInvestigations23<br>RandomInformationTechnology21<br>RandomInformationTechnology22<br>RandomInformationTechnology23<br>Anarchy Inc.<br>The OLIVER Project<br>Mogul Intelligence Broker<br>DragonTech IT Services<br>  
| RandomInvestigations22<br>RandomInvestigations23<br>RandomInformationTechnology21<br>RandomInformationTechnology22<br>RandomInformationTechnology23<br>Anarchy Inc.<br>The OLIVER Project<br>Mogul Intelligence Broker<br>DragonTech IT Services<br>  
| None  
| None  
| Detain the Acting Councilor for 3 turns.
|   
|   
|
| [[Technology#Stealing_Projects|Steals]] (only makes available) a chosen target project. <br><br>If the Target Faction is producing more {{icon|research}} than the Acting Faction, then the Acting Faction also gains {{icon|research}} Research equal to 10 days of the Target Faction's {{icon|research}} Research output minus the Acting Faction's {{icon|research}} Research output.
|
| [[Technology#Stealing_Projects|Steals]] (only makes available) a chosen target project. <br><br>If the Target Faction is producing more {{icon|research}} than the Acting Faction, then the Acting Faction also gains {{icon|research}} Research equal to 20 days of the Target Faction's {{icon|research}} Research output + 25 minus the Acting Faction's {{icon|research}} Research output.
|  


}} | Turn= {{Mission  
}} | Turn= {{Mission  
Line 3,771: Line 3,771:
|   
|   
|   
|   
|
| [[Councilors#Turn_councilor|Turn]] the Target Councilor to work as a mole for the Acting Faction.
|  
| [[Councilors#Turn_councilor|Turn]] the Target Councilor to work as a mole for the Acting Faction.<br><br>The Acting Faction also gains {{icon|research}} Research equal to 30 days of the Target Faction's {{icon|research}} Research output.


}} | Unrest= {{Mission  
}} | Unrest= {{Mission  
Line 3,846: Line 3,846:
| Central Intelligence Agency<br>Main Intelligence Directorate<br>1st U.S. Special Forces Group<br>3rd U.S. Special Forces Group<br>5th U.S. Special Forces Group<br>7th U.S. Special Forces Group<br>10th U.S. Special Forces Group<br>Mossad<br>Inter-Services Intelligence<br>Milli Istihbarat Teskilati<br>Al-Qaida<br>Jemaah Islamiyah<br>Islamic State of Iraq and the Levant<br>Hezbollah<br>Quds Force<br>Los Zetas<br>Special Services Group<br>RandomSecurity33<br>RandomInfluence32<br>RandomInfluence33<br>RandomCriminal22<br>RandomCriminal23<br>RandomVigilante11<br>Ughxalt<br>  
| Central Intelligence Agency<br>Main Intelligence Directorate<br>1st U.S. Special Forces Group<br>3rd U.S. Special Forces Group<br>5th U.S. Special Forces Group<br>7th U.S. Special Forces Group<br>10th U.S. Special Forces Group<br>Mossad<br>Inter-Services Intelligence<br>Milli Istihbarat Teskilati<br>Al-Qaida<br>Jemaah Islamiyah<br>Islamic State of Iraq and the Levant<br>Hezbollah<br>Quds Force<br>Los Zetas<br>Special Services Group<br>RandomSecurity33<br>RandomInfluence32<br>RandomInfluence33<br>RandomCriminal22<br>RandomCriminal23<br>RandomVigilante11<br>Ughxalt<br>  
| Pacifist<br>  
| Pacifist<br>  
| Pick a random Control Point in the Target Nation. <br><br> If that Control Point is empty, then applies [[Nations#Changing_Public_Opinion|Propaganda]] of strength -5 for the Acting Faction in the Target Nation. <br><br> If that Control Point is not owned by the Acting Faction, then Commit an [[Factions#Atrocity|Atrocity]] and Detain the Acting Councilor for 3 turns.
|   
|   
|
| Increase [[Nations#Unrest|Unrest]] in the Target Nation by (1 / Turns Per Month), Divide by 2 if Target Nation's [[Nations#Unrest|Unrest]] is already more than double its [[Nations#Base_Unrest|base unrest value]]. <br><br> May trigger [[Nations#Post-Unrest_Secession_Check|Secession]].
|
| Increase [[Nations#Unrest|Unrest]] in the Target Nation by (2 / Turns Per Month), Divide by 2 if Target Nation's [[Nations#Unrest|Unrest]] is already more than double its [[Nations#Base_Unrest|base unrest value]]. <br><br> May trigger [[Nations#Post-Unrest_Secession_Check|Secession]].
|  
}}  }} </includeonly>
}}  }} </includeonly>



Revision as of 03:04, 2 June 2025



This is the page that actually contains all of the mission data that is used by the individual mission pages. The data is just hidden inside an <includeonly> tag.

This allows all of the individual mission pages to be updated at once just by editing the data that is hidden within this page.

Usage

 {{MissionList|dataName}}