Template:Mission: Difference between revisions

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| style="width:25%;text-align:center;" | XP: {{{67}}}
| style="width:25%;text-align:center;" | XP: {{{67}}}
| style="width:25%;text-align:center;" | Order: {{{62}}}
| style="width:25%;text-align:center;" | Order: {{{62}}}
|-
! Noise !! colspan=2 | Mission Outcome !! Hate
|- {{#ifeq: {{{35}}} | TIMissionResolution_Automatic |  | {{!}}
{{!}} style="text-align:center;" {{!}} {{{29}}}
{{!}} colspan=2 style="text-align:center;" {{!}} Critical Failure
{{!}} style="text-align:center;" {{!}} {{{20}}} }}
|- {{#ifeq: {{{35}}} | TIMissionResolution_Automatic |  | {{!}}
{{!}} style="text-align:center;" {{!}} {{{30}}}
{{!}} colspan=2 style="text-align:center;" {{!}} Normal Failure
{{!}} style="text-align:center;" {{!}} {{{21}}} }}
|-
| style="text-align:center;" | {{{32}}}
| colspan=2 style="text-align:center;" | Normal Success
| style="text-align:center;" | {{{23}}}
|- {{#ifeq: {{{35}}} | TIMissionResolution_Automatic |  | {{!}}
{{!}} style="text-align:center;" {{!}} {{{33}}}
{{!}} colspan=2 style="text-align:center;" {{!}} Critical Success
{{!}} style="text-align:center;" {{!}} {{{24}}} }} 
|- {{#ifeq: {{{35}}} | TIMissionResolution_Automatic |  | {{!}}
! colspan=2 {{!}} Attack Modifier(s) !! colspan=2 {{!}} Defense Modifier(s)
{{!}}-
{{!}} colspan=2 style="text-align:left;vertical-align:top;white-space:pre-line" {{!}} {{#if: {{{36}}} | {{{36}}} |  }} {{#if: {{{37}}} | {{{37}}} |  }} <br> {{#if: {{{38}}} | {{{38}}} |  }} <br> {{#if: {{{39}}} | {{{39}}} |  }} <br> {{#if: {{{40}}} | {{{40}}} |  }} <br> {{#if: {{{41}}} | {{{41}}} |  }} <br> {{#if: {{{42}}} | {{{42}}} |  }} <br> {{#if: {{{43}}} | {{{43}}} |  }} <br> {{#if: {{{44}}} | {{{44}}} |  }} <br> {{#if: {{{45}}} | {{{45}}} |  }}
{{!}} colspan=2 style="text-align:right;vertical-align:top;white-space:pre-line" {{!}} {{#if: {{{46}}} | {{{46}}} |  }} {{#if: {{{47}}} | {{{47}}} |  }} {{#if: {{{48}}} | {{{48}}} |  }} <br> {{#if: {{{49}}} | {{{49}}} |  }} {{#if: {{{50}}} | {{{50}}} |  }} <br> {{#if: {{{51}}} | {{{51}}} |  }}  {{#if: {{{52}}} | {{{52}}} |  }} <br> {{#if: {{{53}}} | {{{53}}} |  }} <br> {{#if: {{{54}}} | {{{54}}} |  }} <br> {{#if: {{{55}}} | {{{55}}} |  }} <br> {{#if: {{{56}}} | {{{56}}} |  }} <br> {{#if: {{{57}}} | {{{57}}} |  }} <br> {{#if: {{{58}}} | {{{58}}} |  }} <br> {{#if: {{{59}}} | {{{59}}} |  }} <br> {{#if: {{{60}}} | {{{60}}} |  }} <br> {{#if: {{{61}}} | {{{61}}} |  }} }}
|}
|}


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| FALSE  
| FALSE  
| TIMissionResolution_Contested  
| TIMissionResolution_Contested  
| Councilor's  
| Attacking Councilor's  
| persuasion  
| persuasion  
| Resources Spent  
| Resources Spent  

Revision as of 07:10, 31 May 2025


A template for missions.

Usage

{{Mission
| dataName 
| Mission Name 
| Description 
| File Name 
| attackerContexts/0 
| attackerContexts/1 
| baseMission 
| conditions/0/$type 
| conditions/1/$type 
| conditions/2/$type 
| conditions/3/$type 
| conditions/4/$type 
| cost/$type 
| cost/resourceType 
| cost/value 
| councilorEffects/0/$type 
| defenderContexts/0 
| friendlyName 
| hate/0 
| hate/1 
| hate/2 
| hate/3 
| hate/4 
| hate/5 
| knowledgeProject 
| missionContext 
| movementRule 
| noise/0 
| noise/1 
| noise/2 
| noise/3 
| noise/4 
| noise/5 
| persistentEffect 
| resolutionMethod/$type 
| resolutionMethod/attackingModifiers/0/$type 
| resolutionMethod/attackingModifiers/0/attackerAttribute 
| resolutionMethod/attackingModifiers/1/$type 
| resolutionMethod/attackingModifiers/2/$type 
| resolutionMethod/attackingModifiers/3/$type 
| resolutionMethod/attackingModifiers/4/$type 
| resolutionMethod/attackingModifiers/5/$type 
| resolutionMethod/attackingModifiers/6/$type 
| resolutionMethod/attackingModifiers/7/$type 
| resolutionMethod/attackingModifiers/8/$type 
| resolutionMethod/defendingModifiers/0/$type 
| resolutionMethod/defendingModifiers/0/defenderAttribute 
| resolutionMethod/defendingModifiers/0/flatModifier 
| resolutionMethod/defendingModifiers/1/$type 
| resolutionMethod/defendingModifiers/1/defenderAttribute 
| resolutionMethod/defendingModifiers/2/$type 
| resolutionMethod/defendingModifiers/2/defenderAttribute 
| resolutionMethod/defendingModifiers/3/$type 
| resolutionMethod/defendingModifiers/4/$type 
| resolutionMethod/defendingModifiers/5/$type 
| resolutionMethod/defendingModifiers/6/$type 
| resolutionMethod/defendingModifiers/7/$type 
| resolutionMethod/defendingModifiers/8/$type 
| resolutionMethod/defendingModifiers/9/$type 
| resolutionMethod/defendingModifiers/10/$type 
| resolutionMethod/defendingModifiers/11/$type 
| resolutionOrder 
| target/$type 
| targetEffects/0/$type 
| targetingMethodType 
| UIalertEnemyOnFail 
| XPonSuccess
}}

Contested Mission Example

Control Space Asset

Persuade a ship or hab crew to join your faction. Requires we have sufficient mission control to take on the asset.
Stat: Persuasion Cost: influence XP: 2 Order: 3
Noise Mission Outcome Hate
30 Critical Failure 2
30 Normal Failure 2
0 Normal Success 7
-4 Critical Success 7
Attack Modifier(s) Defense Modifier(s)
Attacking Councilor's persuasion
Resources Spent
Target Has Negative Influence
Recent Mission Control Shortage




Mission Difficulty 12
Council Loyalty
Protect Mission: Security
Hab Size
Difference in Ideology
Defend Interests
Crew Size
Hab Support Shortages
Decommissioning Hab
Defending Force Strength
Recent Mission Control Shortage
Stability-Granting Modules


Uncontested Mission Example

Build Facility

Construct a research base to support alien operations and transportation and allow us to transfer them direct control of Earth's nations. Requires at least 15 abductions in the region.
Cost: 500 money XP: 1 Order: 4
Noise Mission Outcome Hate
0 Normal Success 0