Miltech: Difference between revisions
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# | A nation's Military Technology, aka {{TV|miltech}}, value represents the capability of the nation's armed forces. | ||
== Increasing Miltech == | |||
Each completion of the {{TV|military priority}} adds {{TV|miltech|0.00125}}. This is further increased for nations that are falling behind on {{TV|miltech}}. Specifically, the effect is multiplied by (best Human Nation's {{TV|miltech}}/ this nation's {{TV|miltech}}). | |||
Unification between two nations balances the {{TV|miltech}} between the two nations. {{TV|miltech}} applies to both army strength, which changes together with national {{TV|miltech}}, and regional defense power. | |||
{{TV|miltech}} ranges from 2 to infinity. The {{TV|miltech}} 'age' also determines the visual appearance of armies. | |||
{| class="wikitable" style="text-align: center;" | |||
! {{TV|miltech}} range | |||
| 2-3 || 3-4 || 4-5 || 5-6 || 6-7 || 7-infinity | |||
|- | |||
! {{TV|miltech}} age | |||
| '''Industrial Age'''<br>[[File:Army Tech2.png|x55px]] | |||
| '''Atomic Age'''<br>[[File:Army Tech3.png|x55px]] | |||
| '''Information Age'''<br>[[File:Army Tech4.png|x55px]] | |||
| '''Robotics Age'''<br>[[File:Army Tech5.png|x55px]] | |||
| '''Invasion Age'''<br>[[File:Army Tech6.png|x55px]] | |||
| '''Fusion Age'''<br>[[File:Army Tech7.png|x55px]] | |||
|} | |||
Initially the {{TV|miltech}} is capped at level 5, which can be increased by 0.5 with each of the following global research technologies: | |||
* [[File:Tech info icon.png|24px]] [[Cybernetics]] | |||
* [[File:Tech info icon.png|24px]] [[Applied Artificial Intelligence]] | |||
* [[File:Tech material icon.png|24px]] [[Next-Generation Aerospace]] | |||
* [[File:Tech material icon.png|24px]] [[Diamondoids]] | |||
* [[File:Tech military icon.png|24px]] [[Terrestrial Military Science]] | |||
* [[File:Tech military icon.png|24px]] [[Networked Global Defense]] | |||
* [[File:Tech military icon.png|24px]] [[Coilguns]] | |||
* [[File:Tech military icon.png|24px]] [[Trans-Interface Warfare]] | |||
* [[File:Tech military icon.png|24px]] [[Future Tech: Military Science]] (repeatable) | |||
== Impacts of Miltech == | |||
The difference in effective miltech between the attacker and the defender impacts the hit chance of your forces in combat. For details, see [[Terrestrial_Warfare#1._Hit_Chance_(The_Accuracy_Gap)]]. | |||
The effective miltech value of your forces determines the damage that they will do. For details, see [[Terrestrial_Warfare#2._Damage_Formulas]]. | |||
Revision as of 05:34, 14 September 2026
A nation's Military Technology, aka
Miltech, value represents the capability of the nation's armed forces.
Increasing Miltech
Each completion of the
Military Priority adds 0.00125
Miltech. This is further increased for nations that are falling behind on
Miltech. Specifically, the effect is multiplied by (best Human Nation's
Miltech/ this nation's
Miltech).
Unification between two nations balances the
Miltech between the two nations.
Miltech applies to both army strength, which changes together with national
Miltech, and regional defense power.
Miltech ranges from 2 to infinity. The
Miltech 'age' also determines the visual appearance of armies.
| 2-3 | 3-4 | 4-5 | 5-6 | 6-7 | 7-infinity | |
| Industrial Age |
Atomic Age |
Information Age |
Robotics Age |
Invasion Age |
Fusion Age |
Initially the
Miltech is capped at level 5, which can be increased by 0.5 with each of the following global research technologies:
Cybernetics
Applied Artificial Intelligence
Next-Generation Aerospace
Diamondoids
Terrestrial Military Science
Networked Global Defense
Coilguns
Trans-Interface Warfare
Future Tech: Military Science (repeatable)
Impacts of Miltech
The difference in effective miltech between the attacker and the defender impacts the hit chance of your forces in combat. For details, see Terrestrial_Warfare#1._Hit_Chance_(The_Accuracy_Gap).
The effective miltech value of your forces determines the damage that they will do. For details, see Terrestrial_Warfare#2._Damage_Formulas.


