Help:Gameplay Guides: Difference between revisions
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==== Political Layer ==== | ==== Political Layer ==== | ||
*[[/Opening Strategies Comparison]] | *[[/Opening Strategies Comparison]] | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=3686982036 HOW TO PLAY TERRA INVICTA - THE COMPLETE GUIDE] | |||
==== Space Layer ==== | ==== Space Layer ==== | ||
*[[/Example Hab Designs]] | *[[/Example Hab Designs]] | ||
*[[/Combat Doctrines for various stages of the game]] | *[[/Combat Doctrines for various stages of the game]] | ||
*[https://docs.google.com/spreadsheets/d/1KmJPppo3kgEGl5B3Cj8M6oxPQb2Uj_dtIeQ9l8yid4M Hab Planner] - A spreadsheet for hab planning | |||
===== Ship Design ===== | ===== Ship Design ===== | ||
*[[/Drive Guide]] | *[[/Drive Guide]] | ||
*[https://drives.terrainvictatools.com/ Interactive Drive Comparison Tool] | *[https://drives.terrainvictatools.com/ Interactive Drive Comparison Tool] | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=2879845816 Thoughts on Drives] | |||
*[[/Armor Guide]] | *[[/Armor Guide]] | ||
==== Tactical Combat ==== | ==== Tactical Combat ==== | ||
==== Technology Guides ==== | |||
*[https://sarahwatt.ca/terra-invicta/techtree/ Terra Invicta tech tree] - Interactive tech tree | |||
=== Discord Guide Links === | === Discord Guide Links === | ||
Revision as of 11:50, 26 July 2026
Gameplay Guides
Here you can find links to a variety of gameplay guides for Terra Invicta.
Basics
Strategy & Tactics
Political Layer
HOW TO PLAY TERRA INVICTA - THE COMPLETE GUIDE
Space Layer
- /Example Hab Designs
- /Combat Doctrines for various stages of the game
- Hab Planner - A spreadsheet for hab planning
Ship Design
Tactical Combat
Technology Guides
- Terra Invicta tech tree - Interactive tech tree
Discord Guide Links
- Early Game Tech Guide -- Securing Space
- [0.4] Worthwhile drives
- [0.4.60] Combat Doctrines for various stages of the game and ship designs for them
- Tech Tree Priorities
Older Guides
The following references guides that were added in 2022 and have not yet been verified on this wiki against the latest release of Terra Invicta.
Basics
A general step-b-y-step gameplay guide "/How to defeat Alien invasion in ten easy steps" has been written by Reddit user QuestionableCounsel.
Reddit user Pruppelippelupp has analyzed data relating to various country statistics such as unrest, cohesion, science, GDP per capita, etc. https://www.reddit.com/r/TerraInvicta/comments/xxk9sv/i_decompiled_the_game_and_looked_at_the_math/
Ship Design
Reddit user CrimsonLionDC has created a spreadsheet which includes all ship components with detailed specifications such as drive efficiency, cooling type and technology prerequisites. https://www.reddit.com/r/TerraInvicta/comments/y32akq/updated_ship_drives_chart_with_all_ship_parts_and/
Reddit user Barleyman has updated CrimsonLion's guide to include missile salvo changes in patch 0.3.30 as well as adding details on weapon DPS, firing tempo, projectile weight, particle beam damage drop-off and so on. https://www.reddit.com/r/TerraInvicta/comments/yrx1up/ship_drives_chart_with_heat_sink_calculator_and/
Elouda has created a chart of all the engines in game. The X-axis of the chart shows exhaust velocity of the drive. In TI this directly translates to the efficiency or range of the ship. Engines with high EV have more dV all things being equal. Y axis shows the thrust, this is how fast the ship can accelerate. This is especially important in battle, but very low thrust engines take very long time to transit as well. For example, real life ion drive has very high efficiency, meaning it can go far for the same fuel but at the same time the thrust is tiny so accelerating takes days or weeks. https://steamcommunity.com/sharedfiles/filedetails/?id=2868559848
Reddit user Citronsaft has created a guide on how weapons and armour interact including how armour chipping damage works. https://www.reddit.com/r/TerraInvicta/comments/y7ueun/armor_mechanics_101/


