Control Point Capacity: Difference between revisions
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<i>This page provides a list of all sources of Control Point Capacity. For information on the mechanics, see [[Nations]] or [[Resources]] instead</i> | <i>This page provides a list of all sources of {{icon|cp}}Control Point Capacity. For information on the mechanics, see [[Nations]] or [[Resources]] instead</i> | ||
== Campaign Settings == | == Campaign Settings == | ||
Revision as of 18:26, 1 January 2026
This page provides a list of all sources of
Control Point Capacity. For information on the mechanics, see Nations or Resources instead
Campaign Settings
See Game_Options for details on how the initial Control Point Capacity for each Faction is calculated.
Councilors
Every point of
Administration,
Persuasion, or
Command on a Councilor that is not
Detained adds 1 point of Control Point Capacity.
Orgs
Orgs do not add Control Point Capacity directly. They only help by improving Councilor attributes.
Traits
Traits do not add Control Point Capacity directly. They only help by improving Councilor attributes.
Hab Modules
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Events
Events do not add Control Point Capacity.
Techs
Techs do not add Control Point Capacity.


