Hab Planner/Examples: Difference between revisions

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| ColonyCore = 1
| ColonyCore = 1
| SettlementMiningComplex = 1
| SettlementMiningComplex = 1
| SettlementMiningComplexPower = -40
| SettlementMiningComplexPower = -20
| SolarFarm = 6
| SolarFarm = 6
| SolarFarmPower = 120
| SolarFarmPower = 120
| AgricultureComplex = 1
| AgricultureComplex = 1
| ResearchCampus = 11
| ResearchCampus = 11
| InformationScienceLab = 1
| SpaceScienceResearchCenter = 1
}}
}}



Revision as of 22:40, 27 December 2025

Research Campus Spam

T3 Habs

Luna Colony

Hab Module Number Build Cost Monthly Upkeep Monthly Income Special
Solar Farm 6 12 volatiles 45 base metals 3 noble metals 5 money 25 Crew 120 Power
  • PowerPower scales with proximity to Sun.
Colony Core 1 40 volatiles 40 base metals 20 money 4 mission control 125 Crew
  • Max one per Hab.
Space Science Research Center 1 3 volatiles 6.5 base metals 0.5 noble metals 6 money 0.1 volatiles 0.1 base metals 0.1 noble metals 20 Power consumption 25 Crew 10 research
Research Campus 11 15 water 30 volatiles 50 base metals 5 noble metals 30 money 3 water 3 volatiles 50 Power consumption 1 mission control 200 Crew 60 research
  • Need ≥10000 system Populationpopulation.
Settlement Mining Complex 1 12.5 water 12.5 volatiles 98.75 base metals 1.25 noble metals 30 money 5 water 2 volatiles 20 Power consumption 60 Crew 1.5 × Hab Site Resources
  • Build cost and Power consumptionscale with escape velocity and distance from home space body.
  • Max one per Hab.
Agriculture Complex 1 240 water 216 volatiles 24 base metals 120 Power consumption 25 Crew
  • Removes Hab watervolatiles upkeep for up to 3000 Crew
  • Cannot depower.
Total 21 417.5 water 989.25 base metals 74.75 noble metals 673.5 volatiles
Total Mass: 21550
38 water 15 mission control 0.1 base metals 416 money 0.1 noble metals 35.1 volatiles
Total Crew: 2585
670 research
Total Farm: 3000
  • Excess Power: 10
  • Excess Farm: 415
  • Crew Adds Costs: 21.54 money

Mars Ring

Hab Module Number Build Cost Monthly Upkeep Monthly Income Special
Space Science Research Center 1 3 volatiles 6.5 base metals 0.5 noble metals 6 money 0.1 volatiles 0.1 base metals 0.1 noble metals 20 Power consumption 25 Crew 10 research
Ring Core 1 40 volatiles 40 base metals 20 money 4 mission control 75 Crew
  • Max one per Hab.
Research Campus 12 15 water 30 volatiles 50 base metals 5 noble metals 30 money 3 water 3 volatiles 50 Power consumption 1 mission control 200 Crew 60 research
  • Need ≥10000 system Populationpopulation.
Agriculture Complex 1 240 water 216 volatiles 24 base metals 120 Power consumption 25 Crew
  • Removes Hab watervolatiles upkeep for up to 3000 Crew
  • Cannot depower.
Military Science Research Center 2 3.5 volatiles 6.4 base metals 0.1 noble metals 6 money 0.1 volatiles 0.1 base metals 0.1 noble metals 20 Power consumption 25 Crew 10 research
Solar Array 1 1.5 volatiles 5.63 base metals 0.38 noble metals 3 money 5 Crew 30 Power
  • PowerPower scales with proximity to Sun.
Fission Reactor Farm 3 8 water 16 volatiles 44 base metals 8 noble metals 4 fissiles 18 money 6 water 3 volatiles 0.5 fissiles 100 Crew 250 Power
Total 21 444 water 12 fissiles 820.93 base metals 85.08 noble metals 675.5 volatiles
Total Mass: 20375
54 water 16 mission control 1.5 fissiles 0.3 base metals 455 money 0.3 noble metals 45.3 volatiles
Total Crew: 2880
750 research
Total Farm: 3000
  • Excess Farm: 120
  • Crew Adds Costs: 24 money

Earth Ring

Hab Module Number Build Cost Monthly Upkeep Monthly Income Special
Solar Farm 4 12 volatiles 45 base metals 3 noble metals 5 money 25 Crew 201 Power
  • PowerPower scales with proximity to Sun.
Ring Core 1 40 volatiles 40 base metals 20 money 4 mission control 75 Crew
  • Max one per Hab.
Research Campus 13 15 water 30 volatiles 50 base metals 5 noble metals 30 money 3 water 3 volatiles 50 Power consumption 1 mission control 200 Crew 60 research
  • Need ≥10000 system Populationpopulation.
Agriculture Complex 1 240 water 216 volatiles 24 base metals 120 Power consumption 25 Crew
  • Removes Hab watervolatiles upkeep for up to 3000 Crew
  • Cannot depower.
Social Science Research Center 2 1.88 volatiles 5.63 base metals 8 money 0.1 volatiles 0.1 base metals 0.1 noble metals 16 Power consumption 25 Crew 10 research
Total 21 435 water 905.26 base metals 77 noble metals 697.76 volatiles
Total Mass: 21150
39 water 17 mission control 0.2 base metals 446 money 0.2 noble metals 39.2 volatiles
Total Crew: 2850
800 research
Total Farm: 3000
  • Excess Power: 2
  • Excess Farm: 150
  • Crew Adds Costs: 23.75 money