Control Point Capacity: Difference between revisions
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== Hab Modules == | == Hab Modules == | ||
{{#invoke:HabModuleLister|ListSpecific|alien=false|showOnly=CPCap}} | |||
== Projects == | == Projects == | ||
{{#invoke:ProjectLister/CPCap|ListProjects}} | {{#invoke:ProjectLister/CPCap|ListProjects}} | ||
Revision as of 11:02, 15 December 2025
This page provides a list of all sources of Control Point Capacity. For information on the mechanics, see Nations or Resources instead
Campaign Settings
See Game_Options for details on how the initial Control Point Capacity for each Faction is calculated.
Councilors
Every point of
Administration,
Persuasion, or
Command on a Councilor that is not
Detained adds 1 point of Control Point Capacity.
Orgs
Orgs do not add Control Point Capacity directly. They only help by improving Councilor attributes.
Hab Modules
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