Officer Name 1st Rank 2nd Rank 3rd Rank
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Spawn Rules
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Min Crew
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Effects At 1st Rank At 2nd Rank At 3rd Rank
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Medical Officer Flight Surgeon Doctor Senior Doctor
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1% chance when:
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40
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- Increases maximum allowed combat acceleration of the ship by 0.5 g(s)
- Reduces chance of officer death in combat by 30%
- Reduces radiation damage from particle weapons by 10%
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- Increases maximum allowed combat acceleration of the ship by 1 g(s)
- Reduces chance of officer death in combat by 50%
- Reduces radiation damage from particle weapons by 25%
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- Increases maximum allowed combat acceleration of the ship by 1.5 g(s)
- Reduces chance of officer death in combat by 70%
- Reduces radiation damage from particle weapons by 50%
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Damage Control Officer Ensign Sub-Lieutenant Lieutenant
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1% chance when:
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10
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- Increases the rate at which damage control teams fix ship systems and modules by 10%
- Reduces internal damage taken by the ship by 5%
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- Increases the rate at which damage control teams fix ship systems and modules by 20%
- Reduces internal damage taken by the ship by 10%
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- Increases the rate at which damage control teams fix ship systems and modules by 30%
- Reduces internal damage taken by the ship by 15%
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Crew Chief Chief Petty Officer Senior Chief Petty Officer Master Chief Petty Officer
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1% chance when:
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10
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- Increases the rate at which damage control teams fix ship systems and modules by 10%
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- Increases the rate at which damage control teams fix ship systems and modules by 20%
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- Increases the rate at which damage control teams fix ship systems and modules by 30%
- Changes ship mission control cost by -1, to minimum of 1
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Supply Officer Ensign Sub-Lieutenant Lieutenant
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3% chance when:
- Completing interplanetary transfer
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40
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- Increases post-combat salvage by 10%
- Increases ship's resupply speed at habs by -20%
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- Increases post-combat salvage by 20%
- Increases ship's resupply speed at habs by -30%
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- Increases post-combat salvage by 30%
- Increases ship's resupply speed at habs by -50%
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Propulsion Officer Sub-Lieutenant Sub-Lieutenant Lieutenant
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1% chance when:
- Winning combat
- Requires tunable drive
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0
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- Adds 1 to the ship's drive combat thrust multiplier
- Increases ship's ECM value by 2%, reducing enemy chances to target it
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- Adds 2 to the ship's drive combat thrust multiplier
- Increases ship's ECM value by 4%, reducing enemy chances to target it
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- Adds 3 to the ship's drive combat thrust multiplier
- Increases ship's ECM value by 6%, reducing enemy chances to target it
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Commanding Officer Captain Senior Captain Fleet Captain
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1% chance when:
- Winning combat
- Bypass officer limit
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0
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- Changes ship mission control cost by -1, to minimum of 1
- Increases damage from all weapons except nuclear and antimatter missiles by 2%
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- Changes ship mission control cost by -2, to minimum of 1
- Increases damage from all weapons except nuclear and antimatter missiles by 4%
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- Changes ship mission control cost by -3, to minimum of 1
- Increases damage from all weapons except nuclear and antimatter missiles by 6%
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CIC Officer Ensign Sub-Lieutenant Lieutenant
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2% chance when:
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20
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- Increases ship's ECM value by 5%, reducing enemy chances to target it
- Reduces cooldown of point defense weapons by 5%
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- Increases ship's ECM value by 12%, reducing enemy chances to target it
- Reduces cooldown of point defense weapons by 10%
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- Increases ship's ECM value by 20%, reducing enemy chances to target it
- Reduces cooldown of point defense weapons by 20%
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Intelligence Officer Ensign Sub-Lieutenant Lieutenant
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2% chance when:
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40
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- Increases all weapons' ability to overcome enemy ECM by 5%
- Increases damage from all weapons except nuclear and antimatter missiles by 5%
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- Increases all weapons' ability to overcome enemy ECM by 10%
- Increases damage from all weapons except nuclear and antimatter missiles by 10%
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- Increases all weapons' ability to overcome enemy ECM by 15%
- Increases damage from all weapons except nuclear and antimatter missiles by 15%
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First Officer Lieutenant Lieutenant Commander Commander
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1% chance when:
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20
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- Increases chances an officer will be promoted on a triggering event by 100%
- Increases all weapons' ability to overcome enemy ECM by 3%
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- Increases chances an officer will be promoted on a triggering event by 200%
- Increases all weapons' ability to overcome enemy ECM by 6%
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- Increases chances an officer will be promoted on a triggering event by 300%
- Increases all weapons' ability to overcome enemy ECM by 10%
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Fire Control Officer Ensign Sub-Lieutenant Lieutenant
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6% chance when:
- Killing in combat
- Using missiles
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0
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- Increases chance missile systems will overcome enemy ECM by 10%
- Increases explosive, penetrator, and fragmentation missile damage by 10%
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- Increases chance missile systems will overcome enemy ECM by 20%
- Increases explosive, penetrator, and fragmentation missile damage by 20%
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- Increases chance missile systems will overcome enemy ECM by 30%
- Increases explosive, penetrator, and fragmentation missile damage by 30%
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Marine Officer 1st Lieutenant Captain Major
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10% chance when:
- Successfully assaulting
- Using marines
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0
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- Increases ship Assault Value by 2
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- Increases ship Assault Value by 3
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- Increases ship Assault Value by 5
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Engineering Officer Lieutenant Lieutenant Commander Commander
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1% chance when:
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0
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- Reduces internal damage taken by the ship by 5%
- Increases ship's repair speed at shipyards by -20%
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- Reduces internal damage taken by the ship by 10%
- Increases ship's repair speed at shipyards by -30%
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- Reduces internal damage taken by the ship by 15%
- Increases ship's repair speed at shipyards by -50%
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Flag Officer Rear Admiral Vice Admiral Fleet Admiral
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2% chance when:
- Winning combat
- Requires flag bridge module
- Bypass officer limit
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0
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- Reduces fleet mission control cost by 5%
- Officer does not cost
Influence to transfer to another ship.
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- Reduces fleet mission control cost by 10%
- Officer does not cost
Influence to transfer to another ship.
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- Reduces fleet mission control cost by 20%
- Officer does not cost
Influence to transfer to another ship.
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Directed Energy Officer Ensign Sub-Lieutenant Lieutenant
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6% chance when:
- Killing in combat
- Using lasers or particles
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0
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- Increases chance laser and particle beam systems will overcome enemy ECM by 10%
- Increases laser and particle beam damage by 10%
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- Increases chance laser and particle beam systems will overcome enemy ECM by 20%
- Increases laser and particle beam damage by 20%
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- Increases chance laser and particle beam systems will overcome enemy ECM by 30%
- Increases laser and particle beam damage by 30%
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Gunnery Officer Ensign Sub-Lieutenant Lieutenant
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6% chance when:
- Killing in combat
- Using naval, magnetic, or plasma guns
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0
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- Increases chance magnetic, plasma, and gun-type weapons will overcome enemy ECM by 10%
- Increases damage from magnetic, plasma and gun-type weapons by 10%
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- Increases chance magnetic, plasma, and gun-type weapons will overcome enemy ECM by 20%
- Increases damage from magnetic, plasma and gun-type weapons by 20%
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- Increases chance magnetic, plasma, and gun-type weapons will overcome enemy ECM by 30%
- Increases damage from magnetic, plasma and gun-type weapons by 30%
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