Narrative Event List: Difference between revisions

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== Table of Events ==
== Table of Events ==
{{#get_external_data:text={{:RawTechDisplayName}} }}
{{#get_external_data:text={{:TINarrativeEventTemplate_CSV}}
|data=
dname=dataName,
fname=friendlyName,
rtech=reqTechDataName,
forced=forceEvent,
repeat=repeatable,
bweight=baseWeight,
gcooldown=global_cooldown_months,
tcooldown=target_cooldown_months,
}}


{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
Note: Page under construction, some requirements and effects may be missing.
|-
! rowspan=2 | Event<ref>In-game event display names may differ from the names here.</ref> !! rowspan=2 | Required Tech !! rowspan=2 | Repeatable? !! rowspan=2 | Base Weight<ref>Higher weight means greater chance of being randomly selected.</ref> !! colspan=2 | Cooldown (Months)<ref>Months between Triggers of the Same Event.</ref> !! rowspan=2 | Forced<ref>Event always triggers if its conditions are met.</ref>
|-
! Globally !! Per Target<ref>Months between Triggers of the Same Event hitting the Same Target.</ref>
|-
{{#for_external_table:|
{{#ifeq: {{{dname}}} | dummy | |
{{!}}-
{{!}} {{{fname}}}
{{!}} {{#iferror: [[{{{rtech}}}|{{#external_value: {{{rtech}}} }}]]}}
{{!}} {{#switch: {{{repeat}}}
| Unlimited = Yes
| OncePerCampaign = No
| OncePerFaction = Once Per Faction
| #default = {{{repeat}}}
}}
{{!}} {{{bweight}}}
{{!}} {{{gcooldown}}}
{{!}} {{{tcooldown}}}
{{!}} {{{forced}}}
{{!}}-
}}
}}
|}


<references />
=== Global Events ===
 
{{#invoke:NarrativeEventLister|ListNarrativeEvents|global}}
 
=== Faction Events ===
 
{{#invoke:NarrativeEventLister|ListNarrativeEvents|faction}}
 
=== Nation Events ===
 
{{#invoke:NarrativeEventLister|ListNarrativeEvents|nation}}
 
=== Region Events ===
 
{{#invoke:NarrativeEventLister|ListNarrativeEvents|region|mapRegion}}
 
=== Army Events ===
 
{{#invoke:NarrativeEventLister|ListNarrativeEvents|army}}
 
=== Hab Events ===
 
{{#invoke:NarrativeEventLister|ListNarrativeEvents|hab|habSite}}
 
=== Ship Events ===
 
{{#invoke:NarrativeEventLister|ListNarrativeEvents|ship}}
 
=== Chain Events ===
 
{{#invoke:NarrativeEventLister|ListNarrativeEvents|priorTarget|priorSecondary|priorActor}}


== Sources ==
== Sources ==

Revision as of 15:45, 1 January 2026

This page presents a list of all events in Terra Invicta, as well as their occurrence rules. For a discussion of the game mechanics for events see Events instead.

Table of Events

Note: Page under construction, some requirements and effects may be missing.

Global Events

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Faction Events

Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).

Nation Events

Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).

Region Events

Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).

Army Events

Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).

Hab Events

Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).

Ship Events

Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).

Chain Events

Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).

Sources

This page is computed using data from TINarrativeEventTemplate CSV and RawTechDisplayName.