Hab Module List: Difference between revisions

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{{#ifeq: {{padleft:|5|{{{dataname}}} }} | Alien |  |
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{{!}} style="text-align:left;" {{!}} {{{friendlyname}}} {{#if: {{{upgradesfromname}}}|
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* Allows [[Spaceships|Ships]] to resupply.}}
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Revision as of 05:14, 18 July 2025

This page presents a list of all hab modules in Terra Invicta, as well as their stats. For a discussion of the game mechanics for habs see Habs instead.

Table of Hab Modules

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.
Table of Human Hab Modules
Hab Module Build Cost Monthly Upkeep[1] Monthly Income Special
{{{friendlyname}}}
  • Upgrades: Error: no local variable "ufname" has been set.
  • Project: [[{{{requiredprojectname}}}|Error: no local variable "{{{requiredprojectname}}}" has been set.]]
{{{buildtime_days}}}Days {{{supportmaterials_month/money}}}money {{{supportmaterials_month/water}}}water {{{supportmaterials_month/volatiles}}}volatiles {{{supportmaterials_month/metals}}}base metals {{{supportmaterials_month/noblemetals}}}noble metals {{{supportmaterials_month/fissiles}}}fissiles {{{supportmaterials_month/boost}}}boost Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{". {{{incomemoney_month}}}money {{{incomeinfluence_month}}}influence {{{incomeops_month}}}ops {{{incomeresearch_month}}}research {{{incomeprojects}}}projects {{{incomevolatiles_month}}}volatiles {{{incomemetals_month}}}base metals {{{incomenobles_month}}}noble metals {{{incomefissiles_month}}}fissiles {{{incomeexotics_month}}}exotics {{{incomeantimatter_month}}}antimatter Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{".
  • {{{specialrules/0}}}.
  • {{{specialrules/1}}}.
  • {{{specialrules/2}}}.
  • {{{specialrules/3}}}.
  • {{{specialrules/4}}}.
  • {{{specialrules/5}}}.
Table of Alien Hab Modules
Hab Module Build Cost Monthly Upkeep[1] Monthly Income Special
Alien Outpost Core 0.8volatiles 1.2base metals 90Days Expression error: Unexpected < operator. Expression error: Unexpected < operator. 1 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Add 6 Marine combat scoremarine strength as Salamanders.
  • {{{specialrules/5}}}.
  • Max one per Hab.
Alien Settlement Core
  • Upgrades: Alien Outpost Core
4volatiles 6base metals 120Days Expression error: Unexpected < operator. 5 Crew Expression error: Unexpected > operator. 5mission control Expression error: Unexpected > operator.
  • Add 10 Marine combat scoremarine strength as Salamanders.
  • {{{specialrules/5}}}.
  • Max one per Hab.
Alien Colony Core
  • Upgrades: Alien Settlement Core
20volatiles 30base metals 180Days Expression error: Unexpected < operator. 10 Crew Expression error: Unexpected > operator. 20mission control Expression error: Unexpected > operator.
  • Add 14 Marine combat scoremarine strength as Salamanders.
  • {{{specialrules/5}}}.
  • Max one per Hab.
Alien Platform Core 0.8volatiles 1.2base metals 90Days Expression error: Unexpected < operator. Expression error: Unexpected < operator. 1 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Add 6 Marine combat scoremarine strength as Salamanders.
  • {{{specialrules/5}}}.
  • Max one per Hab.
Alien Orbital Core
  • Upgrades: Alien Platform Core
4volatiles 6base metals 120Days Expression error: Unexpected < operator. Expression error: Unexpected < operator. 5 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Add 10 Marine combat scoremarine strength as Salamanders.
  • {{{specialrules/5}}}.
  • Max one per Hab.
Alien Ring Core
  • Upgrades: Alien Orbital Core
20volatiles 30base metals 180Days Expression error: Unexpected < operator. Expression error: Unexpected < operator. 10 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Add 14 Marine combat scoremarine strength as Salamanders.
  • {{{specialrules/5}}}.
  • Max one per Hab.
Alien Spacedock 1.5volatiles 3base metals 0.5noble metals 90Days 15Power consumption Expression error: Unexpected < operator. 5 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator.
Alien Shipyard
  • Upgrades: Alien Spacedock
7.5volatiles 15base metals 2.5noble metals 180Days 30Power consumption Expression error: Unexpected < operator. 20 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator.
Alien Spaceworks
  • Upgrades: Alien Shipyard
37.5volatiles 75base metals 12.5noble metals 360Days 60Power consumption Expression error: Unexpected < operator. 40 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator.
Alien Fusion Pile 0.1water 0.6volatiles 0.8base metals 0.46noble metals 0.02fissiles 0.02exotics 90Days 0.01fissiles Expression error: Unexpected < operator. 3 Crew 30Power Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • {{{specialrules/5}}}.
Alien Fusion Reactor Array
  • Upgrades: Alien Fusion Pile
0.5water 3volatiles 4base metals 2.3noble metals 0.1fissiles 0.1exotics 120Days 0.01fissiles Expression error: Unexpected < operator. 5 Crew 100Power Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • {{{specialrules/5}}}.
Alien Fusion Reactor Farm
  • Upgrades: Alien Fusion Reactor Array
2.5water 15volatiles 20base metals 11.5noble metals 0.5fissiles 0.5exotics 180Days 0.01fissiles Expression error: Unexpected < operator. 10 Crew 300Power Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • {{{specialrules/5}}}.
Alien Assembler 0.6volatiles 0.6base metals 0.3noble metals 90Days 15Power consumption Expression error: Unexpected < operator. 3 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Can build new T1 Habs in System.
  • {{{specialrules/5}}}.
  • Allows Ships to resupply.
Alien Nanofactory
  • Upgrades: Alien Assembler
3volatiles 3base metals 1.5noble metals 180Days 50Power consumption Expression error: Unexpected < operator. 5 Crew 0.02antimatter Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Can build new T2 Habs in System.
  • Can build new T1 Habs in System.
  • {{{specialrules/5}}}.
  • Allows Ships to resupply.
Alien Nanofacturing Complex
  • Upgrades: Alien Nanofactory
15volatiles 15base metals 7.5noble metals 360Days 100Power consumption Expression error: Unexpected < operator. 10 Crew 0.04antimatter Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Can build new T3 Habs in System.
  • Can build new T2 Habs in System.
  • Can build new T1 Habs in System.
  • {{{specialrules/5}}}.
  • Allows Ships to resupply.
Alien Wormhole Facility 250volatiles 250base metals 200noble metals 100fissiles 150exotics 50antimatter 360Days Expression error: Unexpected < operator. Expression error: Unexpected > operator. 200volatiles 200base metals 50noble metals 10fissiles 10exotics 0.01antimatter Expression error: Unexpected > operator. 100mission control Expression error: Unexpected > operator.
  • Add 20 Marine combat scoremarine strength as Salamanders.
  • Alien Wormhole. Cannot be destroyed.
  • Cannot depower.
  • {{{specialrules/5}}}.
  • Max one per Hab.
Alien Point Defense Array 3volatiles 6base metals 1noble metals 90Days 25Power consumption Expression error: Unexpected < operator. 3 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Add 2 Marine combat scoremarine strength as Griffins.
  • Cannot depower.
  • {{{specialrules/5}}}.
Alien Layered Defense Array
  • Upgrades: Alien Point Defense Array
15volatiles 30base metals 5noble metals 120Days 75Power consumption Expression error: Unexpected < operator. 5 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Add 4 Marine combat scoremarine strength as War Dogs.
  • Add 4 Marine combat scoremarine strength as Griffins.
  • Cannot depower.
  • {{{specialrules/5}}}.
Alien Battlestations
  • Upgrades: Alien Layered Defense Array
72.5volatiles 150base metals 25noble metals 2.5exotics 180Days 150Power consumption Expression error: Unexpected < operator. 10 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Add 6 Marine combat scoremarine strength as Salamanders.
  • Add 6 Marine combat scoremarine strength as War Dogs.
  • Add 6 Marine combat scoremarine strength as Griffins.
  • Cannot depower.
  • {{{specialrules/5}}}.
Alien Outpost Mining Complex 10water 7.5volatiles 32base metals 0.5noble metals 120Days 1water 30Power consumption Expression error: Unexpected < operator. 3 Crew Expression error: Unexpected > operator. 1 × Hab Site Resources
  • Build cost and Power consumption scale with escape velocity and distance from home space body.
  • {{{specialrules/5}}}.
  • Max one per Hab.
Alien Settlement Mining Complex
  • Upgrades: Alien Outpost Mining Complex
50water 37.5volatiles 160base metals 2.5noble metals 240Days 2water 60Power consumption Expression error: Unexpected < operator. 5 Crew Expression error: Unexpected > operator. 2 × Hab Site Resources
  • Build cost and Power consumption scale with escape velocity and distance from home space body.
  • {{{specialrules/5}}}.
  • Max one per Hab.
Alien Colony Mining Complex
  • Upgrades: Alien Settlement Mining Complex
250water 187.5volatiles 800base metals 12.5noble metals 360Days 3water 150Power consumption Expression error: Unexpected < operator. 10 Crew Expression error: Unexpected > operator. 4 × Hab Site Resources
  • Build cost and Power consumption scale with escape velocity and distance from home space body.
  • {{{specialrules/5}}}.
  • Max one per Hab.
Alien Barracks 3.5volatiles 5.5base metals 1noble metals 60Days 10Power consumption Expression error: Unexpected < operator. 24 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Add 12 Marine combat scoremarine strength as Salamanders.
  • Add 12 Marine combat scoremarine strength as War Dogs.
  • Marine combat scoreMarine strength can be used offensively.
  • Cannot depower.
  • {{{specialrules/5}}}.
Alien Garrison
  • Upgrades: Alien Barracks
17.5volatiles 27.5base metals 5noble metals 90Days 30Power consumption Expression error: Unexpected < operator. 96 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Add 24 Marine combat scoremarine strength as Salamanders.
  • Add 24 Marine combat scoremarine strength as War Dogs.
  • Marine combat scoreMarine strength can be used offensively.
  • Cannot depower.
  • {{{specialrules/5}}}.
Alien Citadel
  • Upgrades: Alien Garrison
87.5volatiles 137.5base metals 25noble metals 120Days 60Power consumption Expression error: Unexpected < operator. 256 Crew Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  • Add 48 Marine combat scoremarine strength as Salamanders.
  • Add 48 Marine combat scoremarine strength as War Dogs.
  • Marine combat scoreMarine strength can be used offensively.
  • Cannot depower.
  • {{{specialrules/5}}}.
Alien Observation Post 0.4volatiles 4.5base metals 0.1noble metals 60Days 15Power consumption Expression error: Unexpected < operator. 16 Crew 4influence Expression error: Unexpected > operator. Expression error: Unexpected > operator.
Alien Surveillance Array
  • Upgrades: Alien Observation Post
2volatiles 22.5base metals 0.5noble metals 90Days 40Power consumption Expression error: Unexpected < operator. 32 Crew 10influence Expression error: Unexpected > operator. Expression error: Unexpected > operator.
Alien Watchtower
  • Upgrades: Alien Surveillance Array
10volatiles 112.5base metals 2.5noble metals 120Days 80Power consumption Expression error: Unexpected < operator. 64 Crew 25influence Expression error: Unexpected > operator. Expression error: Unexpected > operator.
  1. ↑ 1.0 1.1 Does not include crew upkeep. Each crew consumes 0.35water and 0.35volatiles per year. Human crew also consume 0.1money per year.

Sources

This table is computed using data from TIHabModuleTemplate CSV and RawProjectDisplayName.