Hab Module List: Difference between revisions
From Terra Invicta Official Wiki
| Line 17: | Line 17: | ||
}} | }} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;text-align:center;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;text-align:center;" | ||
|+ Table of Hab Modules | |+ Table of Human Hab Modules | ||
|- | |- | ||
! Hab Module !! Crew !! Mass (tons) !! Build Cost !! Monthly Upkeep<ref>Does not include crew upkeep.</ref> !! Monthly Income !! Special | ! Hab Module !! Crew !! Mass (tons) !! Build Cost !! Monthly Upkeep<ref name=crew>Does not include crew upkeep. Each crew consumes 0.35{{icon|water}} and 0.35{{icon|volatiles}} per year. Human crew also consume 0.1{{icon|money}} per year.</ref> !! Monthly Income !! Special | ||
|- | |- | ||
{{#for_external_table:| | {{#for_external_table:| | ||
{{#ifeq: {{padleft:|5|{{{dataname}}} }} | Alien | | | |||
{{!}}- | {{!}}- | ||
{{!}} {{{friendlyname}}} | {{!}} {{{friendlyname}}} | ||
| Line 43: | Line 44: | ||
* {{HabModuleSpecial|{{{specialrules/5}}}|constructionTimeModifier={{{constructiontimemodifier}}}|specialRulesValue={{{specialrulesvalue}}}|techBonus={{{techbonuses/0/bonus}}}|techCat={{#external_value:{{{techbonuses/0/category}}} }}|controlPointCapacity={{{controlpointcapacity}}} }} }} {{#ifeq: {{{oneperhab}}} | true | | * {{HabModuleSpecial|{{{specialrules/5}}}|constructionTimeModifier={{{constructiontimemodifier}}}|specialRulesValue={{{specialrulesvalue}}}|techBonus={{{techbonuses/0/bonus}}}|techCat={{#external_value:{{{techbonuses/0/category}}} }}|controlPointCapacity={{{controlpointcapacity}}} }} }} {{#ifeq: {{{oneperhab}}} | true | | ||
* Max one per [[Habs| | * Max one per [[Habs|Hab]].}} {{#ifeq: {{{allowsresupply}}} | true | | ||
* Allows [[Spaceships| | * Allows [[Spaceships|Ships]] to resupply.}} | ||
{{!}}- | {{!}}- | ||
}} | |||
}} | }} | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;text-align:center;" | |||
|+ Table of Alien Hab Modules | |||
|- | |||
! Hab Module !! Crew !! Mass (tons) !! Build Cost !! Monthly Upkeep<ref name=crew>Does not include crew upkeep. Each crew consumes 0.35{{icon|water}} and 0.35{{icon|volatiles}} per year. Human crew also consume 0.1{{icon|money}} per year.</ref> !! Monthly Income !! Special | |||
|- | |||
{{#for_external_table:| | |||
{{#ifeq: {{padleft:|5|{{{dataname}}} }} | Alien | | |||
{{!}}- | |||
{{!}} {{{friendlyname}}} | |||
{{!}} {{{crew}}} | |||
{{!}} {{{basemass_tons}}} | |||
{{!}} {{#ifeq: {{{weightedbuildmaterials/water}}}|0| |{{#iferror: {{#expr: {{{weightedbuildmaterials/water}}} * {{{basemass_tons}}} / 10}}{{icon|water}} | }} }} {{#iferror: {{#expr: {{{weightedbuildmaterials/volatiles}}} * {{{basemass_tons}}} / 10}}{{icon|volatiles}} | }} {{#iferror: {{#expr: {{{weightedbuildmaterials/metals}}} * {{{basemass_tons}}} / 10}}{{icon|metals}} | }} {{#iferror: {{#expr: {{{weightedbuildmaterials/noblemetals}}} * {{{basemass_tons}}} / 10}}{{icon|nobles}} | }} {{#iferror: {{#expr: {{{weightedbuildmaterials/fissiles}}} * {{{basemass_tons}}} / 10}}{{icon|fissiles}} | }} {{#iferror: {{#expr: {{{weightedbuildmaterials/exotics}}} * {{{basemass_tons}}} / 10}}{{icon|exotics}} | }} {{#iferror: {{#expr: {{{weightbuildmaterials/antimatter}}} * {{{basemass_tons}}} / 10}}{{icon|antimatter|bgcolor=DarkSlateGray}} | }} {{#if: {{{buildtime_days}}} | {{#ifeq: {{{buildtime_days}}}|0| | {{{buildtime_days}}}Days }} }} | |||
{{!}} {{#if: {{{supportmaterials_month/money}}} | {{#ifeq: {{{supportmaterials_month/money}}}|0| | {{{supportmaterials_month/money}}}{{icon|money}} }} }} {{#if: {{{supportmaterials_month/water}}} | {{#ifeq: {{{supportmaterials_month/water}}}|0| | {{{supportmaterials_month/water}}}{{icon|water}} }} }} {{#if: {{{supportmaterials_month/volatiles}}} | {{#ifeq: {{{supportmaterials_month/volatiles}}}|0| | {{{supportmaterials_month/volatiles}}}{{icon|volatiles}} }} }} {{#if: {{{supportmaterials_month/metals}}} | {{#ifeq: {{{supportmaterials_month/metals}}}|0| | {{{supportmaterials_month/metals}}}{{icon|metals}} }} }} {{#if: {{{supportmaterials_month/noblemetals}}} | {{#ifeq: {{{supportmaterials_month/noblemetals}}}|0| | {{{supportmaterials_month/noblemetals}}}{{icon|nobles}} }} }} {{#if: {{{supportmaterials_month/fissiles}}} | {{#ifeq: {{{supportmaterials_month/fissiles}}}|0| | {{{supportmaterials_month/fissiles}}}{{icon|fissiles}} }} }} {{#if: {{{supportmaterials_month/boost}}} | {{#ifeq: {{{supportmaterials_month/boost}}}|0| | {{{supportmaterials_month/boost}}}{{icon|boost}} }} }} {{#ifexpr: {{{power}}} < 0 | {{#expr: 0 - {{{power}}} }}{{icon|power consumption}} }} {{#ifexpr: {{{missioncontrol}}} < 0 | {{#expr: 0 - {{{missioncontrol}}} }}{{icon|mc}} }} | |||
{{!}} {{#if: {{{incomemoney_month}}} | {{#ifeq: {{{incomemoney_month}}}|0| | {{{incomemoney_month}}}{{icon|money}} }} }} {{#if: {{{incomeinfluence_month}}} | {{#ifeq: {{{incomeinfluence_month}}}|0| | {{{incomeinfluence_month}}}{{icon|influence|bgcolor=DarkSlateGray}} }} }} {{#if: {{{incomeops_month}}} | {{#ifeq: {{{incomeops_month}}}|0| | {{{incomeops_month}}}{{icon|ops|bgcolor=DarkSlateGray}} }} }} {{#if: {{{incomeresearch_month}}} | {{#ifeq: {{{incomeresearch_month}}}|0| | {{{incomeresearch_month}}}{{icon|research}} }} }} {{#if: {{{incomeprojects}}} | {{#ifeq: {{{incomeprojects}}}|0| | {{{incomeprojects}}}{{icon|projects|bgcolor=DarkSlateGray}} }} }} {{#if: {{{incomevolatiles_month}}} | {{#ifeq: {{{incomevolatiles_month}}}|0| | {{{incomevolatiles_month}}}{{icon|volatiles}} }} }} {{#if: {{{incomemetals_month}}} | {{#ifeq: {{{incomemetals_month}}}|0| | {{{incomemetals_month}}}{{icon|metals}} }} }} {{#if: {{{incomenobles_month}}} | {{#ifeq: {{{incomenobles_month}}}|0| | {{{incomenobles_month}}}{{icon|nobles}} }} }} {{#if: {{{incomefissiles_month}}} | {{#ifeq: {{{incomefissiles_month}}}|0| | {{{incomefissiles_month}}}{{icon|fissiles}} }} }} {{#if: {{{incomeexotics_month}}} | {{#ifeq: {{{incomeexotics_month}}}|0| | {{{incomeexotics_month}}}{{icon|exotics}} }} }} {{#if: {{{incomeantimatter_month}}} | {{#ifeq: {{{incomeantimatter_month}}}|0| | {{{incomeantimatter_month}}}{{icon|antimatter|bgcolor=DarkSlateGray}} }} }} {{#ifexpr: {{{power}}} > 0 | {{{power}}}{{icon|power|bgcolor=DarkSlateGray}} }} {{#ifexpr: {{{missioncontrol}}} > 0 | {{{missioncontrol}}}{{icon|mc}} }} {{#ifexpr: {{{miningmodifier}}} > 0 | {{{miningmodifier}}} × Hab Site Resources}} | |||
{{!}} style="text-align:left;" {{!}} {{#if: {{{specialrules/0}}} | | |||
* {{HabModuleSpecial|{{{specialrules/0}}}|constructionTimeModifier={{{constructiontimemodifier}}}|specialRulesValue={{{specialrulesvalue}}}|techBonus={{{techbonuses/0/bonus}}}|techCat={{#external_value:{{{techbonuses/0/category}}} }}|controlPointCapacity={{{controlpointcapacity}}} }} }} {{#if: {{{specialrules/1}}} | | |||
* {{HabModuleSpecial|{{{specialrules/1}}}|constructionTimeModifier={{{constructiontimemodifier}}}|specialRulesValue={{{specialrulesvalue}}}|techBonus={{{techbonuses/0/bonus}}}|techCat={{#external_value:{{{techbonuses/0/category}}} }}|controlPointCapacity={{{controlpointcapacity}}} }} }} {{#if: {{{specialrules/2}}} | | |||
* {{HabModuleSpecial|{{{specialrules/2}}}|constructionTimeModifier={{{constructiontimemodifier}}}|specialRulesValue={{{specialrulesvalue}}}|techBonus={{{techbonuses/0/bonus}}}|techCat={{#external_value:{{{techbonuses/0/category}}} }}|controlPointCapacity={{{controlpointcapacity}}} }} }} {{#if: {{{specialrules/3}}} | | |||
* {{HabModuleSpecial|{{{specialrules/3}}}|constructionTimeModifier={{{constructiontimemodifier}}}|specialRulesValue={{{specialrulesvalue}}}|techBonus={{{techbonuses/0/bonus}}}|techCat={{#external_value:{{{techbonuses/0/category}}} }}|controlPointCapacity={{{controlpointcapacity}}} }} }} {{#if: {{{specialrules/4}}} | | |||
* {{HabModuleSpecial|{{{specialrules/4}}}|constructionTimeModifier={{{constructiontimemodifier}}}|specialRulesValue={{{specialrulesvalue}}}|techBonus={{{techbonuses/0/bonus}}}|techCat={{#external_value:{{{techbonuses/0/category}}} }}|controlPointCapacity={{{controlpointcapacity}}} }} }} {{#if: {{{specialrules/5}}} | | |||
* {{HabModuleSpecial|{{{specialrules/5}}}|constructionTimeModifier={{{constructiontimemodifier}}}|specialRulesValue={{{specialrulesvalue}}}|techBonus={{{techbonuses/0/bonus}}}|techCat={{#external_value:{{{techbonuses/0/category}}} }}|controlPointCapacity={{{controlpointcapacity}}} }} }} {{#ifeq: {{{oneperhab}}} | true | | |||
* Max one per [[Habs|Hab]].}} {{#ifeq: {{{allowsresupply}}} | true | | |||
* Allows [[Spaceships|Ships]] to resupply.}} | |||
{{!}}- | |||
}} | |||
}} | |||
|} | |||
<references /> | <references /> | ||
Revision as of 03:23, 18 July 2025
This page presents a list of all hab modules in Terra Invicta, as well as their stats. For a discussion of the game mechanics for habs see Habs instead.
Table of Hab Modules
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| Hab Module | Crew | Mass (tons) | Build Cost | Monthly Upkeep[1] | Monthly Income | Special |
|---|---|---|---|---|---|---|
| {{{friendlyname}}} | {{{crew}}} | {{{basemass_tons}}} | {{{buildtime_days}}}Days | {{{supportmaterials_month/money}}} |
{{{incomemoney_month}}} |
|
| Hab Module | Crew | Mass (tons) | Build Cost | Monthly Upkeep[1] | Monthly Income | Special |
|---|
Sources
This table is computed using data from TIHabModuleTemplate CSV.
| Auto-Updating Lists From Template Files | |||
|---|---|---|---|
Each of these pages are automatically updated using Terra Invicta's template files, found in \Terra Invicta\TerraInvicta_Data\StreamingAssets\Templates, whenever newer versions are uploaded to the wiki. Note: For efficiency, the JSONs have to be converted into CSVs before being uploaded. | |||
| Nation Related | Hab Related | Research and Event Related | Councilor Related |
| Ship Related | |||
| Weapons | Utilities | Other Ship Parts | Other |


