Template:HabModuleSpecial: Difference between revisions
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| CanFoundTier2Habs = Allows founding orbitals and settlements. | | CanFoundTier2Habs = Allows founding orbitals and settlements. | ||
| CanFoundTier3Habs = Allows founding rings and colonies. | | CanFoundTier3Habs = Allows founding rings and colonies. | ||
| MarinePlatoon = Add {{{specialRulesValue}}} {{icon|marine}}marine strength. | | MarinePlatoon = Add {{{specialRulesValue}}} {{icon|marine}}marine strength as T1 Marines. | ||
| MarineCompany = Add {{{specialRulesValue}}} {{icon|marine}}marine strength. | | MarineCompany = Add {{{specialRulesValue}}} {{icon|marine}}marine strength as T2 Marines. | ||
| MarineBattalion = Add {{{specialRulesValue}}} {{icon|marine}}marine strength. | | MarineBattalion = Add {{{specialRulesValue}}} {{icon|marine}}marine strength as T3 Marines. | ||
| Griffins = Add {{{specialRulesValue}}} {{icon|marine}}marine strength. | | Griffins = Add {{{specialRulesValue}}} {{icon|marine}}marine strength as Griffins. | ||
| WarDogs = Add {{{specialRulesValue}}} {{icon|marine}}marine strength. | | WarDogs = Add {{{specialRulesValue}}} {{icon|marine}}marine strength as War Dogs. | ||
| Salamanders = Add {{{specialRulesValue}}} {{icon|marine}}marine strength. | | Salamanders = Add {{{specialRulesValue}}} {{icon|marine}}marine strength as Salamanders. | ||
| PowerFirst = Cannot depower. | | PowerFirst = Cannot depower. | ||
| SentinelModule = Enables the [[Dominate Nation]] mission. | | SentinelModule = Enables the [[Dominate Nation]] mission. | ||
Revision as of 03:33, 18 July 2025
A template for translating Hab Module Special Rules into human readable format.
Usage
To get the Solar_Power_Variable_Output Special Rule for example:
{{HabModuleSpecial|Solar_Power_Variable_Output}}
This would output:
Power scales with proximity to Sun.
Words for Special Rules are shown in the following table. Some special rules require additional parameters.
Resources
| name | parameter(s) | output |
|---|---|---|
| DropTroops | ||
| Cost_Scales_With_Gravity | Build cost and | |
| Shipyard | constructionTimeModifier=0.5 | Builds Ships with 0.5× base time modifier. |
| Requires_Colonized_Body | Need ≥10000 system | |
| Requires_Inhabited_Body | Need ≥50000 system | |
| Requires_GasGiant_Orbit | Need gas giant orbit. | |
| Requires_Interface_Orbit | Need interface orbit. | |
| Solar_Power_Variable_Output | ||
| CanFoundTier1Habs | Allows founding platforms and outposts. | |
| CanFoundTier2Habs | Allows founding orbitals and settlements. | |
| CanFoundTier3Habs | Allows founding rings and colonies. | |
| MarinePlatoon | specialRulesValue=3 | Add 3 |
| MarineCompany | specialRulesValue=3 | Add 3 |
| MarineBattalion | specialRulesValue=3 | Add 3 |
| Griffins | specialRulesValue=3 | Add 3 |
| WarDogs | specialRulesValue=3 | Add 3 |
| Salamanders | specialRulesValue=3 | Add 3 |
| PowerFirst | Cannot depower. | |
| SentinelModule | Enables the Dominate Nation mission. | |
| InterstellarLaunchModule | Victory module for | |
| EarthLEOOnly | Need Earth interface orbit. | |
| HarvestAntimatter | specialRulesValue=3 | Harvests 300% of Orbit's |
| Farm | specialRulesValue=3 | Removes Hab's |
| AlienWormhole | Alien Wormhole. Cannot be destroyed. | |
| MoneyIfNotBuilding | constructionTimeModifier=0.5 | Produces |
| NotInIrradiated | Cannot be built in irradiated locations. | |
| ConsumesMCWhenUnpowered | Has | |
| TechBonusDiminishingReturns | techBonus=0.1 techCat=energy |
Adds +10% |
| LEOBonusArmyCombatValue | specialRulesValue=3 | Adds +3 to the |
| LEOBonusPropagandaStrength | specialRulesValue=3 | Adds +3 strength to our Public Campaigns if in Earth interface orbit. Capped at +9. |
| LEOBonusAlienDetection | specialRulesValue=3 | Add +3 bonus to alien detection on Earth if in Earth interface orbit. Capped at +9. |
| LEOBonusMiltech | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusWelfare | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusLaunchFacilities | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusKnowledge | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusMissionControl | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusEconomy | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusUnity | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusOppression | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusEnvironment | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusGovernment | specialRulesValue=3 | Add +300% bonus to the |
| LEOControlPointCapacity | controlPointCapacity | Add 3 |
| AtrocityToKill | Destroyer commits an Atrocity. | |
| AtrocityToKill_Populous | Destroyer commits an Atrocity if ≥50000 system | |
| Stability | specialRulesValue=3 | Add 3 defense against Control Space Asset and module's crew has zero |
| Efficiency | specialRulesValue=3 | Add +300% bonus to Hab's |
| HarvestHelium3 | Harvest He3. | |
| UsesHelium3 | If Faction is harvesting He3, then change | |
| RepairsMarineShipModules | Allows building and repairing Ship | |
| RepairsHabKitShipModules | Allows building and repairing Ship colony kits. | |
| StaticHab | Part of an Unchangeable Hab. | |
| AlienSurveillance | Alien Surveillance. |


