Template:HabModuleSpecial: Difference between revisions
From Terra Invicta Official Wiki
Created page with "<includeonly><span style="background-color: {{{bgcolor|transparent}}}; display: inline-block;">{{#switch: {{{1}}} | DropTroops = {{icon|marine}}Marine strength can be used offensively. | Cost_Scales_With_Gravity = Build cost and {{icon|power consumption}} scale with escape velocity and distance from home space body. | Shipyard = Builds Ships with {{{constructionTimeModifier}}}× base time modifier. | Requires_Colonized_Body = Need ≥10000 system {{ico..." |
No edit summary |
||
| Line 24: | Line 24: | ||
| Farm = Removes {{icon|water}}water and {{icon|volatiles}}volatiles upkeep for up to {{{specialRulesValue}}} hab crew. | | Farm = Removes {{icon|water}}water and {{icon|volatiles}}volatiles upkeep for up to {{{specialRulesValue}}} hab crew. | ||
| AlienWormhole = Alien Wormhole. Cannot be destroyed. | | AlienWormhole = Alien Wormhole. Cannot be destroyed. | ||
| MoneyIfNotBuilding = Produces {{icon|money}}money if no modules under construction. | | MoneyIfNotBuilding = Produces {{icon|money}}money if no modules under construction. Otherwise {{{constructionTimeModifier}}}× base time modifier to hab module construction. | ||
| NotInIrradiated = Cannot be built in irradiated locations. | | NotInIrradiated = Cannot be built in irradiated locations. | ||
| ConsumesMCWhenUnpowered = Has {{icon|mc}} Mission Control upkeep even when unpowered. | | ConsumesMCWhenUnpowered = Has {{icon|mc}} Mission Control upkeep even when unpowered. | ||
| TechBonusDiminishingReturns = +{{#expr: {{{techBonus}}} * 100}}% {{icon|{{{techCat}}} }} | | TechBonusDiminishingReturns = Adds +{{#expr: {{{techBonus}}} * 100}}% {{icon|{{{techCat}}} }}{{{techCat}}} research bonus. | ||
| LEOBonusArmyCombatValue = Adds +{{{specialRulesValue}}} to the {{icon|miltech}}[[Nations#Miltech|Miltech]] to our armies if in [[Earth]] interface orbit. Capped at +0.3. | | LEOBonusArmyCombatValue = Adds +{{{specialRulesValue}}} to the {{icon|miltech}}[[Nations#Miltech|Miltech]] to our armies if in [[Earth]] interface orbit. Capped at +0.3. | ||
| LEOBonusPropagandaStrength = Adds +{{{specialRulesValue}}} [[Nations#Changing_Public_Opinion|strength]] to our [[Public Campaign]]s if in [[Earth]] interface orbit. Capped at +9. | | LEOBonusPropagandaStrength = Adds +{{{specialRulesValue}}} [[Nations#Changing_Public_Opinion|strength]] to our [[Public Campaign]]s if in [[Earth]] interface orbit. Capped at +9. | ||
| Line 68: | Line 68: | ||
=== Resources === | === Resources === | ||
{| class="wikitable sortable" style="text-align: | {| class="wikitable sortable" style="text-align:left;width:100%;" | ||
|- | |- | ||
! name !! parameter(s) !! output | ! name !! parameter(s) !! output | ||
|- | |- | ||
| Solar_Power_Variable_Output || || {{HabModuleSpecial|Solar_Power_Variable_Output}} | | DropTroops || || {{HabModuleSpecial| DropTroops }} | ||
|- | |||
| Cost_Scales_With_Gravity || || {{HabModuleSpecial| Cost_Scales_With_Gravity }} | |||
|- | |||
| Shipyard || constructionTimeModifier=0.5 || {{HabModuleSpecial| Shipyard |constructionTimeModifier=0.5}} | |||
|- | |||
| Requires_Colonized_Body || || {{HabModuleSpecial| Requires_Colonized_Body }} | |||
|- | |||
| Requires_Inhabited_Body || || {{HabModuleSpecial| Requires_Inhabited_Body }} | |||
|- | |||
| Requires_GasGiant_Orbit || || {{HabModuleSpecial| Requires_GasGiant_Orbit }} | |||
|- | |||
| Requires_Interface_Orbit || || {{HabModuleSpecial| Requires_Interface_Orbit }} | |||
|- | |||
| Solar_Power_Variable_Output || || {{HabModuleSpecial| Solar_Power_Variable_Output }} | |||
|- | |||
| CanFoundTier1Habs || || {{HabModuleSpecial| CanFoundTier1Habs }} | |||
|- | |||
| CanFoundTier2Habs || || {{HabModuleSpecial| CanFoundTier2Habs }} | |||
|- | |||
| CanFoundTier3Habs || || {{HabModuleSpecial| CanFoundTier3Habs }} | |||
|- | |||
| MarinePlatoon || specialRulesValue=3 || {{HabModuleSpecial| MarinePlatoon |specialRulesValue=3}} | |||
|- | |||
| MarineCompany || specialRulesValue=3 || {{HabModuleSpecial| MarineCompany |specialRulesValue=3}} | |||
|- | |||
| MarineBattalion || specialRulesValue=3 || {{HabModuleSpecial| MarineBattalion |specialRulesValue=3}} | |||
|- | |||
| Griffins || specialRulesValue=3 || {{HabModuleSpecial| Griffins |specialRulesValue=3}} | |||
|- | |||
| WarDogs || specialRulesValue=3 || {{HabModuleSpecial| WarDogs |specialRulesValue=3}} | |||
|- | |||
| Salamanders || specialRulesValue=3 || {{HabModuleSpecial| Salamanders |specialRulesValue=3}} | |||
|- | |||
| PowerFirst || || {{HabModuleSpecial| PowerFirst }} | |||
|- | |||
| SentinelModule || || {{HabModuleSpecial| SentinelModule }} | |||
|- | |||
| InterstellarLaunchModule || || {{HabModuleSpecial| InterstellarLaunchModule }} | |||
|- | |||
| EarthLEOOnly || || {{HabModuleSpecial| EarthLEOOnly }} | |||
|- | |||
| HarvestAntimatter || specialRulesValue=3 || {{HabModuleSpecial| HarvestAntimatter |specialRulesValue=3}} | |||
|- | |||
| Farm || specialRulesValue=3 || {{HabModuleSpecial| Farm |specialRulesValue=3}} | |||
|- | |||
| AlienWormhole || || {{HabModuleSpecial| AlienWormhole }} | |||
|- | |||
| MoneyIfNotBuilding || constructionTimeModifier=0.5 || {{HabModuleSpecial| MoneyIfNotBuilding | constructionTimeModifier=0.5}} | |||
|- | |||
| NotInIrradiated || || {{HabModuleSpecial| NotInIrradiated }} | |||
|- | |||
| ConsumesMCWhenUnpowered || || {{HabModuleSpecial| ConsumesMCWhenUnpowered }} | |||
|- | |||
| TechBonusDiminishingReturns || techBonus=0.1<br>techCat=energy || {{HabModuleSpecial| TechBonusDiminishingReturns |techBonus=0.1|techCat=energy}} | |||
|- | |||
| LEOBonusArmyCombatValue || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusArmyCombatValue |specialRulesValue=3}} | |||
|- | |||
| LEOBonusPropagandaStrength || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusPropagandaStrength |specialRulesValue=3}} | |||
|- | |||
| LEOBonusAlienDetection || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusAlienDetection |specialRulesValue=3}} | |||
|- | |||
| LEOBonusMiltech || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusMiltech |specialRulesValue=3}} | |||
|- | |||
| LEOBonusWelfare || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusWelfare |specialRulesValue=3}} | |||
|- | |||
| LEOBonusLaunchFacilities || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusLaunchFacilities |specialRulesValue=3}} | |||
|- | |||
| LEOBonusKnowledge || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusKnowledge |specialRulesValue=3}} | |||
|- | |||
| LEOBonusMissionControl || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusMissionControl |specialRulesValue=3}} | |||
|- | |||
| LEOBonusEconomy || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusEconomy |specialRulesValue=3}} | |||
|- | |||
| LEOBonusUnity || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusUnity |specialRulesValue=3}} | |||
|- | |||
| LEOBonusOppression || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusOppression |specialRulesValue=3}} | |||
|- | |||
| LEOBonusEnvironment || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusEnvironment |specialRulesValue=3}} | |||
|- | |||
| LEOBonusGovernment || specialRulesValue=3 || {{HabModuleSpecial| LEOBonusGovernment |specialRulesValue=3}} | |||
|- | |||
| LEOControlPointCapacity || controlPointCapacity || {{HabModuleSpecial| LEOControlPointCapacity |controlPointCapacity=3}} | |||
|- | |||
| AtrocityToKill || || {{HabModuleSpecial| AtrocityToKill }} | |||
|- | |||
| AtrocityToKill_Populous || || {{HabModuleSpecial| AtrocityToKill_Populous }} | |||
|- | |||
| Stability || specialRulesValue=3 || {{HabModuleSpecial| Stability |specialRulesValue=3}} | |||
|- | |||
| Efficiency || specialRulesValue=3 || {{HabModuleSpecial| Efficiency |specialRulesValue=3}} | |||
|- | |||
| HarvestHelium3 || || {{HabModuleSpecial| HarvestHelium3 }} | |||
|- | |||
| UsesHelium3 || || {{HabModuleSpecial| UsesHelium3 }} | |||
|- | |||
| RepairsMarineShipModules || || {{HabModuleSpecial| RepairsMarineShipModules }} | |||
|- | |||
| RepairsHabKitShipModules || || {{HabModuleSpecial| RepairsHabKitShipModules }} | |||
|- | |||
| StaticHab || || {{HabModuleSpecial| StaticHab }} | |||
|- | |- | ||
|} | |} | ||
</noinclude> | </noinclude> | ||
Revision as of 02:46, 18 July 2025
A template for translating Hab Module Special Rules into human readable format.
Usage
To get the Solar_Power_Variable_Output Special Rule for example:
{{HabModuleSpecial|Solar_Power_Variable_Output}}
This would output:
Power scales with proximity to Sun.
Words for Special Rules are shown in the following table. Some special rules require additional parameters.
Resources
| name | parameter(s) | output |
|---|---|---|
| DropTroops | ||
| Cost_Scales_With_Gravity | Build cost and | |
| Shipyard | constructionTimeModifier=0.5 | Builds Ships with 0.5× base time modifier. |
| Requires_Colonized_Body | Need ≥10000 system | |
| Requires_Inhabited_Body | Need ≥50000 system | |
| Requires_GasGiant_Orbit | Need gas giant orbit. | |
| Requires_Interface_Orbit | Need interface orbit. | |
| Solar_Power_Variable_Output | ||
| CanFoundTier1Habs | Allows founding platforms and outposts. | |
| CanFoundTier2Habs | Allows founding orbitals and settlements. | |
| CanFoundTier3Habs | Allows founding rings and colonies. | |
| MarinePlatoon | specialRulesValue=3 | Add 3 |
| MarineCompany | specialRulesValue=3 | Add 3 |
| MarineBattalion | specialRulesValue=3 | Add 3 |
| Griffins | specialRulesValue=3 | Add 3 |
| WarDogs | specialRulesValue=3 | Add 3 |
| Salamanders | specialRulesValue=3 | Add 3 |
| PowerFirst | Cannot depower. | |
| SentinelModule | Enables the Dominate Nation mission. | |
| InterstellarLaunchModule | Victory module for | |
| EarthLEOOnly | Need Earth interface orbit. | |
| HarvestAntimatter | specialRulesValue=3 | Harvests 300% of Orbit's |
| Farm | specialRulesValue=3 | Removes |
| AlienWormhole | Alien Wormhole. Cannot be destroyed. | |
| MoneyIfNotBuilding | constructionTimeModifier=0.5 | Produces |
| NotInIrradiated | Cannot be built in irradiated locations. | |
| ConsumesMCWhenUnpowered | Has | |
| TechBonusDiminishingReturns | techBonus=0.1 techCat=energy |
Adds +10% |
| LEOBonusArmyCombatValue | specialRulesValue=3 | Adds +3 to the |
| LEOBonusPropagandaStrength | specialRulesValue=3 | Adds +3 strength to our Public Campaigns if in Earth interface orbit. Capped at +9. |
| LEOBonusAlienDetection | specialRulesValue=3 | Add +3 bonus to alien detection on Earth if in Earth interface orbit. Capped at +9. |
| LEOBonusMiltech | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusWelfare | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusLaunchFacilities | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusKnowledge | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusMissionControl | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusEconomy | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusUnity | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusOppression | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusEnvironment | specialRulesValue=3 | Add +300% bonus to the |
| LEOBonusGovernment | specialRulesValue=3 | Add +300% bonus to the |
| LEOControlPointCapacity | controlPointCapacity | Add 3 |
| AtrocityToKill | Destroyer commits an Atrocity. | |
| AtrocityToKill_Populous | Destroyer commits an Atrocity if ≥50000 system | |
| Stability | specialRulesValue=3 | Add 3 defense against Control Space Asset and own crew does not need |
| Efficiency | specialRulesValue=3 | Add +300% bonus to |
| HarvestHelium3 | Harvest He3. | |
| UsesHelium3 | If He3 Harvesting Active, then change | |
| RepairsMarineShipModules | Allows building and repairing Ship | |
| RepairsHabKitShipModules | Allows building and repairing Ship colony kits. | |
| StaticHab | Part of an Unchangeable Hab. |


