Inspire: Difference between revisions
From Terra Invicta Official Wiki
Created page with " {{Mission | Inspire | Inspire | Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side. | File:ICO_inspire_on.png | Inspire Mission | | FALSE | TIMissionCondition_TargetInRange | TIMissionCondition_Human | TIMissionCondition_MyFactionCouncilor | TIMissionCondition_FreeCouncilor | | TIMissionCost_Bonus | influence | | | None | Inspire Cou..." |
Replaced content with "{{MissionList|Inspire}}" Tag: Replaced |
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Revision as of 03:19, 2 June 2025
| Inspire
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| Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 0 |
| Noise | Mission Outcome | Hate | |
| -2 | Critical Failure | 0 | |
| -4 | Normal Failure | 0 | |
| -4 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Inspire Mission |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | Changes the Target Councilor's Changes the Target Councilor's Apparent Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new | ||
| Normal Failure | Changes the Target Councilor's Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new | ||
| Normal Success | Changes the Target Councilor's Changes the Target Councilor's Apparent Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new | ||
| Critical Success | Changes the Target Councilor's Changes the Target Councilor's Apparent Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 8 |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 3 to 4 |
25 to 50 |
Affinity: |
250 to 500 | |
| 2 |
3% |
Affinity: Government |
150 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
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| Professor 17-29 |
4-7 5-6 1-4 0-1 1-4 5-6 1-1 5-17 |
Total: 80% |
Gov: 1% Martyr: 3% Inno: 28.98% Vet: 5% |
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| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
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| Astronaut 23-36 |
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16 |
Total: 85% |
Gov: 100% Martyr: 1% Surv: 10% Tech: 5% Vet: 5% |
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| Celebrity 14-23 |
7-8 1-3 0-1 0-1 3-5 0-1 3-4 4-16 |
Gov: 1% Crim: 5% Martyr: 5% Vet: 5% |
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| Activist 13-22 |
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16 |
Total: 3% |
Gov: 5% Crim: 10% Martyr: 20% Surv: 1% Vet: 5% |
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| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||||
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| Pherocyte Mass Emitter | 17 | A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. | 0% |
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| Martyr | A violent death will draw millions to their cause. |
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| Educator | 20 | Develops national educational systems. | 0% |
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| National Hero | 4 | Well known and influential in his or her home nation. |
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| Nation Builder | 20 | A generational talent at building enduring democracies. | 0% |
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| Teacher | 20 | Conveys knowledge to willing minds. |
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| Pherocyte Emitter | 17 | We adapt the aliens' biological advantage for our own uses. | 0% |
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| Beloved | Popular regardless of their loyalties. |
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Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||||||||||
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| Suspicious | 9 | Naturally inclined to distrust others. |
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| Inscrutable | 5 | Never seems to express a strong opinion. |
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| Furtive | 5 | A secretive and often negative personality. |
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| Extorted | 18 | Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us. | 0% |
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| Cynic | 5 | Difficult to fool, but expresses little hope for humanity's future. |
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| Awkward Genius | 8 | Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus. |
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| Lone Wolf | 8 | Does not work well with others, but skilled at secretive activity. |
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| Paranoid | 9 | Sees enemies everywhere. Only right some of the time. |
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