Pass Technology: Difference between revisions

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Created page with "{{Mission | PassTechnology | Pass Technology | Grant some of our technology to assist our human allies. | File:ICO_passtechnology_on.png | None | | FALSE | TIMissionCondition_TargetInRange | TIMissionCondition_Alien | TIMissionCondition_CouncilorOnEarth | TIMissionCondition_ContactableHuman | TIMissionCondition_FreeCouncilor | TIMissionCost_Flat | influence | 10 | | None | Pass Technology | 0 | 0 | 0 | 0 | 0 | 0 | Alien Technology | Unlimit..."
 
Redwah (talk | contribs)
Replaced content with "{{MissionList|PassTechnology}}"
Tag: Replaced
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{{Mission
{{MissionList|PassTechnology}}
| PassTechnology  
| Pass Technology
| Grant some of our technology to assist our human allies.
| [[File:ICO_passtechnology_on.png]]
| None
| 
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Alien
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_ContactableHuman
| TIMissionCondition_FreeCouncilor
| TIMissionCost_Flat
| influence
| 10
| 
| None
| Pass Technology
| 0
| 0
| 0
| 0
| 0
| 0
| Alien Technology
| Unlimited
| MoveToTarget
| 0
| 0
| 0
| 0
| 0
| 0
| FALSE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_PassTechnology
| TIMissionTargeting_Councilor
| FALSE
| 1
| Alien<br>
| None
| None
| None
}}

Revision as of 03:06, 2 June 2025

Pass Technology

Grant some of our technology to assist our human allies.
Cost: 10 influence XP: 1 Resolution
Order: 1
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Normal Success Gives the Target Faction (40 × Campaign Duration in Years × Alien Progression Speed) research Research.

If the Target Faction has unlocked exoticsExotics, then also transfer up to 10 exoticsExotics from Acting Faction to Target Faction.

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements