Outpost Mining Complex: Difference between revisions

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Created page with "The '''Outpost Mining Complex''' is one of the most important early game techs to acquire. It enables the humans to construct mining modules on outposts, which will generate space resources. These can then be used to construct future space assets much more efficiently than by using boost. === Tech path === These are the minimum required techs required to build your first utpost Mining Complex. Projects* are noted with an asterisk. Mission To Space, Outpost Habs, Outpo..."
 
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The '''Outpost Mining Complex''' is one of the most important early game techs to acquire. It enables the humans to construct mining modules on outposts, which will generate space resources. These can then be used to construct future space assets much more efficiently than by using boost.
{{project|{{ProjectDataName|{{PAGENAME}} }}|notes=}}
 
=== Tech path ===
 
These are the minimum required techs required to build your first utpost Mining Complex. Projects* are noted with an asterisk.
 
Mission To Space,
Outpost Habs,
Outpost Core*,
Advanced Electromagnetism,
Mass Drivers,
Space Mining and Refining,
Outpost Mining Complex*

Latest revision as of 02:49, 1 July 2025

Outpost Mining Complex
Space Science
500 researchResearch
Summary
<habmodule>
Description
Mines add space resources to our stockpile. Each base may only have one mine, and they are built in the slot to the north of the core module.
Base Unlock Chance Monthly Available Chance
Initial Monthly Increase Maximum
100% 0% 25% 100%
Available to Faction(s): All
Guaranteed for Faction:
Full List of Prerequisites.
Name Type Cost
Advanced Electromagnetism Energy 1000
Mass Drivers Energy 1000
Mission To Space Space Science 250
Space Mining and Refining Space Science 2500
(100%) Outpost Core Space Scienceprojects 300
Outpost Habs Life Science 1000
Total researchResearch Cost
(Including itself)
(Does not consider Alt Prereqs)
Category From Projects From Techs Category Subtotal
Energy 0 2000 2000
Information Science 0 0 0
Life Science 0 1000 1000
Material Science 0 0 0
Military Science 0 0 0
Social Science 0 0 0
Space Science 800 2750 3550
Xenology 0 0
Total 800 5750 6550
Direct Prerequisite For Projects:
Automated Mining Complex • Settlement Mining Complex
Effects
Unlocks Hab Module(s):
Hab Module Build Cost Monthly Upkeep Monthly Income Special
Outpost Mining Complex 2.5 water 2.5 volatiles 19.75 base metals 0.25 noble metals 60 Days
Mass: 250 tons
6 money 2 water 0.5 volatiles 10 Power consumption 12 Crew 1 × Hab Site Resources
  • Build cost and Power consumptionscale with escape velocity and distance from home space body.
  • Max one per Hab.
Notes
Data Sources
TIProjectTemplate_CSV • TIProjectTemplate_EN • TITechTemplate_CSV • TITechTemplate_EN • TIBatteryTemplate_CSV • TIBatteryTemplate_EN • TIBilateralTemplate_CSV • TIDriveTemplate_CSV • TIDriveTemplate_EN • TIGunTemplate_CSV • TIGunTemplate_EN • TIHabModuleTemplate_CSV • TIHabModuleTemplate_EN • TIHeatSinkTemplate_CSV • TIHeatSinkTemplate_EN • TILaserWeaponTemplate_CSV • TILaserWeaponTemplate_EN • TIMagneticGunTemplate_CSV • TIMagneticGunTemplate_EN • TIMissileTemplate_CSV • TIMissileTemplate_EN • TINationTemplate_EN • TIOrgTemplate_CSV • TIOrgTemplate_EN • TIParticleWeaponTemplate_CSV • TIParticleWeaponTemplate_EN • TIPlasmaWeaponTemplate_CSV • TIPlasmaWeaponTemplate_EN • TIPowerPlantTemplate_CSV • TIPowerPlantTemplate_EN • TIRadiatorTemplate_CSV • TIRadiatorTemplate_EN • TIRegionTemplate_EN • TIShipArmorTemplate_CSV • TIShipArmorTemplate_EN • TIShipHullTemplate_CSV • TIShipHullTemplate_EN • TIUtilityModuleTemplate_CSV • TIUtilityModuleTemplate_EN
Related Pages
Tech List • Project List • Technology