Miltech: Difference between revisions

From Terra Invicta Official Wiki
Alsadius (talk | contribs)
Made redirect.
Tag: New redirect
 
Alsadius (talk | contribs)
Made real page, mostly with content moved from Nations article.
Tag: Removed redirect
Line 1: Line 1:
#REDIRECT [[Nations#Miltech]]
A nation's Military Technology, aka {{TV|miltech}}, value represents the capability of the nation's armed forces.
 
== Increasing Miltech ==
 
Each completion of the {{TV|military priority}} adds {{TV|miltech|0.00125}}. This is further increased for nations that are falling behind on {{TV|miltech}}. Specifically, the effect is multiplied by (best Human Nation's {{TV|miltech}}/ this nation's {{TV|miltech}}).
 
Unification between two nations balances the {{TV|miltech}} between the two nations. {{TV|miltech}} applies to both army strength, which changes together with national {{TV|miltech}}, and regional defense power.
 
{{TV|miltech}} ranges from 2 to infinity. The {{TV|miltech}} 'age' also determines the visual appearance of armies.
 
{| class="wikitable" style="text-align: center;"
! {{TV|miltech}} range
| 2-3 || 3-4 || 4-5 || 5-6 || 6-7 || 7-infinity
|-
! {{TV|miltech}} age
| '''Industrial Age'''<br>[[File:Army Tech2.png|x55px]]
| '''Atomic Age'''<br>[[File:Army Tech3.png|x55px]]
| '''Information Age'''<br>[[File:Army Tech4.png|x55px]]
| '''Robotics Age'''<br>[[File:Army Tech5.png|x55px]]
| '''Invasion Age'''<br>[[File:Army Tech6.png|x55px]]
| '''Fusion Age'''<br>[[File:Army Tech7.png|x55px]]
|}
 
Initially the {{TV|miltech}} is capped at level 5, which can be increased by 0.5 with each of the following global research technologies:
* [[File:Tech info icon.png|24px]] [[Cybernetics]]
* [[File:Tech info icon.png|24px]] [[Applied Artificial Intelligence]]
* [[File:Tech material icon.png|24px]] [[Next-Generation Aerospace]]
* [[File:Tech material icon.png|24px]] [[Diamondoids]]
* [[File:Tech military icon.png|24px]] [[Terrestrial Military Science]]
* [[File:Tech military icon.png|24px]] [[Networked Global Defense]]
* [[File:Tech military icon.png|24px]] [[Coilguns]]
* [[File:Tech military icon.png|24px]] [[Trans-Interface Warfare]]
* [[File:Tech military icon.png|24px]] [[Future Tech: Military Science]] (repeatable)
 
== Impacts of Miltech ==
The difference in effective miltech between the attacker and the defender impacts the hit chance of your forces in combat. For details, see [[Terrestrial_Warfare#1._Hit_Chance_(The_Accuracy_Gap)]].
 
The effective miltech value of your forces determines the damage that they will do. For details, see [[Terrestrial_Warfare#2._Damage_Formulas]].

Revision as of 05:34, 14 September 2026

A nation's Military Technology, aka Military TechnologyMiltech, value represents the capability of the nation's armed forces.

Increasing Miltech

Each completion of the Military priorityMilitary Priority adds 0.00125 Military TechnologyMiltech. This is further increased for nations that are falling behind on Military TechnologyMiltech. Specifically, the effect is multiplied by (best Human Nation's Military TechnologyMiltech/ this nation's Military TechnologyMiltech).

Unification between two nations balances the Military TechnologyMiltech between the two nations. Military TechnologyMiltech applies to both army strength, which changes together with national Military TechnologyMiltech, and regional defense power.

Military TechnologyMiltech ranges from 2 to infinity. The Military TechnologyMiltech 'age' also determines the visual appearance of armies.

Military TechnologyMiltech range 2-3 3-4 4-5 5-6 6-7 7-infinity
Military TechnologyMiltech age Industrial Age
Atomic Age
Information Age
Robotics Age
Invasion Age
Fusion Age

Initially the Military TechnologyMiltech is capped at level 5, which can be increased by 0.5 with each of the following global research technologies:

Impacts of Miltech

The difference in effective miltech between the attacker and the defender impacts the hit chance of your forces in combat. For details, see Terrestrial_Warfare#1._Hit_Chance_(The_Accuracy_Gap).

The effective miltech value of your forces determines the damage that they will do. For details, see Terrestrial_Warfare#2._Damage_Formulas.