Control Point Capacity: Difference between revisions
From Terra Invicta Official Wiki
Created page with "<i>This page provides a list of all sources of Control Point Capacity. For information on the mechanics, see Nations or Resources instead</i> == Campaign Settings == See Game_Options for details on how the initial Control Point Capacity for each Faction is calculated. == Councilors == Every point of {{icon|administration}}Administration, {{icon|persuasion}}Persuasion, or {{icon|command}}Command on a Councilor that i..." |
|||
| Line 19: | Line 19: | ||
== Projects == | == Projects == | ||
{{#invoke: | {{#invoke:ProjectLister/CPCap|ListProjects}} | ||
Revision as of 09:54, 15 December 2025
This page provides a list of all sources of Control Point Capacity. For information on the mechanics, see Nations or Resources instead
Campaign Settings
See Game_Options for details on how the initial Control Point Capacity for each Faction is calculated.
Councilors
Every point of
Administration,
Persuasion, or
Command on a Councilor that is not No such iconDetained adds 1 point of Control Point Capacity.
Orgs
Orgs do not add Control Point Capacity directly. They only help by improving Councilor attributes.
Hab Modules
TODO


