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| == Table of Magnetic Guns == | | == Table of Magnetic Guns == |
| {{#get_external_data:text={{:RawProjectDisplayName}} }}
| |
| {{#get_external_data:text={{:RawMagneticGunDisplayName}} }}
| |
| {{#get_external_data:text={{:TIMagneticGunTemplate_CSV}}
| |
| |data=
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| dname=dataName,
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| project=requiredProjectName,
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| mount=mount,
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| pd=defenseMode,
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| cooldown=cooldown_s,
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| salvo=salvo_shots,
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| scooldown=intraSalvoCooldown_s,
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| range=targetingRange_km,
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| muzzle=muzzleVelocity_kps,
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| crew=crew,
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| chip=flatChipping,
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| mass=baseWeaponMass_tons,
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| amass=ammoMass_kg,
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| wmass=warheadMass_kg,
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| mag=magazine,
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| wvolatiles=weightedBuildMaterials/volatiles,
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| wmetals=weightedBuildMaterials/metals,
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| wnobles=weightedBuildMaterials/nobleMetals,
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| wexotics=weightedBuildMaterials/exotics,
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| avolatiles=ammoMaterials/volatiles,
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| ametals=ammoMaterials/metals,
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| anobles=ammoMaterials/nobleMetals,
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| eff=efficiency,
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| }}
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|
| |
|
| === Basic Version ===
| | Notes: |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
| | * Stationary Damage is the amount of damage that a single hit would do if both the shooter and the target remain stationary relative to each other, and so the projectile would hit with Impact Velocity equal to the weapon's Muzzle Velocity. |
| ! Magnetic Gun !! Warhead Mass (kg) !! Muzzle Velocity (km/s) !! Stationary Damage<ref name="stationary">Stationary Damage is the amount of damage that a single hit would do if both the shooter and the target remain stationary relative to each other, and so the projectile would hit with Impact Velocity equal to the weapon's Muzzle Velocity.</ref> !! Fire Rate (shots per minute) !! Range (km)
| | * The displayed mass and resource costs includes the mass or cost of the crew. Each crew adds 4 tons of mass in the form of {{TV|water|0.2}} and {{TV|volatiles|0.2}}. |
| |-
| |
| {{#for_external_table:| | |
| {{!}}-
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| {{!}} {{#external_value:{{{dname}}} }}
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| {{!}} {{{wmass}}}
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| {{!}} {{{muzzle}}}
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| {{!}} {{#expr: {{{wmass}}} * {{{muzzle}}} ^ 2 / 40 round 2}}
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| {{#ifeq: {{{salvo}}}| | | |
| {{!}} {{#expr: 60 / {{{cooldown}}} round 1}} |
| |
| {{!}} {{#expr: {{{salvo}}} * 60 / {{#expr: {{{cooldown}}} + {{{salvo}}} * {{{scooldown}}} - {{{scooldown}}} }} round 1}} }}
| |
| {{!}} {{{range}}}
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| {{!}}-
| |
| }}
| |
| |}
| |
|
| |
|
| === Detailed Version ===
| |
| <tabber> | | <tabber> |
| |-|Basic View= | | |-|Basic View= |
| {{#invoke:MagneticGun|MagneticGunLister}} | | {{#tag:tabber |
| | | Human = {{#invoke:MagneticGunLister|ListBasicMagneticGuns|Not Match,requiredProjectName,Project_AlienMasterProject|Not Match,requiredProjectName,Project_AlienAdvancedMasterProject}} |
| | {{!}}-{{!}} Alien = {{#invoke:MagneticGunLister|ListBasicMagneticGuns|Match Any,requiredProjectName,Project_AlienMasterProject,Project_AlienAdvancedMasterProject}} |
| | }} |
| |-|Detailed View= | | |-|Detailed View= |
| {{#invoke:MagneticGun|MagneticGunLister}} | | {{#tag:tabber |
| | | Human = {{#invoke:MagneticGunLister|ListDetailedMagneticGuns|Not Match,requiredProjectName,Project_AlienMasterProject|Not Match,requiredProjectName,Project_AlienAdvancedMasterProject}} |
| | {{!}}-{{!}} Alien = {{#invoke:MagneticGunLister|ListDetailedMagneticGuns|Match Any,requiredProjectName,Project_AlienMasterProject,Project_AlienAdvancedMasterProject}} |
| | }} |
| </tabber> | | </tabber> |
|
| |
|
| == Sources == | | == Sources == |
| This table is computed using data from [[TIMagneticGunTemplate CSV]], [[RawMagneticGunDisplayName]], and [[RawProjectDisplayName]]. | | This table is computed using data from: |
| | * [[TIMagneticGunTemplate CSV]] |
| | * [[TIMagneticGunTemplate EN]] |
| | * [[TIProjectTemplate EN]]. |
|
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| {{Templates_Navbox}} | | {{Templates_Navbox}} |
This page presents a list of all space ship magnetic guns in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.
Table of Magnetic Guns
Notes:
- Stationary Damage is the amount of damage that a single hit would do if both the shooter and the target remain stationary relative to each other, and so the projectile would hit with Impact Velocity equal to the weapon's Muzzle Velocity.
- The displayed mass and resource costs includes the mass or cost of the crew. Each crew adds 4 tons of mass in the form of 0.2
Water and 0.2
Volatiles.
| Magnetic Gun
|
Warhead Mass (kg)
|
Muzzle Velocity (km/s)
|
Stationary Damage
|
Fire Rate (shots/min)
|
Range (km)
|
| Heavy Coil Cannon Mk3
|
65.625
|
9.5
|
148.07
|
4.2
|
900
|
| Light Rail Cannon Mk1
|
22.5
|
3.6
|
7.29
|
1.3
|
550
|
| Spinal Railgun Mk1
|
90
|
5.18
|
60.37
|
1.3
|
900
|
| Light Coilgun Battery Mk2
|
8
|
5.4
|
5.83
|
4
|
550
|
| Spinal Siege Coiler Mk1
|
750
|
3.6
|
243
|
1.5
|
900
|
| Heavy Coilgun Battery Mk2
|
32
|
7.2
|
41.47
|
4
|
850
|
| Heavy Railgun Battery Mk1
|
36
|
3.6
|
11.66
|
2
|
800
|
| Spinal Siege Coiler Mk2
|
800
|
4.1
|
336.2
|
2.1
|
950
|
| Coil Cannon Mk2
|
40
|
7.2
|
51.84
|
3.3
|
750
|
| Heavy Coilgun Battery Mk3
|
35
|
8.1
|
57.41
|
5
|
900
|
| Light Railgun Battery Mk1
|
9
|
3
|
2.03
|
2
|
500
|
| Heavy Siege Coiler Mk1
|
562.5
|
3.4
|
162.56
|
1.5
|
800
|
| Railgun Battery Mk3
|
21
|
4.32
|
9.8
|
6
|
750
|
| Railgun Battery Mk2
|
19.2
|
3.6
|
6.22
|
3
|
700
|
| Light Coil Cannon Mk3
|
21.875
|
8.1
|
35.88
|
4.2
|
650
|
| Light Coil Cannon Mk2
|
20
|
6.3
|
19.85
|
3.3
|
600
|
| Spinal Siege Coiler Mk3
|
875
|
5
|
546.88
|
3
|
1000
|
| Heavy Coilgun Battery Mk1
|
30
|
6.3
|
29.77
|
3
|
800
|
| Light Coilgun Battery Mk1
|
7.5
|
4.5
|
3.8
|
3
|
500
|
| Light Rail Cannon Mk2
|
24
|
4.32
|
11.2
|
2
|
600
|
| Coilgun Battery Mk3
|
17.5
|
7.2
|
22.68
|
5
|
750
|
| Heavy Coil Cannon Mk1
|
56.25
|
6.8
|
65.02
|
2.5
|
800
|
| Rail Cannon Mk1
|
45
|
4.32
|
21
|
1.3
|
700
|
| Rail Cannon Mk3
|
52.5
|
6.48
|
55.11
|
4
|
800
|
| Coil Cannon Mk3
|
43.75
|
9
|
88.59
|
4.2
|
800
|
| Heavy Siege Coiler Mk2
|
600
|
3.8
|
216.6
|
2.1
|
850
|
| Light Railgun Battery Mk2
|
9.6
|
3.3
|
2.61
|
3
|
550
|
| Spinal Railgun Mk2
|
96
|
6.48
|
100.78
|
2
|
950
|
| Heavy Siege Coiler Mk3
|
656.25
|
4.7
|
362.41
|
3
|
900
|
| Spinal Railgun Mk3
|
105
|
7.77
|
158.48
|
4
|
1000
|
| Heavy Railgun Battery Mk2
|
38.4
|
4.32
|
17.92
|
3
|
850
|
| Coilgun Battery Mk2
|
16
|
6.3
|
15.88
|
4
|
700
|
| Spinal Coiler Mk3
|
87.5
|
9.9
|
214.4
|
4.2
|
1000
|
| Coil Cannon Mk1
|
37.5
|
6.3
|
37.21
|
2.5
|
700
|
| Heavy Rail Cannon Mk2
|
72
|
5.83
|
61.18
|
2
|
850
|
| Light Railgun Battery Mk3
|
10.5
|
3.6
|
3.4
|
6
|
600
|
| Light Coil Cannon Mk1
|
18.75
|
5.4
|
13.67
|
2.5
|
550
|
| Light Rail Cannon Mk3
|
26.25
|
5.18
|
17.61
|
4
|
650
|
| Light Coilgun Battery Mk3
|
8.75
|
6.3
|
8.68
|
5
|
600
|
| Heavy Coil Cannon Mk2
|
60
|
7.7
|
88.94
|
3.3
|
850
|
| Railgun Battery Mk1
|
18
|
3.3
|
4.9
|
2
|
650
|
| Heavy Rail Cannon Mk3
|
78.75
|
7.125
|
99.94
|
4
|
900
|
| Coilgun Battery Mk1
|
15
|
5.4
|
10.94
|
3
|
650
|
| Heavy Railgun Battery Mk3
|
42
|
5.18
|
28.17
|
6
|
900
|
| Rail Cannon Mk2
|
48
|
5.18
|
32.2
|
2
|
750
|
| Spinal Coiler Mk2
|
80
|
8.1
|
131.22
|
3.3
|
950
|
| Heavy Rail Cannon Mk1
|
67.5
|
4.75
|
38.07
|
1.3
|
800
|
| Spinal Coiler Mk1
|
75
|
7.2
|
97.2
|
2.5
|
900
|
| Magnetic Gun
|
Warhead Mass (kg)
|
Muzzle Velocity (km/s)
|
Stationary Damage
|
Fire Rate (shots/min)
|
Range (km)
|
| Alien Mag Battery
|
25.5
|
4
|
10.2
|
6.7
|
700
|
| Enhanced Alien Light Mag Cannon
|
36
|
6.3
|
35.72
|
6.9
|
650
|
| Alien Light Mag Battery
|
12.75
|
3.2
|
3.26
|
8
|
550
|
| Enhanced Alien Heavy Mag Battery
|
54
|
7.2
|
69.98
|
6.9
|
900
|
| Enhanced Alien Spinal Mag Cannon
|
144
|
11.52
|
477.76
|
2.9
|
1000
|
| Enhanced Alien Mag Cannon
|
72
|
7.68
|
106.17
|
5.7
|
800
|
| Alien Mini Mag Cannon
|
34
|
4.2
|
14.99
|
5.1
|
600
|
| Enhanced Alien Heavy Mag Cannon
|
108
|
9.6
|
248.83
|
3.8
|
900
|
| Alien Heavy Mag Battery
|
51
|
4.8
|
29.38
|
5.6
|
850
|
| Enhanced Alien Light Mag Battery
|
13.5
|
4.8
|
7.78
|
10
|
600
|
| Alien Light Mag Cannon
|
34
|
4.2
|
14.99
|
5.1
|
600
|
| Alien Spinal Mag Cannon
|
136
|
7.68
|
200.54
|
2.1
|
950
|
| Advanced Alien Mag Battery
|
48
|
7.9
|
74.89
|
9.7
|
750
|
| Advanced Alien Spinal Mag Cannon
|
512
|
15.2
|
2957.31
|
4.6
|
1000
|
| Advanced Alien Heavy Mag Cannon
|
256
|
12.7
|
1032.26
|
6.3
|
1000
|
| Advanced Alien Mag Cannon
|
128
|
10.1
|
326.43
|
8.8
|
900
|
| Advanced Alien Light Mag Cannon
|
64
|
8.3
|
110.22
|
11.3
|
800
|
| Advanced Alien Light Mag Battery
|
24
|
6.3
|
23.81
|
12
|
650
|
| Alien Mag Cannon
|
68
|
5.12
|
44.56
|
4.3
|
750
|
| Advanced Alien Heavy Mag Battery
|
96
|
9.5
|
216.6
|
8.1
|
900
|
| Enhanced Alien Mag Battery
|
27
|
6
|
24.3
|
8.3
|
750
|
| Alien Heavy Mag Cannon
|
102
|
6.4
|
104.45
|
2.9
|
850
|
Sources
This table is computed using data from:
| Auto-Updating Lists From Template Files
|
Each of these pages are automatically updated using Terra Invicta's template files, found in \Terra Invicta\TerraInvicta_Data\StreamingAssets\Templates , whenever newer versions are uploaded to the wiki.
Note: For efficiency, the JSONs have to be converted into CSVs before being uploaded.
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| Nation Related |
Hab Related |
Research and Event Related |
Councilor Related
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| Ship Related
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| Weapons |
Utilities |
Other Ship Parts |
Other
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