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| == Table of Laser Weapons == | | == Table of Laser Weapons == |
| Note: Hybrid Armor and Alien Exotic Armor have additional laser resistance. For these armor types, the minimum armor needed to block should be multiplied by 75% ^ 1.5 = roughly 82.5%.
| |
|
| |
|
| {{#get_external_data:text={{:RawProjectDisplayName}} }}
| | Notes: |
| {{#get_external_data:text={{:TILaserWeaponTemplate_CSV}}
| | * Hybrid Armor has additional laser resistance. For this armor type, the minimum armor needed to block should be multiplied by 75% ^ (1 / 1.5) = roughly 82.5%. |
| |data=
| | * The displayed mass and resource costs includes the mass or cost of the crew. Each crew adds 4 tons of mass in the form of {{TV|water|0.2}} and {{TV|volatiles|0.2}}. |
| fname=friendlyName,
| | * The displayed ranges may not be the actual ranges. See [[Spaceships#Lasers]] for details. |
| project=requiredProjectName,
| |
| mount=mount,
| |
| pd=defenseMode,
| |
| shotpower=shotPower_MJ,
| |
| cooldown=cooldown_s,
| |
| range=targetingRange_km,
| |
| wavelength=wavelength_nm,
| |
| mirror=mirrorRadius_cm,
| |
| beam=beam_quality,
| |
| jitter=jitter_Rad,
| |
| crew=crew,
| |
| mass=baseWeaponMass_tons,
| |
| wvolatiles=weightedBuildMaterials/volatiles,
| |
| wmetals=weightedBuildMaterials/metals,
| |
| wnobles=weightedBuildMaterials/nobleMetals,
| |
| wexotics=weightedBuildMaterials/exotics,
| |
| eff=efficiency,
| |
| }}
| |
| | |
| === Basic Versions ===
| |
| ==== Table of Human Ship Laser Weapons ====
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
| |
| ! rowspan=2|Laser Weapon !! rowspan=2|Damage !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km)<ref name="range">Note: May not be actual range, see [[Spaceships#Range]] for details</ref>!! colspan=4|Minimum Armor to Block at Range
| |
| |-
| |
| ! 200km !! 400km !! 600km !! 800km
| |
| |-
| |
| {{#for_external_table:| {{#ifeq: {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }} | Alien Only | | {{#switch: {{{mount}}}
| |
| | RegionDefense =
| |
| | T1BaseDefense =
| |
| | T2BaseDefense =
| |
| | T3BaseDefense =
| |
| | #default = {{!}}-
| |
| {{!}} {{{fname}}}
| |
| {{!}} {{#expr: {{{shotpower}}} / 20}}
| |
| {{!}} {{#expr: 60 / {{{cooldown}}} round 1}}
| |
| {{!}} {{{range}}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (400000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (600000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (800000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}}-
| |
| }}
| |
| }}
| |
| }}
| |
| |}
| |
| | |
| ==== Table of Alien Ship Laser Weapons ====
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
| |
| ! rowspan=2|Laser Weapon !! rowspan=2|Damage !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km)<ref name="range" /> !! colspan=4|Minimum Armor to Block at Range
| |
| |-
| |
| ! 200km !! 400km !! 600km !! 800km
| |
| |-
| |
| {{#for_external_table:| {{#ifeq: {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }} | Alien Only | {{#switch: {{{mount}}}
| |
| | RegionDefense =
| |
| | T1BaseDefense =
| |
| | T2BaseDefense =
| |
| | T3BaseDefense =
| |
| | #default = {{!}}-
| |
| {{!}} {{{fname}}}
| |
| {{!}} {{#expr: {{{shotpower}}} / 20}}
| |
| {{!}} {{#expr: 60 / {{{cooldown}}} round 1}}
| |
| {{!}} {{{range}}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (400000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (600000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (800000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}}-
| |
| }}
| |
| | }}
| |
| }}
| |
| |}
| |
|
| |
|
| ==== Table of Non-Ship Laser Weapons ==== | | === Ship Lasers === |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
| |
| ! rowspan=2|Laser Weapon !! rowspan=2|Damage !! colspan=3|Minimum Armor to Block at Range
| |
| |-
| |
| ! 200km !! 400km !! 600km
| |
| |-
| |
| {{#for_external_table:| {{#switch: {{{mount}}}
| |
| | RegionDefense
| |
| | T1BaseDefense
| |
| | T2BaseDefense
| |
| | T3BaseDefense =
| |
| {{!}} {{{fname}}}
| |
| {{!}} {{#expr: {{{shotpower}}} / 20}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (400000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (600000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}}-
| |
| }}
| |
| }}
| |
| |}
| |
|
| |
|
| === Detailed Versions ===
| | <tabber> |
| ==== Table of Human Ship Laser Weapons ====
| | |-|Basic View= |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
| | {{#tag:tabber |
| ! rowspan=2|Laser Weapon !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Damage !! rowspan=2|Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km)<ref name="range" /> !! rowspan=2|Wavelength (nm) !! rowspan=2|Mirror Radius (cm) !! rowspan=2|Beam Quality !! rowspan=2|Jitter Radius !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=4| Build Resources (% of total cost) !! rowspan=2|Efficiency !! rowspan=2| Power Consumed Per Shot (GJ) !! rowspan=2| Power Consumed Per Minute (GJ/min) !! colspan=4|Minimum Armor to Block at Range
| | | Human = {{#invoke:LaserWeaponLister|ListSpecific|detailed=false|alien=false|shipMounted=true}} |
| |- | | {{!}}-{{!}} Alien = {{#invoke:LaserWeaponLister|ListSpecific|detailed=false|alien=true|shipMounted=true}} |
| ! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]] !! [[File:ICO metal noble.png|25px]] !! [[File:ICO exotics.png|25px]] !! 200km !! 400km !! 600km !! 800km
| |
| |-
| |
| {{#for_external_table:| {{#ifeq: {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }} | Alien Only | | {{#switch: {{{mount}}} | |
| | RegionDefense = | |
| | T1BaseDefense = | |
| | T2BaseDefense = | |
| | T3BaseDefense =
| |
| | #default = {{!}}- | |
| {{!}} {{{fname}}} | |
| {{!}} {{#ifeq: {{{project}}} | | | [[{{#external_value:{{{project}}} | Alien Only}}]] }} | |
| {{!}} {{#switch: {{{mount}}}
| |
| | OneHull = One Hull Slot
| |
| | TwoHullHoriz = Two Hull Slots
| |
| | FourHull = Four Hull Slots
| |
| | HalfNose = Half Nose Slot
| |
| | OneNose = One Nose Slot
| |
| | TwoNoseVert = Two Nose Slots
| |
| | ThreeNoseAngle = Three Nose Slots
| |
| | FourNose = Four Nose Slots
| |
| | RegionDefense = Region Space Defenses | |
| | T1BaseDefense = Point Defense Array Ground Laser | |
| | T2BaseDefense = Layered Defense Array Ground Laser | |
| | T3BaseDefense = Battlestation Ground Laser | |
| }}
| |
| {{!}} {{{pd}}}
| |
| {{!}} {{#expr: {{{shotpower}}} / 20}}
| |
| {{!}} {{{cooldown}}}
| |
| {{!}} {{#expr: 60 / {{{cooldown}}} round 1}}
| |
| {{!}} {{{range}}}
| |
| {{!}} {{{wavelength}}}
| |
| {{!}} {{{mirror}}}
| |
| {{!}} {{{beam}}}
| |
| {{!}} {{{jitter}}}
| |
| {{!}} {{{crew}}}
| |
| {{!}} {{{mass}}}
| |
| {{!}} {{#iferror: {{#expr: {{{wvolatiles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wvolatiles}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{wmetals}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wmetals}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{wnobles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wnobles}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{wexotics}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wexotics}}} * 100}} | 0}}%)
| |
| {{!}} {{{eff}}}
| |
| {{!}} {{#iferror: {{#expr: {{{shotpower}}} / {{{eff}}} / 1000 round 3}} | }}
| |
| {{!}} {{#iferror: {{#expr: 60 / {{{cooldown}}} * {{{shotpower}}} / {{{eff}}} / 1000 round 3}} | }}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (400000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (600000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (800000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}}-
| |
| }} | |
| }} | | }} |
| | |-|Detailed View= |
| | {{#tag:tabber |
| | | Human = {{#invoke:LaserWeaponLister|ListSpecific|detailed=true|alien=false|shipMounted=true}} |
| | {{!}}-{{!}} Alien = {{#invoke:LaserWeaponLister|ListSpecific|detailed=true|alien=true|shipMounted=true}} |
| }} | | }} |
| |}
| | </tabber> |
|
| |
|
| ==== Table of Alien Ship Laser Weapons ==== | | === Non-Ship Lasers === |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
| |
| ! rowspan=2|Laser Weapon !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Damage !! rowspan=2|Cooldown (s) !! rowspan=2|Fire Rate (shots per minute) !! rowspan=2|Range (km)<ref name="range" /> !! rowspan=2|Wavelength (nm) !! rowspan=2|Mirror Radius (cm) !! rowspan=2|Beam Quality !! rowspan=2|Jitter Radius !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=4| Build Resources (% of total cost) !! rowspan=2|Efficiency !! rowspan=2| Power Consumed Per Shot (GJ) !! rowspan=2| Power Consumed Per Minute (GJ/min) !! colspan=4|Minimum Armor to Block at Range
| |
| |-
| |
| ! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]] !! [[File:ICO metal noble.png|25px]] !! [[File:ICO exotics.png|25px]] !! 200km !! 400km !! 600km !! 800km
| |
| |-
| |
| {{#for_external_table:| {{#ifeq: {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }} | Alien Only | {{#switch: {{{mount}}}
| |
| | RegionDefense =
| |
| | T1BaseDefense =
| |
| | T2BaseDefense =
| |
| | T3BaseDefense =
| |
| | #default = {{!}}-
| |
| {{!}} {{{fname}}}
| |
| {{!}} {{#switch: {{{mount}}}
| |
| | OneHull = One Hull Slot
| |
| | TwoHullHoriz = Two Hull Slots
| |
| | FourHull = Four Hull Slots
| |
| | HalfNose = Half Nose Slot
| |
| | OneNose = One Nose Slot
| |
| | TwoNoseVert = Two Nose Slots
| |
| | ThreeNoseAngle = Three Nose Slots
| |
| | FourNose = Four Nose Slots
| |
| | RegionDefense = Region Space Defenses
| |
| | T1BaseDefense = Point Defense Array Ground Laser
| |
| | T2BaseDefense = Layered Defense Array Ground Laser
| |
| | T3BaseDefense = Battlestation Ground Laser
| |
| }}
| |
| {{!}} {{{pd}}}
| |
| {{!}} {{#expr: {{{shotpower}}} / 20}}
| |
| {{!}} {{{cooldown}}}
| |
| {{!}} {{#expr: 60 / {{{cooldown}}} round 1}}
| |
| {{!}} {{{range}}}
| |
| {{!}} {{{wavelength}}}
| |
| {{!}} {{{mirror}}}
| |
| {{!}} {{{beam}}}
| |
| {{!}} {{{jitter}}}
| |
| {{!}} {{{crew}}}
| |
| {{!}} {{{mass}}}
| |
| {{!}} {{#iferror: {{#expr: {{{wvolatiles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wvolatiles}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{wmetals}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wmetals}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{wnobles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wnobles}}} * 100}} | 0}}%)
| |
| {{!}} {{#iferror: {{#expr: {{{wexotics}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wexotics}}} * 100}} | 0}}%)
| |
| {{!}} {{{eff}}}
| |
| {{!}} {{#iferror: {{#expr: {{{shotpower}}} / {{{eff}}} / 1000 round 3}} | }}
| |
| {{!}} {{#iferror: {{#expr: 60 / {{{cooldown}}} * {{{shotpower}}} / {{{eff}}} / 1000 round 3}} | }}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (400000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (600000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (800000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}}-
| |
| }}
| |
| | }}
| |
| }}
| |
| |}
| |
|
| |
|
| ==== Table of Non-Ship Laser Weapons ====
| | <tabber> |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
| | |-|Basic View= |
| ! rowspan=2|Laser Weapon !! rowspan=2|Damage !! rowspan=2|Wavelength (nm) !! rowspan=2|Mirror Radius (cm) !! rowspan=2|Beam Quality !! rowspan=2|Jitter Radius !! colspan=3|Minimum Armor to Block at Range !! colspan=3| PD Value
| | {{#tag:tabber |
| |-
| | | Human = {{#invoke:LaserWeaponLister|ListSpecific|detailed=false|alien=false|shipMounted=false}} |
| ! 200km !! 400km !! 600km !! 200km !! 400km !! 600km
| | {{!}}-{{!}} Alien = {{#invoke:LaserWeaponLister|ListSpecific|detailed=false|alien=true|shipMounted=false}} |
| |-
| |
| {{#for_external_table:| {{#switch: {{{mount}}} | |
| | RegionDefense | |
| | T1BaseDefense | |
| | T2BaseDefense | |
| | T3BaseDefense = | |
| {{!}} {{{fname}}}
| |
| {{!}} {{#expr: {{{shotpower}}} / 20}}
| |
| {{!}} {{{wavelength}}}
| |
| {{!}} {{{mirror}}}
| |
| {{!}} {{{beam}}}
| |
| {{!}} {{{jitter}}}
| |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}} | |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (400000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}} | |
| {{!}} {{#expr: ( {{{shotpower}}} * 1.2 / 20 / (0.7853982 / 0.005 * (600000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 ) ) ^ (1/1.5) round 1}}
| |
| {{!}} {{#expr: {{{shotpower}}} / 20 / 0.7853982 * 0.005 / {{{cooldown}}} * {{#ifeq: {{{mount}}} | RegionDefense | 30 | 60}} / (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 round 1}}
| |
| {{!}} {{#expr: {{{shotpower}}} / 20 / 0.7853982 * 0.005 / {{{cooldown}}} * {{#ifeq: {{{mount}}} | RegionDefense | 30 | 60}} / (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 * 1.25 round 1}}
| |
| {{!}} {{#expr: {{{shotpower}}} / 20 / 0.7853982 * 0.005 / {{{cooldown}}} * {{#ifeq: {{{mount}}} | RegionDefense | 30 | 60}} / (200000 * ((1.22 * {{{wavelength}}} * 1e-9 * {{{beam}}} )^2 + (2 * {{{jitter}}} * {{{mirror}}} * 0.02) ^ 2) ^ 0.5 / {{{mirror}}} / 0.02 ) ^ 2 * 14 / 9 round 1}}
| |
| {{!}}-
| |
| }} | | }} |
| | |-|Detailed View= |
| | {{#tag:tabber |
| | | Human = {{#invoke:LaserWeaponLister|ListSpecific|detailed=true|alien=false|shipMounted=false}} |
| | {{!}}-{{!}} Alien = {{#invoke:LaserWeaponLister|ListSpecific|detailed=true|alien=true|shipMounted=false}} |
| }} | | }} |
| |}
| | </tabber> |
| | |
| <references /> | |
|
| |
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| == Sources == | | == Sources == |
| This table is computed using data from [[TILaserWeaponTemplate CSV]] and [[RawProjectDisplayName]] | | This table is computed using data from: |
| | * [[TILaserWeaponTemplate CSV]] |
| | * [[TILaserWeaponTemplate EN]] |
| | * [[TIProjectTemplate EN]] |
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| {{Templates_Navbox}} | | {{Templates_Navbox}} |