Effect List: Difference between revisions

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Created page with "<i>This page presents a list of all effects in Terra Invicta.</i> == Table of Effects == === Permanent Effects === {{#get_web_data: |url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIEffectTemplate_CSV?effectDuration=permanent |data=__all }} {| class="wikitable sortable mw-collapsible" |- ! Effect Name !! Context(s) !! Operation !! Value !! Target !! Stackable |- {{#for_external_table:| {{!}}- {{!}} {{{dataname}}} {{!}} {{{contexts/0}}} {{#if: {{{conte..."
 
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== Table of Effects ==
== Table of Effects ==


=== Permanent Effects ===
{{#invoke:EffectLister|ListEffects}}
{{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIEffectTemplate_CSV?effectDuration=permanent
|data=__all
}}
 
{| class="wikitable sortable mw-collapsible"
|-
! Effect Name !! Context(s) !! Operation !! Value !! Target !! Stackable
|-
{{#for_external_table:|
{{!}}-
{{!}} {{{dataname}}}
{{!}} {{{contexts/0}}} {{#if: {{{contexts/1}}}|<br>{{{contexts/1}}} }}
{{!}} {{{operation}}}
{{!}} {{{value}}}
{{!}} {{{effecttarget}}}
{{!}} {{{stackable}}}
{{!}}-
}}
|}


== Sources ==
== Sources ==


This page is computed using data from [[TIEffectTemplate CSV]].
This page is computed using data from:
* [[TIEffectTemplate CSV]]
* [[TIEffectTemplate EN]]
* [[TIMapRegionTemplate CSV]]
* [[TIRegionTemplate CSV]]
* [[TIRegionTemplate EN]]
* [[TITraitTemplate CSV]]
* [[TITraitTemplate EN]]


{{Templates_Navbox}}
{{Templates_Navbox}}

Latest revision as of 10:29, 9 December 2025

This page presents a list of all effects in Terra Invicta.

Table of Effects

Effect Data Name Effect Description
Effect_MissionControlPriorityBonus05 National Investment Points we direct to the Mission Control priority are increased by 5%
Effect_MajorFloodingRiskIncrease Constant threat of severe flooding reduces GDP around the globe as whole areas are abandoned to the waters
Effect_RegionGDPGainColombia Bogota gains a one-time 10% increase in GDP
Effect_IncreaseMonthlyOpsIncome05 Primary Target's Faction's monthly Ops income increases by 0.5
Effect_SabotageFacilitiesDefense2 Enemies suffer -2 on Sabotage Facilities missions in nations we control
Effect_LifeExtension05 Our councilors will on average live 6 months longer
Effect_AllowDecontaminateRegion The Environment priority now allows nations to decontaminate regions that suffered a nuclear attack
Effect_RecruitsGainGovernment All future councilor candidates will have the Government trait if they are eligible for it
Effect_AddTraitGroup9 Primary Target will gain one of the following security traits: Suspicious, Careless, Streetwise, Conspiracy Theorist, Paranoid, Cautious
Effect_ImprovedSpaceCombatDamageControl Our damage control teams conduct repairs 50% faster
Effect_SecondaryTargetPropagandaGlobal10 Public opinion increases for Secondary Target's Faction all over the world
Effect_RegionGDPFinland Helsinki gains a one-time 10% increase in GDP
Effect_DetectAbductions Allows faction to detect alien abductions on Earth
Effect_AllRecruitsInvestigation2 All councilor candidates in our recruiting pool start with +2 Investigation
Effect_DemocracyLoss02 Primary Target's Nation's democracy score changes by -0.2
Effect_CPResearch10 We gain an additional 10% research from our control points
Effect_SecondaryTargetNegativePropaganda_Faction10 Primary Target's Faction's public opinion falls in Secondary Target's Nation
Effect_BreakawayChance Regions with independence movements have a 50% greater chance of breaking away following our unrest missions there
Effect_GlobalSeaLevelRise_20cm Global sea level rises by 20 centimeters
Effect_InfiltratedChain "Infiltrated" event chain commences
Effect_NukeRemoveSecondary1 1 nuclear barrage will be removed from Secondary Target's Nation's arsenal
Effect_ArmyDamageBonustoAllArmies Our armies do 10% bonus damage
Effect_RegionGDPGainUpperMyanmar Mandalay gains a one-time 10% increase in GDP
Effect_DecreaseMineProduction25 Mining of all basic space resources at Primary Target will decrease by -25%
Effect_FreeDailySpaceResources1 Gain a free day's worth of income for all basic space resources
Effect_BuildArmyPriorityPenalty10 All nations' Investment Points into the Build Army priority change by -10%
Effect_LoseRandomNumberOfOrgs3 Primary Target will lose up to 3 of their non-unique orgs
Effect_BuddyMovieFlag Primary Target and Secondary Target work together to catch a notorious criminal kingpin
Effect_AlienSpaceResourceShareMinor Aliens will transfer space resources to our stockpiles daily as long as we are not in conflict with them and they have them available
Effect_MajorLocalProsperity Primary Target's Nation will invest in 20 Economy priorities
Effect_AtrocityMitigation50 Reduces the negative propaganda impact of committing an atrocity
Effect_BuildSTOSquadronPriority10 National Investment Points we direct to the Build Exofighter priority are increased by 10%
Effect_CanAmassExotics Allows faction to amass stockpiles of exotics
Effect_BuildSpaceDefensesPriority95 National Investment Points we direct to the Build Space Defenses priority are increased by 95%
Effect_IncreasePurgeAttack_3 Gain +3 to Purge missions
Effect_SpaceMineFreebies6 The number of habitat mining modules we can support without paying a Mission Control cost increases by 6
Effect_GlobalCrackdown50_Secondary Roughly half of the control points belonging to Secondary Target will suffer the Crackdown effect for 12 months
Effect_GainAnyControlPoint Gain a random control point in this nation
Effect_ShipNukeRemove1 The number of nuclear torpedoes on board Primary Target changes by -1
Effect_TerrorKnowledge Enemy terrorize missions suffer a -3 penalty against our control points
Effect_MassiveCohesionLoss Cohesion in Primary Target's Nation changes by -8
Effect_LoyaltyLoss6 Primary Target's Loyalty stat will change by -6
Effect_RegionPopulationPctTransferToSecondary5 A small number of Primary Target's Region's population moves to Secondary Target's Region
Effect_GainTraitBeloved Primary Target gains the Beloved trait
Effect_MinorUnrestGain Unrest in Primary Target's Nation increases by 1
Effect_PropagandaCouncilorHome25 Our public opinion in Primary Target's home nation will improve massively
Effect_SecondaryGDPLoss04 GDP changes in Secondary Target's Nation by -4%
Effect_FreePriorityFunding1 Primary Target's Nation will invest in 1 Funding priorities
Effect_GainXP10 Primary Target gains 10 XP
Effect_AllCouncilorsPersuasion3 Our councilors immediately gain +3 to their Persuasion attribute
Effect_AllRecruitsSecurity2 All councilor candidates in our recruiting pool start with +2 Security
Effect_CouncilorSelfDetained4 Primary Target will be detained at their current location for 4 mission phases
Effect_SecondaryTargetFreePriorityWelfare200 Secondary Target's Nation will invest in 200 Welfare priorities
Effect_AllCouncilorsAdministration2 Our councilors immediately gain +2 to their Administration attribute
Effect_CouncilorGoesToGround Other factions will lose track of Primary Target's movements
Effect_LoseTraitDeclining Primary Target loses the Declining trait
Effect_ApparentLoyaltyGain3 Primary Target's ApparentLoyalty stat will change by 3
Effect_SecondaryCohesionGain Secondary Target's Nation gains 1 (Pop Scaled) cohesion
Effect_CrackdownArmyControlPoint A Crackdown will occur on this army's associated control point for 12 months
Effect_TargetingComputer3 Our hab modules and surface-based defenses gain a 50% bonus to overcoming ship ECM
Effect_IncreaseDebrisInOrbit1 Debris in the orbit of Primary Target increases by 1
Effect_IncreaseMonthlyMoneyIncome200 Primary Target's Faction's monthly Money income increases by 200
Effect_LiedAboutInfluence Primary Target's Faction misleads the public about their influence
Effect_GlobalCohesionGain All nations gain 1 cohesion
Effect_PostRegimeLossUnrestIncrease Unrest increases by 3 in our nations when they are conquered
Effect_MinorGlobalCohesionGain All nations gain 0.5 cohesion
Effect_DamageNationalSpaceAssets Primary Target's Nation loses 50% of its boost, mission control, and space defenses
Effect_LaunchFacilitiesPriorityBonus2 National Investment Points we direct to the Boost priority are increased by 20%
Effect_DecreaseMonthlyMoneyIncome5 Primary Target's Faction's monthly Money income decreases by -5
Effect_MajorRegionBoostDamage Primary Target's Region loses a significant portion of its Boost
Effect_SpaceMiningBonus10 Off-Earth mining output increased by 10%
Effect_TerrorizeDefense_Debuff4_12 ERROR: No Description
Effect_EnvironmentPriority05 National Investment Points we direct to the Environment priority are increased by 5%
Effect_EducationLoss Education in Primary Target's Nation changes by -1 (Pop Scaled)
Effect_EnthrallElitesDefense_Debuff2_12 ERROR: No Description
Effect_SecondaryMiltechLoss02 Secondary Target's Nation loses 0.2 from its military tech level
Effect_MiningMetalsBonus Our mines produce 15% more base metals
Effect_CrackdownBonus3 Gain +3 to Crackdown missions
Effect_MinorCohesionOutward Cohesion in Primary Target's Nation changes by 1 (Pop Scaled) toward extreme values
Effect_Skywatch Allows all factions to track alien vessels and structures that are inside the orbit of Saturn
Effect_NukeRemove1 1 nuclear barrage will be removed from Primary Target's Nation's arsenal
Effect_XenoformingReduction The spread of xenoforming in the Primary Target's Region region is reduced
Effect_DecreaseMonthlyNoblesIncome10 Primary Target's Faction's monthly Noble Metals income decreases by -10
Effect_AllCouncilorsLoyalty3 Our councilors immediately gain +3 to their Loyalty attribute
Effect_AllowBuildSTOFighters Unlocks a priority that allows nations to build surface-to-orbit fighter craft that can be launched using boost to attack targets in Low Earth Orbit
Effect_MajorInequalityGain Inequality in Primary Target's Nation increases by 2.5 (Pop Scaled)
Effect_DestroyRandomModules_Marines2 2 modules housing Marines at Primary Target will be destroyed
Effect_MilitaryPriorityPenalty10 All nations' Investment Points into the Military priority change by -10%
Effect_IncreaseMineProduction50 Mining of all basic space resources already present at Primary Target will increase by 50%
Effect_NegativeGlobalPropaganda25 Primary Target's Faction suffers a massive loss in public opinion around the world
Effect_LoseUndefendedControlPoint Lose an undefended control point to another faction
Effect_DecreaseMonthlyMoneyIncome100 Primary Target's Faction's monthly Money income decreases by -100
Effect_MissionControlDisruption25 Our Mission Control income will be reduced by 10% for 3 months
Effect_PhaserDefenses Surface defenses will employ Phasers
Effect_GreenLaserDefenses Surface defenses will employ visible-spectrum lasers
Effect_EducationGain01 Education in Primary Target's Nation changes by 0.1
Effect_LoyaltyGain1 Primary Target's Loyalty stat will change by 1
Effect_DamageReductionAllMinor Our ships take 1.25% less damage from enemy weapons in combat
Effect_NegativePropagandaCouncilorHome10 Our public opinion in Primary Target's home nation will worsen significantly
Effect_NationPropagandaAllFactionsWithCP10 Grants a public opinion boost for all factions with Control Points in Primary Target's Nation
Effect_KnowledgePriorityBonus02 National Investment Points we direct to the Knowledge priority are increased by 2%
Effect_MissionControlDisruption50 Our Mission Control income will be reduced by 20% for 3 months
Effect_DeclareFullWar War breaks out between Primary Target's Nation and Secondary Target's Nation, with all of Secondary Target's Nation's allies joining
Effect_FreeAbductions1 Aliens perform 1 abduction in Primary Target's Nation
Effect_AlienDiplomacy ERROR: No Description
Effect_ControlPointMaintenanceBonus40 Increases our control point management capacity by 40
Effect_MinorInequalityLoss Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
Effect_IncreaseMonthlyOpsIncome3 Primary Target's Faction's monthly Ops income increases by 3
Effect_DestroyRandomNumberOfModules1 Up to 1 modules at Primary Target will be destroyed
Effect_SpaceMarketEfficiency1 We gain 100% more revenue from sales of space resources on the Earth market
Effect_SecondaryMajorSingleRegionDamage Causes major damage to the economy and population in Secondary Target's Region
Effect_SolarSteamers Long-range cargo transports use constant thrust to reduce delivery times of hab modules launched outside of launch windows by 25%
Effect_EconomyPriorityGlobalBonus10 All nations' Investment Points into the Economy priority change by 10%
Effect_SecondaryMiltechGain Secondary Target's Nation military tech level increases by 0.1
Effect_GDPGain02 GDP changes in Primary Target's Nation by 2%
Effect_CompleteMilestoneAccessLiveSalamander We will gain access to a live salamander
Effect_GlobalEducationLoss02 Education in all nations changes by -0.2
Effect_AllRecruitsCommand2 All councilor candidates in our recruiting pool start with +2 Command
Effect_MinorFloodingRiskIncrease Increased frequency of severe flooding reduces GDP around the globe
Effect_ImprovedSpaceCombatDamageControlMinor Our damage control teams conduct repairs 1.25% faster
Effect_SnapElection15 Control points in Primary Target's Nation will be redistributed according to faction popularity, weighted towards Primary Target's Faction by 15%
Effect_AdvancedAircraft <skip/>
Effect_KnowledgePriorityBonus1 National Investment Points we direct to the Knowledge priority are increased by 10%
Effect_ExploreAsteroids Allows sending probes to the Asteroid Belt and construction of habitats there
Effect_RecruitStartingXP New councilors start with +40 XP
Effect_DecreaseMineProduction75 Mining of all basic space resources at Primary Target will decrease by -75%
Effect_FreeAbductions6 Aliens perform 6 abductions in Primary Target's Nation
Effect_MiningVolatilesBonus Our mines produce 15% more volatiles
Effect_AerosolsColossalVolcano Stratospheric aerosols increase by 0.05 ppm
Effect_SecondaryOccupiesPrimary15 in Secondary Target's Nation: Occupation of the in Secondary Target's Nation region increases by 15%
Effect_CouncilorExposure A great deal of information about Primary Target will be exposed to our enemies
Effect_NegativeGlobalPropaganda5 Primary Target's Faction suffers a small loss in public opinion around the world
Effect_PostRegimeChangeUnrestControl Unrest changes by -3 in nations conquered by our armies
Effect_SpawnMegafaunaArmyDamaged25 A damaged alien megafauna will spawn in Primary Target's Region
Effect_DemocracyLoss1 Primary Target's Nation's democracy score changes by -1
Effect_AllowSpaceDefensesConstruction Unlocks a priority that allows nations to construct surface-to-orbit defenses in their regions
Effect_GlobalSeaLevelRise_5cm Global sea level rises by 5 centimeters
Effect_FreePriorityWelfare200 Primary Target's Nation will invest in 200 Welfare priorities
Effect_DestroyRandomModules_Marines1 A single random module housing Marines at Primary Target will be destroyed
Effect_ArmyNuclearHardening50 Our armies take 50% less damage from nuclear attacks
Effect_SecondaryRegimeChangesPrimary Secondary Target performs regime change in Primary Target's Nation
Effect_AllFactionNationsGDPLoss02 GDP of all nations we control (Executive Nations for Primary Target) drops by -2%
Effect_LoseTraitBillionaire Primary Target loses the Billionaire trait
Effect_MildCohesionLoss Cohesion in Primary Target's Nation changes by -0.5 (Pop Scaled)
Effect_SecondaryMassiveSingleRegionDamage Causes massive damage to the economy and population in Secondary Target's Region
Effect_GDPLoss50 GDP changes in Primary Target's Nation by -50%
Effect_CoupNullFaction A coup d'etat will occur in Primary Target's Nation
Effect_KnowledgePriorityBonus05 National Investment Points we direct to the Knowledge priority are increased by 5%
Effect_BonusDamageToXenoforming Our councilors and armies do 25% bonus damage to xenoforming
Effect_FreePriorityKnowledge20 Primary Target's Nation will invest in 20 Knowledge priorities
Effect_GainTraitIndebted Primary Target gains the Indebted trait
Effect_NegativePropagandaCouncilorHome25 Our public opinion in Primary Target's home nation will worsen massively
Effect_LaunchFacilitiesPriorityBonus1 National Investment Points we direct to the Boost priority are increased by 10%
Effect_GlobalEnergyCrisis05 All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 50% strength
Effect_EnvironmentPriority10 National Investment Points we direct to the Environment priority are increased by 10%
Effect_IRLaserDefenses Surface defenses will employ infrared lasers once constructed
Effect_EnthrallElitesDefense Aliens suffer -2 on enthrall missions against our control points
Effect_ExploreJupiter Allows sending probes to Jupiter and construction of habitats on and around its moons
Effect_GlobalSeaLevelRise_50cm Global sea level rises by 50 centimeters
Effect_MiltechGain02 Primary Target's Nation gains 0.2 to its military tech level
Effect_DamageArmy20 Primary Target suffers 20% damage to its current strength
Effect_MissionControlDisruption10_Global All human factions will have their Mission Control income reduced by 10% for 3 months
Effect_GovernmentPriority05 National Investment Points we direct to the Government priority are increased by 5%
Effect_CanFoundTier3Station Allows faction to found rings
Effect_InfiltratedCombatChain "Infiltrated: Operations" event chain begins
Effect_EducationLoss050 Education in Primary Target's Nation changes by -0.5 (Pop Scaled)
Effect_LaunchFacilitiesPriorityBonus05 National Investment Points we direct to the Boost priority are increased by 5%
Effect_FactionResearchEncryption Enemies suffer -2 on Steal and Sabotage Project missions
Effect_BuildSTOSquadronPriority05 National Investment Points we direct to the Build Exofighter priority are increased by 5%
Effect_LoyaltyLossSecondary6 Secondary Target's Loyalty stat will change by -6
Effect_NegativeGlobalPropaganda_Secondary75 Secondary Target's Faction suffers a massive loss in public opinion around the world
Effect_LoyaltyLossSecondary4 Secondary Target's Loyalty stat will change by -4
Effect_SecondaryMinorUnrestGain_ByFaction Unrest in Secondary Target's Nation increases by 1
Effect_SnapElection0 Control points in Primary Target's Nation will be redistributed according to faction popularity
Effect_MinorExposure Information about Primary Target's Faction will be exposed to our enemies
Effect_MegafaunaDamageElimination Megafauna no longer damages our regions
Effect_NuclearWeaponsProgramPenalty50 All nations' Investment Points into nuclear weapons change by -50%
Effect_DecreaseMonthlyMoneyIncome200 Primary Target's Faction's monthly Money income decreases by -200
Effect_MinorGlobalCohesionOutward All nations' cohesion moves by 1 toward extreme values
Effect_IncreaseMaxAvailableOrgs5 An additional 5 orgs become available for acquisition each month
Effect_ParticleLaserDamageMinor Our shipboard particle weapons do 1.25% bonus damage
Effect_RegionGDPGainXinjiang Urumqi gains a one-time 10% increase in GDP
Effect_WelfareReduction_CH4_ppm The Environment priority removes 10% more methane from the atmosphere
Effect_MajorUnrestLoss Unrest in Primary Target's Nation changes by -3
Effect_UpgradeArmyPriorityBonus05 National Investment Points we direct to the Build Navy priority are increased by 5%
Effect_RegionGDPGainMalayPeninsula Kuala Lumpur gains a one-time 10% increase in GDP
Effect_GlobalEnergyCrisis066 All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 66% strength
Effect_MajorGlobalPropaganda Grants a significant public opinion boost for Primary Target's Faction around the world
Effect_TriggerEventHabRevolt Triggers a Hab Revolt event for Secondary Target's Faction
Effect_SecondaryAnnexesPrimary Secondary Target annexes Primary Target
Effect_GainXP4 Primary Target gains 4 XP
Effect_GlobalHumanFactionsGainXP All councilors and current candidates gain 5 XP
Effect_NuclearRockets Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of 10 kps.
Effect_DestroyNationalSpaceAssets Primary Target's Nation loses all boost, mission control and any space defenses
Effect_ArmyHealingRate005 Our army repair rate increases by 0.5% per day
Effect_IncreaseUnrestAttack Gain +2 to Unrest missions
Effect_FactionSoftPower Gain +1 to missions to gain a control point or control of a hab
Effect_MinorCohesionGain Primary Target's Nation gains 1 (Pop Scaled) cohesion
Effect_FreePriorityBoost10 Primary Target's Nation will invest in 10 Boost priorities, or into the Found Space Program priority if it does not yet have one
Effect_RetireCouncilor Primary Target retires, effective immediately
Effect_NuclearFreighters Nuclear-powered haulers accelerate delivery of hab modules by 17.647058823529%
Effect_CooperateTransferTerritorytoAliens Allows us to transfer territory to the Alien Nation
Effect_SecondaryMinorUnrestLoss_ByFaction Unrest in Secondary Target's Nation changes by -1
Effect_DeclareLimitedWar War breaks out between Primary Target's Nation and Secondary Target's Nation only
Effect_IncreasePurgeAttack_4 Gain +4 to Purge missions
Effect_DestroyShip Primary Target will be completely destroyed
Effect_CanFoundTier3Base Allows faction to found colonies
Effect_MiltechLoss02 Primary Target's Nation loses 0.2 from its military tech level
Effect_SecondaryFreePriorityMilitary20 Secondary Target's Nation will invest in 20 Military priorities
Effect_IncreaseMaxSurvivableCombatAcceleration The maximum combat acceleration of all human ships increases by 0.5 g if the ship's propulsion system allows it
Effect_VaccineTrackers Vaccine tracking chips are in use
Effect_DemocracyLoss5 Primary Target's Nation's democracy score changes by -5
Effect_CoupBonus3 Gain +3 to Coup missions
Effect_MajorExposure A great deal of information about Primary Target's Faction will be exposed to our enemies
Effect_DetectAllOperations Allows detection of all alien operations
Effect_MegafaunaMastery We have a chance to establish control of alien megafauna when our armies meet them in battle
Effect_AlienRelationsEstablished Establishes a communications channel to the aliens
Effect_ModerateInequalityLoss Inequality in Primary Target's Nation changes by -1 (Pop Scaled)
Effect_LocalRecession50 Primary Target's Nation experiences significantly decreased GDP and increased inequality
Effect_FreePriorityBoost1 Primary Target's Nation will invest in 1 Boost priorities, or into the Found Space Program priority if it does not yet have one
Effect_ModerateInequalityGain Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
Effect_RegionGDPGainSumatra Medan gains a one-time 10% increase in GDP
Effect_MinusculeGlobalPropaganda Grants a tiny public opinion boost for Primary Target's Faction around the world
Effect_SecondaryMinusculeSingleRegionDamage Causes a small amount of damage to the economy and population in Secondary Target's Region
Effect_GlobalGDPLoss1 GDP of all nations changes by -1%
Effect_MassiveUnrestGain Unrest in Primary Target's Nation increases by 6
Effect_InfiltratedMoneyChain "Infiltrated: Money" event chain begins
Effect_HabBombardmentDefenses Habs take 25% less damage from orbital bombardment
Effect_MajorGlobalCohesionLoss All nations receive -2 cohesion
Effect_ParticleLaserDamage Our shipboard particle weapons do 10% bonus damage
Effect_DemocracyLoss05 Primary Target's Nation's democracy score changes by -0.5
Effect_RegionGDPHokkaido Sapporo gains a one-time 10% increase in GDP
Effect_RepairArmy20 Primary Target repairs 20% damage to its current strength
Effect_CanFoundTier2Base Allows faction to found settlements
Effect_GainInfluenceAttack_4 Gain +4 on Control Nation missions
Effect_CanAmassAntimatter Allows faction to amass antimatter stockpiles
Effect_DestroyRandomNumberOfModules3 Up to 3 modules at Primary Target will be destroyed
Effect_MinorUnrestLoss_ByFaction Unrest in Primary Target's Nation changes by -1
Effect_RemoveLiedAboutInfluence Our lies no longer hang over us
Effect_SecondaryMajorUnrestGain_ByFaction Unrest in Secondary Target's Nation increases by 3
Effect_ControlPointMaintenanceBonus160 Increases our control point management capacity by 120
Effect_SpaceMineFreebies6_SingleFaction The number of habitat mining modules we can support without paying a Mission Control cost increases by 6
Effect_SecondaryProsperity3 Secondary Target's Nation will invest in 3 Economy priorities
Effect_CompleteMilestoneAccessLiveGriffin We will gain access to a live griffin
Effect_DestroyRandomModules_Power2 2 power-generating modules at Primary Target will be destroyed
Effect_Atrocity Primary Target's Faction commits an atrocity
Effect_SecondaryProsperity2 Secondary Target's Nation will invest in 2 Economy priorities
Effect_AllHumanFactionsGainExotics All human factions that have researched Exotics gain Exotics in amounts that scale with the number of nanofactories they have constructed
Effect_ModerateFloodingRiskIncrease Significant increase in frequency of severe flooding reduces GDP around the globe
Effect_XenoformingIncrease50 The spread of xenoforming in the Primary Target's Region region will increase by a medium amount
Effect_ShipConstructionTimeReduction10 Ships are built 11.111111111111% faster
Effect_IncreaseMonthlyMoneyIncome50 Primary Target's Faction's monthly Money income increases by 50
Effect_DestroyHab Primary Target will be completely destroyed
Effect_MajorNationPropaganda Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
Effect_PropagandaCouncilorHomeSecondary25 Our public opinion in Secondary Target's home nation will improve massively
Effect_TechProbeSpeed Factions that contributed more to this tech will complete scans of the space body faster
Effect_RapidDiplomacy Cooldowns on improving relations between nations are reduced by 20% following diplomatic events we initiate
Effect_MildCohesionGain Primary Target's Nation gains 0.5 (Pop Scaled) cohesion
Effect_MinorCohesionLoss Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
Effect_GlobalPropaganda Grants a public opinion boost for Primary Target's Faction around the world
Effect_GlobalFissionTechIncrease <skip/>
Effect_ArcticOceanBlue The coast of the Primary Target region is now accessible year-round
Effect_DetectEnthralls Allows faction to detect alien contacts with humans
Effect_IncreaseDebrisInOrbit3 Debris in the orbit of Primary Target increases by 3
Effect_IncreaseMonthlyInfluenceIncome3 Primary Target's Faction's monthly Influence income increases by 3
Effect_KesslerSyndrome10 Debris throughout Low Earth Orbit will increase by 10
Effect_DirectInvestInfluenceReduction25 Influence cost of Direct Investment reduced by 25%
Effect_CryogenicFuelRockets Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of 4.44 kps.
Effect_SmallDemocracyLoss Primary Target's Nation's democracy score changes by -0.01
Effect_Apparatchiks Gain +2 to Purge missions
Effect_EducationLoss2 Education in Primary Target's Nation changes by -2 (Pop Scaled)
Effect_NegativeGlobalPropaganda_Secondary50 Secondary Target's Faction suffers a massive loss in public opinion around the world
Effect_IncreaseMonthlyMoneyIncome2 Primary Target's Faction's monthly Money income increases by 2
Effect_AllRecruitsLoyalty3 All councilor candidates in our recruiting pool start with +3 Loyalty
Effect_GDPGain01 GDP changes in Primary Target's Nation by 1%
Effect_GDPGain10 GDP changes in Primary Target's Nation by 10%
Effect_LEOCleanup1 Debris throughout Low Earth Orbit will decrease by -1
Effect_DowngradeRelations Relations between Primary Target's Nation and Secondary Target's Nation worsen
Effect_NegativeNationPropaganda10_PerCP Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction for each control point we own
Effect_StabilizeAttack Gain +2 to Stabilize missions
Effect_RemoveTraitGroup5 Primary Target will lose their Trait from Group 5 trait
Effect_DeepSkywatch Allows faction to track alien vessels and structures anywhere in the Solar System
Effect_MajorCohesionOutward Cohesion in Primary Target's Nation changes by 2 (Pop Scaled) toward extreme values
Effect_IncreaseMaxSurvivableCruiseAcceleration The maximum cruise acceleration of all human ships increases by 1 g if the ship's propulsion system allows it
Effect_GainControlPoint_Debuff4_12 Suffer -4 to missions to gain a control point or control of a hab for 12 months
Effect_GlobalECMBonusMinor Our ships' ECM modules will be +0.5% more effective in combat
Effect_ArmyUrbanWarfare125 Our armies have increased combat value when fighting in core economic regions
Effect_CO2Fires Carbon Dioxide in Earth's atmosphere increases by 0.0002 ppm
Effect_FighterECM1 <skip/>
Effect_FreeShipOfficerSpawn1 An officer will be promoted from Primary Target's crew
Effect_MegafaunaDamageMitigation Megafauna does 50% less damage to our regions
Effect_RandomNationGainsClaim A nation controlled by the highest contributor to this tech will gain a new territorial claim, if possible; otherwise another nation will gain a new claim
Effect_ApparentLoyaltyLoss3 Primary Target's ApparentLoyalty stat will change by -3
Effect_CanFoundAutomatedT1Base Allows faction to found automated outposts
Effect_GDPLoss20 GDP changes in Primary Target's Nation by -20%
Effect_GlobalGainTrait_Government All eligible councilors and current candidates gain the Government trait
Effect_WelfareReduction_N2O_ppm The Environment priority removes 10% more nitrous oxide
Effect_GDPLoss02 GDP changes in Primary Target's Nation by -2%
Effect_CanFoundAutomatedT1Station Allows faction to found automated platforms
Effect_OrgDiscount_Influence50 Orgs now cost 50% less Influence to acquire
Effect_RevealRegionAlienActivities Recent alien activities in this region are revealed
Effect_SecondaryTargetNegativePropaganda10 Public opinion worsens for Secondary Target's Faction in Secondary Target's Nation
Effect_TotalGlobalCohesionLoss All nations receive -6 cohesion
Effect_FreePriorityEnvironment20 Primary Target's Nation will invest in 20 Environment priorities
Effect_CPResearch20 We gain an additional 20% research from our control points
Effect_ControlPointMaintenanceBonus20 Increases our control point management capacity by 20
Effect_AllCouncilorsPersuasion2 Our councilors immediately gain +2 to their Persuasion attribute
Effect_AddTraitGroup5 Primary Target will gain one of the following personality traits: Inscrutable, Fanatic, Brazen, Furtive, Extremist, Ethical, Transparent, Cynic, Sociopath, Apocalyptic, Pollyanna, Corrupt, Pacifist, Hard Target
Effect_UnityPriorityBonus25 National Investment Points we direct to the Unity priority are increased by 25%
Effect_DamageArmy30 Primary Target suffers 30% damage to its current strength
Effect_AllCouncilorsSecurity2 Our councilors immediately gain +2 to their Security attribute
Effect_SecondaryTargetPropaganda_Faction25 Primary Target's Faction's public opinion increases in Secondary Target's Nation
Effect_IncreaseMonthlyOpsIncome5 Primary Target's Faction's monthly Ops income increases by 5
Effect_HostileTakeoverDefense Enemies suffer -2 on Hostile Takeover missions against us
Effect_Economy_BasePCGDPIncrease02 The Economy priority increases per capita GDP in a nation by an additional 2%
Effect_FreePriorityMilitary20 Primary Target's Nation will invest in 20 Military priorities
Effect_RapidResponseTeams Aliens suffer -3 on terrorize missions against our control points
Effect_MajorUnrestLoss_ByFaction Unrest in Primary Target's Nation changes by -3
Effect_FreePriorityEnvironment10 Primary Target's Nation will invest in 10 Environment priorities
Effect_AdvancedRockets Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of 21.6 kps.
Effect_LEOCleanup6 Debris throughout Low Earth Orbit will decrease by -6
Effect_AllCouncilorsEspionage2 Our councilors immediately gain +2 to their Espionage attribute
Effect_HabDefectsToSecondary Primary Target defects to Secondary Target
Effect_GlobalFusionTechIncrease <skip/>
Effect_SpoilsPriorityGlobalBonus10 All nations' Investment Points into the Spoils priority change by 10%
Effect_AllCouncilorsInvestigation2 Our councilors immediately gain +2 to their Investigation attribute
Effect_AllCouncilorsScience3 Our councilors immediately gain +3 to their Science attribute
Effect_FastProbes Probes arrive at their destination 100% faster
Effect_AllCouncilorsScience2 Our councilors immediately gain +2 to their Science attribute
Effect_AllRecruitsAdministration3 All councilor candidates in our recruiting pool start with +3 Administration
Effect_EconomyPriorityBonus05 National Investment Points we direct to the Economy priority are increased by 5%
Effect_AllRecruitsAdministration2 All councilor candidates in our recruiting pool start with +2 Administration
Effect_SpaceMineFreebies1 The number of habitat mining modules we can support without paying a Mission Control cost increases by 1
Effect_InterrogationTechniques100 We gain 100% more intelligence from interrogating detained prisoners from other factions
Effect_MinorSingleRegionDamage Causes limited damage to the economy and population in Primary Target's Region
Effect_MilitaryPriorityBonus05 National Investment Points we direct to the Military priority are increased by 5%
Effect_AllRecruitsEspionage2 All councilor candidates in our recruiting pool start with +2 Espionage
Effect_AllRecruitsScience3 All councilor candidates in our recruiting pool start with +3 Science
Effect_MitigatedWetBulb The Primary Target region suffers some population losses, mitigated somewhat by wealth
Effect_AllRecruitsScience2 All councilor candidates in our recruiting pool start with +2 Science
Effect_DummyTooltipInSituResourceUtilization2 Lucky Strike events are more likely to occur at our mines
Effect_PopularityContestLegislature25 The Legislature control point in Primary Target's Nation will be randomly reassigned according to faction popularity, weighted towards Primary Target's Faction by 25%
Effect_DamageAllRegionArmies10 All armies in affected region suffer minor damage
Effect_FreePriorityKnowledge10 Primary Target's Nation will invest in 10 Knowledge priorities
Effect_GlobalIPProduction All human nations immediately receive 30 days of Investment Points
Effect_SecondaryNuclearDetonation05 A nuclear warhead detonates in Secondary Target's Region, causing massive damage to the economy and population
Effect_GlobalListeningNetwork Gain +1 Investigation when our councilors are detecting aliens
Effect_GlobalGDPLoss50 GDP of all nations changes by -50%
Effect_SpaceScan Immediately reveals all alien vessels and habitats within our detection range
Effect_AlienTargetingComputer ERROR: No Description
Effect_ShipLaserDamageMinor Our shipboard laser weapons do 1.25% bonus damage
Effect_TargetingComputer1 Our hab modules and surface-based defenses gain a 10% bonus to overcoming ship ECM
Effect_IncreaseMonthlyVolatilesIncome50 Primary Target's Faction's monthly Volatiles income increases by 50
Effect_RerollMissingProjects We unlock a random project we previously failed to trigger
Effect_OfficerSpawnChance03 The chance that an officer will spawn or promote from any triggering event increases by 100%
Effect_LiquidFuelRockets Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of 3.3 kps.
Effect_IncreaseInfiltratedCount The leak compromises our operations once again
Effect_SpaceMineFreebies4 The number of habitat mining modules we can support without paying a Mission Control cost increases by 4
Effect_UVLaserDefenses Base defensive modules will employ ultraviolet lasers
Effect_LoyaltyLoss4 Primary Target's Loyalty stat will change by -4
Effect_SecondaryGDPLoss GDP changes in Secondary Target's Nation by -1%
Effect_AllRecruitsPersuasion3 All councilor candidates in our recruiting pool start with +3 Persuasion
Effect_ShipLaserDamage Our shipboard laser weapons do 10% bonus damage
Effect_EnvironmentBestSustainabilityValue10 The best sustainability value achievable by nations has improved significantly
Effect_EnvironmentBestSustainabilityValue05 The best sustainability value achievable by nations has improved
Effect_RecruitsGainQuickLearner All future councilor candidates will have the Quick Learner trait if they are eligible for it
Effect_OppressionPriority10 National Investment Points we direct to the Oppression priority are increased by 10%
Effect_SpawnMegafaunaArmy An alien megafauna will spawn in Primary Target's Region
Effect_FighterECM3 <skip/>
Effect_ControlAssetDefense_Debuff4_12 ERROR: No Description
Effect_FighterECM2 <skip/>
Effect_XenoformingIncrease75 The spread of xenoforming in the Primary Target's Region region will increase by a large amount
Effect_NegativePropagandaCouncilorHomeSecondary10 Our public opinion in Secondary Target's home nation will worsen significantly
Effect_ArmyDamageBonustoInvaderArmy Our armies do 25% bonus damage to alien armies
Effect_SecondaryTargetPropaganda Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Effect_WelfarePriorityBonus05 National Investment Points we direct to the Welfare priority are increased by 5%
Effect_AssassinationAttack Gain +4 to Assassinate missions
Effect_LaunchFacilitiesPriorityDisruption25_6 National Investment Points we direct to the Boost priority will be reduced by 25% for 6 months
Effect_TargetingComputer2 Our hab modules and surface-based defenses gain a 30% bonus to overcoming ship ECM
Effect_FreeHabMiningIncomeMonths2 We will receive a one-time influx of resources equivalent to 2 months of Primary Target's mining output
Effect_SecondaryNuclearDetonation025 A nuclear warhead detonates in Secondary Target's Region, causing massive damage to the economy and population
Effect_IncreaseMonthlyProjectTriggerChance01 All unlocked projects gain +1% chance to become available to research every month
Effect_SpoilsPriorityGlobalPenalty10 All nations' Investment Points into the Spoils priority change by -10%
Effect_SecondaryTargetNegativePropaganda_Faction25 Primary Target's Faction's public opinion falls in Secondary Target's Nation
Effect_EndInfiltratedChain The leak seems to be remedied
Effect_ApparentLoyaltyLoss6 Primary Target's ApparentLoyalty stat will change by -6
Effect_OfficerSpawnChance02 The chance that an officer will spawn or promote from any triggering event increases by 50%
Effect_MinorUnrestGain_ByFaction Unrest in Primary Target's Nation increases by 1
Effect_InfiltratedInfluenceChain "Infiltrated: Influence" event chain begins
Effect_MarkedCombatChain "Marked: Combat" event chain begins
Effect_HackProject_Sabotage Gain +3 on Sabotage Project missions
Effect_FreeAbductions4 Aliens perform 4 abductions in Primary Target's Nation
Effect_IncreaseDebrisInOrbit5 Debris in the orbit of Primary Target increases by 5
Effect_MarkedChain "Marked" event chain begins
Effect_FakedDeath Primary Target recently attempted to fake their death
Effect_NuclearStrikeDamageReduction80 Population loss and GDP damage from nuclear strikes reduced by 20%
Effect_LoseTraitMarked Primary Target loses the Marked trait
Effect_GainTraitProsperous Primary Target gains the Prosperous trait
Effect_StandardLaserDefenses Surface defenses will employ basic lasers once constructed
Effect_FreeAbductions2 Aliens perform 2 abductions in Primary Target's Nation
Effect_HabNuclearFreighters <skip/>
Effect_MajorCohesionGain Cohesion in Primary Target's Nation increases by 2 (Pop Scaled)
Effect_LooseNukeAdd1 The number of loose nukes in the world changes by 1
Effect_GainTraitLoyaltyMonitor Primary Target gains the Loyalty Monitor trait
Effect_SetAlienHate0 Alien attitude toward us set to tolerance
Effect_MinorInequalityGain Inequality in Primary Target's Nation increases by 0.3 (Pop Scaled)
Effect_SpaceResearchBoost1 All Habs produce +2% Research output
Effect_PromoteOfficer Primary Target will be promoted one rank
Effect_EaseAbductions Abduction missions globally gain +5 success chance
Effect_ShipConvMissileDamageMinor Our shipboard missiles do 1.25% bonus damage
Effect_TurnBonus Gain +3 on Turn Councilor missions
Effect_GlobalGDPLoss2 GDP of all nations changes by -2%
Effect_InspireBonus Gain +3 on Inspire missions
Effect_GlobalSeaLevelRise_120cm Global sea level rises by 120 centimeters
Effect_XenoformingReduction100 All xenoforming in the Primary Target's Region region will be completely eliminated
Effect_RegionGDPGainAlaska Anchorage gains a one-time 10% increase in GDP
Effect_ImprovedSpaceCombatDamageControl5 Our damage control teams conduct repairs 5% faster
Effect_RegionGDPGainAden Aden gains a one-time 20% increase in GDP
Effect_GainOpenControlPoint Gain an open control point
Effect_FreeXenoInvestigations10 We will gain the equivalent of 10 alien investigations
Effect_FixAlienThreatMeter We update our intelligence estimate about how the aliens regard our faction with accurate information
Effect_UpdateAlienThreatMeter We update our intelligence estimate about how the aliens regard our faction
Effect_SeizeSpaceAssetAttack_Griffin Gain +3 to Assault Enemy Space Asset missions
Effect_SpaceMarketEfficiency2 We gain 200% more revenue from sales of space resources on the Earth market
Effect_NuclearDetonation025 A nuclear warhead detonates in Primary Target's Region, causing substantial damage to the economy and population
Effect_AbductionsDefense Aliens suffer -3 on abduction missions in nations where we have executive control
Effect_EnthrallPublicDefense Aliens suffer -2 on enthrall public missions in nations where we have executive control
Effect_FreeXenoInvestigations25 We will gain the equivalent of 25 alien investigations
Effect_MCUsageMasking We estimate we can increase our faction's presence in space by 25% (as measured by our Mission Control usage for habs and fleets) without inviting alien retaliation
Effect_LoseUndefendedControlPoint_Plus Lose an undefended control point to another faction, which then becomes defended for 12 months
Effect_RegionGDPGain The economy in Primary Target grows a small amount
Effect_IncreaseProjectUnlockChance Our chance to unlock any project for research increases by 10%
Effect_GainTraitAddict Primary Target gains the Addict trait
Effect_GainFactionSpaceOrg Gain a special org that provides boost and mission control incomes
Effect_RegionGDPEstonia Tallinn gains a one-time 10% increase in GDP
Effect_RegionGDPLubumbashi Lubumbashi gains a one-time 10% increase in GDP
Effect_GainXP60 Primary Target gains 60 XP
Effect_RegionGDPTanzania Dar Es Salaam gains a one-time 10% increase in GDP
Effect_SabotageFacilitiesOrHabModulesDefense1 Enemies suffer -1 on Sabotage Facilities and Sabotage Hab Module missions against our assets
Effect_EconomyInequalityReduction Inequality produced by the Economy priority is reduced by 10%
Effect_ExploreLuna Allows sending probes to Earth's moon and construction of habitats on the Lunar surface
Effect_RegionGDPGainSakhalinKurils Yuzhno-Sakhalinsk gains a one-time 10% increase in GDP
Effect_RegionGDPGainRussianFarEast Vladivostok gains a one-time 10% increase in GDP
Effect_RegionGDPGainNorthernIreland Belfast gains a one-time 10% increase in GDP
Effect_SecondaryGDPGain GDP increases in Secondary Target's Nation by 0.5%
Effect_ArcticMethaneRelease Methane in Earth's atmosphere increases by 0.05 ppm
Effect_DestroyRandomNumberOfModules4 Up to 4 modules at Primary Target will be destroyed
Effect_NegativeNationPropaganda5_PerCP Causes a minor portion of public opinion in Primary Target's Nation to turn away from Primary Target's Faction for each control point we own
Effect_LaunchFacilitiesPriorityBonus25 National Investment Points we direct to the Boost priority are increased by 25%
Effect_RegionGDPGainChennai Chennai gains a one-time 10% increase in GDP
Effect_ArmyRuggedWarfare125 Our armies have increased combat value when fighting in rugged regions
Effect_RegionGDPGainSriLanka Colombo gains a one-time 10% increase in GDP
Effect_ExploreOuterPlanets Allows sending probes to Uranus and Neptune, and construction of habitats in the far Solar System
Effect_SecondaryMiltechLoss Secondary Target's Nation loses 0.1 from its military tech level
Effect_HackProject_Steal Gain +3 on Steal Project missions
Effect_CouncilorHomeNationsImproveRelations The home nations of Primary Target and Secondary Target will improve their relations
Effect_NationPropaganda Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
Effect_DestroyRandomModules1 A single random module at Primary Target will be destroyed
Effect_MinusculeSingleRegionDamage Causes a small amount of damage to the economy and population in Primary Target's Region
Effect_SecondaryGDPLoss02 GDP changes in Secondary Target's Nation by -2%
Effect_Economy_BasePCGDPIncreasePenalty02 The Economy priority's effect on per capita GDP in a nation reduced by 2%
Effect_CorruptionReduction20 Elites demand less investment in the spoils priority in nations we control, reducing chances of coups
Effect_RegionGDPGainCairo Cairo gains a one-time 10% increase in GDP
Effect_RegionGDPGainHijaz Jeddah gains a one-time 10% increase in GDP
Effect_ApparentLoyaltyLossSecondary6 Secondary Target's ApparentLoyalty stat will change by -6
Effect_GainTraitEnemyOfTheState Primary Target gains the Enemy of the State trait
Effect_RegionGDPGainJava Jakarta gains a one-time 10% increase in GDP
Effect_MissionControlPriorityBonus25 National Investment Points we direct to the Mission Control priority are increased by 25%
Effect_RandomSecession ERROR: No Description
Effect_RegionGDPGainRabat Rabat gains a one-time 10% increase in GDP
Effect_KillCouncilorNoSave Primary Target dies
Effect_FreePriorityWelfare50 Primary Target's Nation will invest in 50 Welfare priorities
Effect_IncreaseCouncilSize Allows us to recruit an additional councilor
Effect_DamageShipParts_Marines05 All utility modules hosting Marines on board Primary Target will suffer 50% damage
Effect_FreePriorityWelfare10 Primary Target's Nation will invest in 10 Welfare priorities
Effect_LoseTraitGovernment Primary Target loses the Government trait
Effect_MajorInequalityLoss Inequality in Primary Target's Nation changes by -2.5 (Pop Scaled)
Effect_RegionGDPGainSpain Madrid gains a one-time 10% increase in GDP
Effect_KillCouncilorSecondary Secondary Target will die, unless another councilor is protecting them
Effect_KillCouncilor Primary Target will die, unless another councilor is protecting them
Effect_MiningNoblesBonus Our mines produce 15% more noble metals
Effect_RegionGDPGainTibet Lhasa gains a one-time 10% increase in GDP
Effect_NegativePropagandaCouncilorHomeSecondary25 Our public opinion in Secondary Target's home nation will worsen massively
Effect_GDPLoss04 GDP changes in Primary Target's Nation by -4%
Effect_InterrogationTechniques25 We gain 25% more intelligence from interrogating detained prisoners from other factions
Effect_GlobalSeaLevelRise_10cm Global sea level rises by 10 centimeters
Effect_WetBulb The Primary Target region suffers significant population losses, mitigated somewhat by wealth
Effect_GlobalEnergyCrisis025 All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 25% strength
Effect_ManyAliensOnEarth A significant population of aliens are now on Earth
Effect_GlobalEnergyCrisis1 All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 100% strength
Effect_AlienECM Our ships' ECM modules will now be effective against alien weapons
Effect_ApparentLoyaltyLossSecondary4 Secondary Target's ApparentLoyalty stat will change by -4
Effect_ApparentLoyaltyLoss4 Primary Target's ApparentLoyalty stat will change by -4
Effect_DirectInvestMoneyReduction15 Money Cost of Direct Investment reduced by 15%
Effect_LocalRecession Primary Target's Nation experiences decreased GDP and increased inequality
Effect_DummyTooltipImprovedMaintenanceProcedures2 Cascading Failure outcomes in events are less likely to occur
Effect_ApparentLoyaltyLossSecondary3 Secondary Target's ApparentLoyalty stat will change by -3
Effect_GlobalGainTrait_QuickLearner ERROR: No Description
Effect_LoyaltyGainSecondary3 Secondary Target's Loyalty stat will change by 3
Effect_ApparentLoyaltyGainSecondary3 Secondary Target's ApparentLoyalty stat will change by 3
Effect_ApparentLoyaltyGainSecondary1 Secondary Target's ApparentLoyalty stat will change by 1
Effect_PherocyteResistance Increases our defenses to being influenced by alien pherocytes
Effect_MinorGlobalHumanCohesionOutward All human nations' cohesion moves by 1 toward extreme values
Effect_CanFoundTier2Station Allows faction to found orbitals
Effect_LoyaltyLossSecondary3 Secondary Target's Loyalty stat will change by -3
Effect_LoyaltyLoss3 Primary Target's Loyalty stat will change by -3
Effect_MiltechGain01 Primary Target's Nation gains 0.1 to its military tech level
Effect_LoyaltyGain3 Primary Target's Loyalty stat will change by 3
Effect_LoyaltyGainSecondary1 Secondary Target's Loyalty stat will change by 1
Effect_UpgradeArmyPriorityPenalty10 All nations' Investment Points into the Build Navy priority changes by -10%
Effect_AssaultAlienAssetKnowledge Our Assault Alien Asset missions gain a +3 bonus
Effect_ShipDefectsToSecondary Primary Target defects to Secondary Target
Effect_ExploreEarthLagrangePoints Allows exploration and construction at the Sun-Earth Lagrange Points and asteroids in the Earth orbital region
Effect_DestroyRandomNumberOfModules2 Up to 2 modules at Primary Target will be destroyed
Effect_KesslerSyndrome2 Debris throughout Low Earth Orbit will increase by 2
Effect_FocusedDefenses Our ships take 5% less damage from alien weapons
Effect_DummyTooltipInSituResourceUtilization1 Dry Hole events are less likely to occur at our mines
Effect_PopularityContestLegislature0 The Legislature control point in Primary Target's Nation will be randomly reassigned according to faction popularity
Effect_DummyTooltipDevolvedSpaceCommand2 We are better able to resist disruptions to our Mission Control
Effect_GainAnyControlPoint_Plus Gain a random control point in this nation, which then becomes defended for 12 months
Effect_DummyTooltipDevolvedSpaceCommand1 Hab Revolt events are less likely to affect us
Effect_MassiveSingleRegionDamage Causes massive damage to the economy and population in Primary Target's Region
Effect_ArmyBombardmentDefenses Armies take 25% less damage from orbital bombardment
Effect_EndofOil All oil Core Resource Regions are eliminated
Effect_LooseNukeAdd3 The number of loose nukes in the world changes by 3
Effect_DecreaseDebrisInOrbit1 Debris in the orbit of Primary Target decreases by -1
Effect_SpoilsBonus20 We gain 20% more money from the Spoils priority
Effect_SpaceResearchBoost05 All Habs produce +1% Research output
Effect_ShipConstructionTimeReduction5 Ships are built 5.2631578947368% faster
Effect_CouncilorDetained6 Primary Target will be detained at their current location for 6 mission phases
Effect_AllCouncilorsCommand2 Our councilors immediately gain +2 to their Command attribute
Effect_DamageArmy15 Primary Target suffers 15% damage to its current strength
Effect_DamageArmy10 Primary Target suffers 10% damage to its current strength
Effect_SeizeSpaceAssetDefense_Griffin Enemies suffer -3 to Assault Enemy Space Asset missions against us
Effect_GainXP20 Primary Target gains 20 XP
Effect_IncreaseMonthlyNoblesIncome10 Primary Target's Faction's monthly Noble Metals income increases by 10
Effect_DestroyRandomModules_Power3 3 power-generating modules at Primary Target will be destroyed
Effect_DecreaseMonthlyMoneyIncome50 Primary Target's Faction's monthly Money income decreases by -50
Effect_BuildSpaceDefensesPriority10 National Investment Points we direct to the Build Space Defenses priority are increased by 10%
Effect_RegionGDPGainDjibouti Djibouti gains a one-time 20% increase in GDP
Effect_IncreaseMonthlyBoostIncome025 Primary Target's Faction's monthly Boost income increases by 0.25
Effect_CounterXenoforming Alien attempts to plant xenoforms in our regions suffer a -2 penalty
Effect_SecondaryProsperity1 Secondary Target's Nation will invest in 1 Economy priorities
Effect_SecondaryMinorSingleRegionDamage Causes limited damage to the economy and population in Secondary Target's Region
Effect_AerosolsFires Stratospheric aerosols increase by 0.00005 ppm
Effect_RegionGDPGainPanama Panama City gains a one-time 10% increase in GDP
Effect_CouncilorSelfDetainedSecondary6 Secondary Target will be detained at their current location for 6 mission phases
Effect_ArcLaserDefenses Surface defenses will employ arc lasers
Effect_DummyTooltipImprovedMaintenanceProcedures1 Hab Accident events are less likely to affect us
Effect_PrimaryOccupiesSecondary25 in Primary Target's Nation: Occupation of the in Secondary Target's Nation region increases by 25%
Effect_BuildArmyPriorityBonus05 National Investment Points we direct to the Build Army priority are increased by 5%
Effect_MiltechGain03 Primary Target's Nation gains 0.3 to its military tech level
Effect_ExploreVenus Allows the construction of stations above Venus
Effect_CanFoundTier1Station Allows faction to found platforms
Effect_HostileTakeoverAttack Gain +2 on Hostile Takeover missions
Effect_SpaceTugs Rocket-powered tugs speed up delivery of hab modules by 11.111111111111%
Effect_ImprovedRockets Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of 5.6 kps.
Effect_DetectAlienMovements Allows direct detection of alien operatives
Effect_GainTraitAce Primary Target gains the Ace Assassin trait
Effect_DemocracyLoss7 Primary Target's Nation's democracy score changes by -7
Effect_ArmyNuclearHardening25 Our armies take 25% less damage from nuclear attacks
Effect_LooseNukeRemove1 The number of loose nukes in the world changes by -1
Effect_KnowledgePriorityGlobalBonus10 All nations' Investment Points into the Knowledge priority change by 10%
Effect_MissionControlDisruption75 Our Mission Control income will be reduced by 30% for 3 months
Effect_IncreaseMonthlyInfluenceIncome1 Primary Target's Faction's monthly Influence income increases by 1
Effect_Economy_BasePCGDPIncreaseDisruption08_12 The Economy priority's effect on per capita GDP in a nation is reduced by 8% for 12 months
Effect_AerosolsMajorVolcano Stratospheric aerosols increase by 0.02 ppm
Effect_TotalHabMissionControlCost The total mission control cost of our habs is reduced by 15%
Effect_DemocracyLossSecondary1 Secondary Target's Nation's democracy score changes by -1
Effect_GovernmentPriority10 National Investment Points we direct to the Government priority are increased by 10%
Effect_FreePriorityMilitary200 Primary Target's Nation will invest in 200 Military priorities
Effect_ImprovedSpaceCombatDamageControl25 Our damage control teams conduct repairs 25% faster
Effect_RecruitStartingXP_1 New councilors start with +5 XP
Effect_LocalProsperity Primary Target's Nation will invest in 10 Economy priorities
Effect_ArmyDamageBonustoHumanArmy Our armies do 25% bonus damage to human armies
Effect_ExploreKuiperBelt Allows sending probes to the Kuiper Belt, and construction of habitats there
Effect_GainTraitMarked Primary Target gains the Marked trait
Effect_ControlAssetDefense Enemies suffer -4 on Control Space Asset missions
Effect_GDPGain03 GDP changes in Primary Target's Nation by 3%
Effect_IncreaseMonthlyVolatilesIncome100 Primary Target's Faction's monthly Volatiles income increases by 100
Effect_RegionMinorGDPGain The economy in Primary Target grows a very small amount
Effect_UpgradeRelations Relations between Primary Target's Nation and Secondary Target's Nation improve
Effect_GlobalGDPLoss10 GDP of all nations changes by -10%
Effect_CrackdownDefense3 Our enemies suffer -3 on Crackdown missions against our control points
Effect_SolidFuelRockets Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of 2.6 kps.
Effect_GainTraitInflexible Primary Target gains the Inflexible trait
Effect_LocalProsperity200 Primary Target's Nation will invest in 200 Economy priorities
Effect_BuildSpaceDefensesPriority05 National Investment Points we direct to the Build Space Defenses priority are increased by 5%
Effect_WelfareInequalityReductionEffectiveness Inequality reduced by the Welfare priority is increased by 25%
Effect_MinorRegionBoostDamage Primary Target's Region loses a small portion of its Boost
Effect_NegativeGlobalPropaganda10 Primary Target's Faction suffers a loss in public opinion around the world
Effect_MiningPerformance_LuckyStrike We will note this occurrence in our faction's mining performance record
Effect_GainControlPoint_Debuff2_12 ERROR: No Description
Effect_FreePriorityWelfare20 Primary Target's Nation will invest in 20 Welfare priorities
Effect_SmallDemocracyGain Primary Target's Nation's democracy score changes by 0.25
Effect_ControlPointMaintenanceBonus10 Increases our control point management capacity by 10
Effect_AerosolsVolcano Stratospheric aerosols increase by 0.01 ppm
Effect_ShipMagDamage Our shipboard magnetic weapons do 10% bonus damage
Effect_MegafaunaRepellent Megafauna will avoid our nations' regions if possible and not fight unless there is an army present
Effect_ShipMagDamageMinor Our shipboard magnetic weapons do 1.25% bonus damage
Effect_AllRecruitsPersuasion2 All councilor candidates in our recruiting pool start with +2 Persuasion
Effect_NukeAdd1 1 nuclear barrage will be added to Primary Target's Nation's arsenal
Effect_OppressionPriority05 National Investment Points we direct to the Oppression priority are increased by 5%
Effect_FusionFreighters Cheap fusion drives allow us to speed up delivery of hab modules by 66.666666666667%
Effect_TotalSingleRegionDamage Causes near-total destruction of the economy and population in Primary Target's Region
Effect_NegativeNationPropaganda Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
Effect_FreeHabMiningIncomeMonths4 We will receive a one-time influx of resources equivalent to 4 months of Primary Target's mining output
Effect_SubmitTransferTerritoryToAliens Allows us to transfer territory to the Alien Nation
Effect_CPResearch30 We gain an additional 30% research from our control points
Effect_TotalShipMissionControlCost The total mission control cost of our ships is reduced by 15%
Effect_OfficerSpawnChance05 The chance that an officer will spawn or promote from any triggering event increases by 100%
Effect_EconomyPriorityBonus02 National Investment Points we direct to the Economy priority are increased by 2%
Effect_RegionPopulationPctTransferToSecondary10 A significant number of Primary Target's Region's population moves to Secondary Target's Region
Effect_IncreaseMonthlyMoneyIncome10 Primary Target's Faction's monthly Money income increases by 10
Effect_GlobalGDPLossByCPTrigger GDP of all nations drops based on size of triggering nation
Effect_MajorUnrestGain Unrest in Primary Target's Nation increases by 3
Effect_NuclearDetonation05 A nuclear warhead detonates in Primary Target's Region, causing massive damage to the economy and population
Effect_ArmyDamageBonustoMegafauna Our armies do 25% bonus damage to megafauna
Effect_MiltechGain005 Primary Target's Nation gains 0.05 to its military tech level
Effect_SecondaryMajorUnrestLoss_ByFaction Unrest in Secondary Target's Nation changes by -3
Effect_MajorSingleRegionDamage Causes major damage to the economy and population in Primary Target's Region
Effect_GainTraitExtorted Primary Target gains the Extorted trait
Effect_MiningFissilesBonus Our mines produce 15% more fissiles
Effect_GainXPSecondary20 Secondary Target gains 20 XP
Effect_ShipConstructionTimeReductionMinor Ships are built 1.2658227848101% faster
Effect_LoseDailySpaceResources1 Lose a day's worth of income for all basic space resources
Effect_DefendInterests5 Our control points and habs protected by a Defend Interests mission gain an additional +5 defense against enemy missions
Effect_GainTraitDelinquent Primary Target gains the Delinquent trait
Effect_XenoformingIncrease25 The spread of xenoforming in the Primary Target's Region region will increase by a small amount
Effect_NegativeNationPropaganda25 Causes a significant loss of public opinion for Primary Target's Faction in Primary Target's Nation
Effect_SecondaryInequalityIncrease Secondary Target's Nation gains 0.3 inequality
Effect_MiningWaterBonus Our mines produce 15% more water
Effect_DamageNationalSpaceAssetsSecondary025 Secondary Target's Nation loses 25% of its boost, mission control, and space defenses
Effect_GainXPSecondary60 Secondary Target gains 60 XP
Effect_AssassinationAttack_Debuff4_12 ERROR: No Description
Effect_RegionGDPWestTanzania Dodoma gains a one-time 10% increase in GDP
Effect_StealSabotageProjectDefense_Debuff4_12 ERROR: No Description
Effect_ApparentLoyaltyGain1 Primary Target's ApparentLoyalty stat will change by 1
Effect_WelfareReduction_CO2_ppm The Environment priority removes 10% more carbon dioxide from the atmosphere
Effect_IncreaseMonthlyResearchIncome15 Primary Target's Faction's monthly research income increases by 15
Effect_RegionGDPZanzibar Zanzibar City gains a one-time 10% increase in GDP
Effect_TerrorizeDefense_Debuff6_12 Suffer -6 on terrorize missions against our control points for 12 months
Effect_MaximumUnrestGain Unrest in Primary Target's Nation increases by 10
Effect_SecondaryTargetRegionPropaganda15 Public opinion increases for Secondary Target's Faction in the Primary Target's Region region
Effect_SecondaryCohesionLoss Cohesion in Secondary Target's Nation changes by -1 (Pop Scaled)
Effect_ControlPointMaintenanceBonus3 Increases our control point management capacity by 5
Effect_AllCouncilorsAdministration3 Our councilors immediately gain +3 to their Administration attribute
Effect_AppeaseTransferTerritoryToAliens Allows us to transfer territory to the Alien Nation
Effect_GainInfluenceAttack_3 Gain +3 on Control Nation missions
Effect_MajorGlobalCohesionOutward All nations' cohesion moves by 2 toward extreme values
Effect_PropagandaStrengthMultiplier15 Our Public Campaign missions have 15% greater impact on national public opinion
Effect_PropagandaStrengthMultiplier25 Our Public Campaign missions have 25% greater impact on national public opinion
Effect_LaunchFacilitiesPriorityDisruption25_12 National Investment Points we direct to the Boost priority will be reduced by 25% for 12 months
Effect_StealSabotageProjectDefense_Debuff6_12 Suffer -6 on Steal and Sabotage Project missions against us for 12 months
Effect_LocalProsperity50 Primary Target's Nation will invest in 50 Economy priorities
Effect_LifeExtension10 Our councilors will on average live 10 years longer
Effect_RegionGDPGainAfghanistan Kabul gains a one-time 10% increase in GDP
Effect_PublicCampaign_Debuff6_12 Primary Target will suffer permanent -6 on Public Campaign missions
Effect_FreeHabMiningIncomeMonths6 We will receive a one-time influx of resources equivalent to 6 months of Primary Target's mining output
Effect_FreePriorityBoost2 Primary Target's Nation will invest in 2 Boost priorities, or into the Found Space Program priority if it does not yet have one
Effect_MajorCohesionLoss Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
Effect_RegionGDPGainKamchatka Petropavlovsk gains a one-time 10% increase in GDP
Effect_KesslerSyndrome5 Debris throughout Low Earth Orbit will increase by 5
Effect_PrimaryOccupiesSecondary15 in Primary Target's Nation: Occupation of the in Secondary Target's Nation region increases by 15%
Effect_ExploreMars Allows sending probes to Mars and inner-system asteroids and the construction of habitats at those locations
Effect_MinorUnrestLoss Unrest in Primary Target's Nation changes by -1
Effect_MajorLocalRecession Primary Target's Nation experiences significantly decreased GDP and increased inequality
Effect_CanCaptureHydra Allows faction to capture and hold live aliens
Effect_IncreaseMineProduction25 Mining of all basic space resources already present at Primary Target will increase by 25%
Effect_SecondaryMassiveUnrestGain_ByFaction Unrest in Secondary Target's Nation increases by 6
Effect_SpaceflightProgramPriorityBonus50 National Investment Points we direct to the Found Space Program priority are increased by 50%
Effect_DestroyHabSector A random sector at Primary Target will be destroyed
Effect_DestroyRandomNumberOfModules8 Up to 8 modules at Primary Target will be destroyed
Effect_DecreaseMineProduction50 Mining of all basic space resources at Primary Target will decrease by -50%
Effect_GlobalPropagandaForSecondary10 Grants a significant public opinion boost for Secondary Target's Faction around the world
Effect_SurvivabilityUpgrades Our ships take 5% less damage from enemy weapons in combat
Effect_IncreaseInspireAttack Gain +2 to Inspire missions
Effect_ShipNukeAdd1 1 warhead will be added to a nuclear torpedo launcher on board Primary Target
Effect_GlobalCohesionLoss All nations receive -1 cohesion
Effect_UnityPriorityBonus05 National Investment Points we direct to the Unity priority are increased by 5%
Effect_BlockAlienContact Prevents contacting the Alien faction
Effect_GlobalGDPLoss3 GDP of all nations changes by -3%
Effect_EconomyPriorityBonus1 National Investment Points we direct to the Economy priority are increased by 10%
Effect_MajorUnrestGain_ByFaction Unrest in Primary Target's Nation increases by 3
Effect_SecondaryRandomSecession ERROR: No Description
Effect_EnthrallElitesDefense_Debuff4_12 Suffer -4 on enthrall missions against our control points for 12 months
Effect_ExploreInnerPlanets Allows sending probes to Mercury and the construction of habitats there
Effect_DecreaseMonthlyMoneyIncome10 Primary Target's Faction's monthly Money income decreases by -10
Effect_AssassinationAttack_Debuff6_12 Suffer -6 to Assassinate missions for 12 months
Effect_GlobalFamine Earth's nations suffer massive population losses, mitigated somewhat by wealth
Effect_ControlAssetDefense_Debuff6_12 Suffer -6 on Control Space Asset missions against us for 12 months
Effect_MiltechLoss005 Primary Target's Nation loses 0.05 from its military tech level
Effect_SpaceMiningBonus5 Off-Earth mining output increased by 5%
Effect_IncreaseMonthlyVolatilesIncome200 Primary Target's Faction's monthly Volatiles income increases by 200
Effect_IncreasePurgeAttack_10 Gain +10 to Purge missions
Effect_DecreaseMonthlyMoneyIncome25 Primary Target's Faction's monthly Money income decreases by -25
Effect_IncreaseMonthlyMoneyIncome100 Primary Target's Faction's monthly Money income increases by 100
Effect_MilitaryPriorityBonus02 National Investment Points we direct to the Military priority are increased by 2%
Effect_ShipConstructionTimeReduction Ships are built 25% faster
Effect_DamageArmy40 Primary Target suffers 40% damage to its current strength
Effect_IncreaseMaxMissionSliderSteps Increases the maximum amount of resources you can spend to increase a mission success chance
Effect_GlobalEnergyCrisis075 All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 75% strength
Effect_XenoformingIncrease100 The spread of xenoforming in the Primary Target's Region region will increase by an enormous amount
Effect_EducationLoss025 Education in Primary Target's Nation changes by -0.25 (Pop Scaled)
Effect_MinorGlobalPropaganda Grants a small public opinion boost for Primary Target's Faction around the world
Effect_SpaceflightProgramPriorityBonus05 National Investment Points we direct to the Found Space Program priority are increased by 5%
Effect_MiningPerformance_DryHole We will note this occurrence in our faction's mining performance record
Effect_GainTraitIndulgent Primary Target gains the Indulgent trait
Effect_IncreaseMaxArmyTechLevel Increases the maximum military tech level for all human nations by 0.5
Effect_AlienSpaceResourceShareMajor Aliens will transfer significant amounts of space resources to our stockpiles daily if they have them available
Effect_CanFoundTier1Base Allows faction to found outposts
Effect_RegionGDPGainScotland Glasgow gains a one-time 10% increase in GDP
Effect_ExploreSaturn Allows sending probes to Saturn and construction of habitats on and around its moons
Effect_ShipConvMissileDamage Our shipboard missiles do 10% bonus damage
Effect_SecondaryTargetPropaganda_Faction10 Primary Target's Faction's public opinion increases in Secondary Target's Nation
Effect_LEOCleanup3 Debris throughout Low Earth Orbit will decrease by -3
Effect_MiltechLoss01 Primary Target's Nation loses 0.1 from its military tech level
Effect_LaunchFacilitiesPriorityBonus15 National Investment Points we direct to the Boost priority are increased by 15%
Effect_SpaceMineFreebies3 The number of habitat mining modules we can support without paying a Mission Control cost increases by 3

Sources

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