Naval Gun List: Difference between revisions

From Terra Invicta Official Wiki
Redwah (talk | contribs)
Created page with "<i>This page presents a list of all space ship naval guns in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.</i> == Table of Heat Sinks == {{#get_web_data: |url={{fullurl:RawProjectDisplayName|action=raw}} |data=__all }} {{#get_web_data: |url={{filepath:TIGunTemplate.csv}} |data= fname=friendlyName, project=requiredProjectName, mount=mount, pd=defenseMode, cooldown=cooldown_s, salvo=salvo_shots,..."
 
Redwah (talk | contribs)
m Text replacement - "0.2 {{icon|water}}Water and 0.2 {{icon|volatiles}}Volatiles" to "{{TV|water|0.2}} and {{TV|volatiles|0.2}}"
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
<i>This page presents a list of all space ship naval guns in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see [[Spaceships]] instead.</i>
<i>This page presents a list of all space ship naval guns in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see [[Spaceships]] instead.</i>


== Table of Heat Sinks ==
== Table of Naval Guns ==
{{#get_web_data:
Notes:
|url={{fullurl:RawProjectDisplayName|action=raw}}
* Stationary Damage is the amount of damage that a single hit would do if both the shooter and the target remain stationary relative to each other, and so the projectile would hit with Impact Velocity equal to the weapon's Muzzle Velocity.
|data=__all
* The displayed mass and resource costs includes the mass or cost of the crew. Each crew adds 4 tons of mass in the form of {{TV|water|0.2}} and {{TV|volatiles|0.2}}.
}}
* Naval guns do not cost any power to fire.
{{#get_web_data:
 
|url={{filepath:TIGunTemplate.csv}}  
<tabber>
|data=
|-|Basic View=
fname=friendlyName,
{{#invoke:GunLister|ListBasicGuns}}
project=requiredProjectName,
|-|Detailed View=
mount=mount,
{{#invoke:GunLister|ListDetailedGuns}}
pd=defenseMode,
</tabber>
cooldown=cooldown_s,
 
salvo=salvo_shots,
scooldown=intraSalvoCooldown_s,
range=targetingRange_km,
muzzle=muzzleVelocity_kps,
crew=crew,
mass=baseWeaponMass_tons,
amass=ammoMass_kg,
wmass=warheadMass_kg,
mag=magazine,
wvolatiles=weightedBuildMaterials/volatiles,
wmetals=weightedBuildMaterials/metals,
wnobles=weightedBuildMaterials/nobleMetals,
avolatiles=ammoMaterials/volatiles,
ametals=ammoMaterials/metals,
anobles=ammoMaterials/nobleMetals,
}}


{| class="wikitable sortable mw-collapsible mw-collapsed"
! rowspan=2|Naval Gun !! rowspan=2|Required Project !! rowspan=2|Hard Points !! rowspan=2|Can PD !! rowspan=2|Warhead Mass (kg) !! rowspan=2|Muzzle Velocity (km/s) !! rowspan=2|Stationary Damage !! rowspan=2|Fire Rate !! rowspan=2|Range (km) !! rowspan=2|Crew !! rowspan=2|Mass (tons) !! colspan=3| Non-Ammo Build Resources (% of total cost) !! rowspan=2|Magazine !! rowspan=2|Ammo Mass (kg) !! colspan=3| Full Ammo Resources (% of total cost)
|-
! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]]  !! [[File:ICO metal noble.png|25px]] !! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]]  !! [[File:ICO metal noble.png|25px]]
|-
{{#for_external_table:|
{{!}}-
{{!}} {{{fname}}}
{{!}} {{#ifeq: {{{project}}} | | | {{#external_value:{{{project}}} | Alien Only}} }}
{{!}} {{#switch: {{{mount}}}
| OneHull = One Hull Slot
| HalfNose = Half Nose Slot
| TwoHullHoriz = Two Hull Slots
| TwoNoseVert = Two Nose Slots
| OneNose = One Nose Slot
}}
{{!}} {{{pd}}}
{{!}} {{{wmass}}}
{{!}} {{{muzzle}}}
{{!}} {{#expr: {{{wmass}}} * {{{muzzle}}} ^ 2 / 40 round 2}}
{{!}} {{{salvo}}} shots every {{#expr: {{{cooldown}}} + {{{salvo}}} * {{{scooldown}}} - {{{scooldown}}} }} seconds
{{!}} {{{range}}}
{{!}} {{{crew}}}
{{!}} {{{mass}}}
{{!}} {{#iferror: {{#expr: {{{wvolatiles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wvolatiles}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{wmetals}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wmetals}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{wnobles}}} * {{{mass}}} / 10}} | 0}} ({{#iferror: {{#expr: {{{wnobles}}} * 100}} | 0}}%)
{{!}} {{{mag}}}
{{!}} {{{amass}}}
{{!}} {{#iferror: {{#expr: {{{avolatiles}}} * {{{mag}}} * {{{amass}}} / 10000}} | 0}} ({{#iferror: {{#expr: {{{avolatiles}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{ametals}}} * {{{mag}}} * {{{amass}}} / 10000}} | 0}} ({{#iferror: {{#expr: {{{ametals}}} * 100}} | 0}}%)
{{!}} {{#iferror: {{#expr: {{{anobles}}} * {{{mag}}} * {{{amass}}} / 10000}} | 0}} ({{#iferror: {{#expr: {{{anobles}}} * 100}} | 0}}%)
{{!}}-
}}
|}


== Sources ==
== Sources ==
This table is computed using data from [[File:TIGunTemplate.csv]].
This table is computed using data from:
* [[TIGunTemplate CSV]]
* [[TIGunTemplate EN]]
* [[TIProjectTemplate EN]]




{{Templates_Navbox}}
{{Templates_Navbox}}

Latest revision as of 10:01, 4 January 2026

This page presents a list of all space ship naval guns in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.

Table of Naval Guns

Notes:

  • Stationary Damage is the amount of damage that a single hit would do if both the shooter and the target remain stationary relative to each other, and so the projectile would hit with Impact Velocity equal to the weapon's Muzzle Velocity.
  • The displayed mass and resource costs includes the mass or cost of the crew. Each crew adds 4 tons of mass in the form of 0.2 waterWater and 0.2 volatilesVolatiles.
  • Naval guns do not cost any power to fire.
Gun Can PD Warhead Mass
(kg)
Muzzle Velocity
(km/s)
Stationary Damage Fire Rate
(shots/min)
Range
(km)
6-inch Gun Battery Yes 22.5 1.4 1.102 13.3 250
12-inch Cannon No 160 1.4 7.84 4.8 250
8-inch Gun Battery No 50 1.4 2.45 10.7 250
40mm Autocannon Yes 6 2.6 1.014 43.6 200
40mm Autocannon Yes 6 2.6 1.014 46.5 350
30mm Autocannon Yes 3.5 1.35 0.159 70.6 200
10-inch Cannon No 90 1.4 4.41 8.2 250
35mm Autocannon Yes 5.5 2 0.55 43.6 200

Gun Required Project Hard Points Can PD Warhead Mass
(kg)
Muzzle Velocity
(km/s)
Stationary Damage Chip % Salvo Full Cooldown
(s)
Fire Rate
(shots/min)
Range
(km)
Crew Mass
(tons)
Non-Ammo Build Resources Magazine Ammo Mass
(kg)
Full Ammo Resources
water volatiles base metals noble metals volatiles base metals noble metals
6-inch Gun Battery Interplanetary Warships One Hull Slot Yes 22.5 1.4 1.102 15% 4 18 13.3 250 3 37 0.6 0.7 2.1 0.3 600 45 1.4 1.4 0
12-inch Cannon Patrol Vessels Two Nose Slots No 160 1.4 7.84 30% 2 25 4.8 250 5 245 1 2.1 19.1 2.3 250 320 4 4 0
8-inch Gun Battery Patrol Vessels Two Hull Slots No 50 1.4 2.45 20% 4 22.5 10.7 250 4 66 0.8 1.1 4.3 0.5 400 100 2 2 0
40mm Autocannon 40mm Autocannon Half Nose Slot Yes 6 2.6 1.014 0.5% 4 5.5 43.6 200 0 2 0 0 0.2 0 200 10 0.1 0.1 0
40mm Autocannon 40mm Autocannon One Hull Slot Yes 6 2.6 1.014 2.5% 6 7.75 46.5 350 1 29 0.2 0.3 1.9 0.5 2000 10 1 1 0
30mm Autocannon Interplanetary Warships One Hull Slot Yes 3.5 1.35 0.159 0% 10 8.5 70.6 200 1 7 0.2 0.2 0.3 0 3000 5.5 0.8 0.8 0
10-inch Cannon Interplanetary Warships One Nose Slot No 90 1.4 4.41 25% 3 22 8.2 250 4 141 0.8 1.4 10.6 1.3 300 180 2.7 2.7 0
35mm Autocannon Half Nose Slot Yes 5.5 2 0.55 0% 4 5.5 43.6 200 0 1 0 0 0.1 0 200 10 0.1 0.1 0


Sources

This table is computed using data from: